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Ubisoft hate?

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As opposed to... every other open world action adventure? Just Cause, Mad Max, the Batman Arkham games, Shadow of Mordor, Xenoblade Chronicle X, etc etc.
Horizon will likely be the s<me (already confirmed to have towers and collecthaton and crafting), same for Zelda.
What about Saint's Row, Sleeping Dogs, and all the other open world action adventure games structured around a repeating loop? Make that all of them, or near all of them.

Clearing the map off of clutter or repeating the copy pasted activities is not something exclusives to Ubisoft games at all.

Even an excellent open world RPG like Witcher has a lot of repeating "witcher sense to destination and kill monster" shit, even though expertly dressed up with good writing.

i never claimed any of those were 30 hour, meaty games. all of those games however offer more than ubi games when you count out all the side quests. side quests can be fun providing the core gameplay mechanics of your game are quality. but thats another thing thats been missing in the majority of ubis big titles. they are a chore to drudge through with their awful physics, crap controls and generally janky feel/animation

im no fan of the witcher because i feel the gameplay mechanics are almost as bad as ubisofts work, but from what i understand the side quests are at least very well tied into the overall story arc of the game, which i hear is also good by video game standards. ubi games mostly dont even have a story and youre just doing things cuz reasons.
 
I guess when you truly enjoy gaming, you demand more from Ubisoft knowing what they can actually achieve, especially what they show at E3 every year

From a business and marketing standpoint they tick the boxes to games that appeal to as many audience as possible, but for passionate gamers they may easily be targeted for falling short

Most target market will take Ubisoft games as it is, they don't have NeoGAF or other forum accounts venting or complaining about Ubisoft

It is the passionate gamers who enjoys and adores rockstar, naughty dogs, soulsborne,nintendos uniqueness, indies, retros that may pick on Ubisoft. Ubisoft gave us Assassin creed 2 yet the franchise lost something through the ears.......Until AC black flag

AC black flag was the best pirate game I have ever played, a true masterpiece for pirate games, yarrrrr
 
i never claimed any of those were 30 hour, meaty games. all of those games however offer more than ubi games when you count out all the side quests. side quests can be fun providing the core gameplay mechanics of your game are quality. but thats another thing thats been missing in the majority of ubis big titles. they are a chore to drudge through with their awful physics, crap controls and generally janky feel/animation

Well that's rich.
I'd like to hear about the amazing meaningful content of games like Mad Max or Shadow of Mordor.
And i say this as someone who has completed all of those games, and likes them even.
Or perhaps the MMORPG style quests of Xenoblade X.
I mean really, take something that is the epitome of the "Lol Towers" meme, Far Cry 3, that game has plenty of substantial main quest lines, substantial as much as any of the games i mentioned, anyway (aside from Zelda or Horizon, just because they aren't out to prove my point yet).

As far as janky controls and animations, their animations are often very high quality, so i really don't know what you're talking about, Assassin's Creed 3, i game i truly loathe, still has superb animations.

Controls are a problem only really in the AC series, they never really found their footing there (though Syndicate works pretty well) but it is also trying to do something pretty unique, in terms of traversal, with its free form parkour, deeply tied to the game's geometry (instead of a simple jumping and flying around you may find in a Saint's Row 4, Prototype or even Infamous).

Hell, GTA has infinitely more shitty on foot controls than any Ubisoft game, and they have been shit since GTA 1, yet they are doing shit everybody else (including Ubisoft) has nailed down years ago.

Really, the only real problem with Ubisoft, compared to other companies, is that they released too many Assassin's Creed, too fast (several in a broken state).
I don't even think the similarities with the Far Cry and Watch Dogs series would've been such a point of contention, if it wasn't for that.

But to claim that their games are particularly shallow, is bollocks.
 
For me, Ubisoft's output splits into two broad camps - their AAA stuff (Watchdogs, AC, Far Cry, etc.), and their smaller stuff (Child of Light, Grow Home, etc.). I've bought quite a lot of their smaller games, and enjoyed them, but I've not been interested in any of their AAA stuff for a while now.

That said, this is less of an Ubisoft-specific thing; I'm just all the way done with the 'standard template' open-world form that their bigger games often seem to use (as do many games from other publishers, to be sure).

And then there is the 'wild card' of Red Lynx, who Ubisoft purchased a few years back, and whose Trials games I absolutely adore (still play Trials Fusion nearly every day).
 
For me, Ubisoft's output splits into two broad camps - their AAA stuff (Watchdogs, AC, Far Cry, etc.), and their smaller stuff (Child of Light, Grow Home, etc.). I've bought quite a lot of their smaller games, and enjoyed them, but I've not been interested in any of their AAA stuff for a while now.

That said, this is less of an Ubisoft-specific thing; I'm just all the way done with the 'standard template' open-world form that their bigger games often seem to use (as do many games from other publishers, to be sure).

And then there is the 'wild card' of Red Lynx, who Ubisoft purchased a few years back, and whose Trials games I absolutely adore (still play Trials Fusion nearly every day).

Not all of it is open world though. Games like Rainbow Six Siege and For Honor are good examples of that, with pretty rich mechanics.
 
well calling GTA has infinetly more shitty on foot controls than any other ubisoft game is bollock too, you know

geez

GTA does have terrible on foot controls.
The PS2 GTAs are kind of self explanatory, with that broken auto aim and embarrassing melee system, in GTA 4 it was hard to even walk straight into a door, and GTA 5 has fixed very little, with its shooting and melee being substantially inferior to stuff like Watch Dogs (i say this while hating Watch Dogs 1 and enjoying GTAV, too).

It's hard to defend GTA's on foot controls, as a big GTA fan, i can say that's always been their Achille's Heel, and something they STILL haven't managed to fix.
 
Not all of it is open world though. Games like Rainbow Six Siege and For Honor are good examples of that, with pretty rich mechanics.

I did say 'broad camps', but no worries - a lack of clarity on my part. For those two games, I'll say that I am personally uninterested in PVP, or indeed multiplayer in general, which knocks those two off.
 
GTA does have terrible on foot controls.
The PS2 GTAs are kind of self explanatory, with that broken auto aim and embarrassing melee system, in GTA 4 it was hard to even walk straight into a door, and GTA 5 has fixed very little, with its shooting and melee being substantially inferior to stuff like Watch Dogs (i say this while hating Watch Dogs 1 and enjoying GTAV, too).

It's hard to defend GTA's on foot controls, as a big GTA fan, i can say that's always been their Achille's Heel, and something they STILL haven't managed to fix.

Does this not ubisoft game?
https://www.destructoid.com/review-james-cameron-s-avatar-the-game-156997.phtml
Comparing GTA to ALL ubisoft games, smh

I get it you're trying to defend ubisoft, but come on..

I'm outta here, can't handle this level of fanboy
 
Does this not ubisoft game?
https://www.destructoid.com/review-james-cameron-s-avatar-the-game-156997.phtml
Comparing GTA to ALL ubisoft games, smh

I get it you're trying to defend ubisoft, but come on..

I'm outta here, can't handle this level of fanboy

Lmao, yeah go pick the one shitty tie in.
Read my post, i don't claim for Ubisoft to be spotless, they're just as shitty as all the other big publishers, not particularly worse, not particularly better (depending on your tastes in gaming).
All there is to it.

As for me a Ubisoft fanboy, i like some of their franchise for sure, but nah, i think Watch Dogs is shitty, i think many of the ACs are horrible, i don't care about Far Cry, and i generally hate their style of writing a lot.
I don't even care for their "small indie titles".
I do like them more than EA though, mostly because i tend to enjoy Tom Clancy titles (aside from the division, which i also disliked), and i like the premise of assassin's Creed, when they manage to make it work.
 
Anyone who says uplay is "fine" or like the others, obviously doesn't play on PC, as none of the others were down a night ago, or last week, or the week before that. Uplay is garbage.
 
Anyone who says uplay is "fine" or like the others, obviously doesn't play on PC, as none of the others were down a night ago, or last week, or the week before that. Uplay is garbage.
I mean, UPlay doesn't translate my controllers into a mouse and keyboard at least. I'd like to slap the teeth from the fool at valve that thought that fuckery was acceptable.
 
UBI tries too hard lately to imposed a liberal multicultural agenda on their games.

and they seriously need to get better middleware tools and develop better game engines. Their open world game engine have lots of shortfalls for current gen expectations.
 
I think Ubi can make some pretty great games from time to time (Like FarCry 3 and 4, and even AC Syndicate), but I can totally understand that some people are just tired of their open world formula. They don't do a whole lot to separate their open world franchises from each other, and they have a bad habit of releasing half-sequels that don't really change or fix anything (see Far Cry Primal, the seven dozen AC sequels, those weird expansions to Trials Fusion, etc.) which leads to franchise fatigue.

I think when they actually get out of their comfort zone, they can make some really cool stuff like Rayman and Rainbow Six Siege and For Honor, but they're clearly more interested in milking their pre-established franchises and I get that a lot of people are annoyed by that. It's a pretty common criticism in the AAA space that no one wants to really innovate and Ubisoft is a pretty good example of that. I don't think that means their games are bad, though.
 
"Hate" sounds like a word that someone who wants to defend Ubisoft would come up with in order to portray the opposite side as childish haters.

What people get tired of is:

1) Too many sequels with too little differences in game mechanics(Far Cry 3 + Far Cry 4; AC:Unity + AC:Syndicate)
2) Making almost everything open-world
3) The worst offense -> using the ubisoft formula in every single open world game. People are tired of having their time wasted and disrespected by pointless collecthathons with no or barely any narrative payoff

AC:Unity for example would have been a much better game if for example a) instead of 384583453 there only were like 20 chests which however have REAL rewards and more of a puzzle/treasure hunt aspect to them b) instead of 49534953 auto-generated 08/15 sidequests they would've invested into fewer but hand-crafted sidequests with cutscenes etc, like for example the murder mysteries but will full-blown production values

Also Ubisoft hasn't had a GOTY-material game for years now, since they're all too by the numbers without offering something drastically new or excelling in something amazingly well.
 
Consider this:

Ubisoft Montreal alone is FOUR TIMES THE SIZE ALL OF NINTENDO EAD.

Yet they release far fewer, and far shittier games.

Far fewer? This company releases games all the time bud. Nintendo has recently only just arrived out of the shithole that was the WiiU. Meanwhile, Montreal has been pumping out well received games for some time.

Nintendo has nothing even remotely as complex as Watch Dogs 2 in their arsenal. Not even close.
 
LOL There is nothing complex about Ubisoft games. They're all made so the lowest common denominator can beat the game.

Oh please, and Nintendo EAD is just putting out Masterpiece after Masterpiece. OKAY.

There is NOTHING complex about open world games guys! This guy has done it all.

When you code your next open world game bud come tell us about it!
 
All I know is that I value them more than EA, Activision, Warner Brothers etc. They're easily the best of a rotten bunch of major multiplatform publishers. Perhaps Bethesda might be above them these days but even that's debatable.
 
Honestly don't really get the hate they get? Maybe because they are excellent in marketing their games and do it to an extent that the games will disappoint no matter what.

Dunno, but they have made some of my favorite games. Splinter Cell is probably one of my favorite franchises. Older games are far superior, but the newer ones are really cool as well in their own rights. Blacklist could be considered to be an amazing game as well. Really loved the older Ghost Recon games as well. Dunno about the new one but could be really neat. Rayman is fucking incredible. Far Cry is lots a fun and offers some excellent gameplay, though couldn't really bother to finish 4. Just played through Watch_Dogs last week and really enjoyed myself, which I didn't expect after reading all the hate. Looking forward to 2. Haven't played The Division yet, but I'm sure that'll be fun game. Rainbow Six seems to be a good game. And the AC games have seen plenty of excellent games, though I really can't be bothered to play any more games in that franchise.

Can't think of any real Ubisoft stinkers. They are probably my favorite publisher gamewise.
 
Nothing remotely as buggy either. Not even close.

I mean, it doesn't run the greatest, but it is an amazing open world. It's going to be buggy. Nintendo games are mostly pretty simple stuff compared to massive open worlds.

I love Nintendo. I am playing DKCR right now in Ishii, but even I can realize they do not make complex games that require MASSIVE amounts of bug testing.

Ubi seems to be on the release and service template anyway. People just gonna have to deal with it. Don't buy at launch I guess.
 
I mean, it doesn't run the greatest, but it is an amazing open world. It's going to be buggy. Nintendo games are mostly pretty simple stuff compared to massive open worlds.

I love Nintendo. I am playing DKCR right now in Ishii, but even I can realize they do not make complex games that require MASSIVE amounts of bug testing.

Ubi seems to be on the release and service template anyway. People just gonna have to deal with it. Don't buy at launch I guess.


It's a pretty safe bet that Breath of the Wild will have a small fraction of the bugs Ubi open world games do.
 
The games themselves are more complex to make. They are bigger. More systems. More moving parts. Etc etc

Sure they are, but that doesn't make them more complex to play. Quite the opposite actually.

Ubisoft's biggest problem in recent years for me has been the people designing their gameplay systems and mechanics. Assassins Creed could honestly be one of the best franchises in gaming if it had great combat and actual stealth mechanics but instead you can mash square for combat and occasionally parry and you can hide in bushes for "stealth". Nah, sorry, I need something more involving. Amazing virtual tourism though, and I love the emphasis on history.
 
It's a pretty safe bet that Breath of the Wild will have a small fraction of the bugs Ubi open world games do.

Yeah, probably, but I also bet it doesn't even require 1/2 the CPU power to run everything that WD2 does. The open world they have while nice is still quite a ways off WD2 FULL Ultra on PC. Hell, I can't even get good framerates how I want to on my fairly decent PC with a 1070.

But yes, I am sure it won't be too buggy, but it's been a while since Nintendo dropped a big game. We'll see.
 
Ubisoft's lackadaisical infatuation with their saturated gameplay formula of climbing towers and clearing strongholds found in the majority of their titles coupled with shallow open-worlds and lackluster narratives has led to their continued irrelevancy, from my perspective at least. The last game of theirs I cared about was Child of Light, and it isn't as if that was some flawless masterpiece or that memorable of an experience either. The publisher could disappear from the industry tomorrow and I wouldn't even notice, or care.
 
I wouldn't say I hate Ubisoft, but I am naturally cautious of pretty much any game they put out. ACU and Watch_Dogs were both games I looked forward to playing and they let me down tremendously. That and they just don't seem to know how to craft a competent multiplayer game...at least not at the start.

The Division was a game that proved mediocre at first but has supposedly gotten better over time, I'll have to reinstall it and find out. Currently in the beta for Ghost Recon so hopefully that goes well.


It hasn't, the Division is one of THE most disappointing games I have ever played.

It had so much potential and it didn't realise any of it.
 
Yeah, probably, but I also bet it doesn't even require 1/2 the CPU power to run everything that WD2 does. The open world they have while nice is still quite a ways off WD2 FULL Ultra on PC. Hell, I can't even get good framerates how I want to on my fairly decent PC with a 1070.

But yes, I am sure it won't be too buggy, but it's been a while since Nintendo dropped a big game. We'll see.

Sorry, but I really don't care how complex a game is. I care about whether it's fun to play. Their 1000 man development teams don't mean shit when everything in the damn game feels like it was made in a factory, and has technical problems up the whazoo. And yet they still manage to come up with excuses like, "oh, too much animation work to have females too!" Their AAA efforts are predictable, boring, buggy, and unmemorable.

As others have said, games like Child of Light and Rayman Origins/Legends, games that actually have heart and personality, show that Ubisoft CAN make good games when they aren't too busy putting all their resources into boring ass open world games. Hell, Red Steel 2 was a top 10 of the generation game to me, and one of the most innovative games of last generation.
 
Ubisoft are my favourite publisher. AC Unity is one of my favourite games of this gen, along with rainbow Six Siege.

They are often left down by their dev teams.

Rainbow Six at the minute is a SHAMBLES on PlayStation 4. Literally it fails in the sales goods act.... it's broken and disgusting. Impossible to find games without a 20 minute wait. Any regulator would fine Ubisoft if people complained as the product is not fit for purpose.

This is a game that's been out over a year.
 
Due to their practices with marketing and failures to change their formula, I have not been getting any games from Ubisoft since Far Cry 4. And it will stay like that until they change.
 
Sure they are, but that doesn't make them more complex to play. Quite the opposite actually.

Ubisoft's biggest problem in recent years for me has been the people designing their gameplay systems and mechanics. Assassins Creed could honestly be one of the best franchises in gaming if it had great combat and actual stealth mechanics but instead you can mash square for combat and occasionally parry and you can hide in bushes for "stealth". Nah, sorry, I need something more involving. Amazing virtual tourism though, and I love the emphasis on history.
The division + rainbow six + watch dogs 2 are complex to play. If you disagree I'll just assume you didn't play or played very little of THOSE games. No one is talking about ass creeed but you shrug
 
Thinking more about it, Ubisoft just really lacks story-focused non-open-world top-class games like a Last Of Us, Uncharted, BioShock, Mass Effect, etc.

Essentially this generation it's open world 08/15 checklist games(some of which are actually decent/good):
Far Cry 4
Far Cry Primal
AC Black Flag
AC Unity
AC Syndicate
The Division
Ghost Recon: Wildlands
Steep
Watch Dogs
Watch Dogs 2
The Crew

Add to that two 4/5vs4/5 competetive mp games(R6 Siege, For Honor), South Park(if it ever comes out) and some rather insignificant low-budget titles(grow home, grow up, child of light, valiant hearts).

I don't want every AAA game to be open world, I don't want damn checklists and the same formulaic gameplay of unlocking outposts and climbing towers, I don't want them to be void of any real narrative. Yet that's what Ubisoft keeps delivering and I think in recent news they even said they were going to double down on pulling focus away from narrative content in favor of "having players form their own narrative by gameplay experiences".
 
The division + rainbow six + watch dogs 2 are complex to play. If you disagree I'll just assume you didn't play or played very little of THOSE games. No one is talking about ass creeed but you shrug

They're not complex to play at all. Maybe compared to what you're used to, but to me they're all very basic. If I wanted an online FPS I'd play CS:GO which to be frank just completely mops the floor with Siege. I'm playing Nioh right now and that is actually complex mechanically, as opposed to Watch Dogs 2 which thinks it's "complex" by having a shit ton of useless skills and skill branches. More skills doesn't make it deep or more fun, it just means there's more shit to unlock.

I'll give Watch Dogs 2 props for having a fun (but ultimately useless since you can't do co-op campaign) online co-op mode. I wasn't having any fun playing solo though.
 
I mean, it doesn't run the greatest, but it is an amazing open world. It's going to be buggy. Nintendo games are mostly pretty simple stuff compared to massive open worlds.

I love Nintendo. I am playing DKCR right now in Ishii, but even I can realize they do not make complex games that require MASSIVE amounts of bug testing.

Ubi seems to be on the release and service template anyway. People just gonna have to deal with it. Don't buy at launch I guess.

Legit question. In what way? What does it do better thanwhat rockstar did in gta v, a ps/xbox360 game. Its way smaller, looks worse, is less populated, less dynamic, less lively, has broken ai that cant even properly navigate the map, constant random traffic jams just grinding traffic to an indefinite halt
 
It's just a bunch of passable games. They also rely a lot on formulas.
Your username is Moon Presence. Bloodborne is so similar to souls that my friend literally called it Bloodsouls by accident. But I digress, the point is that most studios in the industry rely on a formula, ND makes cinematic linear TPS games, FS makes incredibly difficult action RPGs, the guys behind Star Citizen worked specifically on space sim games, if anything, Ubi is more varied than the majority of studios in the industry due to their output of both sticking to what they're good at and also trying new things like For Honor, Child of Light, and Grow Home.

Legit question. In what way? What does it do better thanwhat rockstar did in gta v, a ps/xbox360 game. Its way smaller, looks worse, is less populated, less dynamic, less lively, has broken ai that cant even properly navigate the map, constant random traffic jams just grinding traffic to an indefinite halt
Because it's an infinitely more complex game than GTAV. The AI has all these underlying systems that make it resemble a complex simulation more so than an open world which revolves solely around the player.

UBI tries too hard lately to imposed a liberal multicultural agenda on their games.
Yo what the fuck is this supposed to mean? Are you really trying to stigmatize them for being progressive?
 
Sorry, but I really don't care how complex a game is. I care about whether it's fun to play. Their 1000 man development teams don't mean shit when everything in the damn game feels like it was made in a factory, and has technical problems up the whazoo. And yet they still manage to come up with excuses like, "oh, too much animation work to have females too!" Their AAA efforts are predictable, boring, buggy, and unmemorable.

As others have said, games like Child of Light and Rayman Origins/Legends, games that actually have heart and personality, show that Ubisoft CAN make good games when they aren't too busy putting all their resources into boring ass open world games. Hell, Red Steel 2 was a top 10 of the generation game to me, and one of the most innovative games of last generation.

I feel Watch Dogs 2 has a lot of heart and soul. The open world is one of the best I have played, and I have played many of them.
 
Legit question. In what way? What does it do better thanwhat rockstar did in gta v, a ps/xbox360 game. Its way smaller, looks worse, is less populated, less dynamic, less lively, has broken ai that cant even properly navigate the map, constant random traffic jams just grinding traffic to an indefinite halt

Have you even played this game lol?

The conversations and NPC's are an easy step above GTA5 in certain ways. The graphics are better in some ways and worse in a couple others, but with Ultra full level detail on PC it's just as good as GTAV IMO and better in parts. There are different things to do, and hacking makes the game completely different from GTAV.

I really like the main character a lot in WD2, and I think the supporting cast are just as interesting as any in GTAV.

I'm not sure you have actually played the game. WD2 is very dynamic, and COOP is a blast in the game.

Just because it isn't GTAV it should not be made lol? No. SF has never been done better. And it's a hacking game with different gadgets and things to do in the city.
 
Rainbow Six at the minute is a SHAMBLES on PlayStation 4. Literally it fails in the sales goods act.... it's broken and disgusting. Impossible to find games without a 20 minute wait. Any regulator would fine Ubisoft if people complained as the product is not fit for purpose.

This. Love the game (fav MP game this gen) but me and friends CANNOT get on at all since new update. A week later and still nothing..
 
Opinion alert:

Ubisoft games lack something. If i had to find a word for it, they lack SOUL. their games seem to be made by committee. Whereas other companies may not be as feature rich but they have soul.
 
Opinion alert:

Ubisoft games lack something. If i had to find a word for it, they lack SOUL. their games seem to be made by committee. Whereas other companies may not be as feature rich but they have soul.

I mean, maybe for the Assassin's Creed franchise IDK. But their games have as much soul as the next franchise does IMO.
 
I dont hate Ubisoft, but I do think they make bad games that have been a negative influence on design trends throughout the industry.
 
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