Over 5 million copies
I'd put a lot more stake into a game built on the ac4 ac3 pirate engine than the first person sea of thieves thing, I think if it's true they won't really be going after the same audience, one is a jokey game the other would be an actual pirate simulator I thinkTo be fair. Ubi games often disappoint and I'm a fan of them. But look how the division dropped off. Just because they are both pirate games doesn't mean Ubi is destined to be the successful one
Given rare's track record, they couldn't succeed even if they really tried.
Luck nor fate are on their side.
BTW, are we sure Far Cry 5 is a thing? It doesn't fit the new strategy of Ubisoft which is all about online service games.
BTW, are we sure Far Cry 5 is a thing? It doesn't fit the new strategy of Ubisoft which is all about online service games.
To my knowledge, the idea behind Primal was to give out a game in the interim while they turned Far Cry into a service game with Far Cry 5.
It was going to be a longer process, and Ubisoft didn't have much to release, so it was filler game time.
I could be wrong.
To my knowledge, the idea behind Primal was to give out a game in the interim while they turned Far Cry into a service game with Far Cry 5.
It was going to be a longer process, and Ubisoft didn't have much to release, so it was filler game time.
I could be wrong.
Wasn't their a survey released last year hinting that the next Far Cry game could be in the future with vampires or something?
They could add an online hub world i.e. Far cry online where you do far cry type things with friends missions etcSounds like I'd be interested in all four of those games.
What do we mean by a 'service game' as it would pertain to a Far Cry or an AC?
How does one turn those games into a service model? Is it the Hitman model? Something else? A lack of single-player main story in exchange for weekly events in the open world?
Just wondering what you think the adjustment to the game design could be.
What do we mean by a 'service game' as it would pertain to a Far Cry or an AC?
How does one turn those games into a service model? Is it the Hitman model? Something else? A lack of single-player main story in exchange for weekly events in the open world?
Just wondering what you think the adjustment to the game design could be.
Source: http://kotaku.com/the-bizarre-situation-behind-rainbow-6-patriots-1481102723Kotaku said:Also of note: A Rainbow 6 technical designer says on their CV that they moved to an unannounced Ubisoft Montreal next-gen title in January described as a "online multiplayer open world FPS game focus on social activity and replayability," and last year, a Rainbow 6 designer moved onto "an unnanounced [sic] Ubi shooter" with "item strategy and character progression / RPG mechanics."
Here's what they were hiring for:
Source: http://kotaku.com/the-bizarre-situation-behind-rainbow-6-patriots-1481102723
Ghost Recon is third person, and made in France. The Division is from Sweden.
Probably safe to think that Assassin's Creed and Far Cry 5 are two of those with South Park being 100% given for the third.
That fourth one is difficult to pinpoint. Probably the pirate game or a new Splinter Cell like everyone else is thinking.
Also, what happened to Ubisoft Toronto's new IP?
Siege 2??
I wonder what tier Mario X Rabbids is if real? AA, A?
Also, what happened to Ubisoft Toronto's new IP?
In for that pirate game man, I fucking loved Black Flag.
For AC they can expand on the co-op that Unity had. It was a really cool concept that wasn't executed particularly well. The whole Assassin's Brotherhood provides the perfect backdrop for co-op missions that can be expanded upon over time. They could very well do a new kind of Assassin's vs Templars PvP as well.Sounds like I'd be interested in all four of those games.
What do we mean by a 'service game' as it would pertain to a Far Cry or an AC?
How does one turn those games into a service model? Is it the Hitman model? Something else? A lack of single-player main story in exchange for weekly events in the open world?
Just wondering what you think the adjustment to the game design could be.