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These threads are going to become horrible now that the information is running out.
EVO can't come soon enough.
EVO can't come soon enough.
Knux-Future said:Obviously we don't.
We are too busy taking it up the ass from those evil Capcom assholes.
Yeah when the information well runs dry we get.. well we get these same looping arguments over and over again.SolarPowered said:These threads are going to become horrible now that the information is running out.
EVO can't come soon enough.
What Storm outfit is this?Choppasmith said:Isn't Classic Thor already in as a DLC Costume?
Anyway, it's kinda hard to tell if that Storm outfit is white, looks kinda blu-ish and thus could be this one, maybe?
I'm looking through Marvel Wiki galleries to identify the others...
GatorBait said:Pretty much agree with you. I have zero qualms about Capcom releasing this update during the timeframe they are at the price they are, but something really rubs me the wrong way about STILL not getting the full current character roster when we upgrade to UMvC3.
It really disappoints me that Shuma and Jill are going to be relegated to "DLC tier"...minimal presence online, probably an afterthought on balancing/tweaking with the rest of the original cast in UMvC3, and totally absent from tournaments. It'll be a real shame if Capcom ultimately decides not to include them on disc; Shuma deserves better.
DR2K said:So Dante isn't as brain dead as before? Nice.
Nedjoe said:Maybe some of Dante's unused moves will be key in combos now, like that fire pillar.
I saw this guy play on stream, he was pretty good and you are right the only combo of Dante that was working was Killer Bee into Reverb Shock Fireworks Million Dollars.lowhighkang_LHK said:So I talked to a friend of mine who was at Comic- Con and is a solid socal player (I fight against him often) who reps Dante, Trish and Wesker.
He pretty much said Trish's voltage projectiles and traps all of much faster start up. This has been known before.
But he also said something is terribly wrong with Dante. As a person who could do a lot of advance BnB's on routine, he said Dante's day 1 combo proved difficult.
In fact, the only combo that would land regularly with Dante was the day -50 combo. The magic series, into air magic series, killer bee, reverb shock, fireworks into million dollar.
If you relaunch after the killer bee, good luck landing the sky dance. It's not going to happen.
The bold cancel into volcano into air play into standing H, then launcher doesn't even land anymore.
And this guy has been using Dante since the beginning, easily matching any kind of advance youtube combo that comes out. So it kind of concerns me that all of Dante's BnB's are being dropped so easily.
Even the 'other' route, which is to launch into air juggle then prop shredder is fucked. The opponent drops faster after the prop shredder, making it much harder to land a relaunch, or even to teleport and then hammer. The hammer whiffs.
So you can't even -get- into cold shower, stinger, bold cancel, teleport, helm breaker situations.
They've cocked blocked all three primary combo starts for Dante.
What the fuck is this shit? Take one of the most interesting fighting game character with one of the most interest executions and mechanics and strip them all? On a character who wasn't even god tier to begin with. Nobody one a major tourney crutching on Dante. Even I, who spend the most time in training mode with Dante, find him to be my least effective character when I'm at various SoCal tourneys. (I use magneto, taskmaster and dante).
So, eh - fuck Dante. I'll put his superior brother in his place.
And watching the various video feeds out there, I see a lot of people dropping Dante combos. I first thought they just lacked execution ( even though they were perfect with execution with their other two characters, but hearing this from Rokos was concerning over at SRK)
EDIT: Basically, it seems to be two minor changes that is just train wrecking everything Dante does. Enemies are recovering faster out of attacks (or falling faster) - and some of his attacks longer start up. Also, his killer bee floats downward a bit, much like Wolverines dive kick - giving it less horizontal coverage.
When did Dante's killer bee become broken?
Firepillar is useful if you don't have an assist and you need to self-combo after an air throw with Dante. Timing is strict though and you can only get damage out of it if you have meter or X Factor. I wouldn't be surprised if they buffed this move though it was one of his most useless moves.Nedjoe said:Maybe some of Dante's unused moves will be key in combos now, like that fire pillar.
Dahbomb said:I saw this guy play on stream, he was pretty good and you are right the only combo of Dante that was working was Killer Bee into Reverb Shock Fireworks Million Dollars.
I know the Pop Shredder into Gun loop doesn't work as well now or it has stricter timing. That was gonna get fixed.
So I just want to ask a few things:
Does Stinger -> BC -> Volcano -> jump cancel M -> Air Play -> st.H into Launcher still work? If it works until the launcher then you can do a simpler combo which involves the Killer Bee into Devil Trigger combos.
Also after a hard knockdown does Hammer or j.S into Volcano into above combo work also? This is also very important.
Yeah I noticed all this stuff too but it was very hard to confirm given that a lot of people didn't know how to play or lacked the execution so it was hard to judge. We probably need more lab time with Dante to see what got affected. My guess is that Dante's changelog is going to be massive just because he has so many ways to do long combos and if Capcom essentially attempted to nerf his long combos you can expect a long changelog.
Killer Bee having less horizontal distance is a good thing IMO, whenever I used it to come in it usually went over the opponent's head. Not really a great dive kick because of that.
I am willing to bet that for UMVC3 they nerfed Taskmaster and Zero combos too (maybe even Doom's multiple relaunch combos). Seems like Capcom doesn't want people to be doing 2 minute long combos that do over a million damage. We know that both Magneto and Dante were affected who were the kings of combo video. Next character in line is C Viper.
Then you probably have to double jump into Killer bee before doing the s.H. I don't know, too much speculation from my end here.No, he couldn't land the Stinger - BC - Volcano - j.M - airplay - j.H - s.H - launcher. The enemy would recover and be out of range (could be one or the other or a combination of both) of the standing H.
I was honestly pretty excited by Trish's changes. I've always wanted to use her, but I found her awkward to play with. I'm thinking that I'll give her a shot again and see what happens.Dahbomb said:MVC3 was released early to meet the Q1 earning reports for Capcom. You can't prove this as fact because you will never hear Capcom say it... but that's the truth.
In other news Event Hubs picked up my Changelog list. LOL... I wrote it mostly for GAF that's why I had the little extra information underneath it. Now people on EventHubs and SRK will see it and be like "LOL @ this character being high tier this scrub don't know anything" or whatever. A lot of the stuff about characters moving up or down was in fact just theory fighter, I am hoping people took it as such (haven't seen anyone complain about it yet so I think I am good).
In my next revision of the changelog, I might remove the discussion bit just so it doesn't get picked up by other sources. I may even remove some of the stuff that isn't confirmed like Haggar's trash can (lol).
SolarPowered said:I was honestly pretty excited by Trish's changes. I've always wanted to use her, but I found her awkward to play with. I'm thinking that I'll give her a shot again and see what happens.
Her keepaway potential with Gold pendulum must be SSS class annoying.
Dahbomb said:It's gonna be a sad fucking when on Team Devil May Cry... Dante is going to be the weakest link on the team.
lowhighkang_LHK said:Anyway, like I said - I'll be able to get my hands on the game and I'll be purely focusing on Dante, Wesker and Trish. So i'll have a long write-up on that.
Yeah this is my stance on it. Dante's swag is what kept him interesting to watch. Pre-release I got sooooooooo tired of the basic killer bee relaunch combo that I never wanted to watch anyone play Dante ever again but then we saw that style in action.Oldschoolgamer said:I'm kinda tight they stole some of Dante's swag. Aside from the -1 combo, you had to actually put in lab time to learn his stuff. Team DMC should still be dope though, especially if Vergil turns out how everyone is hoping he will.
Heezzi said:Captain Commando was left out for a shitty non action/fighting character by the name of Phoenix Wright?
BS. How else am I going to Captain Sword into a Proton Cannon?
enzo_gt said:
LOOK AT THIS SHIT
DON'T TAKE THIS AWAY FROM ME CAPGOD
SWAG WOOP
Imagine if they give Dante a new move in UMvC3, that shit would be mapped to reverse dp + back/select button.
That's how I see it too. But since his combos have so many moves in them it's difficult to pin point which particular move either has less hit stun or less start up or is pushing characters too far away/dropping too low too high.lowhighkang_LHK said:It seems that Dante is causing less hit stun with his attacks. I honestly think that's the best way to describe it.
Dahbomb said:It's gonna be a sad fucking day when on Team Devil May Cry... Dante is going to be the weakest link on the team.
Trish is basically the Fei Long of UMVC3. She was always good and a high tier character. All the top tiers getting nerfed and her getting buffed puts her pretty much either in the same level as them or possibly higher. Trish/Morrigan/Phoenix is going to be a super strong team now.
enzo_gt said:
LOOK AT THIS SHIT
DON'T TAKE THIS AWAY FROM ME CAPGOD
SWAG WOOP
Every month we got 2 characters on average until the release date and in some months we got 4 or more.RiderKairuu said:I wonder how spread out the character reveal trailers will be..I can't remember for the life of me how spread out the ones were for vanilla mvc3.
She wasn't used much because the top 5 were sort of better, rushdown was much stronger in MVC3 and her damage output was on the lower end. Most of these changes are fixed in UMVC3 and it paves the way for her. Trish was in fact brought up a lot when Wolverine became dominant because she is considered one of his worst match ups. Trish is good because she has very little bad match ups and her toolset is amazing, the ability to both rushdown and runaway is nothing to take lightly.scytheavatar said:Nah, to me she's rather overrated in MvC3, people put her as high tier just a bit outside of the top 10 but if that's the case why did everyone drop her and stopped using her in competitive play? She has her share of weaknesses, losing DHC Glitch is a significant nerf for her, without it I am not sure if she will be able to do respectable damage. The improvement to keep away seems to be common with most keepaway characters, with Iron Man/Doom/Chris/Deadpool all getting buffs to their specials. But on the other hand I do think that her Peekaboo assist will be used much more often now that the Tron and Haggar assists have been nerfed.
Ghost Rider, Dr. Strange and Frank West were certainly demanded as much as Vergil was from what I've seen. Frank West demand was there, but we all accepted his inevitable inclusion anyways and rolled with it. Strider and Wright are on another level of demand.DR2K said:Eh, Capcom was only listening to the fans on that one. Viril, Strider, and Wright were heavily demanded. I still don't know how the other 9 got in.
Makes sense to me! Thanks.Dahbomb said:Every month we got 2 characters on average until the release date and in some months we got 4 or more.
If the same trend is followed of 2 characters per month:
4 in July
2 in August
2 in September
2 in October
Final 2 in November
Because of marketing characters for future projects, the capcom method of choosing random characters for roster diversity, niche fan appeal, half done models that already existed, characters that Niitsuma or people working for him personally liked, promotion of characters for future projects, use of current characters rather than ones from 10-20 years ago (on both sides. Arremar is the exception.) Wanting to introduce new exciting play-styles, to fill out specific factions already existing in the roster, to represent a previously untouched portion of the marvel universe with more than one character. Being unable to use certain characters due to copyrights, or characters in the marvel u being in a state of dead/flux.DR2K said:Eh, Capcom was only listening to the fans on that one. Viril, Strider, and Wright were heavily demanded. I still don't know how the other 9 got in.
enzo_gt said:Ghost Rider, Dr. Strange and Frank West were certainly demanded as much as Vergil was from what I've seen. Frank West demand was there, but we all accepted his inevitable inclusion anyways and rolled with it. Strider and Wright are on another level of demand.
Professor Beef said:http://www.destructoid.com/report-you-re-not-owed-any-umvc3-character--206751.phtml
I love you, Destructoid.
Dahbomb said:Every month we got 2 characters on average until the release date and in some months we got 4 or more.
If the same trend is followed of 2 characters per month:
4 in July
2 in August
2 in September
2 in October
Final 2 in November
.
DR2K said:Virgil was pretty high up on the Capcom side. Marvel's side went with none of the top fan demands. If you don't believe me go look at the SRK poll and the Capcom unity poll. Marvel's top picks are almost exactly the same. Frank West was probably expected so that killed actual demand, but the Marvel picks are definitely lower tier on the totem pole.
Marvel top votes had too much 90's, honestly. Still, Marvel's picks are much weaker than Capcom's picks.DR2K said:Virgil was pretty high up on the Capcom side. Marvel's side went with none of the top fan demands. If you don't believe me go look at the SRK poll and the Capcom unity poll. Marvel's top picks are almost exactly the same. Frank West was probably expected so that killed actual demand, but the Marvel picks are definitely lower tier on the totem pole.
http://www.capcom-unity.com/marvelv...results__round_2_inforesults_(updated_w_UMvC3)DR2K said:Virgil was pretty high up on the Capcom side. Marvel's side went with none of the top fan demands. If you don't believe me go look at the SRK poll and the Capcom unity poll. Marvel's top picks are almost exactly the same. Frank West was probably expected so that killed actual demand, but the Marvel picks are definitely lower tier on the totem pole.
SolarPowered said:Marvel top votes had too much 90's, honestly. Still, Marvel's picks are much weaker than Capcom's picks.
~Devil Trigger~ said:Marvel gets the final say whether a character' in or not
90s may have very well been the bomb but we don't need 10 xmen.DR2K said:90's were the bomb.
Capcom has stated it's a compromise from both sides on numerous occasions. It's definitely not as black and white as Capcom picks 6 Capcom and vice versa.