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Ubisoft stock drops over 9% after Assassin's Creed Unity launch

There is nothing irrational about the "hate" unity is getting.

He stated it was barely playable. Not only is that patently false, but he's not even played it. How does that make sense?

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There's nothing irrational about the hate Unity is getting.

Obnoxious and dismissive defense force remains obnoxious and dismissive.

Shocking.

When did I say that the hate was unwarranted? I'm talking about that users specific post, but go ahead and act like I generalized everyone if that makes your argument stronger.
 
Not only are the reviews coming in poor with a current Metacritic score of 76 on the Xbox One version, which is only 1 point higher than the critically panned Activision’s Destiny,

Ubisoft screwed up the launch for sure, but that kind of hyperbole is ridiculous.
 
This seems like it'll blow over to me. Unity is shit? So what? Most of the AssCreeds are, and they still sell crazy every year.

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If this is your analysis of the situation then you'll never understand why people are upset.
 
AC games in big cities with large framerate dips are quite painful because perfect timing and control of the parkour jumps is always needed.
What? There's no jump button, you just press forward. No timing necessary.

That being said, I'm having no issue with frame rate. There are some bugs, but they're mostly funny.
 
I usually don't say this but good. Hitting stock value is the only way we as consumers can clearly get our message through to these execs that releasing half baked, unpolished games wrapped in a blanket of insulting PR, marketing deals, and microtransactions is unacceptable.
 
Well the people that wanted to cash probably did (over the course of all those AC games).Too bad for the hard working devs that their name is in the credits
 
There's nothing irrational about the hate Unity is getting.

Obnoxious and dismissive defense force remains obnoxious and dismissive.

Shocking.

It's the same people in every thread ever since those shitty screenshots came out. They were on the defense force before the game even came out.
 
He stated it was barely playable. Not only is that patently false, but he's not even played it. How does that make sense?

It's up to the individual. I find the frustrations of playing an AC city parkour game with framerate dips into the teens to be barely playable. My control of my character is heavily compromised with heavy framerate dips and sours the experience by a lot.

What? There's no jump button, you just press forward. No timing necessary.

That being said, I'm having no issue with frame rate. There are some bugs, but they're mostly funny.

I'm talking about character movement. I'll try to turn one way to make my guy jump off one side of the building, but as the camera pans, the heavy framerate dips cause my character to move in a slightly different direction which causes my parkour to be imprecise.
 
Unfortunately, I think this is simply a reactionary dip and they'll bounce back once they announce their most likely incredible sales numbers of Unity and maybe (I hope) we see glowing reviews for Far Cry 4.

I do hope Ubisoft pays for this bullshit in some way, but I have a feeling that they're still going to sell like hotcakes and post great sales figures.

I want to believe regular consumers(outside GAF) are more savvy nowadays to do their research before buying, but sadly you're entirely correct and this mess will still sell crazy good. Nevermind how many in the next month it'll sell.
 
Its people like YOU I dislike. Quick to want a company to fold but could care less about all of its 2600 employees in the Montreal Studio alone who have families to support and worked hard to try and put this game together. so FUCK YOU buddy.

This debacle rests on the top execs who decided to release the game in its current state.

There are definitely going to be cuts at the Montreal studio, and it's no one's fault but the Ubisoft's leadership. They relied too much on the Quebec game developer subsidy and it's getting cut. People are going to lose jobs because they wanted to save money.

http://ca.ign.com/articles/2014/06/...zing-future-following-government-benefit-cuts

And I bet all this microtransaction shit is in reaction to that subsidy cut. Ubisoft Montreal are in huge trouble financially.
 
while i agree that they deserve it, i am such a graphics whore that i am loving unity just based on that. its a geat looking game. lets be honest here too, i only buy the games cause i want my pc pushed to the max and to really see what next gen can bring.
 
You've got a warped view of how things work.

warped view? how? this game was released in shit state. someone ordered that release... someone told the devs its okay in its current state and to release it...

whoever that person is (those people are...) shouldnt be in that position. in any other business... something like that is grounds for termination... hire someone that knows what the fuck a game SHOULD be released looks like.
 
Ubisoft behaviour aside, I find really worrying that an average score of 76 is considered poor, and that Destiny is considered critically panned with an average score of 75. Both are extremely good score, if you ask me.
 
Nah, I still think it's very important for them for the franchise to be annual. I don't think they'll let that go.

What I see is them trying very hard for their next try to get back the fans they may have lost.

I hope so but I think it's clear that the problem with Unity was, essentially, short time for developing it ...

They must sit down and have a serious conversation about how effective this method is...

Anyway I'm starting to liking the game, as I go forward ... reminds me ACII a lot, and that was what everybody was waiting for, in years...I think...
 
I have mixed feelings over this. On the one hand, they kinda deserved it for putting out half assed game like unity. On the other hand, this could potentially put them off the Ass creed series which I do love and enjoy.
 
Won't the stock just shoot right back up once Ubisoft puts out their press release saying 7 million people bought it anyway?
 
This thread is strong evidence that people sure do love a good riot.

I'll put down my shield and bail out while I still can.
 
Come on guys, I would assume everyone in NeoGAF would
2. Unity is an AAA game from a well known and established franchise which is supposed to usher the new era of next gen Assassin's Creed, you'd have to have seriously low standards to expect it to score 7's and that be considered a wild success. I'm sure most people were expecting 85-95.

The only AC game that has a MC score in the 90's at all is II and the PS3 version of Bro. None are higher than 91. The rest tend to be in the mid 80's. Anyone expecting the mid 90's for Unity has strange expectations.

That isn't to say that Unity ending up in the mid 70's isn't disappointing; it's definitely out of sync with the expectations for the series.

Honestly the most ridiculous thing about Ubi's stock dropping is people's reactions to it. A single day dip isn't going to cause them to change anything, really, and they're decent sales figures away from completely bouncing back from being "crushed" after an "abysmal" launch.
 
With all do respect, this might not be indicative or correlated with their launch. Activision's stock also went down after Destiny (September 10th) and AW (November 4th), which can both be safely considered financial successes. We should not jump into assuming causation. This might very well be the stock behavior in the gaming industry.

After Destiny:
pe2nVtI.png


After AW:

uRUO2Uu.png

Forgive me if I'm missing something, but these fluctuations are less than a percent while Ubi dropped by 9% in roughly the same timespan. Your examples can easily be explained as normal fluctuations, but I don't believe Ubi's case can be. Not when it's seeing 18 times the drop.
 
It's up to the individual. I find the frustrations of playing an AC city parkour game with framerate dips into the teens to be barely playable. My control of my character is heavily compromised with heavy framerate dips and sours the experience by a lot.



I'm talking about character movement. I'll try to turn one way to make my guy jump off one side of the building, but as the camera pans, the heavy framerate dips cause my character to move in a slightly different direction which causes my parkour to be imprecise.

I agree it's glitchy as fuck, but to make such a profound statement without having played it yourself is silly.
 
What you say is common sense with regards to these massive AAA games.

Yet we've still got clowns in this thread asking why a mediocre score is akin to critical panning for these type of games.

Probably because I don't consider a score of 7+ or 70+ to mean a game is mediocre. Not sure why that'd change if they do.
 
Ubisoft behaviour aside, I find really worrying that an average score of 76 is considered poor, and that Destiny is considered critically panned with an average score of 75. Both are extremely good score, if you ask me.

Extremely good scores in a vacuum. Relatively poor when directly compared with other actual video game reviews.

Readers don't set the value of review scores, reviewers do. Don't blame the readers.
 
I'm having fun with Unity, but so many things rub me wrong about how Ubisoft has handled the game. I'm really contemplating not even finishing it, and trading it in towards Dragon Age. At some point gamers have to take a stand, and stop rewarding developers when they start half-assing things. Bioware deserves kudos for delivering a game rich in content and polished, that doesn't look to hit gamers in the pocket with unnecessary micro transactions that reek of greed.
 
A 20s or 30s game doesn't look or play like Unity.

Ride to Hell: Retribution is the kind of game that deserves 20s

Sure, but that's still critically panned.

Unity wasn't as well received as it's predecessors but it's just shy of 80 so panned is not the right word to use it. Reviewers still sing it some praise.

It's nothing new that Metacritic scores are inflationated when it comes to video-games, this is just a reflex of how things are.

EDIT: Just to give an example, The Wolf of Wall Street got 75 metacritic score and was nominated for the Oscars and it's considered well received. In the video-game world the same score means panned. It also got reviews in the 20s something Assassins Creed never got.

This medium lacks actual criticism beyond "this game works so it's above 70" and "this is a low budget barely functional game so it's lower than 30". It needs real criticism.
 
I'm having fun with Unity, but so many things rub me wrong about how Ubisoft has handled the game. I'm really contemplating not even finishing it, and trading it in towards Dragon Age. At some point gamers have to take a stand, and stop rewarding developers when they start half-assing things. Bioware deserves kudos for delivering a game rich in content and polished, that doesn't look to hit gamers in the pocket with unnecessary micro transactions that reek of greed.

You already rewarded them.
 
I love how a Metacritic score of 75 out of 100 is considered "critically panned."

On topic, I'm really enjoying Unity on PC. It runs fine and looks incredible. Fun game, too.

Ubisoft really fucked up with the console launch, though. Performance like what people are reporting is just unacceptable.

The shame is, that is critically panned. As much as most games should be in the 6-7 range, the entire industry has basically decided that the scale is 7-10. It's really fucking pathetic, but it's the way it is. Very few outlets deviate from this, but if you read the text of some of the Unity reviews, and compare that to the score at the end, they often don't match up.
 
If this is your analysis of the situation then you'll never understand why people are upset.
Which people? The first AssCreed was a complete technical disaster, launched with numerous game-breaking bugs, performance was garbage, screentear was horrific, reviews were terrible and it sold something crazy like six million units at or near full price.

Regardless of how many AssCreeds are 'generally' considered good, on GAF practically no one would call the first game good, and it made no difference whatsoever.
 
I feel real sad for the people who put their heart and soul into making this game, the whole mandatory companion app thing, the micro-transactions, all the technical problems has hurt what might have been a great game.

And anyone else feel kind of ironic that Dragon Age Inquisition is getting praise while Assassins Creed is being hammered with criticism.
 
I wonder what they're thinking over at Ubisoft right now:

A) We should've taken more time to get this game working properly.

B) We should've paid off more reviewers to keep that metacritic score up.

C) We should've threatened more review sites with pulled ads, no review copies and no swag.
 
Probably because I don't consider a score of 7+ or 70+ to mean a game is mediocre. Not sure why that'd change if they do.

It's fine if you don't consider it a lousy score.

But Pubs/devs clearly do.

7-10 scale is a real thing to the powers that be.
 
Game was just too large for the hardware they're developing for. If the CPU's were over 2ghz (instead of the paltry 1.6ghz), and the GPU's were over 2tflops (so only 4 year old hardware instead of 5), maybe they would have been able to make unity a success.
 
It sickens me that this game got higher reviews than Destiny. Either the reviews on Unity are too high or Destiny too low.
 
I agree it's glitchy as fuck, but to make such a profound statement without having played it yourself is silly.

I played AC2, AC4 PS3 which had framerate dips that compromised character control. This game has been tested to have similar framerate dips on PS4. I'm not going to pay $60 to experience the exact same framerate issues as the PS3 games just so I can say I also played it and experienced these problems. The poor performance and lackluster reviews is enough for me to steer clear, at least until some patching happens.

Is there something significantly different here that makes teens framerate dips not compromise character control in the same way it did on PS3? Keep in mind I'm talking about the PS4 version which suffers from 4 fps lower fps than XBO. That might not sound significant until we're talking about 25fps to 21fps. It IS significant when we get to numbers that low.
 
With all do respect, this might not be indicative or correlated with their launch. Activision's stock also went down after Destiny (September 10th) and AW (November 4th), which can both be safely considered financial successes. We should not jump into assuming causation. This might very well be the stock behavior in the gaming industry.

After Destiny:
pe2nVtI.png


After AW:

uRUO2Uu.png

One of these drops is significantly bigger than the other one and AW will almost certainly be one of the lowest selling CoD's.
 
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