BlazeHedgehog
Member
why does there HAVE to be consequence? that's not how he designed the game
you're supposed to take your time and just enjoy the atmosphere. it's meant to be relaxing and leisurely
you can not enjoy what phil fish was going for, but saying it's objectively bad is wrong
Because without consequence this game is nothing.
Gone Home doesn't have consequence, but Gone Home is constantly talking to you, constantly rewarding your exploration with quantifiable information. There are story threads to follow that get told through the environment. (And, technically, through that story you learn about the consequence)
Fez doesn't talk to you. It is distant and reclusive about its mystery. You'd hardly even know that it is there. What Fez does engage you with is a very shitty platformer where you cannot fail. Remember when Prince of Persia 2008 came out and there was that big stink about how there was no penalty for missing a jump? Fez is even worse about that shit.
It is not fun as a video game.
It is not engaging as a story.
It is nothing.