48ΜΒ? I don't think there's any official 32X game larger than 4MB.I would think if this was 28 years go, the cartridge limitations (48mb) would have killed anything like this for a full game? I wonder if it would have worked as a CD game? or am I totally wrong here.
32x had more under the hood than we ever got to see.
There are already mappers that can support up to 64 MB on MegaDrive. I need to check the spec of the Sega mapper used in SSFII but I am quite sure it could handle at least 8 banks, and maybe even 16.Having said that, i don't think the game would be able to fit on an actual 32X cart, which would probably have to be much less than 48MB.
If you put the 32X and the Sega CD, it's pretty much a downgrade Saturn, so yeah, there's a lot of potential for this... But too much workaround, bad place to launch, and expensive as fuck made this a dumb move on Sega. They should not launched those and launched just the Saturn, but with their games, then we probably still have Sega with the big boys todayI would think if this was 28 years go, the cartridge limitations (48mb) would have killed anything like this for a full game? I wonder if it would have worked as a CD game? or am I totally wrong here.
32x had more under the hood than we ever got to see.
If you put the 4 byte map adress, can get 128mb. It's simple math, but not sure if can work on this game. Still, there's a lot of compressions and changes that could make work. Resident Evil 2 on N64 and MDK on the Wii are examples of those changes to save spaceThere are already mappers that can support up to 64 MB on MegaDrive. I need to check the spec of the Sega mapper used in SSFII but I am quite sure it could handle at least 8 banks, and maybe even 16.
Well of course, the more bytes you can use to select the bank, the higher you can go. It is only up to the capability of someone to create such a mapper.If you put the 4 byte map adress, can get 128mb.
There were a few CD 32X games so it was possible. The only issue was the install base, how many people had both a 32X and a Mega-CD?I would think if this was 28 years go, the cartridge limitations (48mb) would have killed anything like this for a full game? I wonder if it would have worked as a CD game? or am I totally wrong here.
32x had more under the hood than we ever got to see.
There were a few CD 32X games so it was possible. The only issue was the install base, how many people had both a 32X and a Mega-CD?
I doubt it. As a CD game it means that you are losing instant data streaming from the cartridge. So you have to deal with the available RAM in the various systems : MD, MCD and 32X. But all of this combined is not a lot, not even talking about having to juggle between memory locations. The MCD had quite a bit of RAM considering the usage that was planned for it (768 KB), but this is certainly not enough to hold entire 3D environments as seen in Tomb Raider (Saturn has 2 MB of RAM + 1.5 MB of VRAM). Any game using the MCD has to deal with this constraint. So levels would have to be split with loading screens, which doesn't work well with how open they are in Tomb Raider.I wonder if it would have worked as a CD game?
Mgr: “hello and welcome on your first day at SEGA. Here you will find the snacks and on the other side the porting instructions for Tomb Raider on the 32X: it only requires you to juggle the twin SH-2s we do not have proper tools for yet, no Matrix math DSP, several co-processors, 5+ RAM pools as well as a RAM cart and a CD you will need to stream from and to at any one time (decompressing data as you juggle it through), and a quite new demanding 3D game engine”.I doubt it. As a CD game it means that you are losing instant data streaming from the cartridge. So you have to deal with the available RAM in the various systems : MD, MCD and 32X. But all of this combined is not a lot, not even talking about having to juggle between memory locations. The MCD had quite a bit of RAM considering the usage that was planned for it (768 KB), but this is certainly not enough to hold entire 3D environments as seen in Tomb Raider (Saturn has 2 MB of RAM + 1.5 MB of VRAM). Any game using the MCD has to deal with this constraint. So levels would have to be split with loading screens, which doesn't work well with how open they are in Tomb Raider.
It could work better with an additional RAM cart plugged in the 32X slot though. Ha ha ^^
Mgr: “hello, welcome on your first day at SEGA, here you will find the snacks and on the other side the porting instructions for Tomb Raider on the 32X: it only requires you to juggle the twin SH-2s we do not have proper tools for yet, no Matrix math DSP, several co-processors, 5+ RAM pools as well as a RAM cart and a CD you will need to stream from and to at any one time (decompressing data as you juggle it through), and a quite new demanding 3D game engine”.
Employee:
I am sure someone could, just that it is the kind of work that will make you grow grey hairs and addicted to caffeine and death metal . Not for the faint of heart.Core could pull it off.
The lines were blurrier on generations back then and I think Sega was thinking just because the Genesis was old didn't mean it had to be abandoned entirely and could still be a viable platform as a sort of "tiered" system like what Microsoft is doing with the Series S and Series X.Releasing the 32x and the Saturn at pretty much the same time was some of the stupidest shit in gaming history.
Disagreed. The Genesis was especially long in the tooth. And Sega CD didn't exactly take the world by storm. And to make it worse you'd have games that required both Sega CD and 32x? *barf*. I remember it being a pretty clear picture at the time painted by the EGMs and GamePros of the world. At least for my age group of like 13-14 as the next gen hype was brewing.The lines were blurrier on generations back then and I think Sega was thinking just because the Genesis was old didn't mean it had to be abandoned entirely and could still be a viable platform as a sort of "tiered" system like what Microsoft is doing with the Series S and Series X.
I assume the 32X was cheaper than a Saturn? So for people that wanted an upgrade but didn't want to shell out for a full priced all new console and do away with the old one they already had.
It wasn't THAT crazy, I myself was still gaming on a genesis as a kid in 1996 and 1997, it didn't pan out but I can see why they'd be reluctance at first to treat a console as totally disposable after a point like later became the norm.
SNES was better than Genesis.
SMS was awesome and supported in Europe for a very long time. No wonder both MegaDrive and SMS outsold SNES and NES respectively here... Probably something you are not even aware of.SMS was completely forgotten by that point.
I mean, it probably had something to do with people being poorer at the time, the US dollar being at its strongest, and Sega's consoles and carts being significantly cheaper than Nintendo's. Also Nintendo's distribution deals in Europe were a mess. Italy got the SNES at least a full year later than the rest of the continent, maybe more (late 1992). Not to shit on Sega, but they landed first and cost less for people who were interested in consoles. The rest were still enjoying their Amigas.SMS was awesome and supported in Europe for a very long time. No wonder both MegaDrive and SMS outsold SNES and NES respectively here... Probably something you are not even aware of.
The main reason was that they took Europe seriously. They published and even translated a lot of fantastic games here. A ton of SMS games were made specifically for Europe.Not to shit on Sega, but they landed first and cost less for people who were interested in consoles.
Unfortunately those were imaginary users and it was not developers supported who had to chose whether to focus on the up coming Saturn or 32X or SNES and Genesis and maybe had to chose only two of the above.I assume the 32X was cheaper than a Saturn? So for people that wanted an upgrade but didn't want to shell out for a full priced all new console and do away with the old one they already had
Italy was screwed royally by their resellers, really price gouged…I mean, it probably had something to do with people being poorer at the time, the US dollar being at its strongest, and Sega's consoles and carts being significantly cheaper than Nintendo's. Also Nintendo's distribution deals in Europe were a mess. Italy got the SNES at least a full year later than the rest of the continent, maybe more (late 1992). Not to shit on Sega, but they landed first and cost less for people who were interested in consoles. The rest were still enjoying their Amigas.
Its looks and runs like crap. The 32X was such a waste of time and effort. The Saturn version is miles better and that was rushed out and made with none of the modern tech knowledge base or tool set.
I bet you still get Tom Kalinske nut jobs, saying the 32X was amazing if only SEGA Japan didn't kill it. Even if SEGA Japan were the company that actually showed off what the 32X could do and made it worth owing for a day.
That's great and all but it was a small market which is why I'm not on an Amiga laptop right now talking about Sega Uranus 3 and poor Sonic the Hedgehog has been relegated to some weird fetish for furries.SMS was awesome and supported in Europe for a very long time. No wonder both MegaDrive and SMS outsold SNES and NES respectively here... Probably something you are not even aware of.
It gets even more stupid that they were actually thinking of releasing a standalone console called Sega Neptune (Genesis + 32X)Releasing the 32x and the Saturn at pretty much the same time was some of the stupidest shit in gaming history.
That's was one of the big problems with the 32x wasn't it? It cost to much. I mean I think it was $170 at release and the games were $70 so that meant if you owned a Genesis to play your first 32X game was $240. On the other hand you could always sell your Genesis and your games. You'd probably get at least $100 for them if you had 10 games. (Which you were probably sick of.) If you then thought the PSX would be $300 and a game $50 (not certain in late 94 but not unreasonable.) you'd realize you basically could have a PSX and one game for just $10 more than the 32X with 1 game and a bunch of Genesis games. For most in that situation the PSX ended up being a better deal.The idea behind the 32x wasn't bad, I just think they went too far with it. The idea of moving the enhancement chips from the cartridges to a middleman cartridge seems reasonable enough. If it had been a $50 or $60 addon that contained the SVP people might have picked it up and you might have seen more devs take a crack at making games using the SVP. They could have even launched it bundled with the first game for not much more than what Virtua Racer cost anyway.
Nintendo had quite a few games that used the enhanced chips, it's surprising that they never launched a reusable cartridge. But, I guess there was a lot of different variations on those.
That's was one of the big problems with the 32x wasn't it? It cost to much. I mean I think it was $170 at release and the games were $70 so that meant if you owned a Genesis to play your first 32X game was $240. On the other hand you could always sell your Genesis and your games. You'd probably get at least $100 for them if you had 10 games. (Which you were probably sick of.) If you then thought the PSX would be $300 and a game $50 (not certain in late 94 but not unreasonable.) you'd realize you basically could have a PSX and one game for just $10 more than the 32X with 1 game and a bunch of Genesis games. For most in that situation the PSX ended up being a better deal.
That's was one of the big problems with the 32x wasn't it? It cost to much. I mean I think it was $170 at release and the games were $70 so that meant if you owned a Genesis to play your first 32X game was $240. On the other hand you could always sell your Genesis and your games. You'd probably get at least $100 for them if you had 10 games. (Which you were probably sick of.) If you then thought the PSX would be $300 and a game $50 (not certain in late 94 but not unreasonable.) you'd realize you basically could have a PSX and one game for just $10 more than the 32X with 1 game and a bunch of Genesis games. For most in that situation the PSX ended up being a better deal.
Except that it wasn't. Both had strengths and weaknesses. It is not that one-way result you would like us to believe, and honestly, I thought that 30 years later, people would be a little bit more informed and stop throwing around these ridiculous statements as if they were some kind of absolute, factual truth. You don't have to convince anyone anymore.everybody knew SNES was better
Bro if I wanted fence-sitting word-salad I'd ask ChatGPT. Like c'mon now, kids who had both knew. It was the SNES. Newer, better graphics, more colors, better music, better controller, and for the most part better games.Except that it wasn't. Both had strengths and weaknesses. It is not that one-way result you would like us to believe, and honestly, I thought that 30 years later, people would be a little bit more informed and stop throwing around these ridiculous statements as if they were some kind of absolute, factual truth. You don't have to convince anyone anymore.
Oh ho ho ho... look into Sega's history and it becomes very clear very quickly why they dropped out of the console race. They had very good games, but very bad business sense.Releasing the 32x and the Saturn at pretty much the same time was some of the stupidest shit in gaming history.
Kind of missing the point here aren't we? Of course it doesn't run the best, especially since it hasn't been optimized for the system yet with an entire CPU going unused by the code. The point was to show that things like this were possible with the hardware provided. It's still honestly impressive for what it is.Its looks and runs like crap. The 32X was such a waste of time and effort. The Saturn version is miles better and that was rushed out and made with none of the modern tech knowledge base or tool set.
I bet you still get Tom Kalinske nut jobs, saying the 32X was amazing if only SEGA Japan didn't kill it. Even if SEGA Japan were the company that actually showed off what the 32X could do and made it worth owing for a day.
With the exception of the more colors part, everything that you have listed is either partially wrong or subject to personal opinion. You don't know shit about the MegaDrive, do you ? Stop embarrassing yourself like this.Bro if I wanted fence-sitting word-salad I'd ask ChatGPT. Like c'mon now, kids who had both knew. It was the SNES. Newer, better graphics, more colors, better music, better controller, and for the most part better games.
I'm sorry Nintendo neglected your market or whatever and you were still playing 8-bit Sega in 1997.
Imagine playing Power Strike II on Master System in 1993. My god the horror.I'm sorry Nintendo neglected your market or whatever and you were still playing 8-bit Sega in 1997.
You do know there are 32x cd games right?Its the same problem the Jaguar had: cartridges cant be bigger than 32 mbit/4 MB
You do know there are 32x cd games right?
Genesis was over 7 mhz and the snes was like 2.86 mhz. Snes knew rpgs didn't need speed so they focused on color palate and sound chip.SNES was better than Genesis. Genesis was for some reason better for sports games and had some
Actually it had to do with better marketing: https://www.timeextension.com/features/how-pirate-television-helped-sega-beat-nintendo-in-the-ukI mean, it probably had something to do with people being poorer at the time, the US dollar being at its strongest, and Sega's consoles and carts being significantly cheaper than Nintendo's. Also Nintendo's distribution deals in Europe were a mess. Italy got the SNES at least a full year later than the rest of the continent, maybe more (late 1992). Not to shit on Sega, but they landed first and cost less for people who were interested in consoles. The rest were still enjoying their Amigas.
Nobody out crazies sega, they had more going on than just thatIt gets even more stupid that they were actually thinking of releasing a standalone console called Sega Neptune (Genesis + 32X)
Bro if I wanted fence-sitting word-salad I'd ask ChatGPT. Like c'mon now, kids who had both knew. It was the SNES. Newer, better graphics, more colors, better music, better controller, and for the most part better games.
I'm sorry Nintendo neglected your market or whatever and you were still playing 8-bit Sega in 1997.
Guys, the Transformers aren't better than fucking GoBots. The GoBots achieved great market share in Yugoslavia at the time and had quality craftsmanship. You can't just say one is better!