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Tomb Raider PS4 Pro version vs PC Maxed out 4k screenshot comparison

You don't play on a 4K TV 2 inches away from the screen.

You're in your couch.

The flaws are much harder to see then.

PC gaming demand extreme sharpness because you're right in front of your monitor.

If you play your PC games on TV it looks great and when you need more FPS you can easily lower some graphical settings, and won't notice much of a difference visually.

Why would you buy a 4K TV then?
You should only get one if it's big enough or you sit close enough that you can actually see the difference.
 
Wish I had your eyes... Must be nice ignoring the washed out colors

It's 'washed out' because the PC version is apparently lacking some GI bounces in cutscenes. So yeah, there is more light contribution on the PS4 shot, but it's kind of the original intent of the developers, even if it's less aesthetically pleasing for some people or is less flattering to resolved detail in that snapshot of time.
 
Not even paying attention until it's 60+ fps as well.

Moving the goalposts? It was never intended to be OVER 60fps from the start, or even 60fps to start, i was surprised they even have a ps4 definitive edition like mode at such a higher fps considering the CPU. Some people don't read or even have any basic appreciation for technology because they have to thump their chests about how much better they are apparently.

We know the Pro is not going to hit 60fps for titles not already aiming at that FPS on PS4, i've been saying that for months. we know for complex major AAA titles its not going to do native 4K. What is some people's insistence on making that like its an accusation? This device is what it is.
 
Who would that be? Pointing out differences doesn't mean that you no longer remember the price of goods.

Not really talking about anyone specific. Just thinking why people would also compare fps as well. It's just moving goalpost. Like some in the thread say yeah it looks pretty good but definitely not as good as the pc one but it's not gonna ruin anything but then people jump on fps and tout that as if every pc could do that. I'm just like wtf.
 
If that's the point then it was a strange choice of images to make it.

Neither of those images are 1080p. I am referring to the point of the checkerboard technique itself and why its very interesting to have some sort of fixed function unit baked into the GPU to easily facilitate it. Its annoying posting in threads like these with people's egos in full blast.

People got triggered because some insinuated that there wasn't that big of a difference between the Checkerboard screen and the native 4K screen, and then we have the ghashing of teeth about 60fps and ultra settings and such.

For what its doing, its not supposed to be rendered at ultra settings close to the 4K machine, and its not going to give a full approximation of a native 4K frame. The 'good enough' effect of being far sharper than a 1080p frame displayed on a 4k TV, or downscaled to a native 1080p TV will be the main factor in its usage
 
I got a feeling they're gonna get real annoying real fast. "You think that looks good? Check out this screenshot I took from my $1,200 PC!"

There's quite literally a group of people that refer to themselves as "The Master Race" and they've been annoying for quite some time.
 
Xbone version was 30 FPS.
Pro lets you choose between 3 modes:

1. 4K @ 30 FPS (not sure if this has all the effects cranked to high as option 3 does)
2. 1080p @ Unlocked (Currently at 45~60 FPS range, might improve before release)
3. 1080p @ 30 with all features cranked to max (lighting, effects etc).

Sauce

"Sauce" is wrong though - 2. is was only said to be >45fps - the game is locked to 1080p with unlocked framerate. The developer never says anything about 60fps "lock" or "targeting 60fps" as the OP in that post keeps claiming. And yet that info that isn't confirmed is still being spread around here.
 
Wish I had your eyes... Must be nice ignoring the washed out colors

It's not washed out, a light that intense so close will likely lit up the face brightly, which the PC version isn't doing...it's also missing specular highlights in the eyes. Might be that the PC version isn't running at max settings.
 
yeah definitely softer, but not bad. I kinda like the softer hair of Pro, looks more natural, not some unrealistic sharp hair like in the native PC shot. I believe they said they had worked or updated the hair, so not sure if that is why it looks more realistic in the Pro shot or not, or from just being lower res.
 
The PS4 pro pics are native 4k? sorry if already answered, didn't see it in OP

No, they are using the checkerboard rendering technique, using 2 frame samples higher than 1080p(presumably around 1440p) and blending the most positive of the intermittent frames together to create a single image that scales higher in quality than both.
 
Okay here's a 4K screenshot at the same spot, the source file is a 7.58MB PNG image.

Screenshot

These are the settings I used:
Settings window 1
Settings window 2

Everything at the highest settings except the texture quality, I'm going to take another screenshot with the Very High texture setting and also shots at 2560x1440, 1920x1080 and 2880x1620.

New screenshot, at 4K with Max settings including texture quality.

I'll probably need to take a screenshot of another scene to see how the texture quality compares.

I'm going to try 2560x1440 and 2880x1620 next.
 
No, they are using the checkerboard rendering technique, using 2 frame samples higher than 1080p(presumably around 1440p) and blending the most positive of the intermittent frames together to create a single image that scales higher in quality than both.
The checkerboard refers to a special sample grid that frames are rendered on; whatever resolution you want at your output, your checkerboard frame has to render half that many pixels.

Imagine rendering all of the red pixels, and then reconstructing the green ones:

lnYHDdx.png


For 4K checkerboard, they don't render at 1440p, they render checkerboarded images that have double the pixels of 1080p. Which means a few more pixels than 1440p, but also not arranged in a simple rectangular grid.

The checkerboard pattern lends itself to pretty good upsampling quality.
And if the sample pattern is inverted between frames (i.e. red pixels one frame, green pixels the next), it should combine well with temporal reprojection: in non-moving images this should basically allow for a perfect 4K image.
 
Neither of those images are 1080p

Exactly, that's my point. If the point was to show that the checkerboard upscaled 1080p is better than normally upscaled 1080p then it's strange not to include a normally upscaled 1080p picture in the comparison.
 
Impressive vs a maxed out PC considering most people wont even be able to max out on their PCs with mainstream components (ie Pentium/i3 and GTX960)... this $400 console should be able to beat a budget $500 PC build in quality,
 
Impressive vs a maxed out PC considering most people wont even be able to max out on their PCs with mainstream components (ie Pentium/i3 and GTX960)... this $400 console should be able to beat a budget $500 PC build in quality,

Where are you getting the mainstream PC gamer statistics from?
 
Lol I find it funny we are arguing about diff when it takes everyone at least 5-10 seconds of looking to point out the diff, and this is with a still image. Now do the same once it's in motion.

It looks really good, end of story

I think people need to be educated on the differences between uprezzing and native 4k however. If you are being sold 4k, you should know if you are getting what is being promised.
 
Not really talking about anyone specific. Just thinking why people would also compare fps as well. It's just moving goalpost. Like some in the thread say yeah it looks pretty good but definitely not as good as the pc one but it's not gonna ruin anything but then people jump on fps and tout that as if every pc could do that. I'm just like wtf.

It was obvious it wasn't going to be better or as good as pc, most people are just writing it off and calling it faux 4k

For those who are reasonable in threads like this, I'd say that there are 2 issues being discussed:
1) Is the marketing accurate? In this case, the marketing is pushing 4K gaming but are these native renders or some kind of upscale? From what we've seen in this thread, it seems that Tomb Raider uses some kind of upscaling technique. This revelation allows many to temper their expectations when it comes to AAA games. You might think that this should have been obvious but there are many who might believe the hype and marketing that a 4.2 TF console could render modern-looking games at 4K with playable frame rates.

2) Is the PS4Pro good value compared to alternatives, such as a gaming PC? This is much more subjective since people value different things. Some prefer the more hassle-free experience of consoles while not minding the load times and blurry image quality while others need 60 fps, pristine images, and mods and could only stand playing on PC. This leads to a lot of apparent "goal post shifting" as people point out the things that they value.

As for my own opinion on this, I already have a desktop to build off of so I only really use the GPU price for value comparisons, especially since CPU requirements for games haven't increased anywhere near as quickly as for GPUs. For $399, you can get a GTX 1070. Pop that into an existing desktop and you'll have something far superior to the PS4Pro:
http://www.newegg.com/Product/Produ...4125875&cm_re=gtx_1070-_-14-125-875-_-Product

If you don't already have a desktop to build from, I quickly put together a reasonable system that would probably be equivalent or slightly better than the PS4Pro for games at comparable settings. It costs ~$660 for the entire computer, including a decent case as well as a keyboard and mouse, so, for $250 more, you get a full computer that, in the future, you can build off of. It can also do "4K" at 30 fps. It's more expensive but it also does a lot more. For me, this is better value than a PS4Pro and most consoles:
http://pcpartpicker.com/list/bR4qRG
 
Looks great when i resized the pro image and it's not even the 1080p 30fps mode which is supposed to look better. Lighting is not 100% spot on but it will do.

pc 1080p maxed
rottr2016-02-0222-20-otshn.png


ps4 pro 1080p resize
ps4pro1080presizee9seu.png

That's interesting. So, there's speculation that there will be a mode that goes beyond what's currently available on PC? I can't wait to see what it'll look like.
 
Exactly.

While there's no doubt that a gaming pc (dependant on spec) is more capable, for price to performance ratio the PS4 PRO (and PS4 for that matter) is amazing.

I'm looking forward to November, the PS4is already capable of producing some stunning looking games, so to be able to have even prettier games is going to be great.

Well price-performance it blows a 4K PC out the bloody water. But I don't think people who have those PCs care. We all know the cost of performance at the very bleeding edge is not sane.
 
Did you try it? I have read people that hooked their PCs with compatible GPUs up to HDR TVs and Tomb Raider didn't do shit.

This is indeed correct. It appears they have not enabled it yet. Mine is on the latest patch. My tv is HDR capable and I have gtx 1070. The game never makes my tv switch to HDR mode. There isn't a check box in the game either. Hopefully in a future patch.

Edit. Indeed isn't enabled. The problem was windows 10 just received support for HDR10 metadata on the anniversary update. So I guess nixes has to enable it, now that the anniversary update finally makes it possible.
 
Well price-performance it blows a 4K PC out the bloody water. But I don't think people who have those PCs care. We all know the cost of performance at the very bleeding edge is not sane.

PS4 Pro also increases demand for good exclusives and ports that will take advantage of the hardware. I wouldnt be surprised if a lot of titles are underwhelming, while on PC you'd be able to take advantage of more features thanks to Nvidia Inspector and mods.
 
Exactly, that's my point. If the point was to show that the checkerboard upscaled 1080p is better than normally upscaled 1080p then it's strange not to include a normally upscaled 1080p picture in the comparison.

The checkerboard rendering model is rendering more than 1440 for each frame it reconstructs, its not upscaled 1080p.

The point of the comparison in the thread itself was to show off what the checkerboard rendering mode, which will be shown on 4K screen, could do versus what a native 4K frame does.

From what i've seen, it compares favorably, even if there is softness to the image. Which speaks well for how it looks on an actual 4K display
The checkerboard refers to a special sample grid that frames are rendered on; whatever resolution you want at your output, your checkerboard frame has to render half that many pixels.

Imagine rendering all of the red pixels, and then reconstructing the green ones:

lnYHDdx.png


For 4K checkerboard, they don't render at 1440p, they render checkerboarded images that have double the pixels of 1080p. Which means a few more pixels than 1440p, but also not arranged in a simple rectangular grid.

The checkerboard pattern lends itself to pretty good upsampling quality.
And if the sample pattern is inverted between frames (i.e. red pixels one frame, green pixels the next), it should combine well with temporal reprojection: in non-moving images this should basically allow for a perfect 4K image.

Lol, how many times have you explained this since yesterday? Thanks for the further clarification however
 
That's interesting. So, there's speculation that there will be a mode that goes beyond what's currently available on PC? I can't wait to see what it'll look like.

I believe he means better settings than the 4K mode on ps4 pro, not necessarily better than maxed PC settings. Two 1080p modes are confirmed, one that goes for better graphics settings, one higher framerate (unlocked, 45-60fps)
 
PS4 Pro looks surprisingly good. Better than "It should" actually compared to PC, way better. I assume that people will be surprised like Eurogamer was, coming into it thinking no way it will look good but then be really positively surprised.

Just like PSVR, shows what good hardware design can do, with lower cost.

But at the same time, it will lead to better looking PC games in the future, so everyone should be happy that the goal posts have moved.
 
I don't get why anyone is down on the PS4 Pro's output.

It's $400. That's insane what you're getting as a full package box.

My PC (preferred platform) would run $600-$700 or more to match what you see with Tomb Raider pro mode. Those who prefer consoles have an EXCELLENT compromise on power/perfomance/price this year.

Everyone else can quit belly aching and go PC or wait for Scorpion..
 
Not even GTX 970 can do max settings 4k.

People saying they can do max settings 4k 60fps must have like a $1500 PC possibly more.
 
PC is obviously sharper but the PS4 screen comes pretty damn close. I wouldn't be able to tell the difference sitting on the couch anyways. Looks like I'll buy a PS4 pro this black friday, my planned computer upgrade is too expensive for me right now and will have to wait
 
Nitpicking:

Right one is too sharp and jaggy.
But i think the lighting is a bit better.

Both will look incredible on a 4K screen in motion.

Looks great when i resized the pro image and it's not even the 1080p 30fps mode which is supposed to look better. Lighting is not 100% spot on but it will do.

pc 1080p maxed
rottr2016-02-0222-20-otshn.png


ps4 pro 1080p resize
ps4pro1080presizee9seu.png

Wow, i think the PS4-PRO is the ideal 1080P machine. Fuck 4K, haha.
 
PS4 Pro comes pretty damn close to native in those pics, a difference that will be negligible from a normal viewing distance.

Unless people have their faces 2 feet from the TV screen, lol
 
Pretty clear difference.

Dat 4Kpr.

4Kinda?

I would really like to see how the 1080p maxed out mode looks - I'd rather see more games for PS4 Pro (and Scorpio, eventually) focus on pushing settings with 1080p and sub-4K resolution vs. trying to go for 4K (which will push the systems really far...perhaps too far considering the sacrifices needed to get there/close to there).

This still looks pretty great, though, considering.

Nitpicking:

Right one is too sharp and jaggy.
But i think the lighting is a bit better.

Both will look incredible on a 4K screen.



Wow, i think the PS4-PRO is the ideal 1080P machine. Fuck 4K, haha.
Yeah, I agree, 1080p with maxed out effects is probably where PS4 Pro will shine the most. I'd love to see that kind of option for all PS4-optimized games.

Same for Scorpio next year.
 
I believe he means better settings than the 4K mode on ps4 pro, not necessarily better than maxed PC settings. Two 1080p modes are confirmed, one that goes for better graphics settings, one higher framerate (unlocked, 45-60fps)

Oh, I see. That makes sense. The game is already pretty demanding at 1080p/max on PC as it is.

I don't believe even Pascal Titan can max 4k 60fps.

You are correct.
 
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