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Triple buffering: "Why we love it"

Serious question? Why? I don't use torrents at all. I use no-script in Mozilla and only whitelist sites I know can be trusted. How is keeping UAC going to get me in trouble? I'll enable it if there's a legit concern, I just didn't think there was one.
 
Ploid 3.0 said:
Do you want to allow the following program to make changes to this computer?

Is there a way to make windows 7 stop prompting me when programs start? When I boot up d3doverrider has to go through a check with me clicking yes because of windows 7 doing that with every program unless I put security to 0 (I think). It's the UAC thing.

It seems like there is probably no easy way around it. Win 7 just seem so backwards when it comes to this prompt on a lot of apps. I could be running afterburner and try to open the window and get a prompt.

http://forums.guru3d.com/showthread.php?t=297833

the link in the 2nd post will help you out. works perfect.
 
http://www.7tutorials.com/uac-why-you-should-never-turn-it-off

uac also does a little cool thing i know of, that if a program tries to save certain things to the installed folder, it makes a folder just for them in the appdata folder.

more on this part I just said is outlined here with a better reason:

The biggest annoyance level for users is when you install Windows 7 and all your daily applications. At this time you can receive lots of UAC prompts and you might be tempted to disable it temporarily, while you install all your applications and enable it back when done. In some scenarios this can be a bad idea. Certain applications, which make lots of system changes can fail to work once you turn on UAC after their installation and they will work if you install them with UAC turned on. The failures happen because, when UAC is turned off, the virtualization techniques used by UAC for all applications are inactive. This causes certain user settings and files to be installed to a different place and no longer work when UAC is turned back on. To avoid these problems, it is better to have UAC turned on at all times.

tldr it's more than just a prompt, it's a security layer and it doesn't matter how in control you think you are of your system and what gets used and run and installed (or you think), it's a helpful layer of security that only interferes if you can't be arsed to click yes for an obvious program you just ran, or if you're running an archaic program (or badly coded) that doesn't like it.
 
I've honestly never gotten a virus. 1st time I get one, I'll consider reactivating it.

Seems like crap, though, because all the computers I'm forced to remove viruses from all have VAC running at full strength. It can't be offering much protection.
 
There's a lot to be said about human error. I don't think you need it at full strength, I have it down to the level where it doesn't blur my screen.

Also UAC is not all inclusive, nor are virus writers unsavvy. A good head on your shoulders about computers, a virus scanner, and uac pretty much prevents everything
 
I played TF2 with the overrider on triple buffering and I liked how smooth it was but I did notice a very slight increase in input lag, perhaps not enough to affect multiplayer performance unless you're playing something like CS
 
You're really better off with NOD32, avast and the other crap like AVG (terrible) give tons of false positives or take way too much overhead.
 
I may just be stupid or something, but I downloaded rivatuner and see no mention of d3doverrider anywhere... what gives?
 
Stallion Free said:
Same here. Fuck UAC being on, it just gets irritating.

Yep, fuck UAC. I've gotten a virus once in the past 6+ years. I was looking for animated desktop backgrounds, went to some fishy website, MSE wasn't enough.

The 20 minutes it took to reimage wasn't as bad as telling my PC constantly that I want to do what I just told it to do.

Also fuck passwords. I auto-login where I can.
 
ZZMitch said:
I may just be stupid or something, but I downloaded rivatuner and see no mention of d3doverrider anywhere... what gives?

You have to install Rivatuner to get D3D to install.
 
I just wish UAC could have a 'yes, and please don't ask me again for this application'. Maybe ask again when the app updates or changes are detected.

By asking every time, you end up with some people turning it off, which increases the security risk.
 
Screen tearing will break a game, any game. There is no excuse why that is there.

I would rather have N64 graphics with 10 frames per second speed than have the screen split in half. A low framerate makes it hard to play, but screen tearing just makes it unwatchable.
 
Kyaw said:
I've never had it on since day one and i've never ran into problems.
Ditto, it was a pain in the ass the very first day that i got my pc. Switched it off and never looked back, had no issues
 
1-D_FTW said:
You have to install Rivatuner to get D3D to install.

Yeah I figured it out a few minutes after I posted that. I just searched my whole computer for D3D and found it :P

I am using the newest Macbook Pro 15inch on bootcamp... Rivatuner said mobile GPUs were not supported, but D3D should be ok right?
 
-viper- said:
I have enabled triple buffering and forced V-Sync ON.

When I play games, do I turn V-Sync on or off in the options?

Triple buffering is a form of v-sync, you don't need both turned on.

So v-sync should be off.
 
Orellio said:
Triple buffering is a form of v-sync, you don't need both turned on.

So v-sync should be off.
The OP says:
"Start with Windows" to on
"Detection level" to medium
"Force Triple Buffering" to on
"Force Vsync" to on"

But I'll assume what you have said means I leave V-Sync OFF in game.
 
Maybe my understanding after all these years is flawed.. but yes, if you leave v-sync on in-game I'm pretty sure it will override triple buffering enabled in D3D.
 
So forcing Triple Buffering and Vsync through the Nvidia Control panel accomplishes the same thing as doing it through D3D right? Reason I ask is I installed D3D and could not get it to work with my games, so I uninstalled it.
 
Smokey said:
So forcing Triple Buffering and Vsync through the Nvidia Control panel accomplishes the same thing as doing it through D3D right? Reason I ask is I installed D3D and could not get it to work with my games, so I uninstalled it.
Control Panel can only do triple buffering on Open-GL games. 98% of current games are DirectX.
 
mrklaw said:
I just wish UAC could have a 'yes, and please don't ask me again for this application'. Maybe ask again when the app updates or changes are detected.

By asking every time, you end up with some people turning it off, which increases the security risk.
It also shouldn't change window positions all the time. Lock it in the middle so I can use the keyboard to pass it all the time.
 
I'm playing the witcher 1 on my new computer and get a hundo FPS or so. Is there any reason to not use V-sync instead of triple buffering? I rather have absolutely zero tears if it isn't affecting performance.

Should I have both v-sync and triple buffering on at the same time? I don't know if that even make sense based on how these technologies work, but if someone were to say there is benefits to be had, I'd probably go along with it.
 
Smokey said:
So forcing Triple Buffering and Vsync through the Nvidia Control panel accomplishes the same thing as doing it through D3D right? Reason I ask is I installed D3D and could not get it to work with my games, so I uninstalled it.

What problems were you having? Just set it to Medium Detection - On - On

And keep the sound on. When you load up a game and hear the chime, you'll know it's working.

Did you try more than one game? It doesn't actually work for TF2 for me (I just enable in-game if I want v-sync), but I can't think of another single DX9 game I've ever had a single issue with.
 
Vsync and triple buffering should be on because I still get tearing unless at least vsync is on. triple buffering doesn't do shit
 
1-D_FTW said:
What problems were you having? Just set it to Medium Detection - On - On

And keep the sound on. When you load up a game and hear the chime, you'll know it's working.

Did you try more than one game? It doesn't actually work for TF2 for me (I just enable in-game if I want v-sync), but I can't think of another single DX9 game I've ever had a single issue with.

I did that. I'd hear the chime and then I'd her the noise that happens whenever there is an error. When I had the Riva suite installed, my OC settings for my video card would not stick when loading up a game.
 
Class_A_Ninja said:
I'm playing the witcher 1 on my new computer and get a hundo FPS or so. Is there any reason to not use V-sync instead of triple buffering? I rather have absolutely zero tears if it isn't affecting performance.

Should I have both v-sync and triple buffering on at the same time? I don't know if that even make sense based on how these technologies work, but if someone were to say there is benefits to be had, I'd probably go along with it.

You need both enabled, triple buffering on its own does nothing. What you want is "triple-buffered V-sync".
 
Gvaz said:
http://www.7tutorials.com/uac-why-you-should-never-turn-it-off

uac also does a little cool thing i know of, that if a program tries to save certain things to the installed folder, it makes a folder just for them in the appdata folder.

more on this part I just said is outlined here with a better reason:



tldr it's more than just a prompt, it's a security layer and it doesn't matter how in control you think you are of your system and what gets used and run and installed (or you think), it's a helpful layer of security that only interferes if you can't be arsed to click yes for an obvious program you just ran, or if you're running an archaic program (or badly coded) that doesn't like it.

That just says turning UAC back on can cause problems if you installed programs with it off. Seems to me that's bad coding, not a problem that UAC "fixes".
 
That's not bad coding, because UAC directs things to the appdata folder and expects things to be there. So when you turn it back on UAC is like "yo, this thing isn't where it should be"
 
Thought I would post here in stead of clogging up the Steam sale thread.

So d3doverrider has finally loaded, so do I load the Steam.exe in the list or do I have to load the exe of each individual game? If it's the latter, I can't find where they are located?
 
Sutton Dagger said:
Thought I would post here in stead of clogging up the Steam sale thread.

So d3doverrider has finally loaded, so do I load the Steam.exe in the list or do I have to load the exe of each individual game? If it's the latter, I can't find where they are located?

Individual exectuables that will be located in the /steam/steamapps/ folder.
 
Leondexter said:
That just says turning UAC back on can cause problems if you installed programs with it off. Seems to me that's bad coding, not a problem that UAC "fixes".

And there's no real reason to turn UAC back on if you have a good understanding of what's going on in your computer.
 
Gvaz said:
That's not bad coding, because UAC directs things to the appdata folder and expects things to be there. So when you turn it back on UAC is like "yo, this thing isn't where it should be"

That IS bad coding, because if the OS can find the data with UAC off, it should be able to find it with UAC on. Or as you might put it, "yo, this thing isn't over here...oh, it's over there. No biggee".
 
It improves the graphics of most games; but I lose a good ~15fps in The Witcher 2. Also is there any way to stop the annoying Windows security for Riva+D3D everytime I boot up?
 
How come you guys just don't leave it on global? Not only does it work with the vast majority of games, it'll prevent tearing when you watch videos online too.
 
1-D_FTW said:
How come you guys just don't leave it on global? Not only does it work with the vast majority of games, it'll prevent tearing when you watch videos online too.
I don't use it on every game and global can cause issues with random things that don't like triple buffering. For me it's easier to just select the specific things I want it enabled on.
 
Leondexter said:
That IS bad coding, because if the OS can find the data with UAC off, it should be able to find it with UAC on. Or as you might put it, "yo, this thing isn't over here...oh, it's over there. No biggee".
No because with UAC off things that UAC would have delegated UAC knows nothing about.

It's like taking a screen off the open window, then putting it back and expecting it to route all the flies once they're inside.
 
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