krypt0nian said:
As opposed to all the child rape on LIVE? Keep your corporate talking points to yourself.
Of the 3, Nintendo is still the safest. I'm looking at things, yes, with Nintendo's POV, but doing so keeps me realistic...and I tend to agree with them. One of the bigger gripes I hear from people about XBL is twerps saying stupid, racist, or other offensive BS in games. I think it's okay for friends to trash talk each other and even get hostile...it's funny, but virgin ears won't encounter "child rape" on WFC that's for sure!
Monk said:
Um, i really dont see what the big deal is. As long as you dont have to input a code everytime you want to add a friend for a certain game it should be better than a unified friends list. For example you may have like around 20 friends per game, and only some games have the same friends. The a unified friends list may have 100+ friends on it. Even if say 40 people are active at the same time. And of those 40, 30 are playing a different game to you. Sure you may like to join someone else game, but a messagie system that notifies you discretely when your friends are online is better.
Too early for doom and gloom yet. For all we know Nintendo may know whos online globally when you turn the Wii on.
That's one of the points I was trying to make about not having a friend list across multiple games...people should really go back to my first post in this topic.
And that's something I've thought about too, about knowing when someone has their Wii on or not via WiiConnect24...not much, but more than people are crediting Nintendo for I'm sure.
julls said:
considering that you can't even do that 'approve add' or 'deny add' with the friend code system (instead you both have to enter the other person to your Wii address book and wait hours), i doubt it would suddenly be implemented in-game. i'll maintain a naive hope that 'lists' does not equal 'codes'; however given nintendo's track record it wouldn't surprise me if they completely **** up the wii's online system, just like they did with the DS.
you're probably right with respect to the unified/single friends list thing, but i think the reaction in this thread is coming from people's fear that this thing is just gonna turn out to be completely borked like the DS online. on that system, you have 'friend lists' but in the games i played you a) can't see current matches in progress; b) join existing matches; and worst of all c) can't even choose which friends you want to play against.
it's complete luck of the draw, and this news, if true, sounds like the first step to the wii taking on a similar system. or maybe i'm just paranoid
In the example you quoted me with, I'm saying it in an "approve/deny" of game specific lists from your list of already established Wii friend code address book friends. Again, the people in your address book would be people you met & traded codes with *outside* of Nintendo...so to add them to a game specific list should be an easier process than entering another friend code 'cos you know them.
Why do I suggest this? Because Nintendo has done something similar with Metroid Prime Hunters rival list, inwhere you request to add an opponent you're playing online to be added to this rival list and they either approve or deny that request. Granted, this isn't in every WFC game, but the capacity is there for future games.
I don't think some people who're currently talking about the WFC have spent much time on it past Mario Kart & Tetris. Tetris is as bare-bones as it get's...Mario Kart at least beeps at you when someone on your friend code list is playing Mario Kart online...and it also has an icon editor. Since then games have added more features like Club House games making it to where you can create a room (basically hosting) and invite friend code friends to join you. It has preset chat messages between strangers and full-on pictochat for friend code friends. Then Metroid Prime Hunters goes further with the rival list system and voice chat in between matches with friend code friends.
WFC has been a gradual testing of the waters on NDS, but now most WFC games feature voice chat between friend code friends...including 3RD party ones like Tony Hawk and even PokeMon has it *durring* gameplay.
Wii's online options can only be better. BUT, as I pointed out, there is a difference between individual game specific friend/rival lists (people you don't know) and Wii friend code address book friends (people you do know). Communication features should be full-on for people you do know, while the strangers will have limited to no communication with you. That's the whole point of friend codes...and I don't see Nintendo making you enter a friend code for each and every person in each and every game in order to connect/play when (like with Elebits) people can just do so via the already available address book!