I am among the people who cannot play a game if there is not a story or background setting clear goals. I enjoy the ability to have freedom about how to achieve these goals, and choices to make to get different results.
But i have noticed that when i experience games that are praised for giving total freedom, i quickly end up being lost and anxious. Mount and Blade games for example, confuse me because of the lack of a story path-not mentioning fire and sword because i stopped it for different reasons-. A game like No man Sky is something that would make me run away, and i can say the same about Minecraft.
Some gamers havestated that people unable to enjoy that kind of games have just been brainwashed by the industry, and are people who lack creativity. I feel i just have different expectations. A game like Crusader Kings 2, for example, has no canon story, but for some reason, i got caught into it because my actions were rewarding and the story i wrote really felt credible. The amount of work of historical context and the way the game was handled made it easier for me to get in, and it almost felt like i was playing a story driven game with lot of freedom. When i conquered the world, i felt as happy as if i had won a Game with a plot.
Do you have problems getting interested and invested in games which promote that kind of freedom and have no story or clear goals, relying on the "do what you want"? No man's Sky PR relied a lot on that approach when players asked what they would do in game.
Open world games with a main story, as small as it can be(Skyrim)seem to be a compromise and picks the good parts of both philosophies. But a complete "you are on your own, no goals" generates a feeling of emptiness.
But i have noticed that when i experience games that are praised for giving total freedom, i quickly end up being lost and anxious. Mount and Blade games for example, confuse me because of the lack of a story path-not mentioning fire and sword because i stopped it for different reasons-. A game like No man Sky is something that would make me run away, and i can say the same about Minecraft.
Some gamers havestated that people unable to enjoy that kind of games have just been brainwashed by the industry, and are people who lack creativity. I feel i just have different expectations. A game like Crusader Kings 2, for example, has no canon story, but for some reason, i got caught into it because my actions were rewarding and the story i wrote really felt credible. The amount of work of historical context and the way the game was handled made it easier for me to get in, and it almost felt like i was playing a story driven game with lot of freedom. When i conquered the world, i felt as happy as if i had won a Game with a plot.
Do you have problems getting interested and invested in games which promote that kind of freedom and have no story or clear goals, relying on the "do what you want"? No man's Sky PR relied a lot on that approach when players asked what they would do in game.
Open world games with a main story, as small as it can be(Skyrim)seem to be a compromise and picks the good parts of both philosophies. But a complete "you are on your own, no goals" generates a feeling of emptiness.