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Transfer your umd purchases to your Vita (with a fee).

Ok so I doubt it will work, but would I be able to register breath of fire 3 onto my north American account, even though it is an eu pep game only? I'm guessing its not on the allowed games list as of rigjt now, but say it worked, would there still be a discrepancy?
 
H_Prestige said:
And the Vita is BC with digital versions of PSP games for free...

CAN DO
CD Players (physical media) -> Rip CD -> Digital Song -> MP3 Players (digital media)

CAN'T DO
PSP (physical media) -> Rip UMD -> Digital Game -> Vita (digital media)
 
Cartman86 said:
CAN DO
CD Players (physical media) -> Rip CD -> Digital Song -> MP3 Players (digital media)

CAN'T DO
PSP (physical media) -> Rip UMD -> Digital Game -> Vita (digital media)
True, but the PSP and the PS Vita can also play all that music :) But you cant play a PSP game on a CD player or MP3 player ;) But it is a pretty big difference to tranfer a stream (like music) over to something else than transfer some interactive stuff (like games) over to something else. Transfering a stream is much much easier.
 
H_Prestige said:
You guys aren't even arguing for backward compatibility. BC isn't "Sony gives you a second copy of a game for free if you already own one". BC is playing that copy you already bought on the next system. Vita was never going to offer that the moment it was announced not to use UMD, same way PSP isn't BC with PS1. Does it have a way for you to play select PS1 games on it? Yes, but it is not BC.

Again, in my own defense, I figured this from the start, its just that I let myself get convinced by a bunch of other posters, that somehow they were going to find a way to manage.

2 months ago:

Cipherr said:
awwyeahgurrl said:
You do know any psp games on PSN are compatible with vita right?

Do you know the percentage of actual PSP released titles that AREN'T on PSN?

What Vita has is compatibility with PSN. What it doesnt have is backwards compatibility with the PSP. There is some crossover in titles available on PSP and PSN, but backwards compatibility? No, Vita doesn't have that.

Takuya said:
So I guess you missed when Sony said they were working on a solution for UMD owners?

Cipherr said:
Does that solution include a UMD slot in the PSVita? If not, whats your point?


Honestly I should have known then. I did know then, sorta. Just got swept up in the hype is all. It would have been nice, but Ill live.
 
Cartman86 said:
CAN DO
CD Players (physical media) -> Rip CD -> Digital Song -> MP3 Players (digital media)

CAN'T DO
PSP (physical media) -> Rip UMD -> Digital Game -> Vita (digital media)

You honestly think this is the same thing?, it's not as black and white as that, look at how rampant music piracy is, porting audio to other devices is very easy, there are thousands of third-party devices and software available to do this, do you honestly expect the publisher's of these umb based games to just give up what little control they have left over the ownership rights of the software?
 
I wouldn't mind the fee that much if I only had a few UMDs. But I have about 30 of them. Wish I could get like a bulk discount :(
 
UntoldDreams said:
Hmm... Fair enough its possible they could have burned a unique "one-time pad" encryption into each UMD which would have made it theoretically impossible to crack.

I certainly cannot say "its not possible" because its possible.
(Look up one-time pad on wikipedia. I have implemented such algorithms at my work.)
(Although
brute force server attacks are still possible)

*** I think my standpoint was based on the fact that its unlikely Sony has placed such an encryption in place because if it existed they should have used the one-time pad already to help lock down the PSP system in the first place.

That being said, if we assume such a 100% lock down is possible...
** It still doesn't mean Ubisoft or any other publisher is going to be okay with giving out digital copies of their games for free. You bought a UMD not a digital copy + UMD.
Brute force ? to get a discount for a game ?
Right now after all the mess They had this year ? Are you serious ?

The reason this wasn't possible for psp system was because checking the umds isn't reliable because it's on your end . The psp is a portable device. BUt when you're creating a database to check each UMD, sony servers won't give you the "GO" if the key is already used or the key is invalid ( in case you want to cheat ). What's more it's not cheating to get free games it's for discount for the same game ..why bother ?

Even if somehow , someone crack the program and get to input whatever key you want to send to sony , in the end you'd be still paying them .. it's a hasle for nothing.
 
Michan said:
Vita is the first system since GameCube to not have backwards compatibility available to early adopters. It's something we've come to expect, so it's something people are going to be upset about.

Wrong. The Vita does have backward compatibility with downloadable PSP games. It cannot play physical PSP games, for the same reason my Wii cannot play my SNES cartridge collection.

Michan said:
The SDF is in full force in this thread.

People have already paid Sony for the games.

I own some Game Boy games, like Donkey Kong and Qix. If I buy a 3DS, does Nintendo give me an option to freely transfer my classic GB games from their original cartridge format to a digital copy on the 3DS? People like yourself obviously think it should be free.

The difference here is that Sony is at least giving users the option to pay a discounted price. Nintendo, on the other hand, makes everyone who legitimately bought a Game Boy cartridge pay the full price if they want a downloadable copy for 3DS. If you think Sony's bad about this, then you should be really disgusted with Nintendo, but evidently you're more bent on hammering on the "SDF" than to be concerned about such trivialities.

Michan said:
Your 100+ PS3, Wii, and 360 games play without flaw on the latest hardware available, and will all likely play on your next systems in a similar state.

Are you certain about that? As it stands right now, I cannot even transfer my Wii downloadable games from the Wii I already own to another Wii from the same generation! How do you feel about that, Michan?

Michan said:
If you're fine re-paying for the right to play the exact same software on your new device, then great. But let's hope there aren't too many more clones of you in the world.

Wait, it seems you've already answered the question in the very same post. Thank you.
 
H_Prestige said:
You guys aren't even arguing for backward compatibility. BC isn't "Sony gives you a second copy of a game for free if you already own one". BC is playing that copy you already bought on the next system. Vita was never going to offer that the moment it was announced not to use UMD, same way PSP isn't BC with PS1. Does it have a way for you to play select PS1 games on it? Yes, but it is not BC. There is no official way to run your PS1 CD on the PSP. Same exact situation with Vita and PSP now.
Ok then.

In that case the Vita should just straight up be backward compatible with a UMD drive and everything, since that's the status quo for almost every new entertainment device released in the past 10 years.

Generally, first iteration of hardware? You can play your old media on it, no problem, no questions asked.

Instead, the Vita's first gen hardware is not backward compatible.

Which sucks, no matter how you spin it.
 
Agent X said:
Wrong. The Vita does have backward compatibility with downloadable PSP games. It cannot play physical PSP games, for the same reason my Wii cannot play my SNES cartridge collection.

I own some Game Boy games, like Donkey Kong and Qix. If I buy a 3DS, does Nintendo give me an option to freely transfer my classic GB games from their original cartridge format to a digital copy on the 3DS? People like yourself obviously think it should be free.
No, I personally do not think it should be free. But I and many others in this very thread expect any system to support its previous generation of software.

Agent X said:
Are you certain about that? As it stands right now, I cannot even transfer my Wii downloadable games from the Wii I already own to another Wii from the same generation! How do you feel about that, Michan?
The same way everybody else feels: screwed. (Although if you ask nicely and send your system to them, they will provide a solution.)

But fortunately, looking at 3DS' system transfer, lessons seem to have been learned from that. If people can't transfer their Wii downloads across to Wii U, there will be GAF-wide rage.

yankee666 said:
So your solution for BC is that every time that i want to play a PSP game i MUST turn on the PSP with the UMD inside to check with Sony servers my Digital copy installed on the Vita, yeah pretty convenient.....
No, the solution I suggested was in the non-bolded part of the post you quoted.

lowrider007 said:
An ipod is not backwards compatible with CD.
It is backwards compatible in the sense that the device accommodates your existing music library. Otherwise the "rip CD" option would not be present in iTunes. Despite this existing, Apple and its licensers still makes billions by selling music to people.


The ignorance in this thread surrounding the means to move this code onto your new device is despicable. There are so many other approaches to this. Sony has already proved PSP software emulation can be done in almost exactly the same way Microsoft did with Xbox -> 360. Take a Marketing 101 class and learn about after-sales services.

The fact that people are supporting this movement away from backwards compatibility is unsettling. The last decade of video, music, and video game systems have all supported the vast majority of their previous generations' offerings for early (and late!) adopters.

I really hope this is not a sign of things to come.
 
Agent X said:
Wrong. The Vita does have backward compatibility with downloadable PSP games. It cannot play physical PSP games, for the same reason my Wii cannot play my SNES cartridge collection.
Right, and this is not the kind of solid backward compatibility that the public has come to expect from a new entertainment device's first hardware iteration. In fact it's no sort of backward compatibility at all. It completely and utterly sucks for the few people who were loyal to Sony's handheld even as it took a severe beating from the DS.
 
UncleSporky said:
Ok then.

In that case the Vita should just straight up be backward compatible with a UMD drive and everything, since that's the status quo for almost every new entertainment device released in the past 10 years.

Generally, first iteration of hardware? You can play your old media on it, no problem, no questions asked.

Instead, the Vita's first gen hardware is not backward compatible.

Which sucks, no matter how you spin it.

The Vita is 100% backward compatible with all PSP Go software. :)

Btw, was the Dreamcast backward compatible with the Saturn?
 
UncleSporky said:
Ok then.

In that case the Vita should just straight up be backward compatible with a UMD drive and everything, since that's the status quo for almost every new entertainment device released in the past 10 years.

Generally, first iteration of hardware? You can play your old media on it, no problem, no questions asked.

Instead, the Vita's first gen hardware is not backward compatible.

Which sucks, no matter how you spin it.
Speak for yourself. Everyone is entitled to decide for themselves whether or not the Vita "sucks" for not reading UMD games. If it sucks for you, oh well. No one forces you to buy anything.
 
Michan said:
The fact that people are supporting this movement away from backwards compatibility is unsettling. The last decade of video, music, and video game systems have all supported the vast majority of their previous generations' offerings for early (and late!) adopters.

I don't think anyone is "supporting" it in that definition.
It's easy to say systems have done this before, because it was movement from one disc-based medium to another. Completely changing the media format adds a layer of complexity to this that cannot be solved elegantly in a way that would please Sony and game publishers simultaneously.
 
djplaeskool said:
I don't think anyone is "supporting" it in that definition.
It's easy to say systems have done this before, because it was movement from one disc-based medium to another. Completely changing the media format adds a layer of complexity to this that cannot be solved elegantly in a way that would please Sony and game publishers simultaneously.
Precisely. We have Sony's lack of foresight on the UMD's future sustainability to thank for this mess.
 
UncleSporky said:
Precisely. We have Sony's lack of foresight as to how sustainable the UMD model would be to thank for this mess.

That I will agree with. UMD was just not a good proprietary medium.
You'd think after the MiniDisc fiasco, they'd shy away from that.
 
duckroll said:
The Xbox360 isn't fully compatible with Xbox games either. Is it failing?

it fails in the minds of millions of xbox players who didn't buy a 360 because of that!



also, i guess 5 dollars wouldnt be so bad if it were a game i really liked, but my PSP is still in good functioning form :P


i guess publishers are okay with selling the games at that discounted price because at this point its hard to even get people to buy those games anymore because they're "old."

even if you passed around the UMD, they'd probably be happy about that, or if you don't even have it. they're making more money off you since the digital copy costs like $0 to them.
 
so, are people who use custom firmware and load isos gonna get games for cheap? i mean, umd's don't have a magic number.

THEY MIGHT TRACK THE PSP used to do the ripping, but they cannot track in any way or form the umd disc.

i'm mighty sure that those 10 bucks are "the consolation price" for the developers of the game.
 
duckroll said:
The Xbox360 isn't fully compatible with Xbox games either. Is it failing?
Were you under the impression that I said that all hardware has been backward compatible, or merely that this is what the general consumer has come to expect, even demand? Would this even be an issue if people weren't upset by it?

I seem to recall a multi-year long groan rising from the internet in general as MS got their BC shit together, slowly, arduously. Some still aren't satisfied.
 
Pretty groovy. But of course people that think they're PSP are immediately obselete when Vita comes out would hate this.
 
djplaeskool said:
That I will agree with. UMD was just not a good proprietary medium.
You'd think after the MiniDisc fiasco, they'd shy away from that.
Even if they went with some kind of flash card, there would be no certainty it would be the same physical size and shape for the new system. Just look at Nintendo's recent portables, they're not always BC despite using cards.

The benefit with home consoles is that CD, DVD, BD, or any type of disc can be read by the same drive.
 
UncleSporky said:
Were you under the impression that I said that all hardware has been backward compatible, or merely that this is what the general consumer has come to expect, even demand? Would this even be an issue if people weren't upset by it?

I seem to recall a multi-year long groan rising from the internet in general as MS got their BC shit together, slowly, arduously.

I'm just pointing out that as much as people whine about the lack of BC, it is just an inconvenience for the consumer. The platform holders are starting to see that it's not really as big a deal to them as they thought. Removing BC from the PS3 Slim certainly didn't hurt their sales. Vocal minority, etc.

Does it kinda suck for consumers? Definitely. Is paying for shit you already own shitty? Sure. Is anything going to change? Nope. Does the consumer base at large really think this is a huge issue? Nope.
 
UncleSporky said:
Ok then.

In that case the Vita should just straight up be backward compatible with a UMD drive and everything, since that's the status quo for almost every new entertainment device released in the past 10 years.

Generally, first iteration of hardware? You can play your old media on it, no problem, no questions asked.

Instead, the Vita's first gen hardware is not backward compatible.

Which sucks, no matter how you spin it.


Stop creating a straw-man, no one is saying this is a good thing.

Some posters (I agree with them) are saying this is a realistic and proper alternative to the situation, others are crying from the rooftops that this is rip off and that Sony is horrible cause they seem to be doing this, when if has been proven that the majority of the customers don't care about BC.
 
djplaeskool said:
I don't think anyone is "supporting" it in that definition.
It's easy to say systems have done this before, because it was movement from one disc-based medium to another. Completely changing the media format adds a layer of complexity to this that cannot be solved elegantly in a way that would please Sony and game publishers simultaneously.
There are countless ways to approach it. This transfer method just squeezes more juice out of existing software. People are supporting cash cows. Nobody but shareholders should be supporting cash cows.

If it works out and they make $x million in revenue from transfers, they (and all other platform holders) have a massive incentive to avoid backwards compatibility in favour of this or a similar "transfer" method in the future.

"But PS4 doesn't have a disc drive! It is impossible!"
"The PS5's data storage cubes don't support the type of data used by PS4! It's completely understandable!"
"You don't have a license to play the PS5 games on PS6!"
 
duckroll said:
I'm really not sure what you mean here. Yes, the PSP is totally cracked wide open, but so what? What Sony is doing here is that they will release a software where you login with your PSN account, and then the software reads the UMD in your PSP, and registers that with your PSN account. That's all it does. Are there UMD burners out there that would compromise this? If not I don't see how it matters.
I think the suggestion is that the homebrew people could make a program that pretends it's the UMD drive. So when the Sony app looks at the drive to check for the presence of the disc, it gets the homebrew app saying "Yeah, sure, it looks like Ever17 is in the drive. And here's the data you're going to read to calculate a checksum (that someone posted online)". I'm not 100% certain it's possible to intercept UMD drive calls (it probably is), but patching the app to use the isoloader instead of talking to the drive directly might be possible too.

I'd expect this app to checksum itself, the firmware, and memory like crazy to make sure nothing else is running, but if that actually worked the PSP wouldn't have piracy problems.
 
Michan said:
There are countless ways to approach it. This transfer method just squeezes more juice out of existing software. People are supporting cash cows. Nobody but shareholders should be supporting cash cows.

If it works out and they make $x million in revenue from transfers, they (and all other platform holders) have a massive incentive to avoid backwards compatibility in favour of this or a similar "transfer" method in the future.

"But PS4 doesn't have a disc drive! It is impossible!"
"The PS5's data storage cubes don't support the type of data used by PS4! It's completely understandable!"
"You don't have a license to play the PS5 games on PS6!"
This isn't a transfer. You aren't transferring anything. This is you buying a game off of PSN and Sony giving you a discount.
 
androvsky said:
I think the suggestion is that the homebrew people could make a program that pretends it's the UMD drive. So when the Sony app looks at the drive to check for the presence of the disc, it gets the homebrew app saying "Yeah, sure, it looks like Ever17 is in the drive. And here's the data you're going to read to calculate a checksum (that someone posted online)". I'm not 100% certain it's possible to intercept UMD drive calls (it probably is), but patching the app to use the isoloader instead of talking to the drive directly might be possible too.

I'd expect this app to checksum itself, the firmware, and memory like crazy to make sure nothing else is running, but if that actually worked the PSP wouldn't have piracy problems.

Ah, I have no idea if something like that would work with the app Sony is putting out at all, I guess it'll be interesting to find out.
 
Michan said:
You're transferring a license for a price.
No you aren't. You keep your UMD while buying a digital license (that you didn't have before) for a reduced price. You're paying a price to own two "copies" of a game.
 
UncleSporky said:
I don't believe you understand what a straw man is.

Sorry for going off-Topic

Link: http://en.wikipedia.org/wiki/Straw_man

A straw man is a component of an argument and is an informal fallacy based on misrepresentation of an opponent's position, twisting his words or by means of [false] assumptions. Generally, the straw man is a highly exaggerated[citation needed] or over-simplified version of the opponent's original statement, which has been distorted to the point of absurdity. This exaggerated or distorted statement is thus easily argued against, but is a misrepresentation of the opponent's actual statement.

Sorry for going off-Topic
 
Michan said:
There are countless ways to approach it. This transfer method just squeezes more juice out of existing software. People are supporting cash cows. Nobody but shareholders should be supporting cash cows.

I don't care if it's a cash cow or not.
As a consumer I have the right to consume a good or service if I believe the cost is fair, and the premium being cited is small.
I can't feign any kind of righteous indignation here.
 
Agent X said:
I own some Game Boy games, like Donkey Kong and Qix. If I buy a 3DS, does Nintendo give me an option to freely transfer my classic GB games from their original cartridge format to a digital copy on the 3DS? People like yourself obviously think it should be free.

The difference here is that Sony is at least giving users the option to pay a discounted price. Nintendo, on the other hand, makes everyone who legitimately bought a Game Boy cartridge pay the full price if they want a downloadable copy for 3DS. If you think Sony's bad about this, then you should be really disgusted with Nintendo, but evidently you're more bent on hammering on the "SDF" than to be concerned about such trivialities.
You can play (almost) every GB game on a GBC.
You can play (almost) every GB and GBC game on a GBA.
You can play (almost) every GBA game on a DS.
You can play (almost) every DS game on a 3DS.

* The almost is because there are certain games that require other things to be played and may use external hardware or the form factor of the old handheld.

If it was Nintendo making the VITA, they would have included an UMD port just to play your old games, and Sony doesn't give you that option, instead, they charge you.

Your argument is very flawed btw... We are speaking about BW compatibility with previous generations, because nobody has done more than that.
 
Michan said:
No, I personally do not think it should be free. But I and many others in this very thread expect any system to support its previous generation of software.

Right...and the Vita does that.

There are two types of PSP games:

1. Games that are pressed on UMD discs.

2. Games that are sold as digital downloads.

The Vita is not backward compatible with category 1, because it lacks a UMD drive.

The Vita is backward compatible with category 2.

If you are angry that the Vita isn't fully backward compatible with PSP (since category 1 doesn't work), then fine. But to claim that it doesn't have some level of backward compatibility is flat-out false, since category 2 does work.
 
manueldelalas said:
You can play (almost) every GB game on a GBC.
You can play (almost) every GB and GBC game on a GBA.
You can play (almost) every GBA game on a DS.
You can play (almost) every DS game on a 3DS.

You can play (almost) every PSP game on a Vita.
 
Michan said:
There are countless ways to approach it. This transfer method just squeezes more juice out of existing software. People are supporting cash cows. Nobody but shareholders should be supporting cash cows.

If it works out and they make $x million in revenue from transfers, they (and all other platform holders) have a massive incentive to avoid backwards compatibility in favour of this or a similar "transfer" method in the future.

"But PS4 doesn't have a disc drive! It is impossible!"
"The PS5's data storage cubes don't support the type of data used by PS4! It's completely understandable!"
"You don't have a license to play the PS5 games on PS6!"

Why do we get this crusade for a dead optical format nobody liked, but nobody really cared about emulated PS2 games on PSN? My Slim is perfectly capable of reading (and authenticating) PS2 discs, and we know PS2 Classics are emulated.


Your argument is very flawed btw... We are speaking about BW compatibility with previous generations, because nobody has done more than that.
And yet my PS3 Slim actually plays PS1 games.
 
I can't believe people are getting upset over this. This isn't precisely what I was hoping for (I was hoping I'd be able to trade my UMDs in-store for a free download code), but seeing as if I'll be getting a second copy, where's the bother?

You know what I'm going to do? Re-buy digital versions of my favourite games using this scheme (provided SCEE are competent enough to implement it), and then sell my UMDs on eBay, clearly stating in the item description that I've already redeemed them on PSN.

I imagine that, at the very least, I'll get most if not all of the money I spent on the digital version back.

And to the bleaters who think they have a right to play UMDs on their Vita: you don't. I don't see why Sony should compromise the design of their next system just so you can play classic games.

That's as ludicrous as asking for a CD-ROM drive on the PSP just so you could play PSone classics for free, or allowing you to put your PSone disc into a PS3 and get a free digital copy. That's not how these things work.
 
djplaeskool said:
That I will agree with. UMD was just not a good proprietary medium.
You'd think after the MiniDisc fiasco, they'd shy away from that.
I dont know about worldwide, but i remember that the Minidisc was quite popular back in around 1996-2000 where i live. It was kinda the MP3 player of its days due to the small disc and small size compared to portable CD players.
 
duckroll said:
You can play (almost) every PSP Go game on a Vita.

Lololol.
almost play? Also, lol PSP go (although it's probably the best handheld ever made IMO, still trying to find one on the cheap to hack it to the infinite)

Omikaru said:
I can't believe people are getting upset over this. This isn't precisely what I was hoping for (I was hoping I'd be able to trade my UMDs in-store for a free download code), but seeing as if I'll be getting a second copy, where's the bother?

You know what I'm going to do? Re-buy digital versions of my favourite games using this scheme (provided SCEE are competent enough to implement it), and then sell my UMDs on eBay, clearly stating that I've already redeemed them on PSN.

I imagine that, at the very least, I'll get most if not all of the money I spent on the digital version back.
Now, that's what I call thinking. Congratulations (let's see how Sony try to stop you)
KuGsj.gif
.
 
androvsky said:
Why do we get this crusade for a dead optical format nobody liked, but nobody really cared about emulated PS2 games on PSN? My Slim is perfectly capable of reading (and authenticating) PS2 discs, and we know PS2 Classics are emulated.
Yup, this is the real strange thing happening. Why can't someone play run the God Hand DVD on a non-BC ps3? I can't think of any technical reason, other than the memory card issue (which I still don't understand how that works because the game itself must be programmed to save to memory cards 1/2, and not Sony's new ps2 save system right?)
 
thehypocrite said:

And indeed, I haven't distorted anyone's statement to the point of absurdity.

My reply was to someone who claimed we weren't arguing for backward compatibility, we just wanted free copies of PSN games in addition to the UMDs we already have. Which might be a fair point.

So I took the conversation back to backward compatibility, the concept of putting your old physical games directly into the new system and playing them. This is a common capability these days, but on Vita it is not.
 
I just find it funny people are up in arms over an optional program, as if Sony has tied you to a chair and has a knife to your chest, forcing you to rebuy your PSP collection at a discounted price. If you don't want backward compatibility for your UMDs, use your PSP, it's that simple.

My PSP is in pretty bad shape, that's what you get buying used online I guess. I'm fine with the idea of spending $5-10 to transfer some of my favorite PSP games over. Cheaper than a new PSP.

Plus a lot of times the price of a UMD plus a $10 fee for the PSN version is still cheaper than it would be on the PSN store.
 
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