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Turok Remastered Coming December 17

I don't really think there will be DLC for a remaster like Turok.

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Quake and Descent looked 200x better than Turok. Maybe that's why I wasn't blown away by Turok. Quake ran circles around it even in software rendering mode

quake i will give you was a great looking game at the time, but not 200X better and you could make an argument turok looked better. descent.... i'm going to just have to disagree there.

either way, presenting it like FPS on pc were a dime a dozen and all shit on turok 64 is obviously inaccurate. There is literally 1 fps i could come up with (quake) and nothing else
 
Did anyone ever finish T1 and T2 without cheats?

I got all the way to the alien levels in T2 but ran in to some glitch or something that stopped my progress. A door wouldn't open or some shit. Anyway...games were freaking hard and frustrating in the later levels (N64).
 
Did anyone ever finish T1 and T2 without cheats?

I got all the way to the alien levels in T2 but ran in to some glitch or something that stopped my progress. A door wouldn't open or some shit. Anyway...games were freaking hard and frustrating in the later levels (N64).

me and my brother put a shit load of time into turok 2 but never beat it. i stopped around the alien levels too. the games were hard, that is true, but i seem to remember just very few checkpoints which caused a lot of issues replaying if you died.
 
Did anyone ever finish T1 and T2 without cheats?

I got all the way to the alien levels in T2 but ran in to some glitch or something that stopped my progress. A door wouldn't open or some shit. Anyway...games were freaking hard and frustrating in the later levels (N64).

Turok 1 yes. Turok 2 no. There was always a save point in the Primagen's lightship that corrupted my saves on 2 occasions. Could not be bothered to try again on n64.
 
You know what was fun? Turok 2 deathmatch with the level warp code. You could warp during multiplayer to any of the single player levels and play a makeshift co-op mode
 
Quake vs turok though is kinda interesting.

I do love a lot of turoks animations though.
Turok had the best animation, best polygonal models, best weapon models/animations, best particle effects and best foliage effects of any FPS at the time, regardless PC or consoles.

But people only remember it for the fog.
 
So System Shock gets remade, System Shock 3 gets announced and now Turok gets remade.

I don't know for you guys but this year has been reaaaaaally good to me, gaming wise.
 
Turok had the best animation, best polygonal models, best weapon models/animations, best particle effects and best foliage effects of any FPS at the time, regardless PC or consoles.

But people only remember it for the fog.

Yep. I remember being very impressed by it, bought it summer of 98 and even after i had already played GoldenEye. It was so smooth and the effects (fire, blood, water, etc.) were out of this world. Also, destructible trees were mindblowing at the time.

You know what was fun? Turok 2 deathmatch with the level warp code. You could warp during multiplayer to any of the single player levels and play a makeshift co-op mode

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Did anyone ever finish T1 and T2 without cheats?

I got all the way to the alien levels in T2 but ran in to some glitch or something that stopped my progress. A door wouldn't open or some shit. Anyway...games were freaking hard and frustrating in the later levels (N64).

Represent! I did it last year again, as well as Turok 3, twice.
 
Would love to see Turok 3 re-released. Never got a chance to play it. I think I gave up on the series after Rage Wars. I don't believe it ever got a PC release though so I wonder if that would affect their ability to bring it back.

They'll re-release 3 and Rage Wars if this release is a success.
 
This post shows a genuine lack of understanding. If you find Descent more attractive than Turok, that's one thing, but Turok is a generation beyond in terms of technology. It's not even close.

Generation beyond? A generation beyond what? How can you say that when Quake was a peer at the time, with way more detail and better graphics overall? I swear man people with N64 rose tinted glasses have warped perception.

quake i will give you was a great looking game at the time, but not 200X better and you could make an argument turok looked better. descent.... i'm going to just have to disagree there.

either way, presenting it like FPS on pc were a dime a dozen and all shit on turok 64 is obviously inaccurate. There is literally 1 fps i could come up with (quake) and nothing else

So because you can't think of any others it means Turok had no competition? Descent is debatable but Quake was already shitting on Turok. Take off your glasses
 
Generation beyond? A generation beyond what? How can you say that when Quake was a peer at the time, with way more detail and better graphics overall? I swear man people with N64 rose tinted glasses have warped perception.

So because you can't think of any others it means Turok had no competition? Descent is debatable but Quake was already shitting on Turok. Take off your glasses
Ah, my good friend. I should first make it clear that I did not own an N64 at the time - during the mid-90s I was 100% PC focused. That does not mean I could not appreciate what was possible on consoles and I enjoyed playing Turok on my PC when it was released.

So clearly Quake offers more complex maps (focused on interiors, of course) with higher resolution textures but you fail to acknowledge Turok's strengths at the time.

Go back and look at shooters from 97 and earlier. Take a close look at the animation systems in play as well as the effects work. I feel like you're ignoring the advancements in rendering technology at the time. The PC was well on its way, of course, but there weren't any shooters taking full advantage of this technology at the time.

Animation - Turok features an animation system that was unparalleled for the time. You seem to forget that Quake 1 made use of more simplistic models which lacked any sort of animation interpolation meaning that, even at high frame-rates, they appeared to animate at ~10fps. Turok features high quality motion captured animations that blend seamlessly and can react differently to weapon fire. The weapon and hand animations were also a step above anything else at the time including Quake 2 that had yet to be released. It's a world beyond Quake in this regard while Descent isn't even comparable since it basically doesn't use much in the way of real animation.

Effects - Smoke, particles, lens flares, smooth cloud layers, and beautifully animated water that wasn't just a flat texture (ie - it had waves). All of these effects were very well crafted and smoothly animated. At the time, it really made a difference and, when combined with the animation, resulted in something that moved like no other game. Stuff like beautiful transparent, well animated water with waves was not common. GLQuake just enabled the flat water textures to appear transparent without actually changing any of the animations (actually made it worse compared to software). The sky layers were a step beyond Quake as they weren't just a skybox out of reach of the player - you could penetrate the moving cloud layers and the sun had a nice lens flare effect. It seems trivial today, but at the time? It was impressive.

Foliage - Turok is one of the first games with modeled trees and plants. Not in huge fields, of course, but individual trees were actually of very high quality at the time. Beyond that, many of the trees could be destroyed. There were no physics calculations, of course, but the custom animations worked well and provided a visual effect that no other game offered.

You also can't ignore the fact that, in 1997, texture filtering was still a very new thing for consumer graphics and was used well here. Also, while the levels were shrouded in fog, the size of each map was incredible - much larger than any single Quake map. The maps were constructed very differently, of course, so it's tough to compare but I think it's an important thing to remember.

Basically, Turok 1 simply moves like no other game from 1997. It pushed away from the jerky animation of Quake and introduced something new. The animation STILL looks good to this day but in 1997 it was just remarkable.

The PC port was excellent as well but wound up missing some of the effects from N64 even in Glide mode, for some reason. That's how I played it for myself, though I had also played the original N64 on a friend's console since I did not own the platform.

You say "way more detail and better graphics" without quantifying what you mean. Quake's advantages lie in level complexity, texture detail and its dynamic lights - but it animates very poorly, features simplistic weapon models, and all of its effects are extremely rudimentary. They both look fantastic for the time but delivered different things.
 
Did anyone ever finish T1 and T2 without cheats?

I got all the way to the alien levels in T2 but ran in to some glitch or something that stopped my progress. A door wouldn't open or some shit. Anyway...games were freaking hard and frustrating in the later levels (N64).

I learned cheat codes suck when playing Turok 2. I had so much and enjoyed the difficulty. Never finished it though because I was using a 3Rd party memory card and it erased all my data 😞

But ever since, I never used a cheat code to cheat my way to finish a game.
 
Wow, this year really keeps on giving in terms of things happening that seemed impossible or at least very unlikely.

I loved this game back in the day when I bought it with my N64 and Mario 64. Played hours of it. Did the same with part 2. I can't play this release on PC at the moment (as I only have an old laptop due to space and money constraints), but I'll keep an eye out for a console release or for a new PC next year after I move so I can play this version.

I can only hope that this release (and that of part 2, which is awesome news!) will lead to more Turok games in the future. I'd definitely be interested in a remake/remaster of the 2008 game or a sequel to that even. (On that note: wasn't there a poster on Gaf who worked on that game and who knew more about a planned sequel at one point? Is he involved in this perhaps?)

There can never be too many dinosaurs in games!
 
I learned cheat codes suck when playing Turok 2. I had so much and enjoyed the difficulty. Never finished it though because I was using a 3Rd party memory card and it erased all my data 😞

But ever since, I never used a cheat code to cheat my way to finish a game.
Me on the other hand learnt Turok 2's password by heart.

bwrblvnsthnd

is that right?

Edit: Obviously didn't retain it as well as I thought! lol
 
Did anyone ever finish T1 and T2 without cheats?

I got all the way to the alien levels in T2 but ran in to some glitch or something that stopped my progress. A door wouldn't open or some shit. Anyway...games were freaking hard and frustrating in the later levels (N64).

I did. I didn't think Turok 1 was majorly difficult, but I've said on this forum many times-- Turok 2 fucking destroyed me and my love for the genre, which I had been devoted to since Doom. It wasn't the combat, it was [ridiculously gargantuan levels] + [sadistic lack of save points] = PURE SUFFERING. It was pretty manageable until... Lair of the Blind Ones (had to look it up) and then it just got worse until the end of the game. Burned me out to the core, I just couldn't enjoy an FPS after that. Then about four years later a little game who's name begins with H and ends with -alo taught me how to love again. Then I went back and played Half Life and System Shock 2.
 
Are there Steam Achievements and Steam Cloud support?

Looks like there are Steam Achievements, these may not be all of the achievements but these are currently all of the ones attached to the app.

"name": "ACH_LONGHUNTER",
"name": "ACH_TRAINING_COURSE",
"name": "ACH_MANTIS",
"name": "ACH_TREX",
"name": "ACH_CAMPAIGNER",
"name": "ACH_KNIFE_ENEMIES",
"name": "ACH_LEGENDARY_WEAPON",
"name": "ACH_TREASURE_HUNTER",
}
 
Generation beyond? A generation beyond what? How can you say that when Quake was a peer at the time, with way more detail and better graphics overall? I swear man people with N64 rose tinted glasses have warped perception.



So because you can't think of any others it means Turok had no competition? Descent is debatable but Quake was already shitting on Turok. Take off your glasses

Beyond quake (which is debateable) what else came close to turok? Descent is not debateable in my opinion. There is literally 1 pc fps that could compete with turok graphically and overall I still give the edge to turok
 
The PC port was excellent as well but wound up missing some of the effects from N64 even in Glide mode, for some reason. That's how I played it for myself, though I had also played the original N64 on a friend's console since I did not own the platform.

Was there a non-Glide mode? I thought the game was 3dfx exclusive...
Also, what effects are missing from the PC port.
 
new effects

New features include:

Support for high resolutions, and widescreen
Improved gameplay and level design
OpenGL for video backend to provide portability and support for vertical sync
Dynamic lighting, bloom, FXAA, enhanced water effects, lights shafts and more
Ability to freely rebind all keyboard, mouse, and gamepad inputs
Steam Achievements

specs

MINIMUM:
OS: Windows 7 32-bit
Processor: Dual-core from Intel or AMD at 2.0 GHz
Memory: 1 GB RAM
Graphics: Intel 787 Express or equivalent supporting OpenGL 2.0 Core
Storage: 700 MB available space

RECOMMENDED:
OS: Windows 7/8/10
Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 7800/7900/8600 series, ATI/AMD Radeon HD 2600/3600 or X1800/X1900 series supporting OpenGL 2.0 Core
Storage: 700 MB available space
 
All I remember about Turok games on N64 that I never got good with those controls.

All I remember about Turok 2008 that it had hell of a cast. Never actually played it.
 
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