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Ubisoft waited a month before adding xp boost MTX to AC: Valhalla

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Didnt they do the exact same thing with AC: Origins? I'm pretty sure they waited for a month or 2 before adding the XP boost
 
I'm 50+ hours in clearing area by area and I'm Lvl 190ish in 130lvl zones(starting the Cent area missions). Dont think you need this shit unless you skipping the game to rush to the end.

kinda shit of them anyways. Ubisoft really the worse most of the time.
 
There is obviously no criteria anymore and the public gets offended by everything.

The only moment when MTX is when it's pay to win. Other than that, it's individual choice. Don't like it, don't spend but let everyone else experience the game however they want. Grow up.
That's not the case.

They already did it on AC Odyssey and, if I remember correctly, people complained to the point that they increased the xp on the game via an update.

Sell single player game with annoying "feature" that only shows up after a few hours in-> Asks more money to remove the annoying "feature".

WTF is this? A shitty f2p mobile game? :messenger_tears_of_joy: :messenger_grinning_sweat::messenger_downcast_sweat::messenger_anxious:
 
For now, they did the same with Odyssey, they did the same with Shadow of War. These games are mediocre anyway, people that buy them have terrible taste.

Very much doubt they're going to suddenly update the game to make it grindy. Odyseey was level gated but it was hardly what I'd call intrusive. Just do the odd few side missions in an area and you're good to go

Shadow of War wasn't ubisoft. And yeah that was a grindy ass game.
 
the biggest question is why does it exist at all the game spoon feeds you xp like candy and even if it didn't once you unlock a few key skills you can throttle bosses 100 levels higher than you.
 
What are the issues with XP boost MTX? It is just an optional accelerator.

I mean I'm against loot boxes... sells a chance to get what you want... that is gambling.

If you are selling a item that works like the description I see no issue.
 
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What are the issues with XP boost MTX? It is just an optional accelerator.

I mean I'm against loot boxes... sells a chance to get what you want... that is gambling.

If you are selling a item that works like the description I see no issue.

You're fooling yourself if you think it doesn't impact game design. There'll be MBA types in any studio who'll pressure the game's progression to encourage the purchase of said boost.

On a side note, anyone still buying assassins creed games and not expecting a monetized cluster fuck needs to wisen up when it comes to their purchase decisions. They only way a company will not shove this kind of garbage down your throat is if you speak to them in a language they understand... money.
 
Agreed. The problem with MTX like this is the effect on the game from the beginning. Anyone really believe adding a paid boost to shorten the game has no effect on how that game is designed? That a developer planning to add such a transaction would never try to have that purchase seem appealing?

The argument that MTX are optional is silly because of course they are.

The concern that microtransactions change game design from player focus to MTX focus is the real problem.
 
You're fooling yourself if you think it doesn't impact game design. There'll be MBA types in any studio who'll pressure the game's progression to encourage the purchase of said boost.

On a side note, anyone still buying assassins creed games and not expecting a monetized cluster fuck needs to wisen up when it comes to their purchase decisions. They only way a company will not shove this kind of garbage down your throat is if you speak to them in a language they understand... money.


But i've finished the game and at no point ever do you need a booster or anything of the sort. You will not be forced to grind at any point in the entirety of the game. Its completely different than oddysey, how the game is built. You just play the game normally and you will get enough xp from doing things one at a time, at the proper time to get xp for the next zones
 
That's not the case.

They already did it on AC Odyssey and, if I remember correctly, people complained to the point that they increased the xp on the game via an update.

Sell single player game with annoying "feature" that only shows up after a few hours in-> Asks more money to remove the annoying "feature".

WTF is this? A shitty f2p mobile game? :messenger_tears_of_joy: :messenger_grinning_sweat::messenger_downcast_sweat::messenger_anxious:

I haven't played any of those games so I might be misunderstanding something. What's the annoying feature they are removing through MTX?
 
I'm holding out for the MTX that lets you finish the game instantly. Totally worth the time savings.
 
I haven't played Valhalla yet but I really really dislike games holding back the microtransactions until the after all the reviews and launch sales. It's a really scummy deceptive move. That said, I never had much of an issue with the microtransactions in Origins and Odyssey, in fact I barely noticed they were there.
 
Pretty shady move to dodge the initial review critique on MTX imo.

This is why scores for live service games need also to be updated with time. No man's sky definitely deserves better than 61 MC score now while Valhalla should be critiqued by such shady move.
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This fucking company.
 
I haven't played any of those games so I might be misunderstanding something. What's the annoying feature they are removing through MTX?
The game rewards little experience points, so leveling up is slow. Then Ubi sells a special dlc that makes leveling up faster. It's not game breaking, but it is shady as fuck.


They did this with AC Odyssey and Breakpoint (I am not sure about this one, but it had some microtransactions issues too), then the fans complained and they "fixed" these problems.
 
The game rewards little experience points, so leveling up is slow. Then Ubi sells a special dlc that makes leveling up faster. It's not game breaking, but it is shady as fuck.


They did this with AC Odyssey and Breakpoint (I am not sure about this one, but it had some microtransactions issues too), then the fans complained and they "fixed" these problems.

I see. If MTX wouldn't have come out, would you say that the leveling system was defective or in some way affected the enjoyment of the game? Don't remember reading comments related to that.
 
What's the problem here? how does this affect you and the game? this is not shady implementing monetization to trick money out of people, this is paid content for weird impatient people that want a boost.
 
I see. If MTX wouldn't have come out, would you say that the leveling system was defective or in some way affected the enjoyment of the game? Don't remember reading comments related to that.
It was bad. Progressing was slow on AC Odyssey, you had grind too much to level up.


So much that people complained a lot in the ubi forums. But Ubi ignored... Then they released a creator mode... So people exploited it:


And Ubi took it down, but there are ways to abuse it... And Ubi stopped caring, so now Odyssey is more enjoyable.

Now on Breakpoint, Ubi fixed most of the microtransactions:



So far...
 
I see. If MTX wouldn't have come out, would you say that the leveling system was defective or in some way affected the enjoyment of the game? Don't remember reading comments related to that.
No. The leveling is fine without the MTX, even with it you can't get too over leveled as the world will be a max of 51 levels lower and world bosses will never be below you.
 
It was bad. Progressing was slow on AC Odyssey, you had grind too much to level up.


So much that people complained a lot in the ubi forums. But Ubi ignored... Then they released a creator mode... So people exploited it:


And Ubi took it down, but there are ways to abuse it... And Ubi stopped caring, so now Odyssey is more enjoyable.

Now on Breakpoint, Ubi fixed most of the microtransactions:



So far...

Thanks for the info.

Any data regarding Valhalla? Mistershine. Mistershine. thinks it was OK.
 
Thanks for the info.

Any data regarding Valhalla? Mistershine. Mistershine. thinks it was OK.
I don't know much about Valhalla since I didn't bought it yet, but I believe the Mistershine. Mistershine. post, as most reviewers didn't complained about it, specially Angry Joe (his Odyssey review focused on that).

Yet, since now there is a time saver... I wonder if Ubi will have the guts to "fix" the xp gain on the game.

This will be interesting to see, if there's no reason to buy the time saver... They might create one.
 
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I personally find the time I spend in a game to be much more valuable than the cost of a game. From that perspective I can emphasize with your choice to pay extra money to get an experience you find more enjoyable. But if we put that aside for a second, would you agree that the practice of charging money for what is essentially a toggle a single variable in a game is awful value for the customer? I'm genuinely curious, not trying to say you wasted your money.

I think that both of the two main arguments in the thread are quite valid. Adding a paid XP booster to the game, without changing anything, else does not change the experience. If you liked it before, you'll still like it. Obviously the intention from Ubisoft is to make a little extra cash on the people who don't mind paying for this. The fear, which I think is quite reasonable, is that this form of monetization seeps into the design of the game. Which I think many people will argue it already has. I myself really don't want to see mainline console games shift towards the game design and monetization of mobile games, I find that kind of stuff very off-putting. Even in cases where the monetization isn't even that bad.

I played Odyssey, had no problems with the 'bloat', did not engage in any of the MTX and had a good time. But I think it was fairly obvious that the progression was at least a little slanted towards encouraging people to get the boosters. Especially considering how they banned custom quests that could be used to farm XP and make the boosters pointless. Regardless, putting in these kind of MTX options after launch is always a bit shady, but I do agree that it's not the most egregious thing in the world. What's worse to me is the fact that this kind of thing is now something that is normal to charge for. It's changing a single fucking variable in the game. Put cheats back into games or make it a part of the difficulty options, don't charge money for these kinds of things that literally require no work.

Of course, since it sells and makes money, it will continue to be a thing. I just think that everyone deserves better.
I hear you. If its designed to be such an awful slow progression that you are begging for the xp boost its shit. I did finish the game without it and didnt think that to be the case. But i did wish i couldve ended the game in say 40-50 hours instead.

i do also understand creating these games is super expensive and instead of forcing everyone to pay more money they give these OPTIONS to those who dont mind paying.
To each their own. One of my friends has pumped tons(thousands) of dollars into dota2. And its all just for costumes for heroes. Ive played 1200 hours of dota2 and have spent like 30 bucks. So to each their own!
 
How did this old thread end up on the first page?

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