Everyone continues to talk about Ammy as if she still has that airdash in UMvC3 lolz.
I can deal with the nerfs, but lets try to avoid acting like she was ever overpowered. She didn't get nearly enough use to justify that stance. Definitely one one of the strongest high tiers though(C.Viper, Spencer and Zero are up there as well).
Nils said:
Full Marvel popularity list should be posted later today. At any rate the three characters missing up till now are Spider-Man, Captain America, Thor.
Thor should be #1. Probably one of my favorite characters from a glance and maybe it'd give them a reason to give him his hammer toss in the inevitable pringles edition.
GuardianE said:
Yes, I agree those don't let her get in, but she has a ground dash that people can start utilizing now. Most characters need an assist to cover their approach anyway. Taskmaster isn't really an exception to this, even if his Shield Charge is stupid. Honestly, I think that Ammy and Zero users have been spoiled a little by being able to block while airdashing. Why can't Morrigan block while airdashing?
Anyway, I was just arguing that Ammy's normals are indisputably very very strong. Which they are.
I'm not sure about how quickly she can block out of dash, but she is my go to character against characters like Sent and Haggar for a reason. I have no problem blocking on a dime with her airdash at all.
Dahbomb said:
Amaterasu has tools that those characters don't have with normals that can extend full screen so yes she does have many tricks up her sleeve. Finally people will have a reason to explore the character outside of reflector stance. Amaterasu is so NOT a brain dead character but some how she was being played with as much brain as Wolverine in vanilla. Of course there were players who expanded on her by using her counters, other stances, weapon switch combos and other technology.
The only character with full screen normals is Ghost Rider. Sent can still destroy careless glaive approaches with s.S and you can't cancel j.H with a hyper(just a special) against Weskers and Tasky users who know when to time their counter hypers. Also, Ammy was not being played that braindead at all. I rarely run into Ammy users online and when I do they usually use counters, and a nice paper keepaway to complement her easier reflector stuff.
That is a far cry from Phoenix anti air cr.l, fireball spam and Wolvie's berserker barrage and safe dive kick spam(which can be defeated by blowing your XF early and that is quite the cost for a single character). No character in this game was played as braindead as Phoenix and Wolvie, not even Wesker.
Dahbomb said:
Not enough experimentation on DP to get anything concrete. We know she has the same nerfs as regular Phoenix and I find it hard to believe that DP didn't get changed at all. It's sort of hard to check Dark Phoenix stuff in location tests with the low health that drains plus the fact that she kills so fast and stuff.
Welp... I think testing Phoenix may take priority over the character health checks. We've got to see how many air actions she still has and how good her teleport still is.
I don't see them changing anything else about her too drastically.