Men_in_Boxes
Snake Oil Salesman
The Last of Us II. I thought it was alright. Definitely overrated, but not bad.
The one thing I can't stop thinking about is how expensive the game looked. There's a scene early on where you're walking through Jackson and a dog comes up to you so you press X to watch a stupid little petting animation. It's fucking dumb. Around you is this cool looking, peaceful encampment, where a bunch of NPCs are living a somewhat normal existence. It looks really slick.
Then you pet the dog, and run forward NEVER TO RETURN TO THAT SPOT EVER AGAIN.
I don't know how many man hours were spent on that scene alone but it's treated like disposable garbage to the player. In fact, the whole game is essentially like that. Super high production values everywhere and every location is made to progress through only to be immediately discarded right after.
Too many single player games are designed this way.
I must have dropped Grotto over 1,000 times last season in Fortnite. I fucking absorbed that place. I learned every little quirk, every little detail in the entire PoI. I got something new out of that place every time me and my partner played.
As we enter the next generation (and watch budgets balloon again), single player game developers need to figure out how to create more "sustainable" assets. Levels, AI, and mechanics that stand up to repeated use by the player.
In other words, we need fewer water slides and more gardens. Less Uncharted and more AAA Stardew Valley style games. That **** is just not sustainable.
The one thing I can't stop thinking about is how expensive the game looked. There's a scene early on where you're walking through Jackson and a dog comes up to you so you press X to watch a stupid little petting animation. It's fucking dumb. Around you is this cool looking, peaceful encampment, where a bunch of NPCs are living a somewhat normal existence. It looks really slick.
Then you pet the dog, and run forward NEVER TO RETURN TO THAT SPOT EVER AGAIN.
I don't know how many man hours were spent on that scene alone but it's treated like disposable garbage to the player. In fact, the whole game is essentially like that. Super high production values everywhere and every location is made to progress through only to be immediately discarded right after.
Too many single player games are designed this way.
I must have dropped Grotto over 1,000 times last season in Fortnite. I fucking absorbed that place. I learned every little quirk, every little detail in the entire PoI. I got something new out of that place every time me and my partner played.
As we enter the next generation (and watch budgets balloon again), single player game developers need to figure out how to create more "sustainable" assets. Levels, AI, and mechanics that stand up to repeated use by the player.
In other words, we need fewer water slides and more gardens. Less Uncharted and more AAA Stardew Valley style games. That **** is just not sustainable.
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