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UE4 Indie game Lost Soul Aside looks very impressive

Reading his twitter and he's getting offers by companies and wants to help him finish it.

I don't even care what platform gets it I would buy it for this game.
 
It looks beautiful, if he did this all by himself he is one beast. The art direction in itself is stunning, but then he also coded everything and ... Wow this dude deserves major props. He seems really humble too for it to be such an unknown project up until this trailer.
 
HZRNYs.png
 
Jesus he's a prodigy. That trailer looked amazing and I desperately want to play it. Holy crap the combat animations and effects were godly.
 
I just watched the trailer and it looks absolutely amazing. Interesting how many of us immediately thought it looks like FFXV but... better. This looks better than pretty much every Kickstarter game and a lot of AAA-funded games.
 
@yagnbing
After the consideration, I decide to contact with the companies and try to finish LSA.​

YESSSS! Hoping its Sony! I wonder what this would like on Neo... *drools*

I just love the dragon sidekick and how it transforms into wings and lets him fly. That was a nice surprise. And then the fighting just looks so top notch. It would be a crime for this not to be finished. I'm so happy right now.
 
Almost 2m views now. Crazy.

This may be a bit premature and a bit hyperbolic, and might it sound pretty silly to many. But I feel like this guy has saved character action/spectacle fighters. Bear with me here. Tons of credit should go to the devs of games like Mitsurugi Kamui Hikae, Proxy Blade Zero, Heart & Slash, etc. The developers absolutely deserve tons of praise for doing indie 3d melee action games.
But I had a conversation once with some indie devs about making a DMC-style action game, which they felt required AAA resources. I too felt they were near impossible to do. But I feel now the existence of this game proves that indies can potentially do these kinds of games outside of AAA.

I really hope Bing Yang puts out some kind of tutorial for how he did the combat engine and/or the animations. I might ask him, but with 1000s of followers and very limited free time it's probably unlikely.


With the support the guy is getting from Epic and possibly other companies, considering how good the game looks now (store-bought assets excluded) I can't wait to see how good the game will look in a year or two. This game has easily become one of my most anticipated.
 
Almost 2m views now. Crazy.

This may be a bit premature and a bit hyperbolic, and might it sound pretty silly to many. But I feel like this guy has saved character action/spectacle fighters. Bear with me here. Tons of credit should go to the devs of games like Mitsurugi Kamui Hikae, Proxy Blade Zero, Heart & Slash, etc. The developers absolutely deserve tons of praise for doing indie 3d melee action games.
But I had a conversation once with some indie devs about making a DMC-style action game, which they felt required AAA resources. I too felt they were near impossible to do. But I feel now the existence of this game proves that indies can potentially do these kinds of games outside of AAA.

I really hope Bing Yang puts out some kind of tutorial for how he did the combat engine and/or the animations. I might ask him, but with 1000s of followers and very limited free time it's probably unlikely.



With the support the guy is getting from Epic and possibly other companies, considering how good the game looks now (store-bought assets excluded) I can't wait to see how good the game will look in a year or two. This game has easily become one of my most anticipated.

could it simply be like the FFXV early trailers as in there was no real game play and it was just some concept video? Unless I'm wrong and the Dev has already posted youtube actual gameplay videos or released a demo.
 
Almost 2m views now. Crazy.

This may be a bit premature and a bit hyperbolic, and might it sound pretty silly to many. But I feel like this guy has saved character action/spectacle fighters. Bear with me here. Tons of credit should go to the devs of games like Mitsurugi Kamui Hikae, Proxy Blade Zero, Heart & Slash, etc. The developers absolutely deserve tons of praise for doing indie 3d melee action games.
But I had a conversation once with some indie devs about making a DMC-style action game, which they felt required AAA resources. I too felt they were near impossible to do. But I feel now the existence of this game proves that indies can potentially do these kinds of games outside of AAA.

I really hope Bing Yang puts out some kind of tutorial for how he did the combat engine and/or the animations. I might ask him, but with 1000s of followers and very limited free time it's probably unlikely.



With the support the guy is getting from Epic and possibly other companies, considering how good the game looks now (store-bought assets excluded) I can't wait to see how good the game will look in a year or two. This game has easily become one of my most anticipated.

This is a scripted trailer sequence, with animations largely missing and vfx-covered.
It's time to cut down some of that hyperbole.

Very likely, there is no really working combat engine, and hitboxes are very shoddy. it's not actually meant to be played, at the stage it is.
 
could it simply be like the FFXV early trailers as in there was no real game play and it was just some concept video? Unless I'm wrong and the Dev has already posted youtube actual gameplay videos or released a demo.

He only has two videos. It's possible, but considering the support and attention the guy is receiving from major companies, he probably has something. It looks way too gameplay-y to just be a concept video. Even if it somehow was, he would still have created all the animations and effects, and if he can do that much, he could easily have just made the actual game.

This is a scripted trailer sequence, with animations largely missing and vfx-covered.
It's time to cut down some of that hyperbole.

Very likely, there is no really working combat engine, and hitboxes are very shoddy. it's not actually meant to be played, at the stage it is.

I'm sorry. You're probably right that it's scripted. I forgot to consider that. I don't necessarily believe he has a solid combat engine. But, you don't believe he has anything playable that's even anywhere close to this?

At any rate, "saved" is a ridiculous phrase to use. It's too early to draw conclusions until we see a gameplay trailer or a demo.
 
i would think the fact he needs a company to help him finish this game before the next millinium is more proof that you need big(ger) resources to make a DMC like game.

As we saw with the original Metal Gear Rising, dont take cool looking videos to mean you have a working game
 
i would think the fact he needs a company to help him finish this game before the next millinium is more proof that you need big(ger) resources to make a DMC like game.

As we saw with the original Metal Gear Rising, dont take cool looking videos to mean you have a working game

I'd say that depends on the scope of the game. I was specifically thinking about the combat system. Obviously a 5+ hour action adventure with many enemies, bosses and multiple weapons requires big resources.
 
He only has two videos. It's possible, but considering the support and attention the guy is receiving from major companies, he probably has something. It looks way too gameplay-y to just be a concept video. Even if it somehow was, he would still have created all the animations and effects, and if he can do that much, he could easily have just made the actual game.



I'm sorry. You're probably right that it's scripted. I forgot to consider that. I don't necessarily believe he has a solid combat engine. But, you don't believe he has anything playable that's even anywhere close to this?

At any rate, "saved" is a ridiculous phrase to use. It's too early to draw conclusions until we see a gameplay trailer or a demo.

As a fellow indie developer, the main resource hog for a character action game is enemy design, variety, and especially animations.
There's a reason the LSA trailer showcased either animationless enemies or enemies using the PC's animations - Shit is expensive to do well. Especially for things like bosses, which are a must in character action.

You could get away with the environment, probably. With some effort, the PC animations.
But even for a full set of that, you're going to need mocap, which is a major cost barrier.

I really don't see this getting finished without 20-30 people involved.
 
Whatever this guy's was needing help on he's about to get it. This dude is about have have his dream come true. I'm sure he has a ton of people that specialize in assets and mechanics just knickingnat his door to help him bring this game to fruition.

Hard work pays off man and this dude has done plenty of it. Now it's time for him to shine.

I really don't see this getting finished without 20-30 people involved.

Looks like him getting the help he needs will not be an issue at all. The man's fame has sky rocketed. There are even Marines in my work section who aren't into videogames who have talked about this dude's video.
 
As a fellow indie developer, the main resource hog for a character action game is enemy design, variety, and especially animations.
There's a reason the LSA trailer showcased either animationless enemies or enemies using the PC's animations - Shit is expensive to do well. Especially for things like bosses, which are a must in character action.

You could get away with the environment, probably. With some effort, the PC animations.
But even for a full set of that, you're going to need mocap, which is a major cost barrier.

I really don't see this getting finished without 20-30 people involved.

I don't disagree overall. But there's only two enemy types in the trailer, not including the bosses, and between them there seems to be about 4-5 attack, at least two of which reuse attack animations.

Don't get me wrong, I'm not saying the game is any way near DMC, Ninja Gaiden, Bayonetta, etc. I'm also a firm proponent of that a game's combat is only as good as its enemy design, which are its primary mode of interaction. Which is even something DMC struggles with compares to the two others I mentioned. Perhaps I should instead say that, if the trailer is in some way representative of the work that's been done, as a prototype, this to me feels like the gap between indie CA and AAA CA is a bit smaller. And I'm not leaving games like Mitsurugi Kamui Hikae, Proxy Blade Zero, Heart & Slash and 2d games like Aces Wild out. Even not so good games like Garshasp. They've done a lot for the genre even for merely existing.

I also agree that this won't be finished without a sizeable team. Maybe if he limited cutscenes and scripted events to a small handful, stuck to one environment with lots of repeated assets and jammed the game full of repetitive enemy encounters with a small number of total enemy types. Which would still take a couple of years at least.
 
I'm getting chills from watching this trailer, it looks really good. Hope he manages to finish it one day.

Sony and Epic on the ball when contacting him, like it, hopefully something comes out of it.
 
Whatever this guy's was needing help on he's about to get it. This dude is about have have his dream come true. I'm sure he has a ton of people that specialize in assets and mechanics just knickingnat his door to help him bring this game to fruition.

Hard work pays off man and this dude has done plenty of it. Now it's time for him to shine.



Looks like him getting the help he needs will not be an issue at all. The man's fame has sky rocketed. There are even Marines in my work section who aren't into videogames who have talked about this dude's video.

The issue is that having a vision and implementing it yourself is very different from having to command a 30 man team, and nobody in his right mind is going to give this guy a 30 man team for him to command.

The only way this gets really made is if it gets hijacked and he stays on as consultant \ senior game designer.

I think all in all, this was a showcase with which he wanted to get hired somewhere, and that was likely his rosiest prevision. What happened is.. unplanned for, to say the least.
 
Not too many korean indie devs as far as I know I hope this serves as an inspiration for more to come to the scene.

Off topic a bit but I never have this sentiment. Like, I'm from a country that has no game development scene, maybe a little. But there is not an ounce from me that if I made it big, I would be "hey guys, if I can do it, so can you!". Maybe it's my anti-patriotism.
 
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