Extra Sauce
Member
What kind of monsters would make the remaster of a Nintendo 64 game PC only?
Thanks mate!
lol, that would be a cool option to unlock in the game or a new cheat code to change all the enemies in the game...
Turok 1 out around holiday, Turok 2 soon after that. Different engines plus Turok 2 has multiplayer.
What kind of monsters would make the remaster of a Nintendo 64 game PC only?
Oh please let Turok 2 have split-screen multiplayer, not just online.
Cheat code in 2015? You mean paid DLC
If memory serves, the PC version of Turok 2 lacks splitscreen, in which case I don't see that changing.
Now this is interesting. Bish, you gotta do the right thing.
I don't really think there will be DLC for a remaster like Turok.Cheat code in 2015? You mean paid DLC
I don't really think there will be DLC for a remaster like Turok.
Quake and Descent looked 200x better than Turok. Maybe that's why I wasn't blown away by Turok. Quake ran circles around it even in software rendering mode
Did anyone ever finish T1 and T2 without cheats?
I got all the way to the alien levels in T2 but ran in to some glitch or something that stopped my progress. A door wouldn't open or some shit. Anyway...games were freaking hard and frustrating in the later levels (N64).
Oh snap
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Did anyone ever finish T1 and T2 without cheats?
I got all the way to the alien levels in T2 but ran in to some glitch or something that stopped my progress. A door wouldn't open or some shit. Anyway...games were freaking hard and frustrating in the later levels (N64).
It has it, although it's much further nowAt work, can't watch...
Is the fog of doom still intact?
Need that fog...
Cool, but it will be free DLC if this is true and not paid DLC like Shinjica said.
Wow, really? I never knew that.You know what was fun? Turok 2 deathmatch with the level warp code. You could warp during multiplayer to any of the single player levels and play a makeshift co-op mode
Turok had the best animation, best polygonal models, best weapon models/animations, best particle effects and best foliage effects of any FPS at the time, regardless PC or consoles.Quake vs turok though is kinda interesting.
I do love a lot of turoks animations though.
You know what was fun? Turok 2 deathmatch with the level warp code. You could warp during multiplayer to any of the single player levels and play a makeshift co-op mode
So System Shock gets remade, System Shock 3 gets announced and now Turok gets remade.
I don't know for you guys but this year has been reaaaaaally good to me, gaming wise.
Turok had the best animation, best polygonal models, best weapon models/animations, best particle effects and best foliage effects of any FPS at the time, regardless PC or consoles.
But people only remember it for the fog.
You know what was fun? Turok 2 deathmatch with the level warp code. You could warp during multiplayer to any of the single player levels and play a makeshift co-op mode
Did anyone ever finish T1 and T2 without cheats?
I got all the way to the alien levels in T2 but ran in to some glitch or something that stopped my progress. A door wouldn't open or some shit. Anyway...games were freaking hard and frustrating in the later levels (N64).
Would love to see Turok 3 re-released. Never got a chance to play it. I think I gave up on the series after Rage Wars. I don't believe it ever got a PC release though so I wonder if that would affect their ability to bring it back.
This post shows a genuine lack of understanding. If you find Descent more attractive than Turok, that's one thing, but Turok is a generation beyond in terms of technology. It's not even close.
quake i will give you was a great looking game at the time, but not 200X better and you could make an argument turok looked better. descent.... i'm going to just have to disagree there.
either way, presenting it like FPS on pc were a dime a dozen and all shit on turok 64 is obviously inaccurate. There is literally 1 fps i could come up with (quake) and nothing else
Ah, my good friend. I should first make it clear that I did not own an N64 at the time - during the mid-90s I was 100% PC focused. That does not mean I could not appreciate what was possible on consoles and I enjoyed playing Turok on my PC when it was released.Generation beyond? A generation beyond what? How can you say that when Quake was a peer at the time, with way more detail and better graphics overall? I swear man people with N64 rose tinted glasses have warped perception.
So because you can't think of any others it means Turok had no competition? Descent is debatable but Quake was already shitting on Turok. Take off your glasses
Did anyone ever finish T1 and T2 without cheats?
I got all the way to the alien levels in T2 but ran in to some glitch or something that stopped my progress. A door wouldn't open or some shit. Anyway...games were freaking hard and frustrating in the later levels (N64).
Me on the other hand learnt Turok 2's password by heart.I learned cheat codes suck when playing Turok 2. I had so much and enjoyed the difficulty. Never finished it though because I was using a 3Rd party memory card and it erased all my data 😞
But ever since, I never used a cheat code to cheat my way to finish a game.
Did anyone ever finish T1 and T2 without cheats?
I got all the way to the alien levels in T2 but ran in to some glitch or something that stopped my progress. A door wouldn't open or some shit. Anyway...games were freaking hard and frustrating in the later levels (N64).
Are there Steam Achievements and Steam Cloud support?
"name": "ACH_LONGHUNTER",
"name": "ACH_TRAINING_COURSE",
"name": "ACH_MANTIS",
"name": "ACH_TREX",
"name": "ACH_CAMPAIGNER",
"name": "ACH_KNIFE_ENEMIES",
"name": "ACH_LEGENDARY_WEAPON",
"name": "ACH_TREASURE_HUNTER",
}
Generation beyond? A generation beyond what? How can you say that when Quake was a peer at the time, with way more detail and better graphics overall? I swear man people with N64 rose tinted glasses have warped perception.
So because you can't think of any others it means Turok had no competition? Descent is debatable but Quake was already shitting on Turok. Take off your glasses
The PC port was excellent as well but wound up missing some of the effects from N64 even in Glide mode, for some reason. That's how I played it for myself, though I had also played the original N64 on a friend's console since I did not own the platform.
New features include:
Support for high resolutions, and widescreen
Improved gameplay and level design
OpenGL for video backend to provide portability and support for vertical sync
Dynamic lighting, bloom, FXAA, enhanced water effects, lights shafts and more
Ability to freely rebind all keyboard, mouse, and gamepad inputs
Steam Achievements
MINIMUM:
OS: Windows 7 32-bit
Processor: Dual-core from Intel or AMD at 2.0 GHz
Memory: 1 GB RAM
Graphics: Intel 787 Express or equivalent supporting OpenGL 2.0 Core
Storage: 700 MB available space
RECOMMENDED:
OS: Windows 7/8/10
Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 7800/7900/8600 series, ATI/AMD Radeon HD 2600/3600 or X1800/X1900 series supporting OpenGL 2.0 Core
Storage: 700 MB available space
Then again, Night Dive are on about eventually making a new Turok of their own – in addition to restoring Turok 2