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Turok: FOV Issues or UE3 Default settings strike again!

Spider_Jerusalem said:
I don't get it. Either way they'd do it, someone would be displeased. If at 16/9 it displayed the full image and then at 4/3 it had cropped the side portions of the screen, wouldn't we have 4/3 screen users (PC VGA ones, or SD ones, who are still the majority) complaining that they get a narrower visual?

I really didn't have anything to complain about Bioshock on my 16/9...
No, they aren't loosing anything that they wouldn't normally be able to see. Widescreen is to be an upgrade from FS, not a cropped version of it.
 
chapel said:
Not really a dig at sony, but remember when they were talking about how the PS3 could support two HDTV's at 1080p, it was that powerful.

Crysis is probably the only game that really is next-gen, for that matter current stuff can barely play it. :)

That's was simply from the old bullet point of the PS3 once having 2 HDMI ports.

As for Crysis, why sure it's next-gen when you simply skip his gen by having top specs that require hardware that doesn't exist yet! :P
 
Spider_Jerusalem said:
I don't get it. Either way they'd do it, someone would be displeased. If at 16/9 it displayed the full image and then at 4/3 it had cropped the side portions of the screen, wouldn't we have 4/3 screen users (PC VGA ones, or SD ones, who are still the majority) complaining that they get a narrower visual?

I really didn't have anything to complain about Bioshock on my 16/9...
Most PC shooters I play have the fov set around 100. I have no idea what the proper fov for 16:9 is though.
 
Are the icons and text smaller in widescreen? Because that helps make matters worse. I wanted to try the game but I hate these widescreen issues. I will still try the game but I'm disappointed that its not using true widescreen.
 
Crushed said:
ironbish.gif


I've seen this film before. What is it called?
 
yea noticed something's wrong with the demo. It felt like something was obstructing your view. Couldn't figure out what.
 
Wait, what? Is the demo different or something? I'm on 4:3 and I didn't see the arms at all. It cuts off like in the 16:9 screens for me...
 
Smokey Bones said:
That's what it is.

I knew something wasn't right when I played the demo.

Hmm that might explain something. I tried it a couple of times and I just couldn't get into it.

Honestly devs, I didn't pay ridiculous amounts of cash for my fucking Bravia in order to get the 'Full Experience' just to have you guys fucking cop out when it comes to actually I don't fucking know delivering the 'full experience'.
 
Is this the same issue that Half-Life 2 has? I purchased The Orange Box PS3 and I am currently playing through Half-Life 2 and can't play more than 30mins before I start feeling sick. =X
 
rc213 said:
Is this the same issue that Half-Life 2 has? I purchased The Orange Box PS3 and I am currently playing through Half-Life 2 and can't play more than 30mins before I start feeling sick. =X

HL2 on PC is fine, as for the PS3 version I'm not sure.
 
Dot50Cal said:
HL2 on PC is fine, as for the PS3 version I'm not sure.

I played a bit of HL2 on the PC and I had to keep going to the console and use FOV90 command. Is that what you're talking about?
 
Xav said:
- Games that can't even maintain a low standard 30 FPS
- Plenty of screen tearing
- Plastic/Shiny/Clay look
- Faked widescreen
- Faked 720p (640p)
- Black/Brown/Grey

... Welcome to the wonderful world of "next-gen" folks.

True, but still preferable to last-gen, right?
So perhaps expectations were/are just too high.
 
rc213 said:
I played a bit of HL2 on the PC and I had to keep going to the console and use FOV90 command. Is that what you're talking about?
I also get motion sickness with certain shooters, console and PC, and yeah the PC version has a default fov of 70 or 75, which is shitty. As for the console versions, I have both the 360 and PS3 versions of Orange Box, and for some reason it doesn't make me sick. I can't say for sure if the fov is set to 90 or 75, but if I don't get motion sickness when playing I have no further need to investigate. I was happy when Valve released the demo on XBL because this was one of the issues I was worried about.
 
madmook said:
No wonder I was getting a fucking headache, it was the goddamn fov. I thought it was just the headbobbing, but there are shooters with headbob that don't make me nauseous. Hey Propaganda, address this issue and the game goes back into my "check it out" list. 90 degree fov should be fucking standard.

Yeah, Turok was the first game to ever make me feel a bit ill, and I play FPS all the damn time.
 
chapel said:
Not really a dig at sony, but remember when they were talking about how the PS3 could support two HDTV's at 1080p, it was that powerful.

The PS3 can play two HD streams at the same time, the h264 decoder on the PS3 uses 3 SPEs per stream, and then one thread on the PPU for the audio. The target for the PS3 was to be able to decode two h264 streams simulataneously, and that it does.

http://pc.watch.impress.co.jp/docs/2006/1130/mobile358.htm (Note: Japanese, this is a translation)
* H.264 decoding itself was not very difficult for Cell with moderate optimization and they could play a movie in realtime at the first try unlike very difficult SACD optimization. However, because they began the development without knowing the final Blu-ray standard, they set the goal very high for decoding 2 full HD H.264 streams at 40Mbps simultaneously. Besides the clockspeed of the devkit was lower than the final product which made the development difficult. The current decoder can decode full HD H.264 with 3 SPEs.

I think the talk of 1080p @ 120hz was in reference to its video playback, rather than actual gaming. However with the amount of spin coming out about Cell all those pre-launch years ago, I think some wires got crossed in SCE.
 
*sigh*

I'd like to see you guys play any PC game where you can manually change the FOV. What would you do, always put it at maximum because otherwise you're not seeing as much as you could?

The game isn't cropped at widescreen. It doesn't render the same as a low 4:3 resolution only cropping away a part of the image and upscaling it. It renders it properly in a widescreen resolution. The developers has a choice of having a low FOV which looks natural and makes it easier to see things in the distance and the middle part of the screen, or a high FOV which can create ugly unnatural stretching to the sides of the screen but you see more to the sides. There's no "right" way to do it, developers are free to make the widescreen FOV however they think it looks best with the game.

It's probably the exactly same case as with Bioshock. The developer chose the FOV they thought looked best with widescreen and let the UE3 engine automatically handle other aspect ratios.

Of course, an ideal solution would be to simply add a fov setting to the game. But apparently console developers thinks that adding any settings to console games is a sin.
 
urk said:
So, is this just performance related or is there another reason developers would tackle widescreen using this method?
There's no law stating that a 16:9 view must contain "more image" than a 4:3 view or vice-versa. If the view is defined by a certain width, 4:3 will end up with more height tacked on. If the view is defined by a certain height, 16:9 will end up with more width tacked on.
 
rc213 said:
I played a bit of HL2 on the PC and I had to keep going to the console and use FOV90 command. Is that what you're talking about?

Oh, right sorry. HL2 single player is 90 in widescreen, it was set to 75 by default but a patch updated it. In multiplayer games like CSS and such its more than 90 when in widescreen. Im not sure why they kept singleplayer stuff in 90 when in widescreen.
 
So this along with the fact that the ps3 version has half as much foliage as the 360 version means that the ps3 version sucks.....this shit is pissing me off, third party people need to pull their head out of their asses and make some quality ps3 multiplatform games.
 
I knew something felt off, the low FOV combined with the camera bob effect really made it feel awkward for me.
 
Synless said:
So this along with the fact that the ps3 version has half as much foliage as the 360 version means that the ps3 version sucks.....this shit is pissing me off, third party people need to pull their head out of their asses and make some quality ps3 multiplatform games.

It is likely this way on all platforms. Its an engine level CVAR.
 
darkressurection said:
I knew something felt "off" while playing this, I hope Propaganda can get a patch ready for release.

*sigh*. And once again people jump on the "I always felt something was wrong i just never mentioned it before" bandwagon.

This is a developer choice. There is no right or wrong way to do this. There is no way you can "sense" that the screen is being cropped horizontally or vertically without actually physically comparing 4:3 vs 16:9.

A 16:9 game that is "cropped" from 4:3 feels and looks exactly the same as a 16:9 only game that happens to have used a lower default FOV.

A 16:9 game that is "expanded" from 4:3 feels and looks exactly the same as a 16:9 only game that happens to have used a higher default FOV.
 
DeadlySchnauzer said:
A 16:9 game that is "cropped" from 4:3 feels and looks exactly the same as a 16:9 only game that happens to have used a lower default FOV.

A 16:9 game that is "expanded" from 4:3 feels and looks exactly the same as a 16:9 only game that happens to have used a higher default FOV.

Well, your certainly entitled to your opinion but I'd have to disagree from playing the games myself. When I play a widescreen game that is cropped in this manner I get the feeling that I'm are playing from a viewpoint thats a few feet in front of where the players head is. It can be very disorienting to play this way. Having known about this issue during the Bioshock release, I checked it out and confirmed my suspicions.

Theres a nice gif explaining this. Edit: Found it:

fovdemonstrationyh6.gif
 
JoshuaJSlone said:
There's no law stating that a 16:9 view must contain "more image" than a 4:3 view or vice-versa. If the view is defined by a certain width, 4:3 will end up with more height tacked on. If the view is defined by a certain height, 16:9 will end up with more width tacked on.

Dude, that did not even come anywhere near answering my question, but uh...thanks?
 
DeadlySchnauzer said:
A 16:9 game that is "cropped" from 4:3 feels and looks exactly the same as a 16:9 only game that happens to have used a lower default FOV.

A 16:9 game that is "expanded" from 4:3 feels and looks exactly the same as a 16:9 only game that happens to have used a higher default FOV.
No dude, as someone who messes with settings in FPS games regularly, changing FOV in TF2 with different aspect ratios makes the game seem WILDLY different.
 
ypo said:
yea noticed something's wrong with the demo. It felt like something was obstructing your view. Couldn't figure out what.
um.. the edge of your tv perhaps?
 
Slavik81 said:
But... You're supposed to be changing the FOV angle, not the distance. That doesn't accurately show how things close to you are cut off.
You're completely missing the point. The cutting off of the image alters your perception of the distance, making the game disorienting.
 
This annoyed me in S.T.A.L.K.E.R., but there was a community program fix and thankfully it was patched a little while later. Let's hope Turok isn't released with that FOV issue intact.
 
Aaron said:
You're completely missing the point. The cutting off of the image alters your perception of the distance, making the game disorienting.
But it doesn't JUST cut it off. It warps the image.
Oh... wait. No it doesn't. That's the entire problem. It doesn't reduce the the vertical FOV angle. They are supposed to be... but they're not.

You're right.
 
Wider FOV would've helped the combat. Try to dodge raptor and find where he is. In Turok close quarter battels are really confusing. If you could see more on the sides it would be a lot better.

The game's coming feb 5 so I don't see it being fixed before release or even after really.
 
chapel said:
Not really a dig at sony, but remember when they were talking about how the PS3 could support two HDTV's at 1080p, it was that powerful.

Crysis is probably the only game that really is next-gen, for that matter current stuff can barely play it. :)
WTF are you on about? Dead Rising was already and clearly next-gen two years ago. Let's cut this retrobullshit, please.
 
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