I've been playing this for a few days and it's a fun old school RPG, I'm quite impressed by just how polished everything feels, solid 60 fps gameplay, really pretty menus and some minor (but welcome) quality of life improvements. It's a massive improvement from the Secret of Mana remake which really felt like a mobile phone budget game on a home console.
As a huge fan of Secret of Mana, I never got the chance to play Seiken no Densetsu 3 properly on a SNES, and the borders on the Mana Collection put me off playing it on the Switch. So I'm glad they went with making this a very accurate re-creation of the SNES version rather than a remake or reimagining.
It was a little odd starting this straight after FF7R. The battle system in FF7R is pretty much the defacto system and how I would want all action RPGs to approach combat in future titles. So going back to the SNES style charge attacks and ring-system was a bit "what year is this?" - but to its credit, ToM actually has a jump button so aerial attacks are not a complete pain the arse.
The only real negative I have is how truly horrific the English voice acting is, whoever directed (is that the term) the dub must just have wanted to get the fuck out of there asap as it feels like half the lines of dialogue are delivered completely wrong, and it's so jarring, to the extent that it doesn't even feel like it's the characters in the game talking. But the game has Japanese voices, plus it has incredible music to drown the shitty English voices out if you insist on keeping them enabled. So it's easily solved.
It's priced at £44, compared to £59 for FF7R; my gut feeling is that they should probably have priced this at £39.99 to get peoples expectations to the right level. But I'd recommend picking it up, it's a nice palette cleanser after the heavy FF7 remake.
Gotta agree here, the price seems pretty steep (in the US it's $50, whereas FF7R is $60). That being said it's entirely possible that this game will actually have more playtime than FF7R, significantly so considering it has a lot higher replay value.It's priced at £44, compared to £59 for FF7R; my gut feeling is that they should probably have priced this at £39.99 to get peoples expectations to the right level. But I'd recommend picking it up, it's a nice palette cleanser after the heavy FF7 remake.
I've been playing this for a few days and it's a fun old school RPG, I'm quite impressed by just how polished everything feels, solid 60 fps gameplay, really pretty menus and some minor (but welcome) quality of life improvements. It's a massive improvement from the Secret of Mana remake which really felt like a mobile phone budget game on a home console.
As a huge fan of Secret of Mana, I never got the chance to play Seiken no Densetsu 3 properly on a SNES, and the borders on the Mana Collection put me off playing it on the Switch. So I'm glad they went with making this a very accurate re-creation of the SNES version rather than a remake or reimagining.
It was a little odd starting this straight after FF7R. The battle system in FF7R is pretty much the defacto system and how I would want all action RPGs to approach combat in future titles. So going back to the SNES style charge attacks and ring-system was a bit "what year is this?" - but to its credit, ToM actually has a jump button so aerial attacks are not a complete pain the arse.
The only real negative I have is how truly horrific the English voice acting is, whoever directed (is that the term) the dub must just have wanted to get the fuck out of there asap as it feels like half the lines of dialogue are delivered completely wrong, and it's so jarring, to the extent that it doesn't even feel like it's the characters in the game talking. But the game has Japanese voices, plus it has incredible music to drown the shitty English voices out if you insist on keeping them enabled. So it's easily solved.
It's priced at £44, compared to £59 for FF7R; my gut feeling is that they should probably have priced this at £39.99 to get peoples expectations to the right level. But I'd recommend picking it up, it's a nice palette cleanser after the heavy FF7 remake.
Gotta agree here, the price seems pretty steep (in the US it's $50, whereas FF7R is $60). That being said it's entirely possible that this game will actually have more playtime than FF7R, significantly so considering it has a lot higher replay value.
I'm definitely picking this up either way, but $40 would have been the ideal price and I believe that was the MSRP on the Secret of Mana remake as well.
Given the "pick 3 out of 6 characters" approach, it's clearly designed to be played through twice. But given it's 90's Squaresoft storyline, and I just played off the back of another RPG, I'm not really all that eager to do another playthrough just yet, but might do in the future.
The Trials of Mana remake feels like one that has clearly grown as a result of progress made with its predecessor. The AI is more competent, the callbacks feel more grounded, and it gives characters some freedom to move around a bit and have their own time. It isn’t completely perfect, as there are times when it doesn’t always feel like it uses space effectively. It it definitely feels like Square Enix learned from the Secret of Mana remake.
Enjoying this immensely at the moment.
Bosses are so much easier.
This is great to hear. Late-game bosses in the original were not fun at all, and the final boss I could barely damage.Enjoying this immensely at the moment.
Bosses are so much easier.
Great
Soundtrack is alright and sometimes great. Story from so far of what I played is very basic and nothing specialI have trouble with modern reviews since I find them far too lenient. I’ve never played the original so can someone give me the scoop?
How’s the soundtrack? Is it orchestrated?
How good is the story? Xeno level full of mystery, plot twists and gripping storytelling?
Is the battle system engaging?
Is it fully open world or world map?
Thanks!
There is one boss that is a fucking nightmare, way harder than even the final game bosses. Unless I was missing a trick.
How’s the soundtrack? Is it orchestrated?
How good is the story? Xeno level full of mystery, plot twists and gripping storytelling?
Is the battle system engaging?
Is it fully open world or world map?
Battle system unfortunately is on the easy side and not fun.
Soundtrack is alright and sometimes great. Story from so far of what I played is very basic and nothing special
Battle system unfortunately is on the easy side and not fun. Not to me at least. It isn’t fully open world but any area you step in you can explore it with some restricted areas
Is it one of the Benevodons? I think i know who it is.
You can choose between the new rearranged or the OG soundtrack in the options, here's an example of the same track:
There are 3 different stories, or rather 3 different villains and 6 different prologues, depending on who you choose as your protagonist, Duran and Angela share one story, Kevin and Charlotte the other and Hawkeye & Riesz the last one, if you pair up the 2 characters that share a villain they get much more dialogue together like take for example Hawk and Riesz, they start as enemies between their nations but will ultimately team up to take down their villain, your 3rd character also gets much more dialogue compared to OG Seiken Densetsu 3, now with that said, the story is still mostly basic 90sJRPG 101 story but it gets the job done.
Absolutely, however it will take some time to really get the awesome stuff, until you get your first class change you will mostly be using normal attacks, but after that and especially after you get 3rd classes the battles really become engaging, also new to the remake is a 4th class for each character I can't say much about those though haven't gotten to that part.
Neither, if I had to compare it to other games Dragon Quest VIII or XI are a good comparison, areas are big enough to explore but every thing is interconnected and mostly linear but later on you will get the typical methods of transportation (ship and airship) and the game becomes somewhat nonlinear.
The difficulty increases as you unlock more classes, but it's certainly nowhere near the difficulty of OG SD3 it's mostly because you now have a dedicated dodge though if that wasn't there it would be as hard.
I'm 12 hours into the game, this remake is extremely fateful unlike the other one released a few weeks ago by Square Enix, I'm very pleased so far.
Not a bad decision. DQXI is a beautiful gameI may end up skipping this game for now and rather, finally pick up DQXI on Switch. Might circle back to it in a few months.
Thus far this is a really good remake. I don't get the criticism that they left in the old school RPG tropes. Isn't that the point of a throwback like this?
I don’t think most of the reviewers were even born when the original came out, I don’t really expect them to like the game. Like with most of the remakes of games from the 16-bit era, quite a lot of the charm rides on nostalgia. I wouldn’t recommend the game to any of my friends who haven’t played this or Secret of Mana before.
I've been using these guides for Cactus and NPC chain abilities locations, just wanted to share:
Trials Of Mana Li'l Cactus Locations Guide - GamersHeroes
Finding where Li'l Cactus is hiding has a lot of great benefits in the remake. This Trials Of Mana Li'l Cactus Locations Guide will tell you where to find Li'l Cactus in each of his hiding spots as you progress through the Trials of Mana remake.www.gamersheroes.com
Trials Of Mana Abilities Unlock Guide - GamersHeroes
You can learn many Chain Abilities and Abilities in the Trials of Mana remake. This Trials Of Mana Abilities Unlock Guide tells you how to unlock all of the new abilities we discovered on our journey through the game.www.gamersheroes.com
Postgame done (I think), and the Black Rabite down. He's hard this time around because the AI is completely stupid.
I haven't finished the game but I have seen it online.Postgame done (I think), and the Black Rabite down. He's hard this time around because the AI is completely stupid.