So we heard back from our semi-conductor sources overnight.
They all said the same thing, can't say specific to a single product, but anything that complex and large is bound to have yield issues. The last time one of them had a similar product to fabricate yields were below 30%.
So we heard back from our semi-conductor sources overnight.
They all said the same thing, can't say specific to a single product, but anything that complex and large is bound to have yield issues. The last time one of them had a similar product to fabricate yields were below 30%.
PS4 components is not a similar product?
Clearly DF needs faster internet if XBONE doesnt look better.
Its just science!.
PS4 components is not a similar product?
They have far less shit to cram on the APU (no ginormous eSRAM, no audio chip).
20-40% is good score from first run. Does that mean they started or those yields supposed to be from mature proccess ?
if yes then it is very low
PS4 components is not a similar product?
They have far less shit to cram on the APU (no ginormous eSRAM, no audio chip).
since when is audio chip on die ? source ?
Both Wired and PC Magazine report that the console will be based on an APU co-designed by AMD and Microsoft containing eight x86 CPU cores, a DirectX 11.1 GPU similar to the Radeon 7790, and 32 MB of high bandwidth embedded ESRAM memory. The chip will also contain the controller logic and the audio processors, and the GPU and CPU cores will have direct access to the console's 8 GB of DDR3 RAM. The chip connects directly to the heat sink via a phase-change interface material.
It's 3/5 the number of transistors.
They have far less shit to cram on the APU (no ginormous eSRAM, no audio chip).
It will be interesting if any news sights report on this rumor; you know with the whole GAF -> Internet -> GAF relationship. It seems very weird to change specs so late in the game. Has there been any other system which had to change specs so close to the anticipated launch?
I'm not sure if this has been discussed before, but is this problem one that could potentially delay the box?Consumer grade silicon from what I could tell, I will email back for clarification, but again it will be an overnight wait.
Sony should be building a bronze statue to Mark Cerny
I've been of the opinion for a while that the Xbone will launch much later then the PS4.
PS4 in October
XBONE in December.
Not my reading comprehension.
I'd be happy with that. Gives me some time to save up and maybe get a Xbone (if it's affordable). Also gives MS a little extra time to sort out their issues (if they have them and the extra month or 2 can do anything that the previous months haven't)
Also, one of the sources said that MS are paying for the wafer rather than per good chip. Didn't say what Sony were doing, but I guess it's the same. He explained that this means MS are bound by the wafer capacity they have purchased, so they will be desperate to push yields up to acceptable levels if they are experiencing similar issues to other products of similar complexity.
Equivalent of 2CUs @ 100MHz. The E2-3000 has a minor CPU clock increase and 50MHz on it's GPU yet has the same TDP as E1-2500.People like to quote Anand on that a lot it seems. Don't forget that figure had the GPU included as well.
I expect PS4 devs to start using the GPU compute features Cerny has been talking about.Bookmark this.
And, on,top of that, if weaker GPU is being bottlenecked by stronger CPU in new APUs with steamroller cores, what do you expect from crappy Jaguar cores.
Fun times incoming.
I'm not sure if this has been discussed before, but is this problem one that could potentially delay the box?
I expect PS4 devs to start using the GPU compute features Cerny has been talking about.
The entire idea of them underclocking the hardware right now just seems really silly.
The games are already being made based on set hardware and they've even confirmed Forza 5 at 1080p native and 60 fps, there is no possible way they've just decided all of a sudden. "let's underclock our hardware!"
The entire idea of them underclocking the hardware right now just seems really silly.
The games are already being made based on set hardware and they've even confirmed Forza 5 at 1080p native and 60 fps, there is no possible way they've just decided all of a sudden. "let's underclock our hardware!"
This.
And this too.
I've been of the opinion for a while that the Xbone will launch much later then the PS4.
PS4 in October
XBONE in December.
Are you familiar with the phrase, 'desperate times call for desperate measures?'
This.
And this too.
I've been of the opinion for a while that the Xbone will launch much later then the PS4.
PS4 in October
XBONE in December.
Right. That's what I had assumed.yes and no.
If they have such problems now it means that there won't be worldwide launch probably just us.
I doubt there will be delay
I can't believe you guys are even entertaining this rumor considering they are already confirming specs on games.
If this rumor were true why would they come out Yesterday and confirm this kind of stuff.
It just doesn't logically fit.
I mean really do you guys honestly think the in-engine trailer we saw is really possible on the hardware your entertaining at 1080p and 60 fps?
GT5 was 1080p60, doesn't mean shit.
PS4 in the same month as GTA V? I don't think that will ever happen
I can't believe you guys are even entertaining this rumor considering they are already confirming specs on games.
If this rumor were true why would they come out Yesterday and confirm this kind of stuff.
It just doesn't logically fit.
I can't believe you guys are even entertaining this rumor considering they are already confirming specs on games.
If this rumor were true why would they come out Yesterday and confirm this kind of stuff.
It just doesn't logically fit.
I mean really do you guys honestly think the in-engine trailer we saw is really possible on the hardware your entertaining at 1080p and 60 fps?
GT5 is not Forza 5.
We already know that trailer is in-engine.
Oh my, thats quite a jump you are making.I can't believe you guys are even entertaining this rumor considering they are already confirming specs on games.
If this rumor were true why would they come out Yesterday and confirm this kind of stuff.
It just doesn't logically fit.
I mean really do you guys honestly think the in-engine trailer we saw is really possible on the hardware your entertaining at 1080p and 60 fps?
You think that they couldn't drop the 1080p to 900p because of some PR? This makes as much sense as insisting that PGR3 couldn't be 600p because MS had a 720p minimum requirement on 360 games.
If they decide that they need to drop the clocks they will, and they wont let the fact that they've already told people it's running at 1080p60 stop them. They'll cut visual effects or resolution or both.
Because underclocking doesn't mean e.g. Forza won't be 1080p; the specs are still quite a bit better than current-gen
In-engine =/= real-time gameplay
How about we compare evidence.
My evidence is that they came out yesterday confirming specs people said would even be possible on the Xbox One at all, what real evidence do you have?
Equivalent of 2CUs @ 100MHz. The E2-3000 has a minor CPU clock increase and 50MHz on it's GPU yet has the same TDP as E1-2500.
How about we compare evidence.
My evidence is that they came out yesterday confirming specs people said would even be possible on the Xbox One at all, what real evidence do you have?
How about we compare evidence.
My evidence is that they came out yesterday confirming specs people said would even be possible on the Xbox One at all, what real evidence do you have?
They confirmed the clock speed of the CPU and GPU now? Can you link it here?
PS3 can do 1080p60, Xbone is absolutely capable of it even with the lowered clocks. The question is, if they did drop the clockspeed, would they cut res and keep the effects or cut effects and keep the res.
You don't have any evidence: If they drop the clock speeds, the Forza team will have to cut corners to achieve a 1080p 60 FPS target - what's so hard to understand about that? The number doesn't really tell us much about Forza's graphical fidelity, especially as we haven't seen any in-game footage so far.
In-engine means it was still ran on that hardware and I'll go out on a limb and say that what we saw in that trailer wouldn't be possible at all even in-engine on the specs you guys are entertaining.
Yes, we dont know Sony's TDP budget and how much room they have.The difference between the A4-5000 (1.5ghz cpu, 500ghz gpu) and A5-5200 (2ghz cpu, 600 gpu) is 10 watts. That's 10 watts for a 4 core part to hit 2ghz, and includes 100ghz on the gpu. Both consoles will be using 8 cores parts, which is just 2 jaguar modules put together; 66% increase in TDPs sounds like a lot, but it's likely less then 20 watts extra TDP going from 1.6 to 2ghz.
How about we compare evidence.
In-engine means it was still ran on that hardware and I'll go out on a limb and say that what we saw in that trailer wouldn't be possible at all even in-engine on the specs you guys are entertaining.
There is 0 evidence that the Forza 5 footage was captured running on Xbone hardware - and quite a few GAFfers seem to have found plenty of evidence to the contrary.
Now, does it really mean it ran on that hardware? Same questions can be asked of Deep Down of course. And also, this seems like a relatively new development, and the trailer was at least produced on its current specs, if it even was on the hardware.
I'm sorry but have you even seen the video?
We already know that it matches up with the leaked rumor from a while about. 768 figure from the panel after the reveal solidified this.