There should be a tray icon (maybe it's hidden) where you can configure the whole thing.wowzors said:Have this installed on Windows 7 64bit, whenever i run D3Doverrider, no screen popsup or anything it just shows under tasks that its running. but I cant see it or do anything with it.
When I run D3DOverrider nothing happens, why is that?brain_stew said:http://www.guru3d.com/index.php?page=rivatuner
Now, since D3DOverrider is a separate program you will need to launch it separately, on first launch, simply set:
"Start with Windows" to on
"Detection level" to medium
"Force Triple Buffering" to on
"Force Vsync" to on
Metal Gear?! said:When I run D3DOverrider nothing happens, why is that?
EatChildren said:So, after months and months of on and off usage, I've decided to take screen tearing over input lag. Triple buffering does a lovely job of cleaning up the image, so the graphics whore in my loves it, but fuck that input lag. Fuck it to hell. Its just not worth it. I value precision and response time far too much.
Unless there's some magical fix I'm missing?
Carm said:I wish I could play without it. Up until the release of Bioshock I never used it, but the electricity effect in that game ruined any chance I'll ever play without vsync/tb ever again.
Interesting. I know EXACTLY what you mean, but the faster response without v-sync actually feels really terrible to me. I prefer the feeling of "mouse smoothing" to the raw input.EatChildren said:So, after months and months of on and off usage, I've decided to take screen tearing over input lag. Triple buffering does a lovely job of cleaning up the image, so the graphics whore in my loves it, but fuck that input lag. Fuck it to hell. Its just not worth it. I value precision and response time far too much.
Unless there's some magical fix I'm missing?
felipepl said:Since this thread is kinda old... is it still necessary to download D3DOverrider?
Isn't there any option inside the latest drivers (NVIDIA in my case) that does the same job?
One less program running in the tray woild be sweet.jonremedy said:I'm gonna bump this thread 'cause I'm wondering about the same thing.
Nope. Triple buffering in the NVIDIA control panel is only for OpenGL games.felipepl said:Since this thread is kinda old... is it still necessary to download D3DOverrider?
Isn't there any option inside the latest drivers (NVIDIA in my case) that does the same job?
I could be wrong here but I'm pretty sure Nvidia control panel can only force triple buffering for OpenGL. Not sure about nHancer though. Personally I prefer D3DOverrider but not many games need it since I play on a 120hz monitor.felipepl said:Since this thread is kinda old... is it still necessary to download D3DOverrider?
Isn't there any option inside the latest drivers (NVIDIA in my case) that does the same job?
Jtrizzy said:so is this program inside Riva tuner? I don't see it in the Guru3d.com folder I just extracted after downloading. thanks...
EatChildren said:So, after months and months of on and off usage, I've decided to take screen tearing over input lag. Triple buffering does a lovely job of cleaning up the image, so the graphics whore in my loves it, but fuck that input lag. Fuck it to hell. Its just not worth it. I value precision and response time far too much.
Unless there's some magical fix I'm missing?
Completely agree with this.EatChildren said:So, after months and months of on and off usage, I've decided to take screen tearing over input lag. Triple buffering does a lovely job of cleaning up the image, so the graphics whore in my loves it, but fuck that input lag. Fuck it to hell. Its just not worth it. I value precision and response time far too much.
Preventing tearing except when the game is running at exactly 30 fps.Corky said:Ok :
Technically speaking, if you're running triplebuffering on game that around 30fps rather than 60+ , what's the program doing ( if anything ) by then?
Ledsen said:Preventing tearing except when the game is running at exactly 30 fps.
I agree. Unless it's a game where I use a pad, I'll take screen tearing over input lag.EatChildren said:So, after months and months of on and off usage, I've decided to take screen tearing over input lag. Triple buffering does a lovely job of cleaning up the image, so the graphics whore in my loves it, but fuck that input lag. Fuck it to hell. Its just not worth it. I value precision and response time far too much.
Unless there's some magical fix I'm missing?
Thrakier said:So, can anyone explain this to me?
I got a problem with vsync in the full version of PES 2012 (was in the demo as well).
VSync on: Game is stuttering
Vsync off: Slowdowns and mad tearing
VSync D3D overrider: Much better than vsync by Konami
Triple buffering D3D + Vsync: Pretty much smooth.
I don't want to use tripple buffering though...so any idea where the problem is?
i5 2400
HD 6850
newest Catalyst
So and now the magic thing:
After trying stuff on and off and bla I closed D3DOverrider and went back to only vsync via the PES settings option. And guess what? Game is running still smooth. And I know I had this before but it'll go back to stuttering.
This is why I hate PC gaming.
D3RANG3D said:
Thrakier said:So, can anyone explain this to me?
I got a problem with vsync in the full version of PES 2012 (was in the demo as well).
VSync on: Game is stuttering
Vsync off: Slowdowns and mad tearing
VSync D3D overrider: Much better than vsync by Konami
Triple buffering D3D + Vsync: Pretty much smooth.
I don't want to use tripple buffering though...so any idea where the problem is?
i5 2400
HD 6850
newest Catalyst
So and now the magic thing:
After trying stuff on and off and bla I closed D3DOverrider and went back to only vsync via the PES settings option. And guess what? Game is running still smooth. And I know I had this before but it'll go back to stuttering.
This is why I hate PC gaming.
1-D_FTW said:What's the purpose of using v-sync without triple buffering? Isn't triple buffering v-sync superior in every way. I was under the impression it had less lag and more consistent frame rates than stock v-sync.
Thrakier said:Yeah, u are right I guess.
I just tried the Bulletstorm Demo. Is it normal that in PC-games framerate is all over the place with V-Sync on? Is V-Sync really that heavy on the framerate? For example in the Bulletstorm demo there is a scene where you use that big machine gun, with v-sync it goes down to 30, without v-sync it stays at 60.Also FPS in other games are fluctuating a lot, sometimes it seems like it makes no sense. For example in Mafia II when I'm outside and driving around it's at 60 and in a gunfight it goes down to 30...despite that it doesn't seem like there is more to look at. It's really weird.
LabouredSubterfuge said:AFAIK, if your frame rates drop below 60fps then it automatically goes to 30fps to prevent frame tearing as any frame rate in between is liable to tear. Could be wrong though.
The triple buffering you're using is doing it "wrong" by creating three frames before displaying any of them (a render ahead queue).EatChildren said:So, after months and months of on and off usage, I've decided to take screen tearing over input lag. Triple buffering does a lovely job of cleaning up the image, so the graphics whore in my loves it, but fuck that input lag. Fuck it to hell. Its just not worth it. I value precision and response time far too much.
Unless there's some magical fix I'm missing?
Thrakier said:Yeah, u are right I guess.
I just tried the Bulletstorm Demo. Is it normal that in PC-games framerate is all over the place with V-Sync on? Is V-Sync really that heavy on the framerate? For example in the Bulletstorm demo there is a scene where you use that big machine gun, with v-sync it goes down to 30, without v-sync it stays at 60.Also FPS in other games are fluctuating a lot, sometimes it seems like it makes no sense. For example in Mafia II when I'm outside and driving around it's at 60 and in a gunfight it goes down to 30...despite that it doesn't seem like there is more to look at. It's really weird.
Deadstar said:I have heard that new Nvidia drivers will include a frame rate limiter. Now, wouldn't this be better than enabling v sync or would it be no different?
Source
http://forums.nvidia.com/index.php?showtopic=201570&st=100&p=1289441&#entry1289441
Ledsen said:Aren't you running triple buffering in D3D overrider? You have to run BOTH vsync and triple buffering.
edit: I see someone already gave you this advice, did you do it?
The driver setting is only for OpenGL game. Thankfully Croteam are awesome, if you enable Vsync in the game then triple buffering is switched on, so D3DOverrider isn't needed.So Serious Sam 3 won't launch with D3DOverrider enabled. Can anyone confirm if enabling triple buffering and vsync in the Nvidia driver settings will SS3? I've never had much luck with anything but D3DOverrider...