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System requirements (DX11):
Low preset/25-35fps/720p(*)
- Win 7 64 Bit
- Core 2 Duo 3,0 GHz
- 3 GByte of Ram
- Radeon HD 5770 1 GiB | GTS 450 1 GiB | Intel HD4000 4 GiB
- 35 GByte available space
High preset/45-55fps/1080p(*)
- Win 7/8.1/10 64 Bit
- Core i5-4570 3, 2 GHz
- 8 GByte of Ram
- Radeon R9 270X 2 GiB | Geforce GTX 760 2 GiB
- 35 GByte available space
Ultra Preset/60fps/1080p(*)
- Win 7/8.1/10 64 Bit
- Core i7-4790K 4,0 GHz
- 8 GByte of Ram
- Fury X oder GTX 980
- 35 GByte available space
(*) 1v1 with 20 Units each.
Latest drivers:
Nvidia: 368.22
AMD: 16.5.3 - Total War:Warhammer and Overwatch supportVersion 368.22 WHQL Highlights
Issues Being Resolved with Total War: Warhammer
NVIDIA is working closely with Creative Assembly to resolve issues discovered in
Total War: Warhammer during testing. To ensure the best possible experience, update
to new drivers as they're released and download the latest game updates.
Settings:
4 settings each: low said:
Warhammer: Total War Graphics Settings Comparisons by ACG (i7 5820k @3.7
and a gtx980 with no OC's).
Something for the performance thread, courtesy of ACG https://www.youtube.com/watch?v=DgIMY9MOu1M
Tipps and Tricks:
If you're stuck during loading scenes, going offline (steam) might helpFlickering with activated Vsync. Turn Vsync off and put the game into borderless window mode.
ACG - YT
Warnings:
The game does like to mess around and sometimes not apply a setting or two so make sure you check your settings and in particular the "unlimited video memory" setting.
Also picking a GFX preset DOES NOT change your texture resolution. You need to pick the preset apply it then go into the gfx settings and match it with your texture res if you want it aligned. Its no harm if it isn't but it threw me for a loop a couple times as preset doesn't mean 'just random shit'
From my initial testing on 3 systems I found
AA, Shadows, and Unit detail to be where I could glean the best performance.
Tree and terrain detail were also heavy hitters but that depended much more on the map and its makeup.
WarbossBadfragg said:A red paint job will improve PC performance.
DX12 benchmarks
New DX12 (preview!) benchmarks and some infos:
- The DX12 build will use asynchronous Compute in some form.
- Multi-GPU support, so no need for SLI/Cross-Fire. You will be even able to mix NVIDIA/AMD cards.
- the dx12 build refuses to work with 'older' cards based on nvidias kepler and amds gcn 1.0 architecture. Maxwell v1 (aka 750ti) also doesn't work.
source (german)
Pre release DX12 build (still work in progress)
PCWORLD got a DX12 benchmark for Total War:Warhammer:
http://www.pcworld.com/article/3073538/software-games/total-war-warhammer-directx-12-performance-preview-radeon-reigns-supreme.html
DX 11 benchmarks
Pre release, review build, no day one patch, work in progress
Corei7 4790k said:
Niedrige Details = low settings
Mittlere Details = medium settings
Hohe Details = high settings
A gtx 970 can drop down to 40 fps on high details (mentioned in text)
Will be updated.
Benchmarks might be exchanged over time (because of patches and/or newer driver versions).
Now stop reading. It's time for WAAAAAAAAAAGH! and performance impressions.