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Twilight Princess HD officially announced.

It's definitely a pretty substantial upgrade over the original. I think people forgot just how blurry and drab the Wii/GC one looked.

This is a "remaster," it's not a "remake." It looks prettier but they only went back and changed but so much from the original, hence it doesn't hold up to a game made from the ground up for WiiU or similarly powered hardware.
 
This is a huge upgrade imo. If you were expecting some sort of remake like the N64 games you were just being silly.

Based on all the evidence that we have, you can clearly see that dev time was super small. Giving it to an Australian team to crank out some nicer textures and clean up the smudge filter is a good call.

TP is one of the best Zelda games and I'm really looking forwards to play it again.
 
This is a huge upgrade imo. If you were expecting some sort of remake like the N64 games you were just being silly.

Based on all the evidence that we have, you can clearly see that dev time was super small. Giving it to an Australian team to crank out some nicer textures and clean up the smudge filter is a good call.

TP is one of the best Zelda games and I'm really looking forwards to play it again.
I strongly disagree. Not even top 5.
 
Best thing: it's based off the true (GameCube) version! So everything is in its proper location.

The biggest offense that the original TP had was the really bad water refraction effect. It was so inaccurate it pains me. That and the typical GCN/Wii dithering will be great things to see gone.

I wish they would have improved the lighting in this somewhat.
 
Best thing: it's based off the true (GameCube) version! So everything is in its proper location.

The biggest offense that the original TP had was the really bad water refraction effect. It was so inaccurate it pains me. That and the typical GCN/Wii dithering will be great things to see gone.

I wish they would have improved the lighting in this somewhat.
what is gcn/wii dithering?
 
Best thing: it's based off the true (GameCube) version! So everything is in its proper location.

I only ever played the Wii version, but I'm actually glad that we're getting the GC version for the HD remaster. Since the Wii version is mirrored, I'll get to experience the world the way GC players did. That and I'd like to try this with traditional controls this time around.
 
I only ever played the Wii version, but I'm actually glad that we're getting the GC version for the HD remaster. Since the Wii version is mirrored, I'll get to experience the world the way GC players did. That and I'd like to try this with traditional controls this time around.

Yes Link is confirmed left handed again, nice!
 
Confirmed as based on the superior GC version. Layout on the trailer is the non-mirrored world.

That might get me to buy this. Much preferred the GC version of TP (have both), as the motion stuff sucks. If this is Zelda: TP GC HD with Off-TV play, may just be picking it up, after all.
 
what is gcn/wii dithering?

GCN/Wii games run in 24-bit color. Dithering shows up primarily in transparency effects. This is about the only example image I can find right now:

19.jpg
GCN/Wii games aren't quite as bad as the left, as they use 24-bit and not 16-bit color. But the effect is just reduced, not eliminated.
 
Nice! I have the game on Wii but never played it more than the first 5 minutes. The graphics turned me off.

Edit: Oh wait, I meant Skyward Sword.

I did play Twilight Princess but only for 20 hours...
 
but-why.gif


It's already on Gamecube and Wii. Really!?

1) It looks like ass on those systems.
2) to play the wii version forces you to use early, primitive waggle, not even wii motion plus.
3)" fine "you say, "I will play the GameCube version" that version will cost you three times as much and isn't even in widescreen.
 
So they changed the visual style of the game that didn't need to be changed (Wind Waker), but they didn't do shit to the visual style of the game that did need a change.
 
Looking at the gamexplain comparison video made me realize that old games look a lot better in my head. The power of the imagination is amazing. The texture work in the HD remake is light-years ahead of the Wii version. There are details in the remake that are simply non-existent in the Wii version.

https://www.youtube.com/watch?v=pSjP7qxsSzk

EDIT: I played the GC version too, so it should have been even uglier for me.
 
what is gcn/wii dithering?
There are various factors, but the one most specific to those two consoles is the small eDRAM pool used for framebuffers. The consoles could only render to buffers using 24-bits-per-pixel or less.

The typical buffer format at the time on most platforms was 32bpp. You would devote 8 bits to each RGB color channel, plus an extra 8 bits for alpha (used for various stuff, such as transparencies).
On GCN/Wii, you could devote 8 bits to each color channel, but only if you didn't need the alpha channel.
If you did need the alpha channel, you were stuck with an alternate format using 6 bits per channel; for the RGB data, that's only a bit better than 16-bit color. If you render with no dithering to this format, you'd wind up with extremely nasty color banding. So, the console applied a built-in dither pattern to break up the banding.
 
Looking at the gamexplain comparison video made me realize that old games look a lot better in my head. The power of the imagination is amazing. The texture work in the HD remake is light-years ahead of the Wii version. There are details in the remake that are simply non-existent in the Wii version.

https://www.youtube.com/watch?v=pSjP7qxsSzk

EDIT: I played the GC version too, so it should have been even uglier for me.

Actually the GC version has better IQ because it isn't running in widescreen. Wii couldn't render a true 854x480 frame, so it was still 640x480 stretched out to 854x480. GC didn't do any stretching like this, although you did get a wider view in the Wii version.
 
Actually the GC version has better IQ because it isn't running in widescreen. Wii couldn't render a true 854x480 frame, so it was still 640x480 stretched out to 854x480. GC didn't do any stretching like this, although you did get a wider view in the Wii version.

Interesting. So maybe I played the prettier version.
 
Looking at the gamexplain comparison video made me realize that old games look a lot better in my head. The power of the imagination is amazing. The texture work in the HD remake is light-years ahead of the Wii version. There are details in the remake that are simply non-existent in the Wii version.

https://www.youtube.com/watch?v=pSjP7qxsSzk

EDIT: I played the GC version too, so it should have been even uglier for me.
Yep. Game might look good enough for a HD version.
Textures and jaggies were the biggest problems in the original version. They're not going to change the artstyle.
 
Guys, you should really take a look at what Twilight Princess GC/Wii looked like. It's textures were horrendous. The HD version improved them A LOT.
 
After seeing the GameXplain video comparison between TP HD and TP Wii, I have to say that yes, the graphics look a lot better. I'm sure they will look fine on an HDTV now. It's just the art style that bugs me. I'm used to colorful Zelda games now, not that.

That being said, if they fix some of the early game and general gameplay, I'm sold.
 
Yeah, the GameXplain video has me coming around a little bit. It does look nice after I temper my expectations. I do wish for a little more in the lighting department, but the new textures and slight colour palette alterations (grass mainly) look very good. Some new lighting would really just push it over the edge into something special.

Also, just noticed
Midna, and to a lesser extent, Ganon,
are on the box art.
 
Considering I've never played the GCube version having a mirrored (aka correct) version of the world will be like I'm playing a brand new game all over again. It was like that when I played hero mode on OoT 3D and I cant wait to reexperience TP all over again, good thing i've held off on finishing my 4th playthrough last year.
 
Eh i'm fine with how my Wii version looks through component cables. Great for those who never bought the original though.
 
Holy crap, the Wii/GC versions of this game had mirrored maps? I only played the Wii release and somehow never heard of this before O_O.

This is going to be weird now.
 
I played the Wii version three times and know it too well.

I'll stick to Dolphin.
I played the Wii version a ton. Over one hundred hours when it first came out and that's just on one file.
Can you not see the value in experiencing the game in a new way?
I loved hero mode in OOT3D because I know that game like the back of my hand, and having to play it in reverse was a fun new challenge.
I guess I'm just a crazy person

We really need some comparison pictures so we can stop getting the whole looks just like GameCube argument. The textures are MUCH better.
 
Wow, surprised at the hatred. What were people expecting?

Something more like the promotional art that was leaked beforehand.

I just think it's too early for Twilight Princess HD personally. And they didn't do a good job convincing me otherwise.

Still getting it day 1, but I hope the textures get a nicer upgrade. I'm on with everyone else when I say that dolphin emulator with mods looks better.

It's nice seeing the game cleaned up. But I think the comparison videos for the game isn't fair because your looking at a SD visual game with a HD screen. The game on a tube TV in it's original format looks much better, believe me.
 
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