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Ubisoft stock drops over 9% after Assassin's Creed Unity launch

No, but do they mock us with parity BS? Do they include microtransactions as a part of the single player experience? Do they downgrade the graphics?

The parity stuff was dumb, but seeing how it performs on PS4, I doubt the "we just want to avoid whining" thing was true. It was more likely for performance reasons.

Microtransactions as part of the single player experience is shitty now that it's become more visible. It's still completely unnecessary. They just need to add an option to turn it off completely so it's not even visible in the game.

Downgrade the graphics? I don't know, but they should have with the dogshit frame rate that the games had. So should have Ubisoft with Unity on consoles.
 
Uh huh, they'll totally fix the problems out of the goodwill of their collective heart, even if people buy it in droves, because that's totally proven to be the case time and time again, right?

They better do better if they don't want their stock to plummet. That's a good motivation. I have no idea what the hell you're smoking.
 
Erm...wouldn't the share price drop the day after a game launches as those who had jumped on board before the release dump their stock - only to pick up more stock later on this week before FC4?

Or am I approaching this from a sensible angle instead of decrying Quebecois videogame companies?
 
Having owned UBSFY for 2 years, I can tell you it often makes huge swings (up and down), with little to no correlating information. Today's drop could be the Unity launch, but at this point that is simply speculation.

Came in to say something similar, though I'm not an owner of any Ubisoft shares.

This is a blip on the radar screen, and the assumptions that this is...

1) a trend

2) something that Ubi will "learn from" without any sense as to whether or not the effect is long term

... is a bit strange.
 
I can't believe a barely functional game stands at 75/76 on metacritic. What the hell are reviewers smoking? If a game doesn't work, it should be given much, much lower scores.
 
Here's what happens. Ubisoft reports great sales for both Assassin's Creed games and Far Cry 4 in next month's NPD, stock shoots back up, and the market forgets it ever happened.
 
They better do better if they don't want their stock to plummet. That's a good motivation. I have no idea what the hell you're smoking.

Which is why we are celebrating the news. I don't understand where you're going with this if you acknowledge they'll do better IF a fire is lit under their ass because that's exactly why people are saying this is good news.

I can't believe a barely functional game stands at 75/76 on metacritic. What the hell are reviewers smoking? If a game doesn't work, it should be given much, much lower scores.

It's really pathetic. Technical issues are usually just given footnotes, even when we're talking 20FPS apparently
 
It's pretty incredible how games scores in the 7s or 70s are considered bad games.

It is, unfortunately, not that far off the truth though. I would probably say "critically panned" is closer to 50's and low 60's, rather than 7x, but for a AAA game with the budget of AC, yeah it is probably quite bad news. The majority of games that I can think of with metacritics of below 50% are fundamentally broken.

That said: This news is clearly cherrypicking for clicks (as is normal in this industry...) because the PS4 version is sitting at 82 which is a bit better.

fake edit: Wait what the hell. The Xbone version has 38 reviews and the ps4 version only has 13? What moron sent the XBOne version to reviewers? Surely the PS4 version runs a little better (yeah, yeah, "parity") and would likely review at least slightly more generously?
 
Sounds like metacritic is getting more influential.

Which is scary.

But yeah, this seems appropriate. Make a game that's a techincal nightmare, have PR basically being that guy from Somali telling people that everything is normal as the US is invading behind him, have easter eggs antagonizing the community in their mobile apps, of course the market is going to respond.

Ubisoft is a PR nightmare that only continues to get worse as the days are long.

75 is "critically panned"?

For a game that probably has a 30-40 million dollar budget? Yes.

Such is our gaming journalistic world, where reviews rarely dip below 7 unless you're edge.
 
I assume they didn't pull a watchdogs delay, because this yearly AC revenue was just too good to pass up.

Ubisoft got arrogant, hope they will learn from this.
 
I would say well deserved but if they go under thousands of people would lose their jobs. I hope this acts as a wake up call for Ubisoft. This is unacceptable and I'm glad they are facing the repercussions for their actions.
 
At least this should ensure that "Unity 2" will be a lot better.

I can't believe a barely functional game stands at 75/76 on metacritic. What the hell are reviewers smoking? If a game doesn't work, it should be given much, much lower scores.
I don't think it's barely functional. It works, but with ugly hic-ups.
 
GTA5 on last gen doesn't have near the issues AC Unity does. It's not just framerate as the entire game feels like it was built on a jenga puzzle. That doesn't even get into the boring quests and typical AC bullshit.

I guess it's pointless to compare the two, but the GTA series (GTAV included) is certainly not without its fair share of open world jank.

I've been playing on PC, but I haven't encountered any crazy issues. Honestly, the game feels more well put together than ACIII did, for example.

In regards to boring quests and "typical AC bullshit," I guess that's just subjective. I'm rather enjoying the content the game has to offer so far.
 
Come on guys, I would assume everyone in NeoGAF would know the state of video game reviews for a while now.

1. Most reviews tend to forget that 5 is average, so 7 seems acceptable and 5 is terrible. It's silly yes, but that's how it's been for a while.

2. Unity is an AAA game from a well known and established franchise which is supposed to usher the new era of next gen Assassin's Creed, you'd have to have seriously low standards to expect it to score 7's and that be considered a wild success. I'm sure most people were expecting 85-95.

3. The game will still sell well because marketing.
 
Ubisoft wants parity across all facets of their business to the point that the stock market chart reflects Digital Foundry's frame-rate analysis charts.
 
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This is their take on the 9% stock dip. Any other Ubisoft events yesterday that could have caused this stock dip?

Thanks Spazo for bringing it to my attention.

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Not only are the reviews coming in poor with a current Metacritic score of 76 on the Xbox One version, which is only 1 point higher than the critically panned Activision’s Destiny, the game’s bugs and poor performance is becoming a laughing-stock right now on the Internet

So a score of 75% is now "critically panned"?

There's something seriously wrong with the review scale used by game journalists.
 
Unity was like 10 studios over, what, 3 years? How much more resources do they need?

I think another year to fix the bugs would've helped. I would've been happy with current gen Rogue instead of them releasing that only on last gen.
 
I assume they didn't pull a watchdogs delay, because this yearly AC revenue was just too good to pass up.

Ubisoft got arrogant, hope they will learn from this.

I'd say that they couldn't delay as a mainline AC delay pushes their annual strategy back. It's not just delaying one game, it's delaying as many as 3 games.

have any of you considered that AC unity might actually be a good game?

From what I've read, it is the same game with more technical issues than we've ever seen in an AC game. A score in the 70's seems apt.
 
A lot of people here are really underestimating that metacritic number. From almost every conversation I've had with developers, publishers and studios anxiously await review scores and watch that site with wanton abandon.

A score averaging in the 70's, let alone the mid 70's is the last thing they want, especially with your flagship IP. You have no idea how bad that score looks to a company that puts so much time and money into these AAA behemoths. Yes it'll still sell well, but that number is damaging both in terms of reputation and morale.
 
Sweet. I'll let it slip a little more then gobble some shares up at a low price. Then when the prices jump up either after FC4 massive sales I'll sell. Ez few grand; never let a good crisis go to waste.
 
Do you guys not remember the time their stocks fell after they announced the Watch Dogs delay? They quickly recovered from that and this is unfortunately nothing in comparison.
 
Nope, I've read the many many articles, Gaf threads and posts that delineate its atrocious framerate, lock up glitches and freezes. I don't buy trash games. I work too hard for $60.

I couldn't care less if you bought it. Just don't go around passing false information on things you're ignorant about.

I have fallen through the map atleast 6 times and got stuck somewhere more than 10 times.
Totally functional.

Yeah I fell through the map once too. It's buggy as hell but to act like it's unplayable is wrong.
 

“If we think we’ve ended up with a 70 percent Assassin’s Creed game, we’re not going to ship it,” Detoc told IGN. “That damages the brand. I’m not going to give you the names of products, because you know them as well as I do, but if you start to make games at 70 percent, even with a big brand, eventually people are going to change their mind about that brand. They won’t want it anymore.

Lol, this company stink of incompetence. :p I get more enjoyment of seeing them stumble and screw-up all over the place than playing their games.
 
Its people like YOU I dislike. Quick to want a company to fold but could care less about all of its 2600 employees in the Montreal Studio alone who have families to support and worked hard to try and put this game together. so FUCK YOU buddy.

This debacle rests on the top execs who decided to release the game in its current state.

its the other half of those people id like to see lose their job... you know... the ones in charge of QA, marketing, and the bosses telling the workers to go ahead and release the game in its shit state so they make the "money making season" target. id feel for the majority of the developers who are just doing what their told... but the people who actually have the decision making power can fuck right off.
 
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