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Tons Of Mass Effect 3 GamesCom Details

The_Technomancer said:
Hate to burst the bubble guys but I took a look at the BioWare forums and the fans there have pretty much the exact same reactions :P
Kind of ironic consider the stuff that goes on there.
 
^^while they flipping through Fornax on the ipad.


not even going to lie. A sick bastard like me, i'll probably get the statue.
 
lockload said:
Why dont bioware grow a pair and have a statue that doesnt look like a 12 year old with double size breasts

From what it looks like the "doctors" (which is an insult to ever Ph.D. actively involved in research instead of making videogames) love the way the company handles its IPs - DA2, F2P WAR, Facebook shit, SWTOR, etc.
 
Castor Krieg said:
From what it looks like the "doctors" (which is an insult to ever Ph.D. actively involved in research instead of making videogames) love the way the company handles its IPs - DA2, F2P WAR, Facebook shit, SWTOR, etc.
They don't have PH.Ds, they have MDs.
 
*slowly buries face in hands*


Shit like this...it just makes it hard to say you are a fan of this series. It's just embarrassing.
 
Oh geez, you mean that statue is legit?!
I went on facebook last night, saw the pictures, and I just assumed it was some fan thing.

The face is so incredibly creepy...
Also, I never knew it was a good idea to squeeze your breasts together while holding a firearm. I guess you learn something new every day.

edit: the worst thing is that the artist's green title card makes me think of sesame street, which only serves to make this even more bizarre.
 
Gameplay Designer at Bioware working on Mass Effect 3. Previously worked on Mass Effect 2. My tweets don't represent the views of Bioware. said:
Eric Fagnan
A properly spec'ed Vanguard will be able to charge A LOT. And with his new power that synergizes with charge, the class is awesome.

http://twitter.com/#!/EricFagnan said:
@EricFagnan
Have you guys finalized the Vanguards melee attack yet? I'm really curious about all the different melee attacks can't wait

@shnellehope
yeah it's pretty solid right now. Everyone really likes it. Probably my favorite.
ME2-crank-statham.png
ME2-crank-statham.png
ME2-crank-statham.png


Just some more Vanguard superiority.
 
The reason the forehead looks so big is because the statue isnt showing the discoloration that the concept art has that signifies the end of the forehead and the beginning of the prong things. If the art didnt have that white discoloration it would look just as bad. Well almost as bad.
 
I don't even know why they're bothering with melee. Who melee'd? It was clunky as fuck and these videos didn't dissuade me otherwise.
 
"And with his new power that synergizes with charge"

:o Any guesses as to what this is all about? Sounds neat. The only classes I ever seriously messed around with in ME were Soldier and Infiltrator. Preferred leaving most of the Biotic and Tech abilities to my squad... But Vanguard sure did look like fun.

I wonder what kind of changes they'll be making to the Infiltrator.

Gvaz said:
I don't even know why they're bothering with melee. Who melee'd? It was clunky as fuck and these videos didn't dissuade me otherwise.
I melee'd plenty. It has it's uses.
 
Gvaz said:
I don't even know why they're bothering with melee. Who melee'd? It was clunky as fuck and these videos didn't dissuade me otherwise.

I only melee'd for the achievement. It really was awfull and clunky.
 
Melee owns. if you arent punching krogans to death you are playing the game wrong. It is also why sentinel and vanguard are the best classes in ME2.
 
Melee was useful in the same way the gun-smack is useful in L4D: when things get clusterfucky and your character who isn't designed for close combat has to suddenly frantically bash away at the hoards surrounding them.

I'm looking at you Reaper-core infinite-Geth fight. I died a half dozen times on that encounter, almost half of my deaths in the entire playthrough.
 
Melee was useful with my Vanguard and the shoulder or whatever armor that improved melee damage. Saved me plenty of shotgun ammos after i charged people.
 
The_Technomancer said:
Melee was useful in the same way the gun-smack is useful in L4D: when things get clusterfucky and your character who isn't designed for close combat has to suddenly frantically bash away at the hoards surrounding them.

I'm looking at you Reaper-core infinite-Geth fight. I died a half dozen times on that encounter, almost half of my deaths in the entire playthrough.

Enter room, Shoot Cain, end of fight.
 
Rodney Mckay said:
Oh, God. It's like they pasted the face of a 2 year old baby onto the body of a pornstar.

Disgusting.
Pretty much, although I've always thought of Liara as the trying-too-hard cutesy nerd-bait alternative to Tali, so this figure doesn't seem inappropriate or surprising to me at all.

Someone photoshop Travis Touchdown salivating over this figure.

Oh, and Vanguards represent~
 
I loved vanguard in ME1 but hated it in ME2.

Oh I get a charge? *charges a dude, it barely does any damage and I die in seconds trying to get to cover*

Neat. *rerolls another class instead*
 
At the start, I agree. But the charge is a lot better after you dump a bunch of points into it. The idea is to jump from target to target as fast as the charge cooldown is up, fun stuff.
 
epmode said:
At the start, I agree. But the charge is a lot better after you dump a bunch of points into it. The idea is to jump from target to target as fast as the charge cooldown is up, fun stuff.

Yeah, Vanguards wind up ridiculously powerful.
 
Gvaz said:
I loved vanguard in ME1 but hated it in ME2.

Oh I get a charge? *charges a dude, it barely does any damage and I die in seconds trying to get to cover*

Neat. *rerolls another class instead*
Huh?

Mass Effect 1 Vanguard was - Adept with fewer powers.
Mass Effect 2 Vanguard is - I love to tussle.
 
I played a Vanguard to the end, I just never used charge. I dumped all the points in it and it still felt gimmicky and stupid so I just hung back and shot from cover, I had more fun that way.

Then I rolled an engineer, and got a few hours in before I was bored of the game and wanted to replay ME1 instead for a fifth time.
 
Gvaz said:
I loved vanguard in ME1 but hated it in ME2.

Oh I get a charge? *charges a dude, it barely does any damage and I die in seconds trying to get to cover*

Neat. *rerolls another class instead*

You do realize that your shield fills back up after a charge right? The point of the charge isn't to do damage with the chage, but to take out your shotgun and mess someone up right after the charge. The charge is there just to stumble them and get you in to close range with full shields.
 
I wanted a super shield, not a dumb charge effect where shepard does some sort of warp field and your FOV gets all funky while being covered in fucking veins a few seconds later resulting in you not being able to see jack shit.

RyanDG said:
The point of the charge isn't to do damage with the chage, but to take out your shotgun and mess someone up right after the charge.
Yeah I'm not interested in that. I want the charge to send them into orbit. Now that would be fun.
 
Gvaz said:
I wanted a super shield, not a dumb charge effect where shepard does some sort of warp field and your FOV gets all funky while being covered in fucking veins a few seconds later resulting in you not being able to see jack shit.

...The veins only pop up when you are near death. That has nothing to do with the charge?
 
No I'm saying that charge is stupid because what happens is if you charge some lone dude, it barely does any damage, then you can either shoot them point black with the shotgun or melee them, but even with a recharge your shields last like two seconds out of cover meaning your window of attacking and getting the fuck to cover is low because the mobs can just focus fire you down. It would be much more fun for charge to knock them away then you run to cover and do it over untill you're just pinballing all the mobs in the level.
 
Charge as it is now is useless because 95% of the time you're surrounded by multiple enemies so that even if you've successfully charged one (or shotgunned him), you'd still have to deal with several others who'd likely shoot you face-blank or in the back as you try to run back for cover.
 
That's exactly what my problem with it is. You're better off just staying behind cover and using biotics.
 
I found that the trick to playing the class is picking the right guy to charge. Gotta take them down from the outer edges of the combat zone until it's safe enough to jump into the fray. The cooldown is short enough that it's possible to keep the enemies wandering all over the place, spreading themselves out for an easier takedown. Again, lots of fun.
 
Replicant said:
Charge as it is now is useless because 95% of the time you're surrounded by multiple enemies so that even if you've successfully charged one (or shotgunned him), you'd still have to deal with several others who'd likely shoot you face-blank or in the back as you try to run back for cover.

That's exactly why it recharges your shields every time you hit Charge.

http://www.youtube.com/watch?v=4iQSuVfTfJ8&feature=related

You can pretty much spam Charge your way through anything in this game if you do it properly.
 
Nothing beats Infiltrators with Cloak + Widow rifle though. I just wish that weapon had more ammo than 13.
 
Wallach said:
That's exactly why it recharges your shields every time you hit Charge.

http://www.youtube.com/watch?v=4iQSuVfTfJ8&feature=related

You can pretty much spam Charge your way through anything in this game if you do it properly.

Not only that, but with the proper companion choices and skills, it shouldn't be a problem to be able to react and get out of a situation quickly if you find yourself surrounded in an area you shouldn't have gotten into with a bad charge. I'm just not seeing the problems with charge. I played through my insanity playthrough with my Vanguard and like all of my play throughs before, I used Charge far more than any other skills. I didn't like sitting behind cover taking pot shots at enemies all day.
 
Wallach said:
That's exactly why it recharges your shields every time you hit Charge.

http://www.youtube.com/watch?v=4iQSu...eature=related

You can pretty much spam Charge your way through anything in this game if you do it properly.
That makes me way too nervous. Coupled with the vignette and the terrible veins textures simply losing shields makes me go "time to go away while shields recharge" Half health or lower and my brain screams danger at me, not "charge to regain shields"
 
Gvaz said:
That makes me way too nervous. Coupled with the vignette and the terrible veins textures simply losing shields makes me go "time to go away while shields recharge" Half health or lower and my brain screams danger at me, not "charge to regain shields"


But the adrenaline rush is part of the appeal. You are not worthy, soldier.
 
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