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Tomb Raider comic coming - leads up to sequel

The story was fine. I don't get what's so offensive about it. Lara crashes on a haunted island and does the impossible to save her friends. It's a simple story that gives you some
amazing moments and Lara is a star. She's easy to like and cheer for.

I mean, for an action game, the story works.
 
If you're going to try to explain why your video game protagonist is a superhero, you better do it well. "She's a Croft," is not a good explanation. It was all best left unexplored.
It worked for Harry Potter (yer a Wizard, Harry) and Superman (yer a El, Kal).

An origin isn't always that someone gains the ability to do something, it can also be about what someone does once they learn they have the abilities already.
 
I liked the new reboot also, but it should have just been called: Lara Croft.
Looking forward to a sequel too.
 
It worked for Harry Potter (yer a Wizard, Harry) and Superman (yer a El, Kal).

An origin isn't always that someone gains the ability to do something, it can also be about what someone does once they learn they have the abilities already.
I haven't reached the end of Tomb Raider yet. Do they say that the Croft bloodline is a magic one?
 
The moment I stopped caring about the new Tomb Raider is when I was walking near one of those "Secret Tombs" and a popup appeared to tell me that "There is a Secret Tomb nearby! Go check it out". The entrance of the tomb was clearly marked with symbols and arrows around it and it was obviously placed near a waterfall on top of that.

Even with all of that, the designers still don't trust the player and felt compelled to point out the damn obvious. I mean it's not like players in general are driven to discover the unknown by themselves. Pfft.

I mean, don't get me wrong, it's a fine game by itself and yeah I may be just nitpicking but I just never found myself invested in the game as much I'd liked.
 
I haven't reached the end of Tomb Raider yet. Do they say that the Croft bloodline is a magic one?
These are pretty big spoilers, but the Crofts are actually magical aliens that can instantly become combat experts just by touching a weapon by encoding the memory of its previous users into their genetic code. This causes them to become increasingly violent and unhinged as they absorb the personalities of killers.
 
These are pretty big spoilers, but the Crofts are actually magical aliens that can instantly become combat experts just by touching a weapon by encoding the memory of its previous users into their genetic code. This causes them to become increasingly violent and unhinged as they absorb the personalities of killers.

Oh look, a grenade launcher

I'M COMING FOR YOU AWWWLLLLLLLL
 
These are pretty big spoilers, but the Crofts are actually magical aliens that can instantly become combat experts just by touching a weapon by encoding the memory of its previous users into their genetic code. This causes them to become increasingly violent and unhinged as they absorb the personalities of killers.

The entire crazy super fast jump from weak girl to the T-850 master of all skills was absolutely hilarious. and it's pretty sad because the "story" was their excuse to not do this crap yet they screwed, now a sequels will be the just like Shanty town and onward. (aka Horde Raider)
 
Don't get me wrong. I think the game's pretty damn good. When it puts the story aside and just lets you play, it's excellent.
 
The first game was a treat, so I'm excited for the second.

Not digging the art of that's it, though. Was hoping for something grittier.
 
The "survival" aspect was more about the story than the actual gameplay. You want limited ammo, play TLoU on the harder difficulties.
 
The "survival" aspect was more about the story than the actual gameplay. You want limited ammo, play TLoU on the harder difficulties.

The only time I ran out of ammo was farming the deers for salvage to max all the weapons.

I expected things like a hunger meter or some shit, but it is a total third person shooter with some puzzles here and there....

Way different from something like Tomb Raider Anniversary.
 
Well, let's get the positive responses out of the way before the hate brigade comes.

Awesome, sounds great that they're sticking to the tone of the first one. I hope they keep the mystery and feeling of unveiling the island's secrets layer by layer intact, even though they're "going globe trotting" this time.

Can't wait.

*leaves thread*
 
The entire crazy super fast jump from weak girl to the T-850 master of all skills was absolutely hilarious. and it's pretty sad because the "story" was their excuse to not do this crap yet they screwed, now a sequels will be the just like Shanty town and onward. (aka Horde Raider)

It gets worse the more you think about it. Think about what Lara was able to accomplish single-handedly that entire militaries were incapable of doing.
The Japanese military was incapable of taking down the storm guard and the US government was incapable of taking down the Solari. If only they had thought to bring a bow and arrow!

The only time I ran out of ammo was farming the deers for salvage to max all the weapons.

I expected things like a hunger meter or some shit, but it is a total third person shooter with some puzzles here and there....

Way different from something like Tomb Raider Anniversary.

I'm glad there wasn't a hunger meter. Tedious shit like that only bogs a game down. But if they were dead set on the survival bullshit they should have stuck to a smaller number of more intense encounters. Made stealth much more prevalent with instant death or extremely difficult combat as a consequence for failure. Have Lara be able to hide and go back into stealth. Have exploration, platforming, puzzle solving, and avoiding ancient traps be a much bigger part of the game.

Well, let's get the positive responses out of the way before the hate brigade comes.

Awesome, sounds great that they're sticking to the tone of the first one. I hope they keep the mystery and feeling of unveiling the island's secrets layer by layer intact, even though they're "going globe trotting" this time.

Can't wait.

*leaves thread*
Mystery? You mean the one that was extremely obvious within the first few hours but Lara didn't figure out until the room right before the final boss in a "plot twist" that made my eyes roll out of their sockets? :P
 
What's the best pre-reboot, post-PS1, Tomb Raider? In case Steam puts them on sale again.

I want to raid tombs.
 
The "survival" aspect was more about the story than the actual gameplay. You want limited ammo, play TLoU on the harder difficulties.
Oh man Tomb Raider with TLoU's combat would've been spectacular.

Luckily that's probably what they're going to rip off next ;p
 
If you mean the new one... Yes

Edit: Well the old ones too. But the new one tries to tell a good story and fails. The old ones were trying to tell a story to make a good game and not a good story.

Yes I mean the new one. I actually enjoyed the game over all (and never played any of the old ones. I know I wouldn't be able to stomach the early polygonal graphic, is Anniversary worth checking out?), but my goodness, some of those documents.

I think it's Sam who talks about bringing out Lara's "party girl" or something? Ugh, I literally cringed. As a fan of what the game did right, I simply hope for improvements in future installments.
 
What's the best pre-reboot, post-PS1, Tomb Raider? In case Steam puts them on sale again.

I want to raid tombs.

Anniversary. Retains the great atmosphere of the original game with updated controls for the modern era. Some of the areas (St Francis Folly comes to mind) are absolutely jaw-dropping, one of my favourite games of all time. Story is pretty laughable though, and I've heard people complain the controls aren't 'pure' enough (I would argue that the 'pure' controls in the originals are archaic), but I personally don't mind. Oh, and stop playing after
Egypt
, because the last section is hilariously stupid. Not enough to ruin the rest of the absolutely magnificent game, though.
 
A couple of them
do and get shot by the more violent or controlled cult members. Plus none of the cultmembers are there by choice. Generalizing them as "insane murderers" is bad writing, especially considering how much higher Lara's murder count is.

It's bad writing. Either don't have that kind of stuff or have the characters react to it better. Lara shouldn't instantly go to not caring that she's killing hundreds of people or the people shouldn't be given a reason to sympathize with them. Imagine if in Raiders of the Lost Ark Indy comes across a group of Nazis. While hiding in the shadows he overhears them talking about how they disagree with what they're doing and are only there to feed their families. Then Indy comes up behind them and snaps their necks. Or what if in Temple of Doom Indy kills a group of children in the mine who had been brainwashed by the cult like he was but justifies it by saying they were "insane murderers".

Everything you're saying is ridiculous.
Throughout the ENTIRE game these men are trying to killer her and relishing it in their dialogue and their actions. A couple of them voice concern and dissatisfaction, showing how fanatical the cultists are and because they get killed it's bad writing? Sorry, but that's actually good writing because they decided not to make all of them mustache twirling bad guys.
 
I just want the next one to have more horror in it. This game at the very least did a pretty good job of building up suspense and creepiness about various aspects of the island's history and its supernatural nature (though it felt like it shot itself in the foot a bit at the ending with that).

But there were some spectacularly creepy and moody bits about that. I want more of that horror and creepy supernatural edge in the next one. And don't make the supernatural enemies just ultimately a pallet swap of the regular baddies. I wanna see something terrifying and unique (which I thought the Oni were gonna be right up till the finale).

Scare me with the supernatural, people. Let's survive that. And tombs.
 
Why are they making a sequel if 3.5mil copies isn't good enough anymore?
They expected more, doesn't mean they will shut Lara to the same vault Chrono is in. It DID manage to sell 3,5 million copies, no matter if that's less than they wanted, that's still great sales and they do understand that.
 
Everything you're saying is ridiculous.
Throughout the ENTIRE game these men are trying to killer her and relishing it in their dialogue and their actions. A couple of them voice concern and dissatisfaction, showing how fanatical the cultists are and because they get killed it's bad writing? Sorry, but that's actually good writing because they decided not to make all of them mustache twirling bad guys.
It's bad writing because apart from a few exceptions like Mathias and the Russains the game says cult members are forced to do the cult's bidding and Lara never acknowledges that. She dismisses them as insane murderers near the start and that's the end of her moral dilemma. It's also poor writing because despite whatever they say cult members will just devolve into the generic AI when alerted. No matter what personality they displayed, alerting them causes them to grow mustaches to twirl. The cult even
spares her life. A guy wanted to kill her in revenge for her killing his brother, but Mathias tells him to stop and he does. Lara later shoots that guy in the back of the head with an arrow.
 
Well, I really liked the first one so I'd be interested in a sequel to be sure. I just hope they concentrate more on exploration and you know, tomb raiding. It's not as if I mind lots of action but it would have been a much better game if it wasn't the only focus.

Edit: IMO
 
It's bad writing because apart from a few exceptions like Mathias and the Russains the game says cult members are forced to do the cult's bidding and Lara never acknowledges that. She dismisses them as insane murderers near the start and that's the end of her moral dilemma. It's also poor writing because despite whatever they say cult members will just devolve into the generic AI when alerted. No matter what personality they displayed, alerting them causes them to grow mustaches to twirl. The cult even
spares her life. A guy wanted to kill her in revenge for her killing his brother, but Mathias tells him to stop and he does. Lara later shoots that guy in the back of the head with an arrow.

Wait,
so the guy who wants to kill Lara but is ordered to stop spared her life?
OK, I'm done here.
 
The story was fine. I don't get what's so offensive about it. Lara crashes on a haunted island and does the impossible to save her friends. It's a simple story that gives you some
amazing moments and Lara is a star. She's easy to like and cheer for.

I mean, for an action game, the story works.

By most game standards the story was fine. But when a game is marketed the way Tomb Raider was and the developers are telling us how deep the story is supposed to be, it's all the more of a joke when the story turns out to be so mediocre. Mediocre storytelling in games is nothing new. I don't even have a problem with it. But when a game is advertised to have a supposedly deep story and I'm apparantly supposed to really care about this supposed vulnerable Lara, then you better fucking deliver. They didn't. The writing was no more of a joke in TR than it is in a lot of other games. The difference is that most games don't try to pretend the writing is anything special the way TR did.
 
By most game standards the story was fine. But when a game is marketed the way Tomb Raider was and the developers are telling us how deep the story is supposed to be, it's all the more of a joke when the story turns out to be so mediocre. Mediocre storytelling in games is nothing new. I don't even have a problem with it. But when a game is advertised to have a supposedly deep story and I'm apparantly supposed to really care about this supposed vulnerable Lara, then you better fucking deliver. They didn't. The writing was no more of a joke in TR than it is in a lot of other games. The difference is that most games don't try to pretend the writing is anything special the way TR did.

I think a lot of the writing/voice acting was good, even if the overall plot was kind of mediocre. In the case of games I'm also always a bit hesitant to blame the writer as quite often there have to be a bunch of compromises made for gameplay reasons they probably had no say in. I also think the game got a bit too much flak for some of the tropes people are tired of in a bunch of recent AAA games.
 
the writing in the Tomb Raider game is so natural and believable and convincing, you really feel LaraÂ’s pain and struggle. A lot of that is pure Rhianna.
Alex: Lara you must go take the screwdriver :c

Lara: No....

Alex: Do it

Lara: Okay

Lara: Alex

Then proceed to never mention Alex again for the rest of the game
 
Wait,
so the guy who wants to kill Lara but is ordered to stop spared her life?
OK, I'm done here.

He wanted to kill her because she killed his brother and a few hundred of his friends. Mathias ordered him to stop and he did. Lara shoots him in the back of the head while he's not even looking. His death doesn't acknowledge his status as a named character at all.

Alex: Lara you must go take the screwdriver :c

Lara: No....

Alex: Do it

Lara: Okay

Lara: Alex

Then proceed to never mention Alex again for the rest of the game

Lara: I got the screwdriver and wrench you needed.

Reyes: That's okay, I already found some. Turns out a beach full of shipwrecks has a ton of tools just laying around!

Lara: ...
 
He wanted to kill her because she killed his brother and a few hundred of his friends. Mathias ordered him to stop and he did. Lara shoots him in the back of the head while he's not even looking. His death doesn't acknowledge his status as a named character at all.

But he only not killed her because he was ordered not to, not because he had some moral objection to it. Not to mention they only spared her because they wanted to use her as a human sacrifice.
 
He wanted to kill her because she killed his brother and a few hundred of his friends. Mathias ordered him to stop and he did. Lara shoots him in the back of the head while he's not even looking. His death doesn't acknowledge his status as a named character at all.



Lara: I got the screwdriver and wrench you needed.

Reyes: That's okay, I already found some. Turns out a beach full of shipwrecks has a ton of tools just laying around!

Lara: ...
She killed his brother because he was going to rape her. He still wanted to killer her, he didn't spare her life, he was ordered not to.
Your entire argument is beyond ridiculous. You're reaching for things to show it had bad writing that are not only bad writing, but are actually examples of good writing.

The bad writing would be the poorly developed supporting characters.
 
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