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Titanfall Beta (PC/Xbone) Impressions (No Key Begging/Trading or I will ban you!)

Just got the Orge. Felt pretty cheap having that from the start. I prefer the Atlas though.

I got the ogre and it really didn't seem that much diff than atlas. I'm assuming it was just slower had more health and shield power core but I was hoping for more of a diff. Still cool tho

I loved this beta. Hats off. Day 1 for me.
 
I played about 125 matches total throughout the beta. Absolutely love the game. The core gameplay mechanics are phenomenal and Respawn has definitely created something special. I definitely can't wait to get my hands on the full game.

With that said though I do hope they work on the balance a bit between now and March 11th. My biggest concern right now is titans are just far too brittle. I understand that Respawn doesn't want them to be walking tanks that leave destruction in their wake but the amount of damage a single pilot can dish out on a titan borders on insanity.

I think the biggest issue with that is the arc grenade. I like having them in the game and they serve a unique purpose in dropping a titan's shields but I think they just perform TOO well. Two arc grenades is enough to completely drop a titan's shields. Combine it with a sidewinder and a pilot is able to take away about half a titan's health before the titan can even really react to what's happening.

I love the cat and mouse game that happens between pilots and titans but pilots should really have to work a little harder to drop a titan in my opinion. Being able to single handedly decimate a titan with two arc grenades and two or three sidewinder clips is just insane to me. I'd just like to see arc grenades toned down a little bit or maybe see titans beefed up a little across the board.

Beyond that I don't have too many complaints. I do think that they should put nuclear ejection and auto-eject on the same tier so that you can't have both equipped at once. It's more an issue in Last Titan Standing with all the chaos and clusterfuck that generally happens but even still I feel like if you opt for the auto eject that prevents you from being blown up or executed then you really shouldn't have the added perk of causing a massive damage inducing explosion on top of that. I think it would just be better if you had to choose one or the other.

The only other issue I have is with burn cards. In general I think they're fine but you just end up getting too many after each match. Having a cap on your "deck" of cards is nice but you generally get them faster than you can use them. I'd like to see them tempered somewhat so that people aren't constantly spamming three burn cards every single match. I think it would really force people to use them more strategically and really think about when they should use their burn card to get the upper hand. Right now there's little there to prevent everyone from just ripping off burn card after burn card for an extra advantage.

All in all though the game is fantastic. The few complaints I have don't take away from the fact that the game is incredibly fun to play and manages to feel unique and fresh despite not doing anything particularly revolutionary. Huge props to Respawn for creating something really special and I hope the game manages to have a long lifespan once it's released.

Just my two cents, take it for what it's worth.
 
Let my friend play this and he was able to get his titanfall right on top of another titan for an instant kill. First time I saw that, can't wait for this game
 
I got to say this controller support thing worked out quite well.

My dad plays a ton of wolf et even though hes not really good at tracking people (hes the player that does objectives). But I got him to try this game out with my 360 controller. When someone gets near him and he goes to aim it tracks them even if hes not the best at regulating a smooth turn to follow someone running about. The SMG and shotgun worked best with this. The smart pistol not so much because if you cant scramble and spam the trigger you will be done for in close range. They did seem to find a good amount of balance to get controllers competitive with mouse (close range anyways). Long range with snipers it doesnt seem to work out that well but sniping doesnt seem all that effective regardless unless you are fighting people that stop to camp in locations that are in plain sight.

That brings up another point: Sniping. When will this have a purpose? When you fight people that arent mobile?

Burn cards are real iffy though. They feel like the care package that drops an ac130 except its whenever YOU want the ac130 and up to 3 times YOU can do that in a game. I am not sold on that part at all.
 
Burn cards are real iffy though. They feel like the care package that drops an ac130 except its whenever YOU want the ac130 and up to 3 times YOU can do that in a game. I am not sold on that part at all.

I think Burn cards are going to be much more scarce in the actual game. At least scarce enough to the point where you'll be pissed if you get stomped before you make use of them. In the Beta they give you like 2 or 3 every match. I don't expect that to be the case in the final game. And it would be really dumb if thats how it is for real.
 
Final beta stats. Felt like a God among men...

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All of this with a 360 controller on PC.
Jesus. What's your loadout?
 
did a Hardpoint match for my last (hardly played it) and i after some time losing we edged out the win. Was surprised i was second highest scorer on the team during the results

Anyone else have been killed by a grunt?

Those guys can one-shot kick you.

Happened to be twice already.

Yep and a spectre

felt bad man :(
 
I played about 125 matches total throughout the beta. Absolutely love the game. The core gameplay mechanics are phenomenal and Respawn has definitely created something special. I definitely can't wait to get my hands on the full game.

With that said though I do hope they work on the balance a bit between now and March 11th. My biggest concern right now is titans are just far too brittle. I understand that Respawn doesn't want them to be walking tanks that leave destruction in their wake but the amount of damage a single pilot can dish out on a titan borders on insanity.

I think the biggest issue with that is the arc grenade. I like having them in the game and they serve a unique purpose in dropping a titan's shields but I think they just perform TOO well. Two arc grenades is enough to completely drop a titan's shields. Combine it with a sidewinder and a pilot is able to take away about half a titan's health before the titan can even really react to what's happening.

I love the cat and mouse game that happens between pilots and titans but pilots should really have to work a little harder to drop a titan in my opinion. Being able to single handedly decimate a titan with two arc grenades and two or three sidewinder clips is just insane to me. I'd just like to see arc grenades toned down a little bit or maybe see titans beefed up a little across the board.

Beyond that I don't have too many complaints. I do think that they should put nuclear ejection and auto-eject on the same tier so that you can't have both equipped at once. It's more an issue in Last Titan Standing with all the chaos and clusterfuck that generally happens but even still I feel like if you opt for the auto eject that prevents you from being blown up or executed then you really shouldn't have the added perk of causing a massive damage inducing explosion on top of that. I think it would just be better if you had to choose one or the other.

The only other issue I have is with burn cards. In general I think they're fine but you just end up getting too many after each match. Having a cap on your "deck" of cards is nice but you generally get them faster than you can use them. I'd like to see them tempered somewhat so that people aren't constantly spamming three burn cards every single match. I think it would really force people to use them more strategically and really think about when they should use their burn card to get the upper hand. Right now there's little there to prevent everyone from just ripping off burn card after burn card for an extra advantage.

All in all though the game is fantastic. The few complaints I have don't take away from the fact that the game is incredibly fun to play and manages to feel unique and fresh despite not doing anything particularly revolutionary. Huge props to Respawn for creating something really special and I hope the game manages to have a long lifespan once it's released.

Just my two cents, take it for what it's worth.

I like your passion but you seem to focus on balance of a game that wasn't full. The beta didn't have everything. We do not know the balance yet.
 
They said they were gonna test a server patch and if it worked they'd leave it up a couple more hours. It's basically unofficial time now and it could end at any second.

It's like injury time in soccer.

Nobody really knows exactly how much time is left until the whistle blows.
 
I'm still going strong in the Beta. Everyone else?

I logged out about 7:30 gonna finish off my obligations for the day and check back in like an hour from now. I hope its still going, but I also have fallen out of Dark Souls in the last week. I hung with my dude yesterday and it became Dark Souls convo time and I didn't have any new stories to share. lol.
 
Interesting why the sidewinder without complimentary arc grenades? Clean up?

Good question. I have only experimented with arc grenades for a short period of time. Didn't really discover their usefulness until late in the beta. Just always felt more comfortable as an infantry player going against pilots with the frag grenades.
 
Okay, so, final impressions.

Playing with Titans reminds me of playing Halo. I like Halo. When I start a match I'm usually around 1:1.5 k/d ratio against pilots. Then I get a Titan and it jumps to 3:1. People who like to leave their Titans on auto because they prefer to be on foot get eaten alive by me. Titans just have more ways to counter Pilots than Pilots can counter Titans.

I like the parkour. I'm not very good at it. And it's not safe to practice. So I'm doing less parkour beyond taking out high ground campers and short speed boosts.

The Smart Pistol in this game will be like the Pyro in TF2. Popping your own grenades will be like airblast juggling into flare/axe crits. I wish I tested if you can get a grenade reload more than once with the same Titan.

Killing pilots is always worth more. Always. Three or four pilot kills equals a Titan, while it takes more than six Grunts/Specters just to be worth the same amount in time. Attrition is an interesting mode because it'll be the only mode where Grunts/Specters are really worth something. Killing only pilots doesn't work unless you can kill them with almost zero downtime.

The Chaingun on the Titan without mods was the best Titan weapon in beta. Runner-up is either the 40mm Cannon without mods or the Rockets with the single fire mod.

In Last Titan Standing, you learn that you need both the Vortex and the Smoke. Vortex great for pushing, Smoke great for ambushes. The fewer Titans around, the more useful Smoke is since it blocks both Pilot and Titan lock ons. Vortex is a shield first and a counter second, so it's easy to get overwhelmed if you're hit from multiple angles but it's great in a chokepoint. When the full game comes out and I can use a Stryder with impunity I'm going to love using the smoke and then triple dashing behind a guy.
 
Just played the closest round of Last Titan Standing I've ever had. My team won the first 3 rounds on Fracture as IMC but after the position switch the other team came back 3 straight and tied everything up. For the final round my entire team just decided to push up the middle and we lose a Titan to start but we caught them off guard and took two Titans out before the other team got reinforcement from people who went off to the sides. All Titans just converged in the middle near the IMC starting point, it was chaos. At the end it came down to me vs two other heavily damaged Titans. I almost panicked when I saw someone was riding me but it was a teammate trying to prevent enemy pilots from rodeoing me. I managed to get both of them into the doomed state and both just charged at me trying to kill me with only 2 bars of health left. I just ran away and won it for our team.

My heart is still pumping after that match. This is such a good game and one of the best modes in an fps I've ever played. This is probably one of the most fun beta and I can't wait for the full game release.
 
I don't use electric smoke to cause damage to titans, dodge it all you want. I use it to block sight and get pilots off of my back. Shield can't do either of those at all.

I think you're missing the point... I didn't say one is better than the other. I said they are balanced against each other very well. In teamwork, vortex will exceed smoke. In team matches, you'll find most titans using vortex shield and maybe 1-2 using smoke since smoke is easy to avoid, puts you in a vulnerable position if you try to use it offensively, and you have one less method of dealing damage.
 
I'm sitting here with a Titanfall Xbox One controller feeling weird because I never buy branded stuff like this, nor console accessories at full price, and yet here it sits, because I felt a need to buy it. Hmm.

At least it should give me something yo play with while I send in my normal controller, finally. The down arrow on the d-pad has been broken since launch, so while it regsiters it doesn't click, making it shitty to use (especially for this game.)

I also have a pre-order in for both the Xbox One and PC special editions, and I need to figure out which to keep.

March 11 can't get here soon enough. This beta took me from cautiously optimistic to super excited. Hopefully I stay as good when it launches as I was now, though you guys and your stats are making me feel inferior for my 2.2 KDR.
Hey man, I'm not esports at this shit, I do what I can! :(
 
Good question. I have only experimented with arc grenades for a short period of time. Didn't really discover their usefulness until late in the beta. Just always felt more comfortable as an infantry player going against pilots with the frag grenades.

Ah well, we do have different playstyles. I was all about taking down Titans for my team. Tons of fun.

So no one is worried that Respawn might make some changes that ruin the flow? Personally, I thought the beta was one of the most balanced shooters I have ever played. Not one thing felt cheap or annoying.

The few things they should change is make attrition last longer (ends right as the action picks up) and change the post game lobby to 60 seconds.
 
This game feels fresh, fluid and fantastic. A side note is that it's too bad this game isn't trying to go onto as many platforms as possible. This game has mass appeal and the dev's founded infinity ward and they liked bringing their games to every console and not just make crap ports.
 
Ah well, we do have different playstyles. I was all about taking down Titans for my team. Tons of fun.

So no one is worried that Respawn might make some changes that ruin the flow? Personally, I thought the beta was one of the most balanced shooters I have ever played. Not one thing felt cheap or annoying.

The few things they should change is make attrition last longer (ends right as the action picks up) and change the post game lobby to 60 seconds.

Not even the smart pistol which basically does pretty much all the work for you?

I think it is the one blemish on an otherwise great game. Also, I guess the aural implants is going to be quite annoying. You could only get them by burn cards in the beta. It was basically wall hacks for a split second every 2 or 3 seconds.
 
I can't wait for this game to drop. I was playing the beta on PC which I never play games on. My K/D was around 0.5, but I think that's mostly due to my ineptitude with KB+M( I had to constantly look at the keyboard to find the C and E key). I was still having fun though. Hopefully we get the chance to pre-load this on Xbox.
 
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