I kiiiiind of understand the thinking here? But during my time in the tech test I never found this to be the case. In the end, once you're locked in to the animation of getting into your Titan, you're locked in. It doesn't really change what you can and can't do about your surroundings. Personally, I already know more often than not what's going on around me at the time I call in my Titan anyway so when I call it in, my eyes are purely fixated on the really jarring third person switch, not anything else.
In first person, all I can see is what the camera will show, so I'm far more likely to potentially see an enemy right in front of me given that's wha the camera will show.
But again, that's just me I guess. To me, the third person switch is far from the worst problem in the game.
Yep, it's not the biggest thing. Some here act like it is though. I mean, I get both sides, but if you're not playing a game just based on this, that's kinda extreme (not you, just saying out loud).
I am feeling the thirst, too.
Same. I played Black Ops 3 and funnily enough, found it slow. Can you imagine that?! I master prestiged Black Ops 3 and found it too fast at times and now I find it slow.
Just played some more Battlefield 1. Enjoyable enough, but the more I play it the more I just want to play Titanfall 2.
Same here. They both scratch different itches, but the clunky and slow movement from BF1, really makes me miss running fast, sliding, hooking myself up, etc.
If Respawn nails the progression system and whatnot (which I hope they will), I can see more people staying with it. Like it or not, that whole "carrot on a stick" thing works.
Out of curiosity's sake. Say, Respawn announces a TDM with AI (if not outright Attrition) mode and then shows a fly-by of a few more "wallrun" friendly maps, would on the fence people be satisfied? Or are there more and bigger issues they need to address that's logistically plausible to implement before the game releases?