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Tumbledrop iPhone out Friday

Cjelly, thanks! I hope they don't complain. I tried to make it polished enough so that it doesn't look like the 99c games.

Dacvak said:
I'll be honest, I'm not super interested in the game based on the screenshots.

But this is GAF, dammit, and if someone here made it, then I'll buy it.
Thanks Dacvak, I really appreciate the support, and I hope you do like the game! :)
 
McBradders said:
Dock, are you a hobbyist or a pro?

If you don't mind answering that question :o
I'm a professional, but I'm still new to making games on my own. I worked doing artwork and design for games for about five years, then decided to go independent and learn programming last year.
 
Keio said:
Bought in Europe - had to hunt for a Wifi as the file size is over 10 megs though :(
I hate to think how many games I would buy were it not for that limit - its stopped loads of spontaneous purchases
 
Haha, oh yeah, that 10mb limit kills me! My game is 14.1mb, and I've tried squeezing it down, but the base engine (Unity) it just too big, it's impossible for me to get it down to less than 10mb. If it was 15 or 20mb it would be so much better.
 
What do you think of the Unity engine on the iPhone?
 
dock said:
I'm a professional, but I'm still new to making games on my own. I worked doing artwork and design for games for about five years, then decided to go independent and learn programming last year.

Good for you man, this is a super slick product, all the best with it. Do you have any plans with where to go/what to do next (ie a Wiiware/DSIware version)?
 
I haven't bought it yet (I lost my CC, and a new one should be coming soon), but pledge to do so. It looks really neat! :D
 
Just put a solid 20 minutes into it. Here are some quick impressions:

It's a really simple concept that anyone can enjoy, which is perfect for the iPhone. I like how if you really think the physics through, you can solve each puzzle on your first try. That being said, there's a fair amount of randomness as well. It's a solid concept and addictive enough to keep anyone's attention for a few minutes here and there, which, again, is primarily what most iPhone games are meant to do. Though, I'd like to see a little more depth in the gameplay. Granted, I haven't made it past the medium stages, but assuming the rest of the game plays the same way with only changes in level design, I think it'd be nice to vary the gameplay up a bit. I can't really suggest how, beyond some simple collectable powerups, like maybe a "stone" powerup that temporarily locks a falling piece in place on the screen, potentially blocking the purple star from falling into the water. Or maybe a "rapid tap" powerup that temporarily allows the player to click away multiple pieces in a short amount of time, disregarding the timer. Of course, these would end up changing the game quite a bit, so forgive me for suggesting something that might have already been considered.

The visuals are fantastic. I love the pseudo-Japanese look, and the whole product has tons of polish. It's a nice happy theme, and I think it works great for this type of game.

I'm not quite as fond of the marimba-like audio, however. It gets old after a while and there's no real tune to latch on to.

Overall, it's really a fun game and perfect for the iPhone. I can't see myself playing it very much after I beat all the levels, but it's totally worth the 2 dollar pricetag.

Well done on your first iPhone game! Hope to see a lot more from you in the future! =)
 
Don't have an iphone :(

I always wondered though, are you allowed to tell us how much copies you sold in x time? I'm not asking you to do that, just if you are allowed to :)
 
y-z, yeah I think iPhone developers are free to reveal their sales figures. I haven't had any sales reports yet though, it's still very early days!

I'm really glad that the people that have bought it are enjoying it.

Dacvak, I actually tried a bunch of extra additions, but they tended to complicate the gameplay and make it feel more 'random' rather than solving something, which was less fun. I see your point about the audio, people are divided on it, and I might improve upon the music in a future update.
 
I would love to do an android port, but my engine doesn't support it. I hope they add support for it in future though.
 
Getting a weird bug. Every time i play the level 21(the first medium level) it crashes after one move :( So far i love this game though just would like to progress, anyone else having problems?
 
kafka rock opera said:
Getting a weird bug. Every time i play the level 21(the first medium level) it crashes after one move :( So far i love this game though just would like to progress, anyone else having problems?

Check the bottom of the last page, it's known about now. Dock's going to fix it.
 
Thanks for the support! I really appreciate it.

Sorry about the bug on level 21 + 22! I submitted a fix this morning, but you can beat them, it's just a pain. I appreciate the feedback though, I'll be fixing anything that is wrong.
 
A buddy of mine tried this out after showing it to him tonight over dinner. His jaw dropped on how cute the graphics were and immediately bought it. :D
 
By the way, I'd really appreciate it, if you like the game, that you give me a review on the itunes store? It would help me a lot.

red shoe paul said:
A buddy of mine tried this out after showing it to him tonight over dinner. His jaw dropped on how cute the graphics were and immediately bought it. :D
Wow, that's great :D
 
played the web browser demo. i'll buy it for the hilariously cute style about the game


oh and the silent horrified expressions when the lil guy falls to his doom
 
I played the original game when you posted it on here a while back, and though I had some minor complaints the game itself holds up pretty well. Congratulations on going commercial with this one.

Didn't know you taught yourself programming in a year. That's rather impressive (and jealousy-inducing :lol)
 
Mr. Spinnington, cute doom is the best type of doom, I think! XD

Thanks Davidson, I tried to improve the game quite a bit for the new iphone release.

john tv said:
Nice. Will check it out!

So you taught yourself programming from scratch in just a year? How did that go?
It was a little tough, but it came together okay :) I'm still not an amazing programmer, but I've learned a lot and I'm excited about the games I'm making in 2010.
 
Any chance of an android port? An droid is in desperate need of quality games

Edit:
I feel like an idiot after reading a few posts up. I'd buy it day 1 if it did come out for android though.
 
Yeah, I'd really love to port this to more mobile platforms, I just don't have the means to do so. There are rumours that the Unity engine will expand to cover more mobile platforms at some point, in which case I'll be on it right away. Until then, however, I'm not really able to do them.

I'm glad that TouchArcade gave me a review. It's a shame that it's so hard to get attention from some games review websites, but the iPhone sites have mostly been pretty helpful.
 
I remember playing this game on the pc and enjoying it, so I'll definitely get it for the iphone. Perfect for the system.
 
I also bought it, and just wanted to say I like it even more than I expected to. I'm a fan of these sort of puzzle games, but the look and the sounds just add another layer of charm, especially watching the 'oh no' expressions when I fail. Also instant retry is a big plus. Well worth the $2.
 
Aaron said:
I also bought it, and just wanted to say I like it even more than I expected to. I'm a fan of these sort of puzzle games, but the look and the sounds just add another layer of charm, especially watching the 'oh no' expressions when I fail. Also instant retry is a big plus. Well worth the $2.

Agreed. I also really like it.
 
Thank you for making this wonderful and quite charming game.

This was also my first iPhone game purchase as well (I bought Critter Crunch to go along with it).

Much props and congratulations on this game. =)
 
I received my first 1 star review today (uk store), because the game crashed. Pretty harsh, but I guess that's just how the iphone app store works. I hope that review doesn't cause me many lost sales though.
 
I like this game alot. Though I just made it to the level with the crashing bug and stopped until the patch comes out.

I'll leave a 5 star review to make up for that 1-star one, dock :)
 
dock said:
I received my first 1 star review today (uk store), because the game crashed. Pretty harsh, but I guess that's just how the iphone app store works. I hope that review doesn't cause me many lost sales though.

When is the update coming out?
 
Well, I'd like to review this - to counteract the prat who claims that the reviews are fake - but the store won't let me. It says that I haven't purchased the game when, in fact, I have. Not your fault, clearly, but know this: I tried.
 
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