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Top 10 NES Action Platformers?

SF2010 rules.

I think the controls kill it. Being able to only shoot once while jumping, having to position your self to jump and shoot down (again, only one shot) and pressing down to shoot diagonally up ruins the experience. It's a pretty decent game aside from the controls and I wished Capcom acknowledged it with an SF 2010 outfit for Ken in SF4.

I distinctly remember loving the "attack once per jump" limitation. The holding down attack is kinda weird but something I adjusted to very quickly.
 
1. Bionic Commando
2. Super C
3. Mega Man 2
4. Ninja Gaiden 2
5. Mega Man 4
6. Castlevania 3
7. Shatterhand
8. Contra
9. Shadow of the Ninja
10. Metal Storm

Will never understand the hype for Sunsoft's Batman outside its music. It can't be its stage design, or the main attack and it crummy ass hitbox, or the item grindfest, or the lol worthy boss fights. Meh.
 
My quick list:

1. Akumajou Densetsu (JPN Castlevania III)
2. Gimmick!!
3. Super C
4. Mega Man 2
5. Ninja Gaiden 2
6. Castlevania
7. Bionic Commando
8. Metal Storm
9. Ninja Gaiden
10. Contra

1. Bionic Commando
2. Super C
3. Mega Man 2
4. Ninja Gaiden 2
5. Mega Man 4
6. Castlevania 3
7. Shatterhand
8. Contra
9. Shadow of the Ninja
10. Metal Storm

Will never understand the hype for Sunsoft's Batman outside its music. It can't be its stage design, or the main attack and it crummy ass hitbox, or the item grindfest, or the lol worthy boss fights. Meh.

I think Sunsoft Batman is pretty good. It's a better Ninja Gaiden than 3, but I've always preferred the Mega Drive Batman....
 
...So why wouldn't Ducktales count? You have a weapon for the entire game and use it to kill enemies.

Yeah, I've never been one to draw a hard line between "action platformers" and stuff like Mario. I don't think there's any point in removing games like Mario and Ducktales from the discussion.

I guess I could understand the OP wanting to avoid the thread getting flooded with Mario games, but there are better games in this thread.
 
Funny you bring up Shadow of the Ninja. I've never played the game before, but I stumbled onto its soundtrack while bored and going through my .NSF files...it is one of the best soundtracks I've ever heard.

I was going to post a thread about "Favorite NES Soundtracks from Games You've Never/Barely Played". Shadow of the Ninja is easily it for me. Maybe I'll get around to playing it one day.

My list would be Mega Man 3 and Contra. Didn't want to pick more than one from a franchise and didn't want to include beat 'em ups.
 
Yeah, I've never been one to draw a hard line between "action platformers" and stuff like Mario. I don't think there's any point in removing games like Mario and Ducktales from the discussion.

I guess I could understand the OP wanting to avoid the thread getting flooded with Mario games, but there are better games in this thread.

I think the Capcom Disney platformers are way more action-oriented than the NES Mario games (barring SMB2 USA) for the most part.

But, yeah, I'd say it's pretty much a tactic to ensure that we don't just see endless praise for Super Mario Bros 3.
 
1. Zelda 2
2. Metroid
3. Kid Icarus
4. Bionic Commando
5. Super C
6. Mega Man
7. Castlevania
8. Rygar
9. Ninja Gaiden
10. Wizards and Warriors

This is a good list.

Though I would be compelled to switch Super C with Contra, and Ninja Gaiden aannd Mega Man with their respective 2s, and replace Rygar (I actually beat it - great game), with Faxanadu.

Hmm...

1. Metroid
2. Zelda 2
3. Ninja Gaiden 2
4. Contra
5. Mega Man 2
6. Kid Icarus
7. Wizards & Warriors (CRIMINALLY underrated)
8. Castlevania
9. Faxanadu
10. Bionic Commando
 
This is a good list.

Though I would be compelled to switch Super C with Contra, and Ninja Gaiden aannd Mega Man with their respective 2s, and replace Rygar (I actually beat it - great game), with Faxanadu.

Hmm...

1. Metroid
2. Zelda 2
3. Ninja Gaiden 2
4. Contra
5. Mega Man 2
6. Kid Icarus
7. Wizards & Warriors (CRIMINALLY underrated)
8. Castlevania
9. Faxanadu
10. Bionic Commando

Correct listing intensifies
 
Batman making many peoples list boggles my mind. I owned the game day one so the only thing I can think of is most people are are playing the game with save states and such. The game suffered from horrible collision boxes, and questionable play control. I will say its good for a Sunsoft game, but that's not saying much.
 
These are some of my favorite kinds of games.

1.)Castlevania 3
2.)Contra
3.)Ninja Gaiden
4.)Metal Storm
5.)Shatterhand
6.)Shadow of the Ninja
7.)Holy Diver
8.)Bucky O'Hare
9.)Batman
10.)Mega Man 1

To me, Contra and CV3 are practically perfect games. Tight controls, great level design, and stellar soundtracks.

Unlike most of these, Holy Diver is actually pretty hard. It will punish you over and over again.
 
These are some of my favorite kinds of games.

1.)Castlevania 3
2.)Contra
3.)Ninja Gaiden
4.)Metal Storm
5.)Shatterhand
6.)Shadow of the Ninja
7.)Holy Diver
8.)Bucky O'Hare
9.)Batman
10.)Mega Man 1

To me, Contra and CV3 are practically perfect games. Tight controls, great level design, and stellar soundtracks.

Unlike most of these, Holy Diver is actually pretty hard. It will punish you over and over again.

Dude Holy Diver and Bucky O Hare are so good.
 
1. Zelda 2
2. Metroid
3. Kid Icarus
4. Bionic Commando
5. Super C
6. Mega Man
7. Castlevania
8. Rygar
9. Ninja Gaiden
10. Wizards and Warriors
Did you deliberately pick games that only a select few can actually finish so no-one contest you because they didn't finish it?

Personally not a tremendous fan of Kid Icarus.
 
Did you deliberately pick games that only a select few can actually finish so no-one contest you because they didn't finish it?

Personally not a tremendous fan of Kid Icarus.

the only ones there I never finished are Wizards and Warriors and Rygar...
 
I'll give you two since I haven't played enough for a full 10, looks like I'll have to try some of the top recommendations here.

Castlevania 3: Dracula's Curse
The game I love to hate, I'd like to say that CV3 is tough yet fair but that would be ignoring the high levels of dickery the game can unleash upon the player. Still the level design mostly leans towards a tricky yet manageable setup that has to be tackled in an almost precise methodical manner, you don't try to rush through CV3, that's the moment you lose. It's all about keeping your head no matter how many times that respawning bat is going to pop in from the left or right of the screen while you chip away at the durable axe knight, it's about studying the lay of the land and taking note of how the position of a staircase can affect your ability to crouch and throw subweapons due to the games rather unfortunate control limitations. At some point after numerous continues it all clicks and you finally have the right path through the stage figured out as you storm through with precise and near predictive whipcracking, picking the right sub weapon for the situation and showing those damn pesky crows (Dracula's most deadly underlings) that you're not afraid of them anymore. Then the next stage begins and the process begins anew.

Level design is a spiffy step up from the original game, now with more platforming gimmickry than before complete with that fixed jump arc that gives the game's platforming something of a sadistic charm. Yep it's not just the combat that requires a bit of thought before progressing, every forward or backwards leap taken cannot be altered, one must commit fully to their jump decision, commitment is in fact something of the core to both sides of CV3's action platforming and what defines it.
Stages don't just take place in the castle which widens the scope a bit, flooded ruins, monster filled marshes and a ghostly ship are fitting escapades for a game with this cheesy classic horror theme.

Diverging paths through the world map give you choice in how to reach Drac's abode, difficulty wise that choice is kind of like choosing between getting punched in the nuts or kicked in them instead, either way it's going to hurt but hey choice is always appreciated, well until it turns out you walked down the one path that leads to the section of a stage where it builds itself up brick by brick, well I didn't say this game was perfect.
Speaking of choices you can get one (and only one) partner to tag along with Trevor through his journey which can greatly alter the options you have in approaching stages, Grant's crazy clambering and superior jumping can give you an easier time platforming while Sypha's tomes of magic make for some incredibly formidable attacks (those magic orbs man), in any case they're a greatly appreciated addition.

CV3 is an odd game in that while I enjoy it I feel as if I need to mentally prepare for even playing it, each stage is like a mini endurance run, the sum of which all together makes the journey to the castles keep and eventual elimination of Dracula feel like a long hard fought journey that while satisfactory also brings a sigh of relief that at last it's finally over and I'll never have to see that one bat hanging around the end game pendulums again.
Then for some masochistic reason I'll play it again and rage a little more.



Mega Man 3

The main additions for Mega Man 3 almost sound like last second scrambling for sequel justification, the ability to slide briefly across the floor and painting over the MM2 items with a robot dog skin are far from game changers but refinement is the name of the game and it turns out that sliding is in fact rather fun and robot dogs give even a spring function personality.
MM3 begins the greater trend of guess work when it comes to figuring out boss weaknesses with the design concepts getting further out there, I'm not sure what the logic is for say homing snakes being the slayer of evil robo twins and things get worse when the MM2 crew return for a mid game difficulty spike where I never remember the weaknesses but those mid game blues aside MM3 just about manages to edge out 2 and 4 to be my favourite of the NES entries.

Level design feels more coherent and well structured than Mega Man's second outing, it still has some sore spots like the repetitive Gemini Man stage but all is forgiven when going through Top Man's wierdo greenhouse stage with giant cat robots and spinning top platforms. In any case MM3 has a nice blend of interesting platforming concepts and distinct enemy types, each Robot Master stage is memorable for its own reasons and it's not even that bad when four of them return for a tougher second round later on though oddly the following Wily Stages are noticeably easier so the game's difficulty is a bit all over the place. Character control is as finely tuned as ever giving you a great degree of character control which is par for the course for the series and you'll need that deft touch to make those leaps that'll have Mega Man attached to the edge of a platform by his single pixelated toe.

Between character additions like Rush and Protoman, the strong stage music and distinct stages MM3 feels like the game that really imbued the series with the most personality, while following games would add more characters and tweaks to the gameplay formula it all starts to feel rather rote, MM3 in a way is like the peak before the decline as far as the NES games go and while the two on either side of it come close MM3 has that edge that makes it my favourite of the fast paced yet precise action platformers.


Random question time, what's the consensus on Ninja Gaiden 2? I enjoyed the first game up to the endgame point of ridiculously punishing stages that I just can't manage, I'm kind of intrigued to try the sequel but also cautious.
 
Batman making many peoples list boggles my mind. I owned the game day one so the only thing I can think of is most people are are playing the game with save states and such. The game suffered from horrible collision boxes, and questionable play control. I will say its good for a Sunsoft game, but that's not saying much.

Heh, this.

The game was not that good, actually.

Nostalgia effect?
 
No love for Kid Dracula?

And yeah, Batman never clicked for me I guess. Never been a fan of that one. It's not bad though.

Also have to agree with people mentioning Journey to Silius. That's one of my favorite NES games ever.

Edit: Not sure if they count but Goonies and Goonies II are also very good. And Ufouria as well as Mr. Gimmick from Sunsoft.
 
Both Metroid and Castlevania 2 would be on my list, but I'm not totally sure they'd count as they are different game setups from most of the games on these lists outside of maybe Zelda II.
 
Chip 'n Dale Rescue Rangers
Kirby's Adventure
Duck Tales 2
Chip 'n Dale Rescue Rangers 2
Kabuki - Quantum Fighter
Mega Man
Rollergames
Metroid
Zelda II - The Adventure of Link
Wizards & Warriors
 
Random question time, what's the consensus on Ninja Gaiden 2? I enjoyed the first game up to the endgame point of ridiculously punishing stages that I just can't manage, I'm kind of intrigued to try the sequel but also cautious.

2 is far, far easier than 1. Introduces shadow players(replicates your character sort of like the options in Gradius), bosses are bit easier, enemy placement a tad more fair...
 
Random question time, what's the consensus on Ninja Gaiden 2? I enjoyed the first game up to the endgame point of ridiculously punishing stages that I just can't manage, I'm kind of intrigued to try the sequel but also cautious.

Better. Easier. Less cheesy enemy placement, lack of respawning enemies when you just happen to move a couple inches off the screen real estate, shadow clones 4 life. Oh an d you do extra attacks while climbing, thanks christ. Boss fights all seem to have a consistent strategy to them

also where is your top 50 dude what the hell
 
2 is far, far easier than 1. Introduces shadow players(replicates your character sort of like the options in Gradius), bosses are bit easier, enemy placement a tad more fair...

Better. Easier. Less cheesy enemy placement, lack of respawning enemies when you just happen to move a couple inches off the screen real estate, shadow clones 4 life. Oh an d you do extra attacks while climbing, thanks christ. Boss fights all seem to have a consistent strategy to them

also where is your top 50 dude what the hell
That sounds a lot better already, I will probably look into NG2 at some point in the future.
 
ProtomanNeo said:
Batman making many peoples list boggles my mind. I owned the game day one so the only thing I can think of is most people are are playing the game with save states and such. The game suffered from horrible collision boxes, and questionable play control. I will say its good for a Sunsoft game, but that's not saying much.

Heh, this.

The game was not that good, actually.

Nostalgia effect?

I played it in 2010 or so for the first time and loved it. No save states or anything.

Batman pauses when attacking and has three fixed jump heights with locked trajectory that you can quickly grasp the timing to execute and the distance you'll travel. How is there anything questionable about it? It's entirely predictable and no less "precise" than the norm in a genre with games like Castlevania and GnG. Hitboxes can be weird at times, but that's hardly a killer for me (tons of classics have instances of goofy hitboxes and can be learned quickly enough).
 
Japanese version of Ninja Gaiden 3 is very good as well. American version removes unlimited continues, ups the damage, and has even more insane precursor to IWBTG-style enemy placement.

Ninja Gaiden 2 end boss is a little more fair. If you beat Phase 1 but die at Phase 2 they send you back and you have to beat a few screens but you just have to fight Phase 2 again, same applies to Phase 3.

Ninja Gaiden 1 end boss is fairly easy, Phase 2 is a bitch but once you know what to do it isn't too bad, and your life gets refilled in-between Phases as well.

Batman pauses when attacking and has three fixed jump heights with locked trajectory that you can quickly grasp the timing to execute and the distance you'll travel. How is there anything questionable about it? It's entirely predictable and no less "precise" than the norm in a genre with games like Castlevania and GnG. Hitboxes can be weird at times, but that's hardly a killer for me (tons of classics have instances of goofy hitboxes and can be learned quickly enough).

The problem is more that your punch has bad range but again, if you have good timing or are simply using Turbo Input, it's fine.

Only other problem is having to grind for health. Otherwise, I'd say NES Batman is near perfect. Best Batman game to this day.
 
Japanese version of Ninja Gaiden 3 is very good as well. American version removes unlimited continues, ups the damage, and has even more insane precursor to IWBTG-style enemy placement.
I really like Ninja Gaiden 3 US actually. I've never played the Japanese version but I don't think completing the US version is some sort of harsh trial. Took me like 3 or 4 game overs when I first played it last year. I definitely wouldn't want it to be easier! The jumping is a bit different than the first two games but I don't think it's a change for the worse or anything.

I may check out the Japanese version out of curiosity.
 
OP, you and I have some pretty similar tastes in games... never heard of Zen: Intergalactic Ninja before. Interesting...

Surprised nobody mentioned Kick Master. That's a pretty decent late-gen Taito game. Power Blade actually got a sequel but it's really rare and I never played, so I don't know how it compares to the original.

My favorite action/platformers, in no particular order:

-Mega Man 3
-Ninja Gaiden 2
-Contra
-Super C
-Castlevania 3
-Power Blade
-Metal Storm
-Shatterhand
-Kick Master
-Shadow of the Ninja
-Journey to Silius
-Rescue Rangers
-Ducktales
 
Otherwise, I'd say NES Batman is near perfect. Best Batman game to this day.

Yep, without a doubt the best Batman-game ever. Dont listen to the nay-sayers. I had this back in the day, and I have it now, and while I think the game becomes a little unfair some places, it is overall an amazing experience that every lover of the genre should try out.

Its also interesting to see how much love the late-era Nes-games gets here. Shatterhand, Power Blade, Shadow of the Ninja, Zen and the intergalactic Ninja, Bucky o'Hare, Little Samson, Mr. Gimmick, Ufouria and many more were all amazing, but came out just a bit too late to get caugth in most nes-players attention, and thus are mostly remembered by the enthusiasts that either stayed with the system longer, or went back to it later. Best system ever for these kinds of games imo.
 
shatterhand, power blade 1, bionic commando, kabuki quantum fighter, werewolf the last warrior, ninja gaiden 1, batman, rygar, castlevania 2 simon's quest, chip'n dale rescue rangers 1

is probably my top 10. maybe. love mostly all the games mentioned in this thread though. these are definitely some of my favourite games to play, probably my favourite game type.
 
Well, at least I know what user to put on ignore. To say that NES Batman is "trash through and through" just shows profound ignorance. Just wow at that statement.

I think half of Battletoads is good but the other stages are lack luster and/or simply too hard for their own good. And the controls for all the Battletoad games (even the arcade game oddly enough) always feel floaty. When I jump I never feel like my character has weight. Punching just doesn't have that stopping power when you initiate a punch, you feel it when you complete a combo and you give them the boot or bull horns or whatever, but punching feels weak.

It is a pretty average NES game at best. Imo
 
Commenting further on some games on this thread (I love talking/arguing NES with the burning passion of 1000 suns)

Batman is not hard and any gamer of the day would agree. It was fair through and through. Yes the game will be unpleasant if you simply try to charge through, but pace yourself and actually... PLATFORM (take care with jumps, timing, etc) and the levels become quite exhilarating to move through for the entirety of the game. Also the weapons system is a bit half-baked, but again it brings in an element of strategy and making you trial and error/use your head. The jumping is smooth as hell, wall jumps in particular are very satisfying once you get the hang of them. Have any of you played Strider NES for crying out loud? That's like the polar opposite of this game, at least control-wise.

Low G-man - a bit of hype leading up to this game when it released. I rented it and was immediately soured (janky animation, choppy controls, weird mechanics). In hindsight it is strangely satisfying to play now, it is kinda different and gets a bit more rewarding as time goes on. Probably no good for most, but I'll return to it someday.

Shatter hand - came out pretty late for me. One of those games that turned me off because of theme/title/boxart. Looking back it's got great graphics and amazing music, again I need to play it more. Solid design.

Wizards and Warriors - this game always felt awkward, especially at the beginning, but after you get invested in like just a stage or so it really opens up and you can't stop playing until the end. Such a joy to play through. Not much to speak of the sequels.

Journey to Silius - what's that? Contra style game by Sunsoft? How many goats must I sacrifice to play a game with such a pedigree? Music aside, it's a huge letdown for me. The game feels bland and rushed across the board. The levels are dull. But all that would be forgiven of the controls were actually kinda tight. They weren't bad, but just... unfun.
 
Mega Man 1-6 + four other games.

Seriously. Every time I play any of the other 'legendary' archaic NES platformers or shooters, I'm always appalled. Nothing I've tried matches the tight play control Capcom managed with the Mega Man games.

Castlevania games are a fucking nightmare of play control by comparison (something entirely remedied by Symphony of the Night and its successors).

It's like the situation between Mario 3D platformers and all other 3D platformers. They can't match the play control wizardry Nintendo manages.
 
Mega Man 1-6 + four other games.

Seriously. Every time I play any of the other 'legendary' archaic NES platformers or shooters, I'm always appalled. Nothing I've tried matches the tight play control Capcom managed with the Mega Man games.

Castlevania games are a fucking nightmare of play control by comparison (something entirely remedied by Symphony of the Night and its successors).

It's like the situation between Mario 3D platformers and all other 3D platformers. They can't match the play control wizardry Nintendo manages.

haha man this post...
 
Kid Icarus
Batman
Castlevania
Metroid
Contra
Mega Man 2
Duck Tales
Shatterhand
Ninja Gaiden
Zelda II: The Adventure of Link
 
OP would count Zelda II but didn't include it...

and Mega Man 4 though?!?!?

post-28555-Jesse-Pinkman-WHAT-gif-HD-Brea-2SXe.gif
 
Did you deliberately pick games that only a select few can actually finish so no-one contest you because they didn't finish it?

Personally not a tremendous fan of Kid Icarus.

Kid Icarus is great, and incredibly easy.

I never understand people who have problems with Kid Icarus. Metroid, Ninja Gaiden, Mega Man, SMB even... all way harder than KI. Then KI has the cool setting, hidden depth of the stat system, bountiful secrets, and awesome upgrades. Great, great NES gem.
 
I just found Kid Icarus boring. Metroid has not aged well (dodges rotten tomatoes), the rest of the Metroid games are better.
 
Kid Icarus is great, and incredibly easy.

I never understand people who have problems with Kid Icarus. Metroid, Ninja Gaiden, Mega Man, SMB even... all way harder than KI. Then KI has the cool setting, hidden depth of the stat system, bountiful secrets, and awesome upgrades. Great, great NES gem.

Nah dude. I'd swear up and down by Metroid etc but KI was one I could just never get into. Not even a little. Never even passed level one. Music was decent, graphics were acceptable(ish) but that control - it just sucked, I hated it. I tried many times over the years but I could just not get past that hump. The peculiar controls and unsatisfying upward scroll and - uh - cherub just did not gel with me. Must try again someday. I've heard the 3D classics version was somehow a better experience, I will investigate it someday.
 
true confession: i've never played shatterhand.

i own it, but i've never played it.

shall i remedy this soon?

NES was such a beast.

the SNES is disappointing insofar that it doesn't have close to the amount of classic action/action-platformers/platformers that the NES does. it's still my favorite Nintendo console (probably tied for favorite overall).
 
true confession: i've never played shatterhand.

i own it, but i've never played it.

shall i remedy this soon?

Get on that shit dude. Now. Don't read the rest of this reply just go to your NES or emulator and play it. Don't read the rest, don't continue to browse Neogaf or maybe check out Youtube or Twitter. No. Go play Shatterhand.
 
Nah dude. I'd swear up and down by Metroid etc but KI was one I could just never get into. Not even a little. Never even passed level one. Music was decent, graphics were acceptable(ish) but that control - it just sucked, I hated it. I tried many times over the years but I could just not get past that hump. The peculiar controls and unsatisfying upward scroll and - uh - cherub just did not gel with me. Must try again someday. I've heard the 3D classics version was somehow a better experience, I will investigate it someday.

There is a definite learning curve, but this really exemplifies exactly why this game is so misunderstood. The game completely opens up once you get through the first 3 levels, and even moreso once you get out of the underworld (vertical scrolling levels).

No shame in using Wii U save states if that helps you enjoy the game more!
 
Get on that shit dude. Now. Don't read the rest of this reply just go to your NES or emulator and play it. Don't read the rest, don't continue to browse Neogaf or maybe check out Youtube or Twitter. No. Go play Shatterhand.

haha, i'll do it tomorrow! it's late!
 
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