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Two years later, how do you feel about FEZ?

I got mine from a humble bundle deal so atleast my funds went to charity. If it didn't I would of been annoyed that I spent money on the game lol.

I got overhyped into it to. Reviewers and some forums hyped it up for me.

For me it was the opposite. I hyped it beforehand (PS Store took all day to update) and when I finally played it it exceeded my expectations.
 
I find it to be a faithful recreation of simple platformers. The real problem of the game for me was that it did not really do enough with the mechanic it was given. I found Crush to use the mechanic in a much more interesting way. I would give it a 3/5 honestly. I would even say that Braid did more with platforming than FEZ did with the time travel gimmick.

Found it to be very boring. Tried giving it a chance since I really don't care what developers say as long as they make good games.

Maybe next time Phil, with Fez 2.

See, this is how I felt as well. I feel like my nitpicks of the game can be fixed with a sequel. I feel like he could add in many different styles of gameplay. I mean the jump could be from Sly Cooper to Sly 2. Although I will say I loved Sly Cooper, but I can see why people go crazy over Sly 2. I feel like a FEZ II could throw in more platforming gimmicks.
 
Found it to be very boring. Tried giving it a chance since I really don't care what developers say as long as they make good games.

Maybe next time Phil, with Fez 2.
 
I enjoyed Fez immensely for what it was, though I do wish that the whole rotating the world aspect would have been expanded a bit more through the actual platforming and puzzles. I still think there is untapped potential with that particular mechanic that could have made the base game more satisfying for those who were not willing or unable to delve deep into the complexities of the game.

I loved the whole aesthetic and atmosphere of the world that Phil Fish created, as it struck a great balance between serenity, isolation, and mystique. His approach to puzzle-solving was also unlike anything I've experienced in a game before, so it will always be a memorable experience for me.
 
I absolutely loved this game on my xbox 360 and now it's on PS4 with crossplay at 60FPS, I made the right choice in buying PS4.
 
One of the most ironic posts I've ever seen on here.

I don't think you quite understand what irony means. Irony and logic are essentially opposites.

If a good puzzle game requires logic, it follows logically that a person with no sense of logic cannot create a good puzzle game. An example of irony would be if the illogical mind of Phil Fish somehow managed to create a good puzzle game.
 
Amazing experience.

The only downside is people who play it late won't have as much fun imo. Mainly because a lot of the puzzles were solved as a community and it was amazing watching the community solve all the complex puzzles.

Amazing visual style, awesome soundtrack, great gameplay.
 
It's a good Metroidvania/Puzzle hybrid. Did not 100% it because it ask me to wait days and learn a new language, but it's great for a single play through.
 
Found it to be very boring. Tried giving it a chance since I really don't care what developers say as long as they make good games.

Maybe next time Phil, with Fez 2.

This is how I felt too. I got it in a Humble Bundle, so no big deal.

However, the art and music is amazing. I appreciate the technical side as well. Interesting idea, but it just didn't hold my attention.
 
Just bought it for ps systems and dig the visual style. But the levels seem to lack any kind of purpose. Just random geometric terrain with doors that lead to more random geometric terrain.

I absolutely loved this game on my xbox 360 and now it's on PS4 with crossplay at 60FPS, I made the right choice in buying PS4.

Does it run 60 fps on ps3?

Edit:
On PS3, Fez will run at 720p at 60 frames per second, and the game will run on PS Vita at its native resolution of 960 x 544. On PS4, will offer what Bourdua considers "the best-looking and smoothest Fez experience you can get on a TV set" at 1080p at 60 fps.

http://www.polygon.com/2014/3/3/5465798/fez-ps3-ps4-vita-release-date
 
Still upset that he never put out a proper patch for the 360 version (ie, the version that made Fez popular and gained him a ton of support). I do love the game, I really do, but after my save became corrupted and Phil decided it wasn't worth his time or money to fix the game for people like me, who bought the game day one and championed the hell out of it...let's just say, it soured the experience. I never went back to it, and I'll definitely not buy whatever he puts out next. I'l play Fez 2, or whatever he does next when it is part of a Humble Bundle and I can make sure he see's none of the proceeds, and from there, once I get the full unbroken game that I paid for originally, maybe we'll get back on track and I'll buy Fez 3.
 
I don't think you quite understand what irony means. Irony and logic are essentially opposites.

If a good puzzle game requires logic, it follows logically that a person with no sense of logic cannot create a good puzzle game. An example of irony would be if the illogical mind of Phil Fish somehow managed to create a good puzzle game.

Then I guess it is irony, because his "illogical mind" did make a good puzzle game
 
I'm not a fan.

Having to learn an entire made up language for one puzzle is just stupid.

Didn't mind the number system and direction system and the maps were neat but fuck the alphabet system. Too much.

Basically the game is a completionists nightmare.

O also QR codes are stupid. They add no challenge and are just annoying.

Also I found it really frustrating not being able to tell which puzzles are solvable at certain points.

Also the game is painfully easy if you just go for regular cubes to beat it.
 
I thought it was quite good. Played it on 360 at launch and now I have the PS4 version as well. I didn't get 100% on the 360 version, so I plan to when I get around to replaying it on PS4 this time.
 
youre not just aimlessly wandering around hoping to see a cube. the cubes are just the rewards for the puzzles that you have to solve. THAT's what you do in fez
along with some platforming.

But because the cubes can be anywhere and don't necessarily have a puzzle attached to them, that's pretty much how I felt playing the game.
 
Loved every minute of it. Even though it was really challenging and sometimes hard to not look up spoilers to figure out certain puzzles. I "finished" it but never completed it yet. I might revisit it one day from the beginning.
 
Playing it for the first time on PS4 (mostly through Vita remote play), and enjoying it quite a bit. Just got to New Game+ last night.

The only downside is people who play it late won't have as much fun imo. Mainly because a lot of the puzzles were solved as a community and it was amazing watching the community solve all the complex puzzles.

How the heck did anyone figure out
the button combos that need to be entered in certain rooms for anti-cubes?!
I have a feeling those aren't even close to the most obscure puzzles.
 
It was #2 on my GOTY list the year it came out, just slightly behind The Walking Dead. After putting time into the PC and recently PS4 version it still easily remains up there with my all time favorites. Fez is an audiovisual delight, a cohesive singular vision and a dreamlike, old school adventure with secrets aplenty and no hand holding. Some of the coolest "aha!" puzzle solving moments I've had in gaming. Still cherish my Fez notes, both sets of 'em.
 
Playing it for the first time on PS4 (mostly through Vita remote play), and enjoying it quite a bit. Just got to New Game+ last night.



How the heck did anyone figure out
the button combos that need to be entered in certain rooms for anti-cubes?!
I have a feeling those aren't even close to the most obscure puzzles.

The classroom explains how to read the symbols which tell you the button combos necessary

You just need to know where to look. Everything in the game is explained if you look hard enough. I think most of the people who are super upset about the game being obtuse are the ones who were expecting something more like Braid, where the puzzles can still be brute forced through deft movements. In Fez, if you can't figure it out, you aren't going to finish.

But getting the first ending is easy. Its the second one that's a real test, and it's the
heart room
that's the biggest payoff.
 
I was hyped for this game for ages, but waited for the Vita version. At the moment I feel like I should love it, but I'm finding it hard to get into. Love the style, sound and atmosphere. However, I think I just need to sink a few more hours into it to actually 'get it'.
 
My main problem with Fez is that you could still have all of the cryptography and hoity-toity thematic bullshit while also like...

Actually making a platformer that controls well, and has more meat on its bones besides THE ONE BIG SECRET™

Fez was a game of nothing. There was no consequence to anything. It wanted you to believe it was a video game, when it might as well have been a "walking simulator" like Gone Home... just... minus everything that made Gone Home interesting.

I expected more and got less. Such a waste of cool ideas.

There needed to be some kind of explicit failure state. Something to motivate the player more. Getting things done in Fez feels like you're just expected to do them because they're there. And doing things usually just involves the time investment to travel to the location. There's no skill or dexterity involved, just time, as you slowly plod along through the world.

I was hoping maybe Fez II would be better about that stuff, but having seen more interviews with Phil Fish since then, I don't think he's the sort of person who would put a "conflict" in to his games. Which sucks, because I feel totally and completely unengaged by the original Fez.

The music's great, the art is great, the rotation mechanic has a lot of potential, but the actual act of playing Fez itself sucks, and the reward at the end left me feeling unsatisfied.
 
Once the game became essentially cryptography school 101 i couldn't be bothered anymore. but it was a good relaxing time while it lasted
 
I heard about PHil Fish before i ever played it, which soured my impression of the game. Then i got the game in a humble bundle, played it for a bit, loved the art, the music, and the puzzles. Then it turned into a platformer requiring pretty precise jumps and alot of trial and error and i was like 'meh' and uninstalled it. Gave it another try this week, still hate the platforming, uninstalled again.
 
I loved it. It's one of the closest things to the Icebergvania ideal so far. I love that we only found the reasoning behind the monolith last year or that puzzle was discovered and solved only through decompiling the executable and that it's the only puzzle that's so easily decompilable so it seems it really was the intended approach.

It's too bad the sequel won't be made since the trailer hinted at being able to play with perspective.
 
Have anyone honestly completed FEZ 100%, i.e.
all cubes, anti-cubes and hearts?
, without any help?

I found the game to be beautiful with a bit too floaty controls, but the puzzles were either way too easy (basically all non-secrets, which weren't the tiniest bit challenging) or way too hard.
It also loads a bit too slow, after traveling around a bit, every door and warp load became annoyingly slow and going to a room far away was really bothersome.

I admit it, I just skipped the cryptography part of it completely and looked up the translation/solutions for those parts.
I would never have even solved the alphabet, since I never heard that phrase before.
Seriously, how is one supposed to solve it without any help if you never heard it before?
Forcing one to outside sources to solve a puzzle is kinda lame IMO, same with QR.

There are a few other puzzles in there I just wouldn't be able to solve in any universe, they were just way too far-fetched (only the secrets).
This huge divide between the puzzles in the game bummed me out.

There are other games which make your brain melt with better and more thought-out puzzles, which doesn't require you to pray that the clues magically come together.
 
Pretty but tedious explorathon for the first half which segues quite smoothly into something far, far more interesting. The latter half is truly phenomenal.

You do have to grit your teeth a bit for the first half, I felt, but I also think it's a necessary step to familiarise yourself with the world.
 
I didn't really delve into the cryptic puzzle heavy side of the game that was mostly outside the standard cube collectathon but that's fine by me, I was happy enough with beating the core game and solving a small selection of the other cubes.

The world itself was the star for me, the map that at first looked like an unholy clusterfuck of confusing design and the many branching paths made things almost overwhelming at first yet that's what made the exploration feel so enjoyable, I always wanted to see what sort of location or puzzle would be through the next door and fully embrace the idea of getting lost.
I suppose I could harp on its platforming as being pretty lacklustre and not making more use of the shifting mechanic but I don't think I was expecting anything special on that front (in truth I find most puzzle platformers to be disappointing with platforming mechanics anyway), the jumping around was more of a means to traverse the map with some light puzzles/obstacles making use of it.
This made the game feel very chilled out and relaxed (the music also helps this feeling), no real pressure, I was free to explore at my own pace picking up the collectables and taking in the sights which on that note I should add I loved the visual style.

I haven't returned to the game since I played it midway through 2011 so maybe my thoughts on it would change revisiting it now, as it stands though I think it's an interesting game that has some ideas too clever or cryptic for its own good that leaves the puzzling side of the game to the most devoted. Personally I'm fine having just explored the world even if I left many of its mysteries unsolved.
 
such a great game, the premise could make for an awesome animated movie, the world is pretty and charming the puzzles are interesint, i loved it. i don't really understand the people that don't play this because some guy that is a douche made it. Plenty of this type of people in the entertainment industry, Anton Newcombe, the singer of Brian Jonestown Massacre (a great 90s indie band) is a far bigger asshole than this phil guy, just go and see the documentary Dig! the guy is one of the worst personalities in the music world, he couldn't even act nice to his fans, yet the guy made some amazing music in his time, I will still buy his records. do people refuse to listen to BJM JUST becase of Anton ( i'd undestand if you don't like the music though), it's just weird

Good to see someone else who likes that movie.^_^
 
Don't like the gameplay or puzzles. Great music and visuals. Some moments of brilliance, but mostly insufferable pretentious bullshit.
 
I loved the look of Fez, but getting around in that game, combined with the map layout made it often feel like a chore.

I also feel like I missed out on the game by not having been played it at release. I think I would have enjoyed tagging along with the community effort to get to the bottom of the more obscure puzzles. By the time I got around to it, the game was already explored pretty thoroughly.
 
Have anyone honestly completed FEZ 100%, i.e.
all cubes, anti-cubes and hearts?
, without any help?
For all the talk, there's only really two meaningful puzzles in the game, 'What is my name?', and the Monolith, and people aren't even really sure they know the logic behind that solution now.

EDIT: I guess there's the morse code thing too actually. There might be a couple more, but it's very little for what is generally cited as a puzzle game.
 
I only tried it for the first time within the last six month. I dunno, it's a quirky game with an interesting twist to the gameplay. But the actual platforming just feels incredibly sluggish and slow to me. So I have a hard time enjoying it despite the great visual design and unique gameplay design.
 
First could care less about phil himself. I'm all about the game and not the personality behind it.

Anyway I played 30 minutes thought it was interesting and put it back in the backlog.
I mean to go back to it sometime in the future, but it just wasn't hooking me. Even with it's interesting mechanic of changing the angle of the 2D world.
 
Have anyone honestly completed FEZ 100%, i.e.
all cubes, anti-cubes and hearts?
, without any help?

I found the game to be beautiful with a bit too floaty controls, but the puzzles were either way too easy (basically all non-secrets, which weren't the tiniest bit challenging) or way too hard.
It also loads a bit too slow, after traveling around a bit, every door and warp load became annoyingly slow and going to a room far away was really bothersome.

I admit it, I just skipped the cryptography part of it completely and looked up the translation/solutions for those parts.
I would never have even solved the alphabet, since I never heard that phrase before.
Seriously, how is one supposed to solve it without any help if you never heard it before?
Forcing one to outside sources to solve a puzzle is kinda lame IMO, same with QR.

There are a few other puzzles in there I just wouldn't be able to solve in any universe, they were just way too far-fetched (only the secrets).
This huge divide between the puzzles in the game bummed me out.

There are other games which make your brain melt with better and more thought-out puzzles, which doesn't require you to pray that the clues magically come together.

Your first question:
Anticubes and cubes? Most certainly. Getting the three heart pieces legit-ly? Im-fucking-possible, no one was able to solve the monolith puzzle on their own. I was able to get the telescope one on my own, and came kind of close on the question-answer one.

The cryptography part I couldn't solve on my own, but I believe that was the only thing I had to get help on besides those ridiculous optional ones I mentioned in my spoiler tags. You could deceiver it without knowing the "key", but it takes quite a while and a lot of guess work. I still ended up hand-translating every piece of language in the game anyways because I was that in love it.

Personally I loved the crazy outside the box or even outside the game kind of puzzles. What really makes the game for me is that it's more of a relaxing, atmospheric exploration game than it is puzzle-platformer. If you can't dig that then you probably won't adore the game. I will say though that on the second roundabout of everything for completing the game 200%/new ending, the slowness did get a bit annoying. I recommend looking up the flying code when you're on the quest for finishing 64 cubes, didn't know about it until I finished the game completely.
 
Movie directors can get away with being crybabies, why can't game developers?

Btw Fez is a masterpiece and so is its soundtrack. There are some incredible obtuse solutions, but most of them are pretty clever.

Edit: a lot of people are complaining about learning a new language, I fucking loved that.
I spent 2 days just thinking what room I could solve that ( i was figuring out numbers by the) and then I decided to visit each room, saw that aparently harmless scene and... Eureka!
Amazing moment. Funny enough english is not even my second language
 
It's a beautiful game with a fantastic sountrack and tight gameplay, but holy shit some of those puzzles are stupid.
 
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