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Ubisoft waited a month before adding xp boost MTX to AC: Valhalla

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DING DING DING! We got a winner!

Getting everybody used to MTX and these kinds of forced dealing with it is shady as fuck. Not sure how it's applied here but I bet it's in the foreground quite a bit.


I guess nobody is as interested as you, just drop it.

As another mtx whiner surely you can read his mind?
 
Micro transactions.

You said they dodged reviews by not adding micro transaction in until a month later.
Thats not true. MTX was in from launch.

They had them from the start, thus any reviewer could comment on them.


Sure they added XP boost but wtf is that, its nothing. not worthy of extra criticism as they are abundant in these games.

I finished this game at level 350+ and skipped so much of the bloat,
Getting levels did not really help you as you could just endless swap your skills around and things like health and power are tied to skills. Quests gave so much exp i would accrue like 8-10 skill points before even bothering to place them.



I reject your entire premises that they dodge criticism by adding boost later. No one would have criticized them for that as that same product has been around for many games now and is reluctantly accepted.



BTW - buy this game on sale for $20 next Black Friday or just sub to UBI+ for $15 and beat it in a month. its not worth full pull
"Reluctantly accepted"😂 since fucking when?

valhalla? no police ai. can't talk about life with npcs. in fact i cant even kill more than 3 civilians without getting desync. the world feels dead and empty. can't enter every house. can't sit on every chair this is not immersive and doesn't make sense. lackluster progression mechanics. it's called assassins creed and i'm literally going with an axe killing people head on. AND NOW MTX? 3/10 at least it runs on last gen systems.

"But can you change the main characters hair"



That is what really matters. 😂
 
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For Honor was the last Ubisoft game I purchased. Nothing is changing for me, especially while they continue to do garbage like this.

Edit: Also, I know it's not forced. If you don't want it, just don't buy it, and treat it like it doesn't exist. Me personally, I just don't care for Ubisoft games in general, lmao.
 
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Micro transactions.

You said they dodged reviews by not adding micro transaction in until a month later.
Thats not true. MTX was in from launch.

They had them from the start, thus any reviewer could comment on them.


Sure they added XP boost but wtf is that, its nothing. not worthy of extra criticism as they are abundant in these games.

I finished this game at level 350+ and skipped so much of the bloat,
Getting levels did not really help you as you could just endless swap your skills around and things like health and power are tied to skills. Quests gave so much exp i would accrue like 8-10 skill points before even bothering to place them.



I reject your entire premises that they dodge criticism by adding boost later. No one would have criticized them for that as that same product has been around for many games now and is reluctantly accepted.



BTW - buy this game on sale for $20 next Black Friday or just sub to UBI+ for $15 and beat it in a month. its not worth full pull
I assumed everyone entering this thread knows the context is they added MTX affecting gameplay. I am not here to play explicit words game. How can reviewers at launch comment on the MTX affecting gameplay?

Also, your experience is subjective , you think it's useless doesn't mean it is in fact. The fact is 50% XP will indeed give you more skill points and will change the gameplay, given it maybe just a small advantage. But had the reviews known this , they would have pointed out in the launch. This is the point.

I am glad you enjoyed the game and found it fine, let's just move on.
 
I assumed everyone entering this thread knows the context is they added MTX affecting gameplay. I am not here to play explicit words game. How can reviewers at launch comment on the MTX affecting gameplay?

Also, your experience is subjective , you think it's useless doesn't mean it is in fact. The fact is 50% XP will indeed give you more skill points and will change the gameplay, given it maybe just a small advantage. But had the reviews known this , they would have pointed out in the launch. This is the point.

I am glad you enjoyed the game and found it fine, let's just move on.

No one knew that context because they had MTX affecting gameplay at launch
 
So now we defend of a shadier move because it is not that bad compared to existing shady stuff?

And do you not need to upgrade the weapons/amors from the store? Or they are max level to go?

No clue I never bought them

But you could buy money, resources for upgrades, skills etc all at launch.

It was always one big cheat store
 
Do you think if the MTX store didn't exist they'd just give me all the resources and skills from the start?

Fail gotcha
me rn

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This is unaccaptable how? There are people who want to pay to quickly test and have fun with different builds? Milk them for all I care. Doesn't affect my experience one bit.
 
Who cares, you don't need to optionally buy XP to progress in this game, it's pretty well balanced in my opinion.
 
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I've beaten the last two AC games and am halfway through this one. Not ONCE have I felt under leveled. Usually I feel too powerful and have to bump up the difficulty. Also, I never looked at the content as bloat. To me bloat would be the korok seeds in Breath of the Wild.
 
So, you buy a video game and then also look forward to buying 'time savers' to save you from playing that game? I mean, I guess this level of genius is expected from someone who still buys AC games.

i like game. I want to finish main quest and probably half the sidequests. Dont want to grind all the sidequests to finish. Id pay ten bucks for that. its a personal choice.
 
i bought that mtx on odyssey and I was hoping it was there for Valhalla. time is precious! Took me 70 hours to get through valhalla!
My time says 72H and I am nowhere near through the game. I wasted way too much time doing random shit. I left the game running for several hours so the time is not accurate. Experience is not the issue, the game is just too big. I like to finish games and move on, not be playing for weeks.
 
My time says 72H and I am nowhere near through the game. I wasted way too much time doing random shit. I left the game running for several hours so the time is not accurate. Experience is not the issue, the game is just too big. I like to finish games and move on, not be playing for weeks.

Agree with you there. I didnt leave game running so 70 hours was my real time. But I started the game doing everything and than halfway through decided to power through.
 
I'm just glad most games I like there's still enough respect for the work not to mar it with this trash single player monetization and all the garbage negative effects it brings. Seeing the "It's optional!" stuff is always funny.

It's also not surprising that the single player games that go the hardest on in-game monetization are also some of the shitiest big games out there.
 
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Cosmetic vs. gameplay impact, what are you talking about ?

They also had those items you buy to upgrade your gear and weapons since day one. Since weapons and clothes impact gameplay, and buying things needed to craft those items could make the game easier like this XP Boost thing...Whats the difference?

They had BS in there before, and just added another layer of it. You were right in that first post you made in the thread though, nailed it 100%. But I do remember seeing those crafting items in there
 
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Shitty move, how about you fix your game first? Mine crashed at least once a day and it started crashing a lot more after one of the later patches.
 
Glad they added this, havent got the game yet but want to be able to experience everything without grind. Odyssey was criminally long.
 
They're tacked on. They didnt design the game around them
Everything is planned well in advance. That includes story DLC and any kind of microtransactions.

If a game has going to have XP boosters for sale, progress is designed to be slower than it would otherwise.
If a game is going to have cosmetics for sale, the default player avatar is designed as drab as possible.
If a game is going to have story DLC, hooks and plot holes are left behind in the story, so that they will be filled in later.
etc., etc.
 
Everything is planned well in advance. That includes story DLC and any kind of microtransactions.

If a game has going to have XP boosters for sale, progress is designed to be slower than it would otherwise.
If a game is going to have cosmetics for sale, the default player avatar is designed as drab as possible.
If a game is going to have story DLC, hooks and plot holes are left behind in the story, so that they will be filled in later.
etc., etc.

Progress is about as slow as any other Open World RPG

Its clear as day this shit is just tacked on. Just switching the game to easy mode is more effective than forking out money to level up.
 
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I don't like this, but it also doesn't feel necessary at all. I reached the level cap long before I finished the game, have 80 mastery levels since and I'm still hunting for some opals, doing a handful of fishing challenges, hunting some treasure maps and doing the Yule activities. I'll easily be above 500 total by the time I'm done with everything, and new content won't be far away then either. XP boosts are so not needed in this game, sucks that they'll try to suck out some cash from folks who don't know any better.
 
This will never not be hilarious. Sorry the game we made is bloated and boring, but if you give us more money you won't have to spend as much time playing it.
 
And sooo?? It's a single player game .. if someone one wants to pay for that it doesn't effect anyone else.
 
Microtransactions are awesome. Whales help keep my games cheaper than they were in the 16-bit era. I get more value for my money in games than ever before.

Is it predatory? Yeah. So is selling candy at the register. Sometimes I want a Snickers and grab one on the spot, but most of the time I give it a pass instead of getting mad at the grocery store.
 
i like game. I want to finish main quest and probably half the sidequests. Dont want to grind all the sidequests to finish. Id pay ten bucks for that. its a personal choice.

I personally find the time I spend in a game to be much more valuable than the cost of a game. From that perspective I can emphasize with your choice to pay extra money to get an experience you find more enjoyable. But if we put that aside for a second, would you agree that the practice of charging money for what is essentially a toggle a single variable in a game is awful value for the customer? I'm genuinely curious, not trying to say you wasted your money.

I think that both of the two main arguments in the thread are quite valid. Adding a paid XP booster to the game, without changing anything, else does not change the experience. If you liked it before, you'll still like it. Obviously the intention from Ubisoft is to make a little extra cash on the people who don't mind paying for this. The fear, which I think is quite reasonable, is that this form of monetization seeps into the design of the game. Which I think many people will argue it already has. I myself really don't want to see mainline console games shift towards the game design and monetization of mobile games, I find that kind of stuff very off-putting. Even in cases where the monetization isn't even that bad.

I played Odyssey, had no problems with the 'bloat', did not engage in any of the MTX and had a good time. But I think it was fairly obvious that the progression was at least a little slanted towards encouraging people to get the boosters. Especially considering how they banned custom quests that could be used to farm XP and make the boosters pointless. Regardless, putting in these kind of MTX options after launch is always a bit shady, but I do agree that it's not the most egregious thing in the world. What's worse to me is the fact that this kind of thing is now something that is normal to charge for. It's changing a single fucking variable in the game. Put cheats back into games or make it a part of the difficulty options, don't charge money for these kinds of things that literally require no work.

Of course, since it sells and makes money, it will continue to be a thing. I just think that everyone deserves better.
 
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