I think you shouldn't be overlapping, yeah. Alternatively you might be able to adjust the borders of one of them so it's inside the other as opposed to matching the border of the other, but I'd just say don't overlap.Sometimes when I overlap static meshes, I get a shimmering effect where the engine seems to keep switching between which mesh is visible in the area they overlap. Is there a way to avoid this, or should is the engines way of telling me that I should not be overlapping meshes?
I had to start over on some things but I got my folders more organised now. Also using naming conventions.
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some of the faces look weird for some reason. looks really bad but I think it has to do with the lighting and how it is being rendered.
The color of this building is like pink. I may change the color later but I didn't really think about it in PS. It should be easy/fast to change.
I should be modeling much more now that I start class again tomorrow.
Thanks man. I made normal maps using a plug in I have for Photoshop. I think I put them in correctly in the material also but I'm not completely sure.Its looking really good so, ive been loving following your progress.
Are you using any normal maps or is it just the textures?
I take it the your model is already triangulated?
not sure how to do that :\Also have you made a second set of UVs for the lightmaps?
For the first thing, there might just be an export option that picks triangles. I can't remember if one of the UDK import options even does it for you. At any rate, quads are easier to model with but triangles are presumably needed for engines. I don't know that you actually have any problem with this, however.Thanks man. I made normal maps using a plug in I have for Photoshop. I think I put them in correctly in the material also but I'm not completely sure.
Also not sure about your last question? aren't all 3d models by default when made in anything already made up of triangles?
not sure how to do that :\
haven't really looked either.
taking a lighting/shading algorithms course this semester so hopefully I will learn how to do this.
Thanks man^ I have some good/bad news though (sorta, I guess?)
I'm no longer working on this project. instead I am starting an entirely new one
It is for my class. Supposed to make a fantasy environment in 3ds max. Going to probably go with some sort of town I think. I will be posting what I am working on every other day or so for motivation.
I'm not sure though. Anybody know any good sites for fantasy concept art? I think steam punk counts as fantasy.
Damn those are some nice pics :O
thanks. def gonna use them for reference. wont be working in any engines for this for the most part though. Making it entirely in 3ds max. may bring everything in though to one for fun after I finish it.
also I can PM you the files for the building I was messing around with if you want.
Well I finally got a Blender book and I'm actually learning something now
Got these two crappy renders yesterday:
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I'm leaving UDK aside for some days until I can produce my own assets properly, and I'm wondering if anyone here knows about a good UDK book. This one ( http://www.amazon.co.uk/UDK-Game-Development-Thorn/dp/1435460189/ref=sr_1_1?s=books&ie=UTF8&qid=1325968412&sr=1-1#reader_1435460189 ) seems cool but perhaps a bit too basic? The other (bigger) books I've seen on amazon uk look outdated (Unreal editor instead of UDK) though, so I don't think they are too useful now.
Any recommendations, please?
Advertising CryEngine 3 in the UDK thread...burn the witch! >=(60% of everything i know about UDK is from these guys:Eat3D
Their DVDs are pretty effective at teaching everything from the basics up to some pretty advanced stuff.....get as many of the DVDs as you can afford and then just practice practice practice.....when everything becomes second nature you know you are ready.
You should also get the CE3 DVDs, they show you how much faster CE3 is compared to UDK.....CE3 for the win!
Advertising CryEngine 3 in the UDK thread...burn the witch! >=(
(it would be nice if UDK were faster and easier to use and had Unity and CryEngine3 features...maybe I should ask for a pony and magical powers though, since I will probably get none of those things)
Yeah, it's crazy how quickly some people can do things. Here's a UDK Minas Tirith scene I may have linked before. It's not the most perfect scene, but the guy apparently made it in 15 days:Whenever i see stuff at this scale I feel like my stuff is vastly inferior, escpescially when most of these guys talk about getting everything done (modelling and all) in like 2 months....while still working full time.
It also makes me kick my ass in gear...ive set a deadline for myself....by the end of February my scene will be complete!
Yeah, it's crazy how quickly some people can do things. Here's a UDK Minas Tirith scene I may have linked before. It's not the most perfect scene, but the guy apparently made it in 15 days:
http://www.youtube.com/watch?v=ykHWYiyikJM
Which one do you guys like more? And do you like the camera angle? I'm working on fixed cameras for the eventual graphic adventure project.
And (._.), keep posting, I'm also following your progress![]()
What do you want to do with it? If you're wanting to learn say, basic 3D modeling, you could teach yourself with Blender or a student version of some professional software. Or if you want to make a simple 3D game, you could start with that. If you want to learn a bit of UnrealScript, you could learn about making custom game/pawn types. If you want to just do level layout for a deathmatch level, there's that too.So back to udk again...so far i have learned some basic udk stuff like static meshes and brushes..So what should be my next step ?
IDK. for some reason I'm being really productive and creative tonight. Realized what I had before looked terrible. Kinda like what I have now C:
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I like the tweaked fog the best in that pic, personally.
[Nintex];33431172 said:Thanks a bunch
I'm going to mess around with this tommorow, I'll keep you guys updated on our progress
Thought id do an image dump for (._.)'s sake.
While Castles arent really fantasy you might appreciate this scene...
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Whenever i see stuff at this scale I feel like my stuff is vastly inferior, escpescially when most of these guys talk about getting everything done (modelling and all) in like 2 months....while still working full time.
It also makes me kick my ass in gear...ive set a deadline for myself....by the end of February my scene will be complete!
Um... that's a WIP screen of a CryENGINE 3 scene created by Vincent Mayeur. He works at Crytek UK.
It looks like the most recent thread is here: http://www.neogaf.com/forum/showthread.php?t=428065&page=3
I'd prefer that MyCryEngine stuff stays in another thread to avoid confusion, but a new dedicated thread might be good instead of that old one. As for being dead, this thread used to consist of nothing but me posting videos for a while, but now it's more lively.