icecold1983
Member
As opposed to... every other open world action adventure? Just Cause, Mad Max, the Batman Arkham games, Shadow of Mordor, Xenoblade Chronicle X, etc etc.
Horizon will likely be the s<me (already confirmed to have towers and collecthaton and crafting), same for Zelda.
What about Saint's Row, Sleeping Dogs, and all the other open world action adventure games structured around a repeating loop? Make that all of them, or near all of them.
Clearing the map off of clutter or repeating the copy pasted activities is not something exclusives to Ubisoft games at all.
Even an excellent open world RPG like Witcher has a lot of repeating "witcher sense to destination and kill monster" shit, even though expertly dressed up with good writing.
i never claimed any of those were 30 hour, meaty games. all of those games however offer more than ubi games when you count out all the side quests. side quests can be fun providing the core gameplay mechanics of your game are quality. but thats another thing thats been missing in the majority of ubis big titles. they are a chore to drudge through with their awful physics, crap controls and generally janky feel/animation
im no fan of the witcher because i feel the gameplay mechanics are almost as bad as ubisofts work, but from what i understand the side quests are at least very well tied into the overall story arc of the game, which i hear is also good by video game standards. ubi games mostly dont even have a story and youre just doing things cuz reasons.