Now, since D3DOverrider is a separate program you will need to launch it separately, on first launch, simply set:
"Start with Windows" to on
"Detection level" to medium
"Force Triple Buffering" to on
"Force Vsync" to on
I recommend that you do not force Vsync through your drivers in addition and just leave the setting to the default "application controlled."
Now when you launch a D3D game you should here a standard Windows success "beep" to indicate that triple buffering has been forced. Now, if for whatever reason this causes problems with a particular program, simply click the "Add profile" cross in D3DOverrider, navigate to the relevant game executable, and create a new profile with it, where nothing is forced on.
You can now enjoy all your games with a perfect tear free image but without the undesirable framerate and
input latency hit that comes with vsync. Enjoy!
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