MightyKAC
Member
Tigel said:Can I have it? Please![]()
Well I was looking to give it to an actual MEMBER but hey, what the hell.
Tigel said:Can I have it? Please![]()
Prince of Persia PS2 games had the best platforming I have ever played. POP PS3/360 spoilt it.Lord Error said:UC2 is better at traversal than any TR game, and there is no question about it my mind whatsoever. It's done so smoothly and intuitively here that it's scary how well it all flows together. Plus, they practically have the system that SotC had in place for movable terrain traversal, but they made it all 10x more smooth and better animated. Tomb Raider games now look like clunky relics in comparison in this regard... and frankly, any other regard except for puzzles where they remain really good. On the other hand I actually enjoyed puzzles in UC2 so far compared to first game as well, and I thought they were not only nicely varied but integrated really well with gameplay.
Modern Tomb Raider is just as "guided" as Uncharted 2 in regards to traversal. If anything, most of the issues come from simply trying to figure out how to get through the areas, not the platforming itself. The puzzles in TR were generally pretty obvious as well.I think they should get rid of the combat in Tomb Raider. TR is a better traversal and puzzle game than Uncharted, but its shitty combat really holds it back.
This has actually become more common as of late. Assassin's Creed did it first (though it was much too automated for my liking), I'd say, while it was also present in Tomb Raider Underworld. I'm glad UC2 makes use of it, however, as it improves those segments tremendously. The original game had none of the climbing and focused on lots of little jumps, which often felt awkward.Plus, they practically have the system that SotC had in place for movable terrain traversal, but they made it all 10x more smooth and better animated.
Zefah said:I gotta disagree with you here. It isn't scary how well it all flows together because there is always only one path you can take for the "traversal" segments. Honestly they might as well be quick time events (I'm glad they aren't). The only challenge is in identifying what can be grabbed onto out of a sea of objects and ledges that look like you should be able to grab onto them. Once you are on the path you are all set and there is never any risk of missing a jump or making a mistake.
Sure the animations in Tomb Raider are nothing compared to Uncharted and the combat is completely laughable, but the platforming / traversal elements and puzzles are far more engaging.
With that said, I don't agree with SonofABeep either. The platforming stuff is really frustrating at times, but it is essential to this series. Naughty Dog uses it a lot to show off some really impressive scenes and the climbing / platforming mechanics really do add quite a bit to the combat.
MrPliskin said:Why should platforming be difficult? This isn't 1991. Games have moved forward. I think the next evolution of platforming isn't in difficulty, it's in easier platforming segments with an open world nature (i.e. you can climb anything that is larger than 2 inches, etc).
Assassins Creed was halfway there, but they ultimately missed their shot because the platforming is so automated. Uncharted is a great blend of interaction and effort, it just needs more options.
Hm not sure if I agree.MrPliskin said:Why should platforming be difficult? This isn't 1991. Games have moved forward. I think the next evolution of platforming isn't in difficulty, it's in easier platforming segments with an open world nature (i.e. you can climb anything that is larger than 2 inches, etc).
Assassins Creed was halfway there, but they ultimately missed their shot because the platforming is so automated. Uncharted is a great blend of interaction and effort, it just needs more options.
sun-drop said:man the game imo is just great ...until you hit the train level ..and from there it is NON STOP awesome ... i have to keep a hand towel next to me the whole time cause i have to dry my hands every ten mins .
ive never played a game with so many awesome parts one after the other like this ..it's just a string of fucking badass sections ..they jst flow into one another .... jesus.
think im nearing the end though, up in the temple area at the mo after one epic sniper battle .... holy shit
Crap, I knew I should have started on HardJB1981 said:- BTW, anyone else find this game kind of easy on Hard mode?
I don't remember either game having a terrain that moves, undulates, etc. under your feet and that character adapts to it while you control it, or hanging on something that swings and moves while you climb it etc. Granted, I couldn't stomach playing first AC for too long so maybe I missed it, but I did finish last TR and I don't remember seeing something like that there.dark10x said:This has actually become more common as of late. Assassin's Creed did it first (though it was much too automated for my liking), I'd say, while it was also present in Tomb Raider Underworld. I'm glad UC2 makes use of it, however, as it improves those segments tremendously. The original game had none of the climbing and focused on lots of little jumps, which often felt awkward.
I meant traversal in general - not just when you're supposed to go and find the exit from somewhere but general interaction with the environment, what you can do and how good it feels doing it - running over obstacles during firefights, jumping and hanging onto something while shooting, etc. The amount of strategies you have there is very large, and the terrain traversal system they have in place is to thank for that.Zefah said:I gotta disagree with you here. It isn't scary how well it all flows together because there is always only one path you can take for the "traversal" segments. Honestly they might as well be quick time events (I'm glad they aren't).
B-Dex said:This Treasure Map from amazon is such a waste of space. Only the first 6 treasures in the game... takes up over 700MB.
Really lame pre-order bonus. Golden guns or a skin is way better. Unfortunately Best Buy up here is almost clueless for preorders so I went with amazon just to get something.
Clearly learned my lesson. :lol
Zefah said:I didn't mean to imply that platforming needs to be difficult. I guess I just want more freedom. Assassin's Creed was awesome because of how much freedom you had and how the climbing and jumping flowed together so well even though you are right that it was a bit too automated. I know you can't compare an open world game to something like Uncharted, but it feels way to guided in this game. Maybe it wouldn't be so annoying if there weren't so many ledges and objects that look like you really should be able to grab onto but simply aren't allowed to.
Sean said:If they can make them better, that's great. But Naughty Dog had the chance to improve upon the puzzles in THIS game yet they didn't. It's easily the weakest aspect of both games IMO and they haven't shown any interest in improving it.
I don't consider the puzzles a crucial element of the Uncharted franchise anyway (there's only a handful of them and they're not good), so I'd rather they just trim the fat and remove them completely.
Doc Evils said:non spoiler sex:
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JB1981 said:Got through the train level last night.
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- BTW, anyone else find this game kind of easy on Hard mode?
RockmanWhore said:What piss me off in Uncharted's platforming, is how scripted it is. Sometime Nathan can jump very far, sometime something should be in reach, but since the devs decided that you're not supposed to go there, you can't grab it. In the end, it's just confusing and leads to trial and error.
As of me I like my platforming with tons of momentum and physics and as little automation as possible. Mirror's Edge and the 3D Mario are what I consider the pinnacle of the genre (I know Mirror's Edge has a shitty campaign, but I'm speaking of the core gameplay here).
That said, Uncharted is a shooting game with adventure and platforming tacked on, so I'm fine with the automations. Especially since it enhances the shooting.
FFObsessed said:^ ^ I came.
And the waiting continues...
Fenderputty said:It ain't that tough at all. Don't really mind though. It challenging enough on hard and the pace keeps the story going well enough to make it perfect. Crushing run should be a bit slower.
Thrakier said:My copy just arrived. U r all alone now. Poor FFO.
moai said:i read the failed spoiler part..................![]()
JB1981 said:Got through the train level last night.
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- BTW, anyone else find this game kind of easy on Hard mode?
HalcyonTB12 said:Reading all this platforming talk I'm reminded of the little fight in Uncharted 2 that I think was really cool and I think they coulda put more sections like that into a third Uncharted.
The part where you and elena are trying to get up to the watertower, and you jump out onto a sign to open a door for her. Enemies then come out and start shooting you while you're out there on the sign, so you gotta move around to the other sides for cover and stuff. I thought that was a really cool little bit of platforming/fighting.
Verify that you have the Uncharted: DF trophies. Remember that trophies weren't patched into the game until fall 2008: if you haven't played it since then there aren't any trophies for UC2 to find. Just load it up, download the patch, and you ought to be good to go.Valkyr Junkie said:Sorry if it's been asked to death, but has anyone figured out why some people can't get the game to give them the $100k bonus for having completed the first game? I receive the message that no trophies can be found.
Could it be because I'm running firmware 3.0 and not 3.0.1?
Valkyr Junkie said:Yes, I found Hard in U2 easier than I remember Normal being in U1, I never played any higher than that in the original.
I do want to get the Platinum in U2 though, so hopefully Crushing isn't too crushing :/
I don't know if it's the firmware version. I'm on 3.01 and didn't have any problems getting the $100k. However, I also never played Uncharted before the trophy patch and I have heard it has something to do with that. Maybe you will have to beat Uncharted 1 again after the patch or maybe just the last chapter?Valkyr Junkie said:Sorry if it's been asked to death, but has anyone figured out why some people can't get the game to give them the $100k bonus for having completed the first game? I receive the message that no trophies can be found.
Could it be because I'm running firmware 3.0 and not 3.0.1?
SecretBonusPoint said:LOL
Was trying to jump up into these branches to get a treasure I saw at the start of this Jungle swamp, but couldnt do it. So I just shot at it and it fell down within my reach :lol Made me feel like a retard for the 4 minutes of failed leaping.
SecretBonusPoint said:LOL
Was trying to jump up into these branches to get a treasure I saw at the start of this Jungle swamp, but couldnt do it. So I just shot at it and it fell down within my reach :lol Made me feel like a retard for the 4 minutes of failed leaping.
JB1981 said:Got through the train level last night.
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- BTW, anyone else find this game kind of easy on Hard mode?
Evlar said:I don't think there's much room to criticize the platforming mechanics in this game afterplaying through the train level, which is in my opinion the best fusion of platforming and shooting mechanics I've ever seen. What a brilliant setpiece.
Verify that you have the Uncharted: DF trophies. Remember that trophies weren't patched into the game until fall 2008: if you haven't played it since then there aren't any trophies for UC2 to find. Just load it up, download the patch, and you ought to be good to go.
Others have reported problems with regional differences between their copies of UC1 and 2. Dunno if that applies to you.
Facism said:the train was like JAFOOLLLEHH, SO COOOLLEEHH
Kittonwy said:You're nitpicking on things you have absolutely no fucking clue how to fix. Platforming has to be there because otherwise you would be traveling via fucking stairs all the time, which would be fucking boring and the environment would feel like corridors with invisible walls around it, which would be the worst thing one can do to a game.
Steroyd said:Best. Tutorial. Ever.