This just makes it plain how childish the video game community is. Can you imagine if some academic received death threats for writing a feminist critique of a H. Rider Haggard novel or something? Sounds ridiculous but that's basically what has happened.
What would that accomplish? Let's say that 70% of games are neither positive nor negative, 25% are negative and 5% are positive. What does accounting for the neutral 70% contribute to the discussion?
1. Censorship, oppression, agendas and any Art form do not mix well.
3. Death Threats (if real) definitely not cool.
3. PR agents / Publishers/ Devs pulling strings and manipulating gaming press and consumers also not cool.
4. Gaming press demonising gamers and game culture... just fucking stupid.
Everybody needs to calm down and both sides of the argument require serious looking into in the cold light of day.
That's because experiencing a problem can prove its existence, but not experiencing it can't prove it not existing.
By 'lazy' I assume you mean 'limited in options due to time/budget constraints'? ;-)
I think it really depends on what game world you would like to create. Like in Red Dead Redemption it does make some sense to put in some misogynistic stuff because that's how life was in that era. And the game is somewhat of a Wild West simulation after all.
Sarkeesian's counter-argument is that you don't have to add abuse vs women in those games because there are other non-realistic elements in there like backpacks that can store an unlimited amount of rifles. Only the ocean deep backpack is there for gameplay purposes. It wouldn't be fun to have to temporarily go and hide your weapons into a cave (because you don't own a house yet) then run to said cave every time you need another gun. I'm not saying that abuse against women should be the only element that defines the game world. As you said, clearly if you're creating a simulation, it should be a balanced view. I haven't played RDR long enough to know how balanced the game really is. But it seemed like Wild West tropes were widespread. Not just about women.
There are a few small issues with this analysis. One is the notion that the slights imagined by gamers are just that: imaginary. But they aren’t, and gamers must be taken at face value when they claim to feel threatened. Gamer culture is under threat, though the notion that it’s dead or dying is both overstated and premature.
When your identity has been manufactured by corporations urging you to consume certain things in prescribed ways, then any change, no matter how small, is an existential threat. When women challenge decades of almost exclusively male fantasies of sex and power, this alters the content the gamer consumes. And when that content is altered, gamer identity itself under threat. The vitriol isn’t contrived or artificially manufactured. It has a source.
Which brings me to the second problem. There are cries from some quarters that this is not representative of gamer culture, that the word “gamer” should be reclaimed as something good. But it was never good. It was never worth saving.
Gamer identity is tainted, root and branch, by its embrace of consumption as a way of life. If gamers suddenly became completely inclusive, if all of the threats and stamping of feet went away and the doors were flung open, conspicuous consumption would still be the essential core of their identity. The mythical gamer who does not exist to consume is not a gamer. A raisin is not a grape, and no amount of rehydration will turn it into one.
All of this comes with the usual caveats. It’s all right to enjoy video games. I love a lot of video games. I suspect that I’ll love new ones in the years to come. But to define oneself by media consumption is not just unhealthy, it’s vacuous. To do so is to go beyond the necessary distractions from the real world’s tedium and travails. It’s a demand for a Huxley-esque perpetual childhood.
Gamers won’t die because there will always be, in capitalism, people who define themselves by what they buy. When their imaginary identity politics are challenged, they’ll lash out, angrily, with as much vitriol as they can muster.
Their opprobrium points to the silver lining in all of this, small as it is. The open savagery of the gamers’ revolt, coupled with their manifest hypocrisy — embodied by their collective ease with the web of games press, advertising, and corporate access — has laid bare the inherent problems with this mode of identification.
From another of his articles on how a lot of this is intentionally manipulative regarding consumption politics:Interesting perspective on the inherent capitalistic and industrial consumption of the gamer identity and the problematic aspects of defining one's identity on which products you buy and consume.
Neoliberalism has made geeks of us all: jocks, nerds, and dweebs alike. In the background are the corporate owners of the media which geeks love, setting man against woman, rich against poor, black and brown against white, all on manufactured lines of consumption. Ideally, the commonalities of working class identity would trump these, easily and swiftly, revealing the absurdity of the heated arguments between consumption cohorts which geek culture identity politics stir up.
OK, I'll bite. How is she a hypocrite? And what specifically in your opinion are the "non-issues" she is complaining about?
Not talking about hypocricy, but these are some of the problems people have with Anita's work:
http://cowkitty.net/post/78808973663/you-stole-my-artwork-an-open-letter-to-anita
http://victorsopinion.blogspot.be/2013/07/anitas-sources.html
http://readwrite.com/2013/03/19/anita-sarkeesian-i-love-you-but-please-show-me-the-money (written by a woman btw)
http://en.wikipedia.org/wiki/Tropes_vs._Women_in_Video_Games#Crowdfunding_via_Kickstarter
She takes way too long to make these episodes, and they don't seem to justify the money that was given to her in any way, shape or form and she steals other people's work.
She also doesn't focus at all (correct me if i'm wrong) about positive examples of the women developers themselves, she never mentioned Amy Hennig, Corrine Yu or Roberta Williams, and completely ignores the recent TFYC, who do give these women attention:
https://www.youtube.com/user/FineYoungCapitalists
Not to mention, that a lot of people think that she isn't even a gamer, and people have a problem with people who don't care about their hobby, coming in and trying to change things for the sake of their ideology.
https://www.youtube.com/watch?v=FW-69xXD734
A longer video:
https://www.youtube.com/watch?v=gcPIu3sDkEw
Basically, a lot of people have no problem with her point of view, with her points and so on, people are just upset (and some take it to the extreme) that she seems like she doesn't care about video games at all, doesn't do her job properly, and she only talking about video games to either further her own agenda, or simply to make money.
Basically, a lot of people have no problem with her point of view, with her points and so on, people are just upset (and some take it to the extreme) that she seems like she doesn't care about video games at all, doesn't do her job properly, and she only talking about video games to either further her own agenda, or simply to make money.
Wait..
What does talking about female developers have to do with the scope of her project? That is a ridiculous criticism. It is saying she should talk about this totally different thing instead because......... because!
What she did with the money is none of your business either. She is producing what she said she would in the Kickstarter. Are you a backer? Just because it is written by a woman doesn't mean it is somehow more valid.
"She's not even a gamer!"
... Ugh... seriously that is what we're going to do?
These videos are having an effect. It is changing minds and having people look at themselves and ask questions. People like Joss Whedon back it. In gaming, Tim Shaefer, Neil Druckmann, Saints Row and Bioshock 2 people (sorry I forgot their names... I'm a bad person) and others are backing it or thinking about their previous works and what they may have done wrong.
So what would the detractors have happen? What do they want of this series? For it to stop? For her to change her scope and message to better suit your beliefs? For her to argue against herself?
I only stated why a lot of people have a problem with Anita.
I only stated why a lot of people have a problem with Anita.