KyoZz
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Speaking in a new interview published in The Guardian, Howard looked to the future of open world games and proclaimed he'd rather see more reactivity rather than greater scale for scale's sake.
"Let’s just cast forward to the next five to 10 years of gaming - for me, it’s more about access than clock cycles. Just the time it takes to even turn a console on and load up some of these games is a barrier – it’s time that you’re not enjoying being in that world … The kind of games we make are ones that people are going to sit down and play for hours at a time. If you can access a game more easily, and no matter what device you’re on or where you are, that’s what I think the next five to 10 years in gaming is about.
I’d like to see more reactivity in game worlds, more systems clashing together that players can express themselves with. I think chasing scale for scale’s sake is not always the best goal."
Which is great news for me ! If that mean they will bring back the magic system from Morrowind were we could experience a lot of stuff, for example, I love this !
Elder Scrolls Director Wants to See More Reactivity in Open World Games Rather Than Greater Scale
Elder Scrolls Director Todd Howard said he'd like to see more reactivity in open world games, rather than scale for scale's sake.
wccftech.com