notseqi
Gold Member
Remember cheat codes? Ever paid for them?And sooo?? It's a single player game .. if someone one wants to pay for that it doesn't effect anyone else.
Remember cheat codes? Ever paid for them?And sooo?? It's a single player game .. if someone one wants to pay for that it doesn't effect anyone else.
Was someone holding a gun to your head?i bought that mtx on odyssey and I was hoping it was there for Valhalla. time is precious! Took me 70 hours to get through valhalla!
Boo the Ubi-simp!i bought that mtx on odyssey and I was hoping it was there for Valhalla. time is precious! Took me 70 hours to get through valhalla!
That's not the case.There is obviously no criteria anymore and the public gets offended by everything.
The only moment when MTX is when it's pay to win. Other than that, it's individual choice. Don't like it, don't spend but let everyone else experience the game however they want. Grow up.
For now, they did the same with Odyssey, they did the same with Shadow of War. These games are mediocre anyway, people that buy them have terrible taste.Yeah. You argued it affects progression
It doesn't.
For now, they did the same with Odyssey, they did the same with Shadow of War. These games are mediocre anyway, people that buy them have terrible taste.
Muy thoughts exactly. Just ignore it and play the game.Who gives a shit?
What are the issues with XP boost MTX? It is just an optional accelerator.
I mean I'm against loot boxes... sells a chance to get what you want... that is gambling.
If you are selling a item that works like the description I see no issue.
You're fooling yourself if you think it doesn't impact game design. There'll be MBA types in any studio who'll pressure the game's progression to encourage the purchase of said boost.
On a side note, anyone still buying assassins creed games and not expecting a monetized cluster fuck needs to wisen up when it comes to their purchase decisions. They only way a company will not shove this kind of garbage down your throat is if you speak to them in a language they understand... money.
That's not the case.
They already did it on AC Odyssey and, if I remember correctly, people complained to the point that they increased the xp on the game via an update.
Sell single player game with annoying "feature" that only shows up after a few hours in-> Asks more money to remove the annoying "feature".
WTF is this? A shitty f2p mobile game?![]()
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Pretty shady move to dodge the initial review critique on MTX imo.
This is why scores for live service games need also to be updated with time. No man's sky definitely deserves better than 61 MC score now while Valhalla should be critiqued by such shady move.
The game rewards little experience points, so leveling up is slow. Then Ubi sells a special dlc that makes leveling up faster. It's not game breaking, but it is shady as fuck.I haven't played any of those games so I might be misunderstanding something. What's the annoying feature they are removing through MTX?
The game rewards little experience points, so leveling up is slow. Then Ubi sells a special dlc that makes leveling up faster. It's not game breaking, but it is shady as fuck.
They did this with AC Odyssey and Breakpoint (I am not sure about this one, but it had some microtransactions issues too), then the fans complained and they "fixed" these problems.
It was bad. Progressing was slow on AC Odyssey, you had grind too much to level up.I see. If MTX wouldn't have come out, would you say that the leveling system was defective or in some way affected the enjoyment of the game? Don't remember reading comments related to that.
gearnuke.com
www.windowscentral.com
No. The leveling is fine without the MTX, even with it you can't get too over leveled as the world will be a max of 51 levels lower and world bosses will never be below you.I see. If MTX wouldn't have come out, would you say that the leveling system was defective or in some way affected the enjoyment of the game? Don't remember reading comments related to that.
It was bad. Progressing was slow on AC Odyssey, you had grind too much to level up.
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Assassin’s Creed Odyssey has a huge grinding and microtransaction problem
When you can pay to skip the grindwww.polygon.com
So much that people complained a lot in the ubi forums. But Ubi ignored... Then they released a creator mode... So people exploited it:
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Ubisoft condemn AC: Odyssey Story Creator XP farming, continues to sell XP Boosts
Ubisoft has issued a statement regarding Assassin's Creed: Odyssey's Story Creator which many players were using to creator XP Farm quests to level up. Ingearnuke.com
And Ubi took it down, but there are ways to abuse it... And Ubi stopped caring, so now Odyssey is more enjoyable.
Now on Breakpoint, Ubi fixed most of the microtransactions:
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Ghost Recon Breakpoint removes pay-to-win microtransactions, may return later
Ubisoft fixed that fast.www.windowscentral.com
So far...
I don't know much about Valhalla since I didn't bought it yet, but I believe the
I hear you. If its designed to be such an awful slow progression that you are begging for the xp boost its shit. I did finish the game without it and didnt think that to be the case. But i did wish i couldve ended the game in say 40-50 hours instead.I personally find the time I spend in a game to be much more valuable than the cost of a game. From that perspective I can emphasize with your choice to pay extra money to get an experience you find more enjoyable. But if we put that aside for a second, would you agree that the practice of charging money for what is essentially a toggle a single variable in a game is awful value for the customer? I'm genuinely curious, not trying to say you wasted your money.
I think that both of the two main arguments in the thread are quite valid. Adding a paid XP booster to the game, without changing anything, else does not change the experience. If you liked it before, you'll still like it. Obviously the intention from Ubisoft is to make a little extra cash on the people who don't mind paying for this. The fear, which I think is quite reasonable, is that this form of monetization seeps into the design of the game. Which I think many people will argue it already has. I myself really don't want to see mainline console games shift towards the game design and monetization of mobile games, I find that kind of stuff very off-putting. Even in cases where the monetization isn't even that bad.
I played Odyssey, had no problems with the 'bloat', did not engage in any of the MTX and had a good time. But I think it was fairly obvious that the progression was at least a little slanted towards encouraging people to get the boosters. Especially considering how they banned custom quests that could be used to farm XP and make the boosters pointless. Regardless, putting in these kind of MTX options after launch is always a bit shady, but I do agree that it's not the most egregious thing in the world. What's worse to me is the fact that this kind of thing is now something that is normal to charge for. It's changing a single fucking variable in the game. Put cheats back into games or make it a part of the difficulty options, don't charge money for these kinds of things that literally require no work.
Of course, since it sells and makes money, it will continue to be a thing. I just think that everyone deserves better.