Exactly... do a better use for the addiction PS4 power... eg. run it at 60fps.How? doesn't have good shadows at 30fps.
Naughty Dog just shot themselves in the foot.
I don't know how much the rest of you know about the American engine culture (I'm an expert), but their graphic engine is a huge part of it. If you don't use your engine at 60fps/1080p, you bring shame to yourself, and the only way to get rid of that shame is repentance.
What this means is the American players, after hearing about this, are not going to want to purchase The Last of Us Remastered, nor will they purchase any of Naughty Dog's games. This is HUGE. You can laugh all you want, but ND has alienated an entire market with this move.
Naughty Dog, publicly apologize and give us The Last of Us in 60fps/1080p or you can kiss your business goodbye.
No. 60 has greatly improved shadows from last-gen, 30 improves them even more.
I think this needs to be in the title.60FPS already has better shadows. 30FPS just has EVEN better shadows
To set things straight, are they saying 60 retains last gen's shadows while 30 gets a boost? Or 30 retains last gen's shadows and 60 gets a downgrade?
Naughty Dog just shot themselves in the foot.
I don't know how much the rest of you know about the American engine culture (I'm an expert), but their graphic engine is a huge part of it. If you don't use your engine at 60fps/1080p, you bring shame to yourself, and the only way to get rid of that shame is repentance.
What this means is the American players, after hearing about this, are not going to want to purchase The Last of Us Remastered, nor will they purchase any of Naughty Dog's games. This is HUGE. You can laugh all you want, but ND has alienated an entire market with this move.
Naughty Dog, publicly apologize and give us The Last of Us in 60fps/1080p or you can kiss your business goodbye.
Honestly, this should become a pratice. Im not saying that console games should have full settings customization like PC games, but a option to 30 or 60fps would always be welcome I think.
IIRC Monster Hunter 3 Ultimate had a somewhat better framerate and did horizontal downsampling from 800x240 to 400x240 if you disabled 3D from the menu.
Honestly, it would be kind of silly if they didn't take advantage of the extra overhead they had with a 30fps lock in some way.
Makes sense? why would they not take advantage of the horsepower they shave when people lock it in 30? pc users do that all the time too.
I think this needs to be in the title.
Not sure if it's just me or if someone else is slightly annoyed, but I just have this feeling like they could of done much more with this remaster...
If 343i can put H1 + H1A upped to 1080/60, H2 + H2Remake (also 1080/60) + Halo 3 upped to 1080/60, Halo 4 upped to 1080/60... Also have them run their OLD engines along with the new engines AND be able to switch back and forth for nostalgic reasons... then I don;t see why ND couldn't have at least made the game somewhat better.
Also, before anyone says well they only had 1 year and they were also working on Uncharted you've got to realize that 343i done all that I listed in 2 years (I'm guessing they started work after Halo 4 as they did say that was the last Halo game in the new trilogy for last gen) AND they are also working on Halo 5.
Yes, I know it's a remaster and it won't look HUGELY different, but it just seems like they didn't put in as much effort...
I cannot wait until the gaming community moves past this obsession with frame rate.
Which will only be when the frame rate standard for video games matches the frame rate standard for most people's televisions.I cannot wait until the gaming community moves past this obsession with frame rate.
Once youtube starts supporting 60fps universally it will make for some great comparisons too. We finally have a situation where we can directly compare exact sections at 60 and 30
Not sure if it's just me or if someone else is slightly annoyed, but I just have this feeling like they could of done much more with this remaster...
If 343i can put H1 + H1A upped to 1080/60, H2 + H2Remake (also 1080/60) + Halo 3 upped to 1080/60, Halo 4 upped to 1080/60... Also have them run their OLD engines along with the new engines AND be able to switch back and forth for nostalgic reasons... then I don;t see why ND couldn't have at least made the game somewhat better.
Also, before anyone says well they only had 1 year and they were also working on Uncharted you've got to realize that 343i done all that I listed in 2 years (I'm guessing they started work after Halo 4 as they did say that was the last Halo game in the new trilogy for last gen) AND they are also working on Halo 5.
Yes, I know it's a remaster and it won't look HUGELY different, but it just seems like they didn't put in as much effort...
But then you have the crazy people that say they don't want options like this because it complicates the console experience, if they wanted this they would just get a PC.
I wish I was kidding.
I cannot wait until the gaming community moves past this obsession with frame rate.
Which will only be when the frame rate standard for video games matches the frame rate standard for most people's televisions.
Not sure if it's just me or if someone else is slightly annoyed, but I just have this feeling like they could of done much more with this remaster...
If 343i can put H1 + H1A upped to 1080/60, H2 + H2Remake (also 1080/60) + Halo 3 upped to 1080/60, Halo 4 upped to 1080/60... Also have them run their OLD engines along with the new engines AND be able to switch back and forth for nostalgic reasons... then I don;t see why ND couldn't have at least made the game somewhat better.
Also, before anyone says well they only had 1 year and they were also working on Uncharted you've got to realize that 343i done all that I listed in 2 years (I'm guessing they started work after Halo 4 as they did say that was the last Halo game in the new trilogy for last gen) AND they are also working on Halo 5.
Yes, I know it's a remaster and it won't look HUGELY different, but it just seems like they didn't put in as much effort...
oh dear, does this mean UC4 will not have a better shadow quality?
To set things straight, are they saying 60 retains last gen's shadows while 30 gets a boost? Or 30 retains last gen's shadows and 60 gets a downgrade?
Not sure if it's just me or if someone else is slightly annoyed, but I just have this feeling like they could of done much more with this remaster...
If 343i can put H1 + H1A upped to 1080/60, H2 + H2Remake (also 1080/60) + Halo 3 upped to 1080/60, Halo 4 upped to 1080/60... Also have them run their OLD engines along with the new engines AND be able to switch back and forth for nostalgic reasons... then I don;t see why ND couldn't have at least made the game somewhat better.
Also, before anyone says well they only had 1 year and they were also working on Uncharted you've got to realize that 343i done all that I listed in 2 years (I'm guessing they started work after Halo 4 as they did say that was the last Halo game in the new trilogy for last gen) AND they are also working on Halo 5.
Yes, I know it's a remaster and it won't look HUGELY different, but it just seems like they didn't put in as much effort...
then I don;t see why ND couldn't have at least made the game somewhat better.
Yes, it's JUST a PS3 game. Just a PS3 game running at
Twice the framerate
Twice the pixel count
Four times the texture detail
Two times the shadow resolution
Cutscene models instead of game models for main characters
Higher resolution particle effects
No texture streaming
Higher draw distance
Higher LOD at longer distance
Probably some I'm forgetting
Yes that explains a lot.
I am ok with these news as long as the 60fps is perfect. Unfortunately it sounds like there are dips though. :/
Isn't this what GAF always wanted for consoles? 30 fps with better effects vs 60 fps with lower...umm like PC. What's the problem now GAF?
Yes that explains a lot.
I am ok with these news as long as the 60fps is perfect. Unfortunately it sounds like there are dips though. :/
"Facepalm"
Uncharted 4 is built from the ground up for PS4. This is a port from a very difficult and different architecture.oh dear, does this mean UC4 will not have a better shadow quality?
Isn't this what GAF always wanted for consoles? 30 fps with better effects vs 60 fps with lower...umm like PC. What's the problem now GAF?
60FPS already has better shadows. 30FPS just has EVEN better shadows
where did you hear that?
All of the early streamers I've seen said they barely noticed any dips. Maybe 5-10 fps when there's a lot of particle effects. I don't think it's going to be a big issue
I don't think this is even remotely controversial.
it wants everything now
From the various impressions of early copies, it does.
Stop taking people's word for it and just wait for the inevitable DF graph.
It does, as stated numerous times by the devs and people who have played it.
Someone on GAF has the game and the only frame drop he noticed was in one of the sections with already heavy particle effects after he threw a molotov and it was small and brief.Seems the articles in the OP only mention a "perfect framerate" at 30fps. Maybe I am reaching though.
Meh, that would still be a lot of judder going down from 60.