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Turok Remastered Coming December 17

What surprises me the most is how good it feels running and strafing around, I only remember playing with the N64 controller and it was tough hitting enemies, especially when they are not on the same ground level. The plattforming was slow and painful when enemies shoot at you while jumping on pillars etc. Playing this with m/k is a breeze and makes the game way easier but also more fun.
 
What surprises me the most is how good it feels running and strafing around, I only remember playing with the N64 controller and it was tough hitting enemies, especially when they are not on the same ground level. The plattforming was slow and painful when enemies shoot at you while jumping on pillars etc. Playing this with m/k is a breeze and makes the game way easier but also more fun.

Yeah, it feels like Unreal or Quake 1.
 
Man, I'm loving this but how this game didn't make me motion sick back in the day, I'll never know. I'll try coming back to it when I'm not tired but it feels like Tal'Set has that Syphon Filter feel when he turns while running and the camera kinda sways. Game looks nice and sharp, totally looking forward to Turok 2 Seeds of Evil!
 
Man, I'm loving this but how this game didn't make me motion sick back in the day, I'll never know. I'll try coming back to it when I'm not tired but it feels like Tal'Set has that Syphon Filter feel when he turns while running and the camera kinda sways. Game looks nice and sharp, totally looking forward to Turok 2 Seeds of Evil!

Oh yea, that is another thing remembered, people getting motion sick on this game.
 
I get motion sick in certain FPS games. It depends on how fast you generally go and the color scheme. Like Spooky's House of Jump Scares gave me motion sickness. But Turok hasn't really done that to me.
 
Am I the only person who didn't like this game?

Yes, you're the only one, you're super-special and unique in this way. You are the one and will one day go on to save Zion from the machines.

On the price of this thing, I agree with a few others that it seems steep for what it is. Hasn't stopped me buying it of course but I am slightly annoyed at the devs now for being a little greedy.
 
I am playing at a resolutions in the 5000 range but is anyone else getting hitches to 58 and sometimes as low as the high 40s? Get the hitching even at 4K, have a 980 ti so there shouldn't be any performance issues obviously. Card going to sleep?
 
Probably not, why?

Well it's just that people are getting super Hyped by this, and I remember at the time the game was a bit meh.

I remember a few people liked it on the N64 which didn't have too many games like this around it's release, but most people I know don't look back at this as even an average game.

I'm just surprised there's a good share of love for this, if it was Time Splitters I could understand; but not this.
 
Well it's just that people are getting super Hyped by this, and I remember at the time the game was a bit meh.

I remember a few people liked it on the N64 which didn't have too many games like this around it's release, but most people I know don't look back at this as even an average game.

I'm just surprised there's a good share of love for this, if it was Time Splitters I could understand; but not this.

You just didn't know the right people then ;)
 
I didn't even realize this was coming out so soon! I remember spending so much time on this game with my N64, fog and all. Spent so much time at Toys R Us between classes in school playing the Turok 2 preview they had there as well.

Never pushed the buy button so quickly on Steam before.
 
Update released:

Changelist for 12/18/2015
Safeguard checks for initializing video. Will fall back to starting the game in windowed mode if it is unable to create a window for fullscreen mode
Head bobbing options implemented
Possible fix for a crash when loading a level or loading from a save file
Tremor effects no longer affects the player's velocity (won't be doing short hops)
Animation speeds for AI on Hard and Hardcore difficulties have been toned way down
Changing the difficulty in the gameplay menu now automatically updates all active AI, where before they would change their behavior only after revisiting the level (which was a bug).
Fixed crash with moving platforms in level 8 bonus stage.
Several minor updates to levels (wood pillars in Jungle all moves down rather than moving up. Looks silly with extended draw distance enabled as they all look like they're floating).
Clamped XY coordinates in light scatter shader. This fixes very bad rendering artifacts caused by the shader in certain graphics drivers.

Head Bobbing Options
This menu can be found in Options->Gameplay->Head Bobbing Options. The following options are:
Head Bobbing - Toggles all bobbing while walking/running on ground and jumping.
Turn Bobbing - Toggles the rolling of the view camera when turning (on land and in water).
Adjust View To Slopes - Toggles your view being aligned to the floor surface that you're standing on.
Underwater Bobbing - Toggles all bobbing related to being on water and underwater.

AI Updates
The timing on how long it takes for AI to respawn has been heavily re-factored now. It will take roughly 15-30 seconds for them to begin fading out and another 10-15 seconds for them to begin respawning. Its still randomized but there should be a longer delay before they start respawning though it really depends on their configuration in the levels.
The speeds of the AI has been lowered for the harder difficulties and they will be instantly updated if the difficulty option has been changed in the gameplay menu. The issue with them not updating until that level was revisited has led to a lot of confusion regarding to the broken nature of the AI and speed of the game.

http://steamcommunity.com/games/405820/announcements/detail/101693439093975681
 
Played through it, m/k made it more easy which was great... at the final level I still had to activate Invincibility though. I've forgotten how large that level was and how many enemies there are, didn't feel like slowly going through the rooms 1 by 1.

Was a great trip down memory lane but honestly there wasn't much to be nostalgic about despite the music and sound samples. Now waiting for Turok 2!
 
I've yet to get the key(s) to unlock the final level even though I found the one key in Level 7. Tempted to use cheats just to get all the keys.

I think the game held up pretty well. The weapon and enemy variety is pretty sick and the levels are MASSIVE even today. Plus they're more impressive without the fog.

Only issue is that the hit detection is way too lenient and key hunting isn't horrible but it's not very fun when you found all but one key and have to try every possible place you can think of. That is, in addition to the lack of save points in levels (especially in levels 6 and 7 with tons of platforming to do).

Bring on Turok 2!
 
I've playing this since it came out in short bursts. Surprisingly the levels are short if you ignore most enemies. I've managed to beat level 1 in 20 minutes with all keys as well. The controls are very responsive on a 360 controller (much better than the N64 controls obviously). I'm currently on lvl 4 as of now. I'll probably continue playing later tonight and play another level or 2.
 
Okay I need some real help. I'm stuck at Ancient City (sadly I can't record a video because Shadowplay decides not to cooperate with OpenGL).

There is the big plaza where you open up a portal in the middle (after removing pillars that have been guarding it).

I teleport up (on the left side). There is a gate and a switch (to step on) on the far end. After you step on the switch you have to run to the gate before it closes. But no matter how fast I run. The gate closes up seconds before I arrive.

I watched a N64 walkthrough and his game is a lot slower in that moment -.- Wtf is going on here. Did I miss something?
 
Okay I need some real help. I'm stuck at Ancient City (sadly I can't record a video because Shadowplay decides not to cooperate with OpenGL).

There is the big plaza where you open up a portal in the middle (after removing pillars that have been guarding it).

I teleport up (on the left side). There is a gate and a switch (to step on) on the far end. After you step on the switch you have to run to the gate before it closes. But no matter how fast I run. The gate closes up seconds before I arrive.

I watched a N64 walkthrough and his game is a lot slower in that moment -.- Wtf is going on here. Did I miss something?

Run backwards and trigger the plate, then immediately forward, hug the wall (pass the pillar on the left side), then jump. It's doable!
 
Run backwards and trigger the plate, then immediately forward, hug the wall (pass the pillar on the left side), then jump. It's doable!

wtf. in the video on the N64 a guy just walks through calmly. No jumping. Did they speed up the game?

Here is the video

Okay. I kind of made it. But in the N64 version this is a lot easier.
 
I've playing this since it came out in short bursts. Surprisingly the levels are short if you ignore most enemies. I've managed to beat level 1 in 20 minutes with all keys as well. The controls are very responsive on a 360 controller (much better than the N64 controls obviously). I'm currently on lvl 4 as of now. I'll probably continue playing later tonight and play another level or 2.

The levels get greatly longer starting with level 5 or so. Levels 7 and 8 will probably take an hour to beat a piece.
 
He's not walking calmly from where I see the video and is actually jumping?

I was faster than him and jumped on top of the pillars. His pillars are still down when he arrives. He even had time to shoot a guy. I run full speed and 10 steps before I arrive the pillars are already halfway up

Well It's okay now. I passed it. I am Turok.
 
I was faster than him and jumped on top of the pillars. His pillars are still down when he arrives. He even had time to shoot a guy. I run full speed and 10 steps before I arrive the pillars are already halfway up

Well It's okay now. I passed it. I am Turok.

That is (I think) indeed a little different, even when I tried it the gate was always rising up every time. It's a new engine (I believe) maybe there are minimal differences... maybe Turoks walking/running speed also is actually faster now but so is everything else. I didn't play the N64 version in many years to compare it.
 
I'm playing with classic fog on and head bob, and I am amazed by the speed this game plays at now. It's incredibly fluid with the 360 controller for me and the wide open areas are great for strafing. I'll always have a soft spot and will keep my N64 cart, but now this will be the only way I play this game.

I did notice one "glitch" that used to be in the N64 version isn't here anymore: When you'd have logs above you as a ceiling (the first hub world has a leaper cave with an underwater section, at the end of which is the Assualt Rifle). For some reason you used to be able to hold down the jump button and "hover" over the water, as if holding onto the logs.

I absolutely cannot wait for their Turok 2 port.
 
Protip: walking (and jumping) diagonally is faster than forward or sideways. (They simply added the speeds for forwards and sideways, resulting in a speed of sqrt(2)=1.414... times your normal speed).

A lot of old-school FPS do this, including Goldeneye.
 
Protip: walking (and jumping) diagonally is faster than forward or sideways. (They simply added the speeds for forwards and sideways, resulting in a speed of sqrt(2)=1.414... times your normal speed).

A lot of old-school FPS do this, including Goldeneye.

this is pretty much the only way to beat the time trials to unlock cheats really.
 
Protip: walking (and jumping) diagonally is faster than forward or sideways. (They simply added the speeds for forwards and sideways, resulting in a speed of sqrt(2)=1.414... times your normal speed).

A lot of old-school FPS do this, including Goldeneye.

I really hope someone plays Turok @ Gamesdonequick at some point. Would be awesome to see the new version in a speedrun. So much potential to skip all enemies^^
 
Am I the only person who didn't like this game?
I was never blown away by it. It always seemed a bit mediocre even at launch. Far too foggy too.

Turok 2 remastered though I might give a try. That game seemed so much more advanced than the first game.
 
The levels get greatly longer starting with level 5 or so. Levels 7 and 8 will probably take an hour to beat a piece.

Oh, I'm fully aware of that. I've played this game a few times back on N64. I'm just surprised how fast the first half goes than the last time I've played.
 
This runs great on my surface pro 3! I always get lost looking for keys. Shit sucks. Also Chronoscepter pieces, here I come.
 
I really hope someone plays Turok @ Gamesdonequick at some point. Would be awesome to see the new version in a speedrun. So much potential to skip all enemies^^

There's already a pretty good run on speedrun.com if you want to check it out. Around 40 minutes.

Finished it yesterday in 5 hours with all chronoscepter pieces. Surprisingly game seems to become easier in the late game with OP weapons (hello rocket launcher) and much more ammo than in the beginning.
The minigun is so fucking confusing. Chews ammo like a motherfucker and doesn't seem that powerful on some enemies. Although ammo refills it entirely so you might as well use it for tough dudes.

Also wasn't there 2 chronoscepter pieces in the 7th level (lost land or something) ? I swear I got two.
edit : confirmed with a walkthrough
I found two pieces of the Chronoscepter in this level. What's the extra one for?
There is no use for the other piece. You only have to find one of the two.
Odd.
 
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