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Uncharted 2: Among Thieves | The Official Thread

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Fun multiplayer hi-jinx so far:

-Noob-comboing (shotgun+punch) the same guy twice in the row who runs to the same spot I hide in during two rounds of elimination.
-Evading a rocket launcher blast, killing the guy with a melee attack, and then immediately after using his RPG two to kill two annoying non-stop chattering bitches at the same time to win the match, making sure to point and laugh (taunts rock) multiple times afterwards. After the match, one of the two guys goes "Freaking 'leetedge,' worst player I've ever seen!" :lol :lol :lol
-Hiding on the side of a cliff, a guy sees me and runs over, I jump up, he clings to the cliff, he jumps up, I cling to the cliff, then I get too close and he throws me off. :lol

I gotta save the replay of that double kill match.
 
I can't wait till 5pm this afternoon, I'm going to grab a copy of this along with a Dual Shock 3 (my other two controllers are loose from fits of rage). Looking forward to firing the SP game up.
 
Amir0x said:
- Immersion breaking logic problems ALL over the place (example: how the fuck did
war criminal whatshisname and that other guy spend 3 months in the jungle and not find the fucking catacombs that was a fucking hop, skip and a jump from their primary camp? Literally it was like a gentle stroll down a linear path to the catacombs. Fucking absurd.
)
On this note
Why did he bother keeping Flynn around long enough to just chastise him of his incompetence in EVERY scene they are in. Makes you wonder why the guy didn't try to hire Drake in the first place.
 
Amir0x said:
- Atrocious Puzzles
- Stealth Level
- Story lacks creativity; features amazing visuals and facial animation but is insanely predictable
- Ran into various glitches; game freezes, falling out of map, multiplayer is completely fucked for me and my friends to party up whereas it worked perfectly in beta (simply won't work at all so far, we've tried like eighteen times. I can play with other people but cannot party up with my friends), Drake got infinity stuck between a crack and some walls in the Hotel level, sound out of sync during cutscenes on two occasions so far
- Platforming still far too easy, needs to be less automatic and more precision oriented. Reduce the "window for mistakes."
- Platforming "misguidance": you are conditioned to look for certain ledges that look clearly climbable. The problem in Uncharted 2 is that SO MANY of these ledges are replicated everywhere, and yet Drake cannot climb many of them. So I'll be sitting around tossing my ass against a wall stupidly, and for whatever arbitrary reason I can't scale it!
- Immersion breaking logic problems ALL over the place (example: how the fuck did
war criminal whatshisname and that other guy spend 3 months in the jungle and not find the fucking catacombs that was a fucking hop, skip and a jump from their primary camp? Literally it was like a gentle stroll down a linear path to the catacombs. Fucking absurd.
)


All sorts of issues that, taken together, really distract from the final product for me. It's still good, maybe great, but it's not going to be with Batman, Demon's Souls or even Mario & Luigi: Bowser's Inside Story as it stands.

I havent ran into a single glitch yet... lucky me! As for the immersion breaking logic problems, you have to be able to look over them or you will end up hating every game and movie for that matter that was ever released, EVER.

The bolded part is really my only complaint about the game. It really is terrible.

Edit: Oh and about the puzzles, they are easy, if that makes them atrocious to you then so be it.
 
Amir0x said:
- Atrocious Puzzles; Stealth Level.
Agreed on puzzles. Stealth is one chapter long and pretty easy even on Hard.

- Ran into various glitches; game freezes, falling out of map, multiplayer is completely fucked for me and my friends to party up whereas it worked perfectly in beta (simply won't work at all so far, we've tried like eighteen times. I can play with other people but cannot party up with my friends), Drake got infinity stuck between a crack and some walls in the Hotel level, sound out of sync during cutscenes on two occasions so far
Played 20 hours of SP+MP so far.. haven't run into a single glitch. Sorry to hear about your experience!

- Platforming still far too easy, needs to be less automatic and more precision oriented. Reduce the "window for mistakes."
Yes it is too easy but still harder than Uncharted 1 or recent Prince of Persia.

- Platforming "misguidance": you are conditioned to look for certain ledges that look clearly climbable. The problem in Uncharted 2 is that SO MANY of these ledges are replicated everywhere, and yet Drake cannot climb many of them. So I'll be sitting around tossing my ass against a wall stupidly, and for whatever arbitrary reason I can't scale it!
Gonna be honest with you, maybe only ran into this once or twice.. I guess that's their way to make the platforming harder?

- Immersion breaking logic problems ALL over the place (example: how the fuck did
war criminal whatshisname and that other guy spend 3 months in the jungle and not find the fucking catacombs that was a fucking hop, skip and a jump from their primary camp? Literally it was like a gentle stroll down a linear path to the catacombs. Fucking absurd.
)

Meh, it features as many plot holes as the typical Hollywood Blockbuster.
 
Mully said:
The musical score is so amazing. I'm sitting at my computer with the game on in the background. It's not original, but dam it definitely adds character to an already great cast.

I agree the musical score is not getting enough love.
 
Amir0x said:
All sorts of issues that, taken together, really distract from the final product for me. It's still good, maybe great, but it's not going to be with Batman, Demon's Souls or even Mario & Luigi: Bowser's Inside Story as it stands.

Im sorry those games aren't even in the same ballpark or league as U2, even with those "distractions" this shit blows all away, this shit is a fact. I love Demon Souls and Batman but........no.
 
I don't know if this has been brought up, but something is bothering me about Drake this time around. And it has to do with the "Niko Belic factor."

In the first game, Drake killed a ton of people. Hundreds, maybe more. But you could argue it was all in self-defense.

But in Uncharted 2, it seems like Drake is the pursuer this time around, and he just starts killing people unprovoked right off the bat. Right after the first sneaking level, he just comes out guns blazing, basically committing cold blooded murder over and over and over.

And I think it all revolves around the sneak mechanics.

They're pretty good, but what it essentially does is make Drake the first to act. He's sneaking around, twisting necks, and BAM, he's spotted, they start shooting. So now THEY'RE the ones who can claim self-defense.

May seem like a small distinction, but it kind of really changed the character for me in this one. Not sure how I like it. Great, great game, better than the first. But this tweak to Drake's character, possibly as an unintended side effect from the sneaking gameplay, isn't sitting well with me.

Anyone else get this or am I crazy?
 
TheExecutive said:
What are peoples problems with the shooting mechanics? I seriously dont get it. Its accurate and responsive. Please enlighten me oh wise GAF.
Gaf doesn't know what it wants.

Side note: the music in
Shambala
is A-M-A-Z-I-N-G.
 
dreamer3kx said:
Im sorry those games aren't even in the same ballpark or league as U2, even with those "distractions" this shit blows all away, this shit is a fact. I love Demon Souls and Batman but........no.
Your right. They are in the better ballpark.
 
Baha said:
Are people really having problems with the stealth level at the beginning? That level is stupidly easy on Crushing.

It was easy for me too. I thought it would be annoying but I ended up getting through it rather quick.
 
I didn't find the stealth sequence annoying at all. The wit between Flynn and Drake was hilarious, and I loved exploring all the different arrays of melee/stealth kills.
 
Amir0x said:
They're playing soccer and Uncharted thinks they should be at Wrigley Field.


Well, they are so completely different that all three are playing in completely different parks because they are all different 'sports'. Its dumb to compare them ACCEPT for sakes of personal enjoyment.
 
Baha said:
Are people really having problems with the stealth level at the beginning? That level is stupidly easy on Crushing.

LOL at the avatar.

sg0mer_th.jpg
 
The stealth level is not bad because it's difficult. It's very easy. It's bad because it's pace killing bullshit that is unfun altogether, and could be completely removed from the game without me giving two shits. Also, my biggest pet peeve is stealth bullshit invading my balls-to-the-walls action games.



So let me take this time to rant also. If I could go back in time and erase Metal Gear Solid franchise from history, I would. Not just because MGS4 was so bad, but because ever since that MGS shit on PSOne, games have been trying to insert stealth bullshit into their grind. No, Naughty Dog. No, developers. I don't want to stop dead in my tracks to painfully stalk a series of brain dead guards only for everything to come to a teeth grinding halt if one spots me in his peripheral vision.

STOP IT DEVELOPERS
 
CartridgeBlower said:
I don't know if this has been brought up, but something is bothering me about Drake this time around. And it has to do with the "Niko Belic factor."

In the first game, Drake killed a ton of people. Hundreds, maybe more. But you could argue it was all in self-defense.

But in Uncharted 2, it seems like Drake is the pursuer this time around, and he just starts killing people unprovoked right off the bat. Right after the first sneaking level, he just comes out guns blazing, basically committing cold blooded murder over and over and over.

And I think it all revolves around the sneak mechanics.

They're pretty good, but what it essentially does is make Drake the first to act. He's sneaking around, twisting necks, and BAM, he's spotted, they start shooting. So now THEY'RE the ones who can claim self-defense.

May seem like a small distinction, but it kind of really changed the character for me in this one. Not sure how I like it. Great, great game, better than the first. But this tweak to Drake's character, possibly as an unintended side effect from the sneaking gameplay, isn't sitting well with me.

Anyone else get this or am I crazy?

Considering that the enemies you face in this game kill other people & are military trained opposed to the civilians I ran over in GTA IV, not at all. If you really wanted to argue Nathan being a cold-blooded killer, I'd use the stealth level since he
throws one of the guards over a ledge to his death instead of knocking them out
.
 
I think I'm the only person who thought Batman was an exceedingly average game with a great use of a license. Probably the only instance of "hype" I've bought into in years, and I regret not waiting for it to drop in price.

My only wants for UC3 are more platforming and campaign co-op. There's not too many other things I can really think of.
 
Amir0x said:
The stealth level is not bad because it's difficult. It's very easy. It's bad because it's pace killing bullshit that is unfun altogether, and could be completely removed from the game without me giving two shits. Also, my biggest pet peeve is stealth bullshit invading my balls-to-the-walls action games.



So let me take this time to rant also. If I could go back in time and erase Metal Gear Solid franchise from history, I would. Not just because MGS4 was so bad, but because ever since that MGS shit on PSOne, games have been trying to insert stealth bullshit into their grind. No, Naughty Dog. No, developers. I don't want to stop dead in my tracks to painfully stalk a series of brain dead guards only for everything to come to a teeth grinding halt if one spots me in his peripheral vision.

STOP IT DEVELOPERS
The funny thing is after the complete stealth level there is a short stealth portion at the beginning of the next chapter. The stealth level was more of a point a to b level for 90% of the time. That said first time through I did have fun but I can imagine going through it again would be a drag.
 
Baha said:
Considering that the enemies you face in this game kill other people & are military trained opposed to the civilians I ran over in GTA IV, not at all. If you really wanted to argue Nathan being a cold-blooded killer, I'd use the stealth level since he
throws one of the guards over a ledge to his death instead of knocking them out
.

That guard survives.

Also, Batman was an amazing game, but its not Uncharted 2. Cant comment on Demon Souls as I havent played it, and probably wont.
 
dreamer3kx said:
Im sorry those games aren't even in the same ballpark or league as U2, even with those "distractions" this shit blows all away, this shit is a fact. I love Demon Souls and Batman but........no.
Nothing this year is even close to Demon's Souls......oh yes. There are some good games, but it's just too damned good.
 
CartridgeBlower said:
I don't know if this has been brought up, but something is bothering me about Drake this time around. And it has to do with the "Niko Belic factor."

In the first game, Drake killed a ton of people. Hundreds, maybe more. But you could argue it was all in self-defense.

But in Uncharted 2, it seems like Drake is the pursuer this time around, and he just starts killing people unprovoked right off the bat. Right after the first sneaking level, he just comes out guns blazing, basically committing cold blooded murder over and over and over.

And I think it all revolves around the sneak mechanics.

They're pretty good, but what it essentially does is make Drake the first to act. He's sneaking around, twisting necks, and BAM, he's spotted, they start shooting. So now THEY'RE the ones who can claim self-defense.

May seem like a small distinction, but it kind of really changed the character for me in this one. Not sure how I like it. Great, great game, better than the first. But this tweak to Drake's character, possibly as an unintended side effect from the sneaking gameplay, isn't sitting well with me.

Anyone else get this or am I crazy?

I had the same reaction but I easily forgot about it.

Amir0x said:
So let me take this time to rant also. If I could go back in time and erase Metal Gear Solid franchise from history, I would. Not just because MGS4 was so bad, but because ever since that MGS shit on PSOne, games have been trying to insert stealth bullshit into their grind. No, Naughty Dog. No, developers. I don't want to stop dead in my tracks to painfully stalk a series of brain dead guards only for everything to come to a teeth grinding halt if one spots me in his peripheral vision.

I knew I wasn't crazy.
 
Amir0x said:
The stealth level is not bad because it's difficult. It's very easy. It's bad because it's pace killing bullshit that is unfun altogether, and could be completely removed from the game without me giving two shits. Also, my biggest pet peeve is stealth bullshit invading my balls-to-the-walls action games.



So let me take this time to rant also. If I could go back in time and erase Metal Gear Solid franchise from history, I would. Not just because MGS4 was so bad, but because ever since that MGS shit on PSOne, games have been trying to insert stealth bullshit into their grind. No, Naughty Dog. No, developers. I don't want to stop dead in my tracks to painfully stalk a series of brain dead guards only for everything to come to a teeth grinding halt if one spots me in his peripheral vision.

STOP IT DEVELOPERS


I loved the stealth part. Was a perfect way to start the journey. We all knew it will end in a bang anyway. That stealth changed the way i played the entire game from hard to crushing. Otherwise it would have been same OLD 10hrs of Hide behind this and shoot.
 
CartridgeBlower said:
I don't know if this has been brought up, but something is bothering me about Drake this time around. And it has to do with the "Niko Belic factor."

In the first game, Drake killed a ton of people. Hundreds, maybe more. But you could argue it was all in self-defense.

But in Uncharted 2, it seems like Drake is the pursuer this time around, and he just starts killing people unprovoked right off the bat. Right after the first sneaking level, he just comes out guns blazing, basically committing cold blooded murder over and over and over.

And I think it all revolves around the sneak mechanics.

They're pretty good, but what it essentially does is make Drake the first to act. He's sneaking around, twisting necks, and BAM, he's spotted, they start shooting. So now THEY'RE the ones who can claim self-defense.

May seem like a small distinction, but it kind of really changed the character for me in this one. Not sure how I like it. Great, great game, better than the first. But this tweak to Drake's character, possibly as an unintended side effect from the sneaking gameplay, isn't sitting well with me.

Anyone else get this or am I crazy?
No, the start of the guns blazing shooting is after
they try to run him over with a jeep
, and from that point on even though they don't see Drake first, they are still actively the ones looking for him and trying to kill him.
 
Amir0x said:
The stealth level is not bad because it's difficult. It's very easy. It's bad because it's pace killing bullshit that is unfun altogether, and could be completely removed from the game without me giving two shits. Also, my biggest pet peeve is stealth bullshit invading my balls-to-the-walls action games.



So let me take this time to rant also. If I could go back in time and erase Metal Gear Solid franchise from history, I would. Not just because MGS4 was so bad, but because ever since that MGS shit on PSOne, games have been trying to insert stealth bullshit into their grind. No, Naughty Dog. No, developers. I don't want to stop dead in my tracks to painfully stalk a series of brain dead guards only for everything to come to a teeth grinding halt if one spots me in his peripheral vision.

STOP IT DEVELOPERS

Personally I would take another stealth level over a platforming level. I can see why you would hate the game slowing down the pace but the stealth in this game is so painless in comparison to the many other games that have stealth sections. Also this level was at the beginning, before all the cool shit happened. Take it or leave it at least they got it out of the way early instead of introducing it late into the game.
 
Also you know incorporating stealth gameplay into every videogame is getting silly when even Gears of War tries to incorporate it into their game.
 
Baha said:
Personally I would take another stealth level over a platforming level. I can see why you would hate the game slowing down the pace but the stealth in this game is so painless in comparison to the many other games that have stealth sections. Also this level was at the beginning, before all the cool shit happened. Take it or leave it at least they got it out of the way early instead of introducing it late into the game.

i will give it that, it was early
 
Amir0x said:
They're playing soccer and Uncharted thinks they should be at Wrigley Field.

Amir0x, don't you usually have a generally negative impression about almost every ps3 game? :lol

Gah, I cannot wait till this weekend so I can play this. So excited
 
I liked the stealth level. It made sense for a treasure heist, which is good context for the game. I just wish it had the cinematic flair of the intro that preceeded it and the content that followed it.
 
iamcool388 said:
That guard survives.

Also, Batman was an amazing game, but its not Uncharted 2. Cant comment on Demon Souls as I havent played it, and probably wont.

No way, that was a hell of a fall. If it was in a cutscene where high falls don't kill you maybe but this was in-game :lol .
 
Got my copy today, beat 21 chapters and will leave the one that I think it's final for tomorrow.

Not healthy at all to play like that... but I couldn't help it. Absolutely stellar game. I wasn't expecting less, though.

On my top 3 of most beloved games this gen (the other two being SMG and... Uncharted).

Naughty Dog is amazing.
 
Demons Soul while being an addictive and unique game, has a large list of issues as well. Game could be improved in so many ways but it brings alot of new stuff to the table and is something fresh that I think is letting lot of people let it slide and completely ignore. While any other game with similar issues would be strung up and whined about for pages on end.
 
Amir0x said:
The stealth level is not bad because it's difficult. It's very easy. It's bad because it's pace killing bullshit that is unfun altogether, and could be completely removed from the game without me giving two shits. Also, my biggest pet peeve is stealth bullshit invading my balls-to-the-walls action games.

What "pace" did it kill? It was the very first part of gameplay in the game.
 
Baha said:
Personally I would take another stealth level over a platforming level. I can see why you would hate the game slowing down the pace but the stealth in this game is so painless in comparison to the many other games that have stealth sections. Also this level was at the beginning, before all the cool shit happened. Take it or leave it at least they got it out of the way early instead of introducing it late into the game.
I think it was just a little long, otherwise it was a nice tutorial for for the stealth mechanics of the game, which is all I think it was meant to be.
 
Amir0x said:
- Atrocious Puzzles
- Stealth Level
- Story lacks creativity; features amazing visuals and facial animation but is insanely predictable
- Ran into various glitches; game freezes, falling out of map, multiplayer is completely fucked for me and my friends to party up whereas it worked perfectly in beta (simply won't work at all so far, we've tried like eighteen times. I can play with other people but cannot party up with my friends), Drake got infinity stuck between a crack and some walls in the Hotel level, sound out of sync during cutscenes on two occasions so far
- Platforming still far too easy, needs to be less automatic and more precision oriented. Reduce the "window for mistakes."
- Platforming "misguidance": you are conditioned to look for certain ledges that look clearly climbable. The problem in Uncharted 2 is that SO MANY of these ledges are replicated everywhere, and yet Drake cannot climb many of them. So I'll be sitting around tossing my ass against a wall stupidly, and for whatever arbitrary reason I can't scale it!
- Immersion breaking logic problems ALL over the place (example: how the fuck did
war criminal whatshisname and that other guy spend 3 months in the jungle and not find the fucking catacombs that was a fucking hop, skip and a jump from their primary camp? Literally it was like a gentle stroll down a linear path to the catacombs. Fucking absurd.
)


All sorts of issues that, taken together, really distract from the final product for me. It's still good, maybe great, but it's not going to be with Batman, Demon's Souls or even Mario & Luigi: Bowser's Inside Story as it stands.
I'm not sure how these small issues detract from your experience yet something as poorly designed as Demon's Souls resonates with you.
 
iamcool388 said:
That guard survives.

Also, Batman was an amazing game, but its not Uncharted 2. Cant comment on Demon Souls as I havent played it, and probably wont.

Finished Batman awhile ago and have been playing Demon Souls since release, neither are remotely close to being as good as Uncharted 2.
 
j-wood said:
Amir0x, don't you usually have a generally negative impression about almost every ps3 game? :lol

Sure!

Not precisely sure how to take that considering Demon's Souls is my GOTY, but we will go with that!

george_us said:
I'm not sure how these small issues detract from your experience yet something as poorly designed as Demon's Souls resonates with you.

Probably because there is not a single aspect of Demon's Souls that is poorly designed (framerate quibbles aside), and you thought you were being witty with this line!

Red Blaster said:
What "pace" did it kill? It was the very first part of gameplay in the game.

Is this a joke?

BOOM HOLY FUCK I AM TEETERING ON THE EDGE OF A MOUNTAIN FROM A TRAIN FUCK ME SHIT I HAVE TO CLIMB OUT! GODDAMN EVERYTHING IS BURNING! DRAKE IS BASICALLY DEAD DO YOU SEE ALL THIS BLOOD!

to

we have to go through a sewer and quietly stalk around a museum to get to the inevitable part where the guy betrays you. Because he has a british accent, of course. Brits are always the betrayers!
 
Baha said:
No way, that was a hell of a fall. If it was in a cutscene where high falls don't kill you maybe but this was in-game :lol .

I'm pretty sure someone said that earlier in the thread... if you keep watching him, he swims to the shore and gets on land. I personally havent noticed it, but I didnt wait around.
 
Red Blaster said:
What "pace" did it kill? It was the very first part of gameplay in the game.
Nate is bleeding to death, grabs a dagger and STEALTH LEVEL!

Kinda gives you blue balls in a way.
 
Awntawn said:
I think it was just a little long, otherwise it was a nice tutorial for for the stealth mechanics of the game, which is all I think it was meant to be.

Pretty much. That part is just ok but people making a big deal out of it pretty :lol

Probably because there is not a single aspect of Demon's Souls that is poorly designed (framerate quibbles aside), and you thought you were being witty with this line!

:lol that is pure comedy and I happen to like the game a lot.
 
iamcool388 said:
I'm pretty sure someone said that earlier in the thread... if you keep watching him, he swims to the shore and gets on land. I personally havent noticed it, but I didnt wait around.
/confirmordeny.gif
 
Awntawn said:
No, the start of the guns blazing shooting is after
they try to run him over with a jeep
, and from that point on even though they don't see Drake first, they are still actively the ones looking for him and trying to kill him.

Are you talking about Nepal? Because that comes after Borneo, and in Borneo in the swamps Drake is the aggressor without being provoked. Yes, they are mercenaries and yes Drake was double-crossed, but he's still the first to shoot and kill.
 
Amir0x said:
Probably because there is not a single aspect of Demon's Souls that is poorly designed (framerate quibbles aside), and you thought you were being witty with this line!
Too be fair the American version of the game is pretty god damn ludicrous difficulty. It is generally a plus for me to not tear off someones nails at the first dungeon.
 
poorly designed as Demon's Souls

Hahaha, no. That game is anything but poorly designed.

That said, trying to pick games apart never works. You can pick apart every single game ever made with ease into a small handful of niggles, it just boils down to personal taste.

Myself, I don't want any more puzzles. I'm sick of video game puzzles, anymore, I used to dig em, but now I've yet to see one that isn't an act of tedium or is something I've done 100 times in other games before.

I do want more platforming though, and co-op, co-op, co-op. The objective co-op is so tense and exciting. It's probably the most fun I've had in an action game co-op, so I really hope the campaign has an option for it next time, especially considering you were almost always with someone (so far at least) and it had the same objective checks.
 
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