Trailer
https://www.youtube.com/watch?v=JtiOD0GhlI0
Multiplayer
Press Release
https://www.youtube.com/watch?v=JtiOD0GhlI0
MAC Games‘ Tokyo 42 made a huge impression on me from the first second I clapped eyes on it. Maciek Strychalski’s vibrant, ultra-colourful art style coupled with his brother Sean Wright’s technical prowess packs a serious punch; the game’s gorgeous presentation is a neat visual expression of its elegant shooter gameplay.
As you can probably tell from my purple prose, I’m intensely proud to be publishing this game and I’m delighted to announce that we’ll be bringing it to PS4 next year.
The devs describe Tokyo 42 as “Syndicate-meets-Monument Valley-meets-Worms” – it’s pretty unusual, so we can turn a blind eye to those excessive hyphens. The game has a significant open world single player mode with a story and lots of side-quests, plus a competitive arena-based multiplayer component.
It’s an action game to its colourful core: every bullet and grenade has full physics, enabling you to dodge and weave while you take on rival gang members, the police or sinister corporate drones. You pick up pistols, machine guns, sniper rifles, katanas and a slew of other weapons along the way, jumping and rotating the camera to gain access to new parts of the world.
The attention to detail in this game is extraordinary: little secrets abound in every corner of the map. While SMAC take a lot of influence from indie games and classic titles, they’re huge fans of modern AAA gaming as well: you’ll see some Assassin’s Creed and Metal Gear Solid inflections as you use the stealth system to sneak into a gang stronghold, or leap from a tall building, sniping an enemy in midair.
You can change your skin to blend in with the crowd and shake off rival assassins who have been sent to hunt you down. This mechanic also allows you to infiltrate the various groups you’ll come across: the Punks, the Skins (a militant nudist faction) and the all-powerful NanoMed corporation will permit you passage through their territory if you are appropriately attired.
Multiplayer
https://blog.eu.playstation.com/201...id=772797006808920068&adbpl=tw&adbpr=36969785Skin swapping has a big impact on multiplayer as well. In the core Arena mode, you and your opponent spawn into a small area, unaware of each other’s location. You must try to act nonchalantly as part of the crowd as you move around collecting weapons: giving away your location could mean instant death if your opponent picks you out.
Press Release
https://medium.com/@mode7games/pres...-one-and-playstation-4-1cf8a3bad63#.8d2kp6xfbEveryone at Mode 7 and SMAC Games is delighted to announce that super stylish spinny-camera-isometric ultracolourful cyberpunk open-worldy assassin-fest Tokyo 42 will be coming to a variety of exciting gaming platforms in 2017.
Tokyo 42 is an action title inspired by classics like Syndicate and GTA1. It’s viewed from an isometric perspective but the camera can be rotated to reveal every facet of its intricately designed open-world.
Bullet physics, jumping with air control, sneaky stealth and crowd simulation all play a role in this ultra-colourful kinetic frenzy.
You’re a budding freelance assassin in a world where sinister forces are at play, taking on missions to pay your way and becoming embroiled in all sorts of cyber-shenanigans. There are also cats.
A multiplayer arena mode blends adds a Where’s Wally-slash-Waldo-for-other-territories dimension: change your skin and blend in with the crowd, then explode into view with a flurry of overly ambitious rockets.