That's highly unlikely.
"Hey, it turns out there is a game similar to the one we're making, what are the odds?!"
"What's it called?"
"Uncharted or something, it's even got a multiplayer mode!"
"Maybe we should add one to our game."
We're passed coincidence.
I think the Midas analogy works perfectly. Midas was obsessed with wealth and lost sight of the things that really matter. Eidos/Square is making this game this way because they think it will make them more money, and it may, but they've given the game the personality of cold, lifeless gold.This could have a backward meaning like... "you're turning the franchise to gold!"![]()
I agree. It's getting to where publishers won't make a game without multiplayer. I don't think this game set out to become derivative. I think the multiplayer was one of the biggest demands from Eidos/Square and so they copied the gameplay of various successful games that have multiplayer; Uncharted being the most similar thematically.Amir0x said:I honestly think more than being Uncharted clone, this is about the latest industry trend of trying to get gamers to keep their copies for longer periods of time with replay value, and they feel the easiest way to do this is with multiplayer. All order of games this gen are getting lame multiplayer modes that nobody ends up playing anyway because that's not the focus of these games and developers/publishers still don't understand the concept of not throwing money away on shit that isn't the main draw for most people purchasing these games.
I mean I thought Uncharted had a really fun multiplayer aspect, but that's the exception to the rule rather than the norm. And in any event, this game is such a backfire in all ways I can hardly expect this will turn out special... especially since the multiplayer modes are just lame me-too thoughtless crap. Except maybe "Cry for Help", but we'll never know until some other undetermined time because they keep focusing on shit that has nothing to do with anything that made people love the Tomb Raider series
I think the Midas analogy works perfectly. Midas was obsessed with wealth and lost sight of the things that really matter. Eidos/Square is making this game this way because they think it will make them more money, and it may, but they've given the game the personality of cold, lifeless gold.
I agree. It's getting to where publishers won't make a game without multiplayer. I don't think this game set out to become derivative. I think the multiplayer was one of the biggest demands from Eidos/Square and so they copied the gameplay of various successful games that have multiplayer; Uncharted being the most similar thematically.
Haha, you took the analogy to the next level. I was just thinking purely in simplistic 'what the picture looks like' level. But yeah when you describe it like that, I guess it does make sense lol
At this point... who fucking cares if they add multiplayer. This isn't even a Tomb Raider game. So whatever. Throw another franchise on the homogenized "lost its way" pile.
I just need them to bring the real Tomb Raider games and the real Lara back after doing whatever they want with this thing.
Sure seems that way.But as it is this shows that they designed the SP game specifically to support the MP mode.Hubs,combat and shooting mechanics,upgradable weapons etc.It's really sad to see another game's SP transformed because of the MP.
I'm still not giving up entirely. After all are those still the same guys who made Tomb Raider after Angel of Darkness relevant again.At this point... who fucking cares if they add multiplayer. This isn't even a Tomb Raider game. So whatever. Throw another franchise on the homogenized "lost its way" pile.
From what I heard is it there to capture the audience who only buys about one game per month. If those people have to decide between a SP only game and a game with MP they'll choose the latter because they'll get more hours out of it.Sure seems that way.
What are publisher expectations for multiplayer in a game like this? Do they honestly expect it to take off, or would they be satisfied with a very small percentage of players keeping it going?
But by the same token, Core made Angel of Darkness, and they had also made the original Tomb Raider. Anyone can fall from grace.I'm still not giving up entirely. After all are those still the same guys who made Tomb Raider after Angel of Darkness relevant again.
I'm still not giving up entirely. After all are those still the same guys who made Tomb Raider after Angel of Darkness relevant again.
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Wait. What?From what I heard is it there to capture the audience who only buys about one game per month. If those people have to decide between a SP only game and a game with MP they'll choose the latter because they'll get more hours out of it.
This could have a backward meaning like... "you're turning the franchise to gold!"
I honestly think more than being Uncharted clone, this is about the latest industry trend of trying to get gamers to keep their copies for longer periods of time with replay value, and they feel the easiest way to do this is with multiplayer. All order of games this gen are getting lame multiplayer modes that nobody ends up playing anyway because that's not the focus of these games and developers/publishers still don't understand the concept of not throwing money away on shit that isn't the main draw for most people purchasing these games.
I mean I thought Uncharted had a really fun multiplayer aspect, but that's the exception to the rule rather than the norm. And in any event, this game is such a backfire in all ways I can hardly expect this will turn out special... especially since the multiplayer modes are just lame me-too thoughtless crap. Except maybe "Cry for Help", but we'll never know until some other undetermined time because they keep focusing on shit that has nothing to do with anything that made people love the Tomb Raider series
The important thing would be whether the team is composed of the same people as the previous games or not. I don't know if that info is readily available somewhere or not.
Everyone saying this will be dead in a few weeks is gonna be eating crow. Firstly...I think itÂ’ll more than likely be good. And secondly, never underestimate the brand name of 'Tomb Raider'.
Also, IÂ’m curious. Are any of the people not happy with this game Resident Evil fans? IÂ’d love to know what you thought of Resident Evil 4 before it released. It seems like a similar situation.
Everyone saying this will be dead in a few weeks is gonna be eating crow. Firstly...I think itÂ’ll more than likely be good. And secondly, never underestimate the brand name of 'Tomb Raider'.
Also, IÂ’m curious. Are any of the people not happy with this game Resident Evil fans? IÂ’d love to know what you thought of Resident Evil 4 before it released. It seems like a similar situation.
I'd say RE4 is closer to the Crystal Dynamics TR trilogy. This is more like RE5/RE6 and Modern Sonic the Hedgehog games.
I think one of Eidos/SE's main problems is overestimating the brand name of their franchises. They thought Hitman was a lot bigger than it was and a lot more hyped than it was and it fell on its face.
Everyone saying this will be dead in a few weeks is gonna be eating crow. Firstly...I think it’ll more than likely be good. And secondly, never underestimate the brand name of 'Tomb Raider'.
Also, I’m curious. Are any of the people not happy with this game Resident Evil fans? I’d love to know what you thought of Resident Evil 4 before it released. It seems like a similar situation.
Well I suppose that's why they thought Tomb Raider needed a bit of a shake up. This one will no doubt pull in a bigger crowd than previous Tomb Raiders. Also, the marketing had been pretty good too....
I have zero idea how you came to that. RE4 changed the formula, not RE5 or RE6. And comparing this to modern Sonic? WAT?
This game has been shaken up in the way that a practitioner of homeopathy shakes up a solution.Well I suppose that's why they thought Tomb Raider needed a bit of a shake up. This one will no doubt pull in a bigger crowd than previous Tomb Raiders. Also, the marketing had been pretty good too....
XP gained can go to altering stats and purchasing more advanced characters.
Amir0x, you think the atmosphere looks worse here? If anything I think that's the games strongest point (have you seen the 90 minute IGN video?) The music cues, the sense of isolation, the attention to detail, the lighting, weather effects etc. You can slam the game all you want, but saying the atmosphere is a step down from previous games is crazy talk. Anyway......we're just going to keep going in circles, it's obvious I’m just going to have to agree to disagree with you guys. I personally love the direction they’re going with. To me they are doing pretty much everything right, simple as that.
Hopefully you guys can enjoy the game for what it is when it comes out.
Amir0x, you think the atmosphere looks worse here? If anything I think that's the games strongest point (have you seen the 90 minute IGN video?) The music cues, the sense of isolation, the attention to detail, the lighting, weather effects etc. You can slam the game all you want, but saying the atmosphere is a step down from previous games is crazy talk. Anyway......we're just going to keep going in circles, it's obvious IÂ’m just going to have to agree to disagree with you guys. I personally love the direction theyÂ’re going with. To me they are doing pretty much everything right, simple as that.
Hopefully you guys can enjoy the game for what it is when it comes out.
Of course it's worse. Tomb Raider is about isolation, dark tombs with very little light, creepy ancient tombs weathered by years of disuse, a dusty hand pulling back cobwebs to reveal glyphs and artwork.
This Tomb Raider is about climbing around a generic island with explosions and vicious QTE. I know which atmosphere I prefer.
Anyway, if you're a fan of Tomb Raider, there's no way you can say they're doing everything right. You really want to play a Tomb Raider game where platforming is lazy hand-held shit, where pressing UP to climb is all you do 99% of the time and dying via platforming is non-existent? You really want to play a Tomb Raider game with Tombs completely de-emphasized, exploration completely cut up into linear slices of nothingness? A combat system where you press Y to see her brutally kill someone with no interaction from you?
I really wonder about people sometimes. If people don't want to actually play a game, why are they even playing videogames? Watch a movie or something. This game is barely interactive nonsense. I hope I enjoy it too when I buy it in the bargain bin, but I've played the demo, seen the gameplay videos, read impressions and previews. There's no way anything is going to change from now until launch. We know what this game is. It's a genuine Tomb Raider fans worst nightmare.
Agreed on some aspects of the atmosphere, but it depends how that plays out. How much of the game is driven by combat, and how much is exploration, platforming and environmental puzzles?Hopefully you guys can enjoy the game for what it is when it comes out.
Tricky I Shadow said:I think this game has some of the most impressive atmosphere I've seen from a game in a long time. It looks bloody amazing.
Would have been boss if she pushed the button before breaking her neck.I love it how the interact icon appears in the last second.
Previous as in the old TRs or previous as in the underperforming TRs? The latter may happen the former is pretty unlikely.Well I suppose that's why they thought Tomb Raider needed a bit of a shake up. This one will no doubt pull in a bigger crowd than previous Tomb Raiders. Also, the marketing had been pretty good too....
Crows are gonna be on the verge of extinction come March 5th.
Just wanted to say that I saw your original post before you edited this one wherein you said you were going to explain what should appeal to Tomb Raider fans or why cynics shouldn't be so negative after you got off of work...
...does this mean, with your edit, I should expect no such discussion? Given the tone of this new post, I guess I'll ask once more:
do you have any reason why cynics will be wrong about this game, or is everything we said entirely accurate and you just like it anyway? In which case, you realize, there will be no crow served.
I remember this guy claiming that the Uncharted series is revolutionnary, that alone should tell you that he will love everything remotely akin to this formula.
This Tomb Raider is shaping up to be very close to Uncharted in many respects, it's not surprising to see people unfamiliar with TR jumping on board.
That's irrelevant to the discussion but even as someone who likes the old TR I welcome this change because I love story/character driven games.
I wholeheartedly agree with that, the game gets a lot of shit from the old TR fans and I can see why. I cannot say it's not deserved because they did nothing to alleviate those fears.Here's my thought on why I am prodding here. It's not that I think people can't legitimately like this Tomb Raider game. But the critics are producing a series of very straightforward issues with this title that extend to its complete destruction of the principles that made this series great, and with its diminishing value of player control with auto-platforming, QTEs, set pieces, etc. Then people like Tricky keep acting like we should expect "crow" or some other form of humbling public appraisal. But why? Everything we have said is accurate: it has destroyed anything that even remotely relates to the appeal of Tomb Raider, it does have all those issues we discuss.
I wholeheartedly agree with that, the game gets a lot of shit from the old TR fans and I can see why. I cannot say it's not deserved because they did nothing to alleviate those fears.
What was your reaction to the internet explosion after the supposed attempted rape scene trailer and interview that followed?
The thing is I wasn't announced at the time so I wasn't able to come out and say 'actually, this is what we're doing in this scene'. I can totally understand why [it sparked controversy], there was limited information out there and some things were said that were just not accurate.
I think everyone who's talked about it since has talked about context. There's no flick switch to bad assery, that scene happens, she has to deal with it, but her character is not changed because of it. This isn't I Spit on your Grave or the Girl with the Dragon Tattoo. Not to sound dismissive, but when you see it as a whole, she's gone through lots of challenges before that and there are many more challenges after that.
I remember this guy claiming that the Uncharted series is revolutionnary, that alone should tell you that he will love everything remotely akin to this formula.
This Tomb Raider is shaping up to be very close to Uncharted in many respects, it's not surprising to see people unfamiliar with TR jumping on board.
That's irrelevant to the discussion but even as someone who likes the old TR I welcome this change because I love story/character driven games.
Here's my thought on why I am prodding here. It's not that I think people can't legitimately like this Tomb Raider game. But the critics are producing a series of very straightforward issues with this title that extend to its complete destruction of the principles that made this series great, and with its diminishing value of player control with auto-platforming, QTEs, set pieces, etc. Then people like Tricky keep acting like we should expect "crow" or some other form of humbling public appraisal. But why? Everything we have said is accurate: it has destroyed anything that even remotely relates to the appeal of Tomb Raider, it does have all those issues we discuss.
In other words, Tricky I Shadow (and many others as I can read in TR topics) seem to think we're being UNFAIR about our criticism toward this game. I just want to know in what way they feel we're wrong about this title... it doesn't seem any of these individuals have been able to articulate why they feel that way.
I usually laugh at comments saying "This is not Tomb Raider". Actually, this game is more tomb raider-y than Tomb Raider games have been for a very long time. It's a shame, however, that in order to make the gaming community interested, they have to show certain points where there's a lot of hand-holding and QTEs. They should show the whole amount of exploration and side things that will definitely make the game bigger and will certainly provide old fans with one of the best aspects about TR: free roaming. Besides, people actually have to be smart to solve some puzzles and tombs are huge. So, uh, yes, apart from QTEs, I think Tomb Raider is as tomb raider-ish as it could possibly be while still being modern and catering new fans.
Heh, it sounds like she's completely dismissing the serious tone they were trying to paint in early interviews:
It seems to me she's saying " this isn't meant to be taken super seriously like those things, she's just the type of person who is always experiencing new challenges."
am I reading this wrong?
Was Resident Evil 4 also trying to check every box and trend that was hot at that time?
Nope, TPS wasn't even a very popular genre back then. And actually RE4 had a very unique look at TPS mechanics with distintive and excellent level design.
RE4 was a game that inspired a new batch of action games and set a landmark on TPS design. Tomb Raider is the product of a cold, lifeless, countless focus groups thet betrays the essence of the series.
Heh, it sounds like she's completely dismissing the serious tone they were trying to paint in early interviews:
It seems to me she's saying " this isn't meant to be taken super seriously like those things, she's just the type of person who is always experiencing new challenges."
am I reading this wrong?
'That's not what it's like.' People just think 'Videogames are for kids and it's rape and ARRRR!'