or so he claims lol.
Yea, I don't buy it.
or so he claims lol.
Which is ironic because Jimmy Fallon plays games as a hobby and Conan does not.
I didn't particularly care for Uncharted 3 after really enjoying Uncharted 2 but I'm still a little shocked at the backlash of the comparison of Tomb Raider to that series.
I'm a tad concerned about the amount of combat, like everyone else, because combat is by far the weakest part of Uncharted but I really think that the more open environments should help mitigate that by maintaining the goal of exploration.
I dunno, I guess I just don't see any reason to overreact before getting in there and giving it a shot myself. But I guess I'm a glass half full guy.
The Conan review was great. Very funny, and the footage made me really want to get the game. Damn it looks good.
From the footage on youtube I'd say it compares heavily to Arkham City in terms of linearity and openness, except with a bunch of ridiculous QTEs transitioning between each hub. There have been some big hubs... but the traversal of them so far has been pretty basic. It doesn't help that glowing white paint is everwhere. The severe lack of puzzles is most disconcerting; I was really hoping I'd have seen something really interesting by now. There was one section where it looked like it might turn into some Tomb Raiding but then it turned into a QTE.
Ah, fair enough...I haven't watched any of the YouTube footage, I've just been going off of the reviews.
I'm not a big fan of QTEs in general so I suppose their prevalence could be another concern. I was actually a big fan of the way DmC handled their faux QTEs...I wish more games would use their actual mechanics in place like that.
The footage where he barely plays anything that's not a QTE or on rails sequence? lol
I know that's not the whole game but damn if anyone could tell differently if they only saw it from that 1 video.
Omg that Conan video was hilarious! That ending D: *cringe*How the hell was she still moving after that got her in the neck?
That's going in the reviews section.
edit: or maybe not, that's kind of graphic, lol.
Omg that Conan video was hilarious! That ending D: *cringe*How the hell was she still moving after that got her in the neck?
If it only hit the frontal lobe, you can still move.
If you only hit most of the brain you can still move. Hell, you could probably remove the whole head like a chicken.
If you hit premotor cortex or basal ganglia, not... really.
Machinima came down a lot harder on this than most to the other reviews but all of them seem to have the same complaints like the disconnect between the story and what's actually happening and the qte's
If it only hit the frontal lobe, you can still move.
Frontal lobe... in the neck...If it only hit the frontal lobe, you can still move.
That reaction was so amazing.
I was going to make a dedicated thread about this sort of thing but decided against it.
The short version is that I find that way too often reviews will praise games and specifically praise their stories while in same review admitting that the story flat out doesn't work. Most reviewers either don't care that a story is bad (even when the story is shoved down your throat) or they possess some weird cognitive dissonance around the story where it can totally fail on a logical and narrative level and still somehow be good. I find this is especially true of AAA games, where reviewers seem unwilling to admit that a story is plain bad.
I thought the reviews for the other games were a bit so-so, some funny moments but overall just okay... but this had me in tears. Brilliant.
im more interested in knowing if there unlockable skins in game or if they will make us pay up for all of itI want the Aviatrix skin, but I've pre-ordered this from EB Games. Any way of getting it? Really digging that one.
I don't think anyone was saying the story is bad though. Hell, the majority of games out there are pretty bad narrative-wise when you start picking them apart, and that's for the top of the refuse pile. It's probably a decent adventure story (game-wise) as some such as Rev3Games have pointed out that suffers for, well, having to deal with game elements and vice-versa.
So far the only concrete bad element that's been vocalized has been boring-to-annoying supporting characters, and we've been putting up with those in even some of the best of what's out there. The more subjective called out is the dissonance between the gameplay and narrative.
The gameplay is great according to the reviewsI wouldn't really care about the story or the dissonance if the gameplay had actually been good instead of being turned into complete drivel to drive the story forward.
well, pretty much all the reviews seem to be praising the actual gameplay itself, sooo...I wouldn't really care about the story or the dissonance if the gameplay had actually been good instead of being turned into complete drivel to drive the story forward.
The gameplay is great according to the reviews
well, pretty much all the reviews seem to be praising the actual gameplay itself, sooo...
The gameplay is great according to the reviews
well, pretty much all the reviews seem to be praising the actual gameplay itself, sooo...
uhhhhhhhhhWell...not really.At least not the reviews i've read/watched so far(EDGE,Eurogamer,GT,Machinima)People need to start reading the actual reviews and not just look at the scores.
Combat has never been the strength of Crystal Dynamics' Tomb Raider games, but the developer has finally nailed it here. Whether with a bow, a shotgun or a pistol, fighting is fun, and crucially there's not too much of it
But Tomb Raider isn't all about fighting. It's totally common to spend five minutes exchanging fire with a group of enemies, then go 45 without seeing a soul. These breaks in battle are filled with great platforming segments, clever puzzles, and adrenaline-pumping set piece moments, and the pacing throughout is unrivaled by any other game in the genre. Even the rate at which Lara obtains new weapons and equipment--like rope arrows that open up new sections of some zones on the island--is admirable, as you'll snag gear right up until the final chapters.
A scramble ability lets you dodge incoming shots or swings as you dart around the hectic, ever-changing island, dispatching foes. We mean hectic too. Scenery catches fire and falls apart, tables get overturned, buildings burn and crumble, and enemies constantly look to flank you and find alternative paths, forcing you to constantly keep on the move. You always feel like you're on the edge of failure, which only adds to the tension, making firefights dangerous and frightening.
Battle is as big a part of Tomb Raider as navigation, and that's a surprisingly good thing, because Crystal Dynamics has been able to create a most elegant combat system. When enemies are near, Lara transitions into a crouching stance, and will automatically take cover near convenient walls and boxes. While most game characters take cover with obtrusive -- and often unwanted -- snaps, Croft manages to flow naturally and simply from cover to combat to regular movement, in a way that never seems obnoxious or unnecessary. The game's contextual animation is superb, and seems know exactly the correct thing to do in any given situation.
Well...not really.At least not the reviews i've read/watched so far(EDGE,Eurogamer,GT,Machinima)People need to start reading the actual reviews and not just look at the scores.