LanceStern
Banned
It's horrific how many titles are using it. It's leading to a lot of "next gen" realistic titles... mainly shooters, looking the same. And quite frankly it's getting bland.
Ok I'm starting to lose my cool here guys. Maybe I should have stated my position more clearly from the beginning:
All the titles look oustanding. I mean, come on, it's next generation. The poly count is high, the textures are unbelievable, the resolutions and all that other mumbo-jumbo is just fine.
In no ****ing way did I insult their look, their style, call them ugly, or attack them, so all you posters with paranoid sticks up your rear-ends can quit with the CRAP about me trolling.
I'm just saying I think programmers should try more of an artistic direction to their games, because they are USING the engine too much, and it seems like for the same purposes. All action, lots of armor, fancy lighting, and big weapons and quite frankly, it's getting bland. The games are beautiful yes, but at the same time there's an almost "I've seen this before" (IN TERMS OF GRAPHICS) effect to it. I remember one specifc case when I looked at a screen of Gears of War for X360 in GameInformer, turned the page to Unreal Tourney for PS2 and saw The EXACT same character model and car, and almost the same gun and armor. It's like their stifiling their artistic freedom by constantly attaching themselves to the engine, and I believe they are using it too much.
I then pulled out THESE screens to try and show you the huge similarities between titles with different themese to them, but seemingly the same graphical style BECAUSE OF the Unreal Engine and those trying to mimick it.
So you can quit with all the bull about me trolling.
Here's our Mass Effect Xbox360:
Our Too Human Xbox360:
Our Gears of War Xbox360:
Bioshock Xbox360:
Unreal Tourney for PS3:
Even companies like Capcom are trying to mimic their own specially designed engines to look like, or better than Unreal Engine 3. Like Devil May Cry 4:
When will it end?!
Ok I'm starting to lose my cool here guys. Maybe I should have stated my position more clearly from the beginning:
All the titles look oustanding. I mean, come on, it's next generation. The poly count is high, the textures are unbelievable, the resolutions and all that other mumbo-jumbo is just fine.
In no ****ing way did I insult their look, their style, call them ugly, or attack them, so all you posters with paranoid sticks up your rear-ends can quit with the CRAP about me trolling.
I'm just saying I think programmers should try more of an artistic direction to their games, because they are USING the engine too much, and it seems like for the same purposes. All action, lots of armor, fancy lighting, and big weapons and quite frankly, it's getting bland. The games are beautiful yes, but at the same time there's an almost "I've seen this before" (IN TERMS OF GRAPHICS) effect to it. I remember one specifc case when I looked at a screen of Gears of War for X360 in GameInformer, turned the page to Unreal Tourney for PS2 and saw The EXACT same character model and car, and almost the same gun and armor. It's like their stifiling their artistic freedom by constantly attaching themselves to the engine, and I believe they are using it too much.
I then pulled out THESE screens to try and show you the huge similarities between titles with different themese to them, but seemingly the same graphical style BECAUSE OF the Unreal Engine and those trying to mimick it.
So you can quit with all the bull about me trolling.
Here's our Mass Effect Xbox360:
Our Too Human Xbox360:
Our Gears of War Xbox360:
Bioshock Xbox360:
Unreal Tourney for PS3:
Even companies like Capcom are trying to mimic their own specially designed engines to look like, or better than Unreal Engine 3. Like Devil May Cry 4:
When will it end?!