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Uncharted 2: Among Thieves | The Official Thread

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Digital-Hero said:
Just hit level 28 in MP. The game is the new multiplayer crack.
I hit that 2 days ago and got bored.

To many issues with MP:

1) Connection errors

2) Match making. Nothing like being put in with new random players going up against a friend team of 30-40+.

3) Most of perks are useless. Thus, what's point of lvling up.

4) Auto-aim with close range weapons are ridiculous.

5) Lag with aiming? For example, I shoot a guy with th assault rifle. He starts running to my right. I move the right stick all the way to the right, but reticule continues to lag behind the guy. Thus, of course, the shots are missing the guy and he safely finds cover. This is with sensitivity turned all the way up in "Option."

6) Getting a kill or killed after target is no longer visible.

7) 6(?) maps reuse across DM and object base. That's very little. Haven't tried Co-op.

8) Why does guy with 1st melee hit not win in a melee brawl. Most of time, ends up in draw (kill and death).

9) Grenades blast radius is way to large. Getting clip in the ass is not fun.


Thought this game could have hold me over until MW2.
 
Is the Survival mode 3 players? Or more? Been having a lot of fun with Horde on Gears 2 lately. Maybe I can get some of my PS3 friends to do Survival with me.
rhino4evr said:
more like 90 minutes..but I hope you are right.

EDIT: wether you think the MGS4 story is nonsense or not, you have to admit that it's well told on a presentation standpoint. In my opinion the opening cinema/stage of MGS4 was a lot more visually powerful then the one in U2..although both were pretty awesome.

In comparison U2 feels like an Indiana Jones movie. and MGS4 feels like an epic sci-fi western when they start.
MGS4 starts with a 20 minute video on Kojima's thoughts about war so you can crawl under a car to trigger another 10 minute video. Uncharted starts with a 2 minute clip that leads straight into a platforming sequence that defines how much of the game will be played. They are completely different styles.

I personally loved how they did Uncharted's story. It was a genius the way they framed the sequence of events in a way that wouldn't be jarring.

TTP said:
WTF? A misstep doesn't make an awesome developer as Insomniac unable to deliver. I'm actually confident they are going to sell a shoe with every copy of Resistance 3.
I honestly don't see what people see in Resistance. The first game was average. I picked the second one up for Co-op on the cheap but stopped after the first level.
 
Guys, do you unlock more co-op levels as you level up or something? I finally played some co-op last night and man was it awesome, I just wish there was more to choose from. =(
 
Milk Lizard said:
It's great but I'm so sick of killing someone with my fists and then a fragment of a second later dying myself from the guy i just killed
That drives me crazy, I had something along those lines happen last night in a match... I kicked a guy off of a ledge he was hanging on, the kill indicator popped up saying I got him and then I rolled away and walked a couple of steps and some grenade comes flying over from the direction where I killed him and lands right at my feet killing me 2-3 seconds after I got him. I don't know how the fuck that happened, but it was pretty bullshit and it wasn't a laggy match either.
 
Milk Lizard said:
It's great but I'm so sick of killing someone with my fists and then a fragment of a second later dying myself from the guy i just killed, people leaving the games (seriously i had a game today where i was alone with another guy against 5!), oh and of coursematchmaking is so slow.
I'm noticing this a lot, too. It takes two punches or so to kill someone in MP, but more often than not we end up killing each other rather than one winning. So weird.
 
Aladuf said:
That drives me crazy, I had something along those lines happen last night in a match... I kicked a guy off of a ledge he was hanging on, the kill indicator popped up saying I got him and then I rolled away and walked a couple of steps and some grenade comes flying over from the direction where I killed him and lands right at my feet killing me 2-3 seconds after I got him. I don't know how the fuck that happened, but it was pretty bullshit and it wasn't a laggy match either.
Think it's a perk you get from pre-ordering. Believe, it's called "Revenge." Auto drop grenade on death. Now, that's why when I kill someone I automatically get my ass away asap.
 
Killing each other with melee does suck. Kinda takes away the satisfaction of getting a kill.

Are we going to get a patch for some of the things?
 
Pancho said:
Guys, do you unlock more co-op levels as you level up or something? I finally played some co-op last night and man was it awesome, I just wish there was more to choose from. =(

4 maps for goldrush/survival
3 maps for objective
 
dark10x said:
The actual presentation of the story in MGS4 was very good, though, at least during action scenes. The camera work, direction, audio usage, etc were all excellent.

It's amateurish crap compared to both Uncharted games. The orignal bullshit MGS4 trailer is better directed than anything in the actual game. That's kinda sad.
 
dark10x said:
The actual presentation of the story in MGS4 was very good, though, at least during action scenes. The camera work, direction, audio usage, etc were all excellent.

Yeah, as fantastic as uncharted is, I definitely don't agree it is more cinematic than MGS4 in cutscenes, but I would say that it is during gameplay... MGS4 had some absolutley incredible scenes however....the last scene was just mindblowing. I am only on chapter 8 or so in U2, so we will see how later scenes compare... The intro to the game blew me away, however...easily one of the most amazing I've ever played in terms of cinematic experience

Jett: Eh, I think you may be confusing the play out of the script/story versus the direction of the cutscenes...visually, I'm not sure how anyone might deny most of the cutscenes have amazing cinematic direction...some of the scenes themselves were cheesy (Merryl and fecking Akaiba arse)

Anyway, MGS4 is still easily one of my fave games this gen...so many insane scenes... People seem to hate the game entirely because of their dislike for the story (and I still maintain Snake's story itself was well played out, the fluff was the problem), but the game had so much content...loved it
 
knitoe said:
Think it's a perk you get from pre-ordering. Believe, it's called "Revenge." Auto drop grenade on death. Now, that's why when I kill someone I automatically get my ass away asap.
Yeah, I was thinking it was because of the Revenge perk. It was just a strange way for it to come back at me since the guy was killed hanging on a ledge and then I got away and the grenade flew in the air towards me. It was most likely just an odd glitch with the grenade drop on the perk since the guy was killed while hanging on the ledge and not on flat ground.
 
Some interesting things I found when switching resolutions on Uncharted 2. I understand the game was designed to run in 720p but I have a 50" 1080p plasma and really wanted to see it in 1080p. The game defaults to 720p even if you have 1080p checked. So I unchecked everything except 1080p to force the game to run in that resolution. Two things... first, the cutscenes seem jaggy as hell and totally screwed when running in 1080p...I mean they are REALLY pixelated. BUT the actual gameplay looks WAY better, almost no jaggies compared to 720p...how the fuck can this be? Has anyone else tried this and gotten similar results?
 
nelsonroyale said:
Yeah, as fantastic as uncharted is, I definitely don't agree it is more cinematic than MGS4 in cutscenes, but I would say that it is during gameplay... MGS4 had some absolutley incredible scenes however....the last scene was just mindblowing. I am only on chapter 8 or so in U2, so we will see how later scenes compare... The intro to the game blew me away, however...easily one of the most amazing I've ever played in terms of cinematic experience

Jett: Eh, I think you may be confusing the play out of the script/story versus the direction of the cutscenes...visually, I'm not sure how anyone might deny most of the cutscenes have amazing cinematic direction...some of the scenes themselves were cheesy (Merryl and fecking Akaiba arse)

Anyway, MGS4 is still easily one of my fave games this gen...so many insane scenes... People seem to hate the game entirely because of their dislike for the story (and I still maintain Snake's story itself was well played out, the fluff was the problem), but the game had so much content...loved it


this is exactly my point. As far as cut scene direction goes I think MGS4 will always be top dog. There are some incredible moments in that game. Uncharted is obviously much more interactive cinematically..which really does make it more game then movie when compared to MGS4 which is more movie then game.
 
tapedeck said:
Some interesting things I found when switching resolutions on Uncharted 2. I understand the game was designed to run in 720p but I have a 50" 1080p plasma and really wanted to see it in 1080p. The game defaults to 720p even if you have 1080p checked. So I unchecked everything except 1080p to force the game to run in that resolution. Two things... first, the cutscenes seem jaggy as hell and totally screwed...like GameTrailers commercials bad. BUT the actual gameplay looks WAY better, almost no jaggies compared to 720p...how the fuck can this be? Has anyone else tried this and gotten similar results?

I haven't tried it, but I heard that the game looks and runs worse if you force 1080p (just like GTA4 - that looked much worse in 1080p - and other games). Maybe your TV just has a really bad scaler, which makes 720p look worse than forcing 1080p (which means that it's upscaled by the PS3 instead of your TV)?
 
knitoe said:
I hit that 2 days ago and got bored.

To many issues with MP:

1) Connection errors

2) Match making. Nothing like being put in with new random players going up against a friend team of 30-40+.

3) Most of perks are useless. Thus, what's point of lvling up.

4) Auto-aim with close range weapons are ridiculous.

5) Lag with aiming? For example, I shoot a guy with th assault rifle. He starts running to my right. I move the right stick all the way to the right, but reticule continues to lag behind the guy. Thus, of course, the shots are missing the guy and he safely finds cover. This is with sensitivity turned all the way up in "Option."

6) Getting a kill or killed after target is no longer visible.

7) 6(?) maps reuse across DM and object base. That's very little. Haven't tried Co-op.

8) Why does guy with 1st melee hit not win in a melee brawl. Most of time, ends up in draw (kill and death).

9) Grenades blast radius is way to large. Getting clip in the ass is not fun.


Thought this game could have hold me over until MW2.

I'll start with what I disagree with:

#7 and #3 are just wrong. 6 maps are more than enough and the perks are important but not important enough to give an unfair advantage. I couldn't disagree more with those two. #9 is a matter of opinion and personally I'm fine with it, looks like you're bad at evading grenades. No problem with #4 either.

I agree with #8, these draws are fucking unfair. I agree with every other point too that can be summed up with the word "lag". Lag it too obvious in this game, Naughty Dog needs to improve the netcode because with the slightest hint of lag in this game everything turns to shit. You forgot about the lag when you're trying to pick something up btw.

Nevertheless it's still the most addictive multiplayer I've ever played in my life up there with Warhawk. Simply excellent. ND needs to fix some stuff but I'll play either way. The level design, the weapons, the modes are all so balanced and well thought that makes it easily my favorite multiplayer ever. Screw MW2. :P
 
Firestorm said:
MGS4 starts with a 20 minute video on Kojima's thoughts about war so you can crawl under a car to trigger another 10 minute video. Uncharted starts with a 2 minute clip that leads straight into a platforming sequence that defines how much of the game will be played. They are completely different styles.

I personally loved how they did Uncharted's story. It was a genius the way they framed the sequence of events in a way that wouldn't be jarring.

Yeah, I think it's a far more satisfying experience than MGS4. The games are close in terms of quality, I personally prefer U2.
 
RoadHazard said:
I haven't tried it, but I heard that the game looks and runs worse if you force 1080p (just like GTA4 - that looked much worse in 1080p - and other games). Maybe your TV just has a really bad scaler, which makes 720p look worse than forcing 1080p (which means that it's upscaled by the PS3 instead of your TV)?
Hmm, I dunno. I have a Panny G10...pretty good tv but Im not sure how good it handles scaling. I tried it again and it seems like the biggest difference is a massive reduction in jaggies. But other than that its not quite as dramatic a change as I initially thought...Ill just stay at 720p, it looks fantastic at that res anyway.
 
fortified_concept said:
I agree with #8, these draws are fucking unfair. I agree with every other point too that can be summed up with the word "lag". Lag it too obvious in this game, Naughty Dog needs to improve the netcode because with the slightest hint of lag in this game everything turns to shit. You forgot about the lag when you're trying to pick something up btw.
I don't think improving the netcode will help a lot since you're still matched up against people from all around the world.

Playing on a US server from EU will usually result in ~100-150 ping for most PC games, and that's with dedicated servers.

Getting it down to around 50 (which is pretty much the norm) for UC2 would be one hell of an effort.
 
fortified_concept said:
I'll start with what I disagree with:

#7 and #3 are just wrong. 6 maps are more than enough and the perks are important but not important enough to give an unfair advantage. I couldn't disagree more with those two. #9 is a matter of opinion and personally I'm fine with it, looks like you're bad at evading grenades. No problem with #4 either.

I agree with #8, these draws are fucking unfair. I agree with every other point too that can be summed up with the word "lag". Lag it too obvious in this game, Naughty Dog needs to improve the netcode because with the slightest hint of lag in this game everything turns to shit. You forgot about the lag when you're trying to pick something up btw.

Nevertheless it's still the most addictive multiplayer I've ever played in my life up there with Warhawk. Simply excellent. ND needs to fix some stuff but I'll play either way. The level design, the weapons, the modes are all so balanced and well thought that makes it easily my favorite multiplayer. Screw MW2. :P
6 maps are not enough (most only play same 2-3 anyway), especially when they are reuse for both DM and Object base. What perks are you using? It seems like 90% of people are using the same perks. Thus, most of them are useless. I am fine with evading grenades, but it doesn't mean I don't realize the blast radius is too large. And, even though I take advantage of it, auto-aim with close weapons is ridiculous. Run up/around guy (don't even need to see him on screen), shoot once or twice, dude is dead. If that isn't ridiculous, what is?
 
Hmm, I'm having an absolute nightmare with the MP today. Finally got into a game for more than 5 seconds a minute ago but my character froze half way through and then when someone killed me I got disconnected :( I wonder why it's only started today.
 
Man this game is so awesome!!! I loved Drake's Fortune but this is incredible! I'm at chapter 16 and love it. This is the second best PS3 game (the first being MGS4) IMO, it's almost tied to MGS4.
 
knitoe said:
To many issues with MP:

1) Connection errors

2) Match making. Nothing like being put in with new random players going up against a friend team of 30-40+.

3) Most of perks are useless. Thus, what's point of lvling up.

4) Auto-aim with close range weapons are ridiculous.

5) Lag with aiming? For example, I shoot a guy with th assault rifle. He starts running to my right. I move the right stick all the way to the right, but reticule continues to lag behind the guy. Thus, of course, the shots are missing the guy and he safely finds cover. This is with sensitivity turned all the way up in "Option."

6) Getting a kill or killed after target is no longer visible.

7) 6(?) maps reuse across DM and object base. That's very little. Haven't tried Co-op.

8) Why does guy with 1st melee hit not win in a melee brawl. Most of time, ends up in draw (kill and death).

9) Grenades blast radius is way to large. Getting clip in the ass is not fun.

I agree with everything, except for #3 and #7
I get so little playtime. Sometimes the finding a game takes as long as a match does.

5) I hate that crap! It's the auto-aim taking over and it always lags behind unless you have the sensi cranked up past the mid way point. Closer to 3/4 though.

6) Fucking HATE this. Happens all the time. I've seen it from the killer's perspective too. I've had times where I'm shooting a guy while he's running and I run out of bullets as he runs past a wall, only to die after he's completely behind the wall and I'm not even shooting any more. It's so stupid!

8) Melee in this game is stupid and should be taken out completely. I hate having a grenade go off right next to a guy and then I run up to him for a quick 1 hit melee....but NOOOOOOOOOO he still has full health and manages to kill me with a melee from beyond the grave. Ever heard of canceling the other person's animation ND?

9) Sometimes the blast radius is right, alot of the times its not. It's never consistent. Sometimes I can be right next to the explosion and think "Wow, that should have killed me" and other times where I'm like "HAHAHAH, that guy tried to kill me with a last min gren.........AWWW WTF!!! I WAS LIGHT YEARS AWAY FROM THAT!". I've had grenades blow up right next to me and have done nothing. I've had grenades where me and someone else standing next to me and I'm the only 1 to die even though I had full health. I've also had dead bodies that have thrown grenades at me, literally like 5 seconds after I've killed them and they werent even facing me while I was gunning them down from behind.

I'm positively sure that we wouldnt be experiencing half of these problems if console devs just opted for freaking dedicated servers (even user hosted dedicated servers like Warhawk). Lag is killing the multiplayer experience.
 
knitoe said:
6 maps are not enough (most only play same 2-3 anyway), especially when they are reuse for both DM and Object base. What perks are you using? It seems like 90% of people are using the same perks. Thus, most of them are useless. I am fine with evading grenades, but it doesn't mean I don't realize the blast radius is too large. And, even though I take advantage of it, auto-aim with close weapons is ridiculous. Run up/around guy (don't even need to see him on screen), shoot once or twice, dude is dead. If that isn't ridiculous, what is?
Dont you hate when you're auto-aiming at 1 guy and another guy runs up and even though you're aiming at the 1st guy, your character just decides to go for the other guy instead.

They also do that with melee too. They always go for the guy with the most health. I hate when I've pumped a guy with lead and then try to melee him, only to melee his teammate that just ran up...even though I'm clearly going for the guy that's almost dead.
 
slipknot2009 said:
Yeah, I think it's a far more satisfying experience than MGS4. The games are close in terms of quality, I personally prefer U2.

Same here, I love the MGS series... but Kojima may want to dive into Uncharted and see how to better integrate cutscenes with action game play. UC2 is just masterfully done. I am at ch. 16, so I can't speak definitively about it, but I feel that it has created a much better balance between its three pillars: gunplay, puzzles, exploration(platforming)! Plus, the online gameplay is much better and easily more accessible.
 
knitoe said:
6 maps are not enough (most only play same 2-3 anyway), especially when they are reuse for both DM and Object base. What perks are you using? It seems like 90% of people are using the same perks. Thus, most of them are useless. I am fine with evading grenades, but it doesn't mean I don't realize the blast radius is too large. And, even though I take advantage of it, auto-aim with close weapons is ridiculous. Run up/around guy (don't even need to see him on screen), shoot once or twice, dude is dead. If that isn't ridiculous, what is?

Yes most people usually prefer to play 2-3 maps and you want more than 6? I don't get that mentality. Most games with great multiplayer modes don't have more than 7. Where is this coming from?

I'm using the accuracy and more ammo perk and yes it's helpful. Btw since when is upgrading all about the perks? Most games don't even have perks.

Which weapons have this auto aim you're talking about? I haven't even noticed it. Are you talking about run and gun maybe?
 
For perks, I'm using the increased long gun accuracy and the one that prevents staggering from explosions. Both very useful. Some of the other ones I bought seem pretty useless to me though, like the monkey man.
 
Byakuya769 said:
Same here, I love the MGS series... but Kojima may want to dive into Uncharted and see how to better integrate cutscenes with action game play. UC2 is just masterfully done. I am at ch. 16, so I can't speak definitively about it, but I feel that it has created a much better balance between its three pillars: gunplay, puzzles, exploration(platforming)! Plus, the online gameplay is much better and easily more accessible.


just going to make clear, there is not arguement that the gamplay of U2 is leaps above MGS4. The original discusion was which had the better presentation/story.

Even if you hate the MGS4 story/gameplay i think its fair to say that the presentation/production values in general are top notch.

cant wait to play more U2!!

How many of you wish to be playing the game all over again for the first time? Im only on Chapter 4..its all still new to me. :D
 
fortified_concept said:
Yes most people usually prefer to play 2-3 maps and you want more than 6? I don't get that mentality. Most games with great multiplayer modes don't have more than 7. Where is this coming from?

I'm using the accuracy and more ammo perk and yes it's helpful. Btw since when is upgrading all about the perks? Most games don't even have perks.

Which weapons have this auto aim you're talking about? I haven't even noticed it. Are you talking about run and gun maybe?
Maybe, with more maps, people might choose 4-6 from 10-12. That's still more variety. I would also prefer if DM and Object base matches had totally different maps.

Like I already said, you are using same perk as almost every one else. Thus, most perks are useless. How is that statement wrong? Also, lvling => perks => making progress. I get bored quickly if I don't make progress.


If you don't know about how insanely powerful auto aim weapons are, you are "noob" in MP. I already gave enough hints about them. Sure, you can figure it out yourself. Play some more then maybe you mind might come to same conclusion as me.
 
Danne-Danger said:
I don't think improving the netcode will help a lot since you're still matched up against people from all around the world.

Playing on a US server from EU will usually result in ~100-150 ping for most PC games, and that's with dedicated servers.

Getting it down to around 50 (which is pretty much the norm) for UC2 would be one hell of an effort.

Then they should fix matchmaking, we had the same shit in beta and they didn't listen to requests of people who wanted matchmaking to be limited to close servers only. Who the fuck thinks it's a good idea connecting europeans to US? Jesus christ I hate matchmaking, it always creates more problems than it solves.
 
Great game. It really is no exaggeration to say it has rekindled my enthusiasm for my hobby.

I have been feeling pretty jaded with gaming recently, failing to get into KZ2, Red Faction, FIFA 10 for more than a few hours each, and thought I would swap all the above for UC2 having seen the fantastic write ups here and elsewhere.

Plugged it in last night about 10, thinking I would likely play for half an hour...

Bed at 2am with a big smile, which for me having to be up with the kids at the crack of dawn is equivalent to pulling an all-nighter.

First game for ages, maybe ever, to make me laugh at the jokes, and the audacity of some of the set pieces, and I am only a few hours in.

:D
 
man, they really need to reduce the vacuum effect of melee's, once you get hit you're completely screwed because your're stuck in the stun animation. I should be able to roll away to avoid the second melee.

i also started my crushing run. not too bad yet, but I can tell it's going to get real tough later on
 
rhino4evr said:
just going to make clear, there is not arguement that the gamplay of U2 is leaps above MGS4. The original discusion was which had the better presentation/story.

Even if you hate the MGS4 story/gameplay i think its fair to say that the presentation/production values in general are top notch.

I would only say the production values in MGS4 are good, but the presentation is absolute ass. Nothing but exposition upon exposition upon hours and hours of more exposition.
 
knitoe said:
If you don't know about how insanely powerful auto aim weapons are, you are "noob" in MP. I already gave enough hints about them. Sure, you can figure it out yourself. Play some more then maybe you mind might come to same conclusion as me.

Or, you know, you could tell me under what conditions auto-aiming happens. I've been avoiding Uncharted 2 threads like plague not to get spoiled so I'm not familiar with any exploits. The way I'm playing the game I haven't noticed any game breaking auto-aim.
 
fortified_concept said:
Then they should fix matchmaking, we had the same shit in beta and they didn't listen to requests of people who wanted matchmaking to be limited to close servers only. Who the fuck thinks it's a good idea connecting europeans to US? Jesus christ I hate matchmaking, it always creates more problems than it solves.
I don't disagree with that.

I was looking forward to UC2 MP (since I generally don't play much multi on console), but the matchmaking is making it pretty much unplayable for me.

It's fine for co-op though. Other than the fact that it doesn't really care which difficulty you want. Even if you have it set to hard it'll still match you up with guys playing easy and there's no way to know (that I've seen) until the map is loading. So I guess it's fucking broken there too.

:/
 
knitoe said:
Maybe, with more maps, people might choose 4-6 from 10-12. That's still more variety. I would also prefer if DM and Object base matches had totally different maps.

Like I already said, you are using same perk as almost every one else. Thus, most perks are useless. How is that statement wrong? Also, lvling => perks => making progress. I get bored quickly if I don't make progress.


If you don't know about how insanely powerful auto aim weapons are, you are "noob" in MP. I already gave enough hints about them. Sure, you can figure it out yourself. Play some more then maybe you mind might come to same conclusion as me.

Most boosters are useless. Everyone just uses Down the Irons and Fleet Foot for the most part.

There needs to be other boosters that are worth using.
 
fortified_concept said:
Or, you know, you could tell me under what conditions auto-aiming happens. I've been avoiding Uncharted 2 threads like plague not to get spoiled so I'm not familiar with any exploits. The way I'm playing the game I haven't noticed any auto-aim.
Get shotgun or repostle, maneuver close to a guy and shoot once or twice. He'll be dead. Doesn't matter if you don't see him
 
I finally beat the game on hard last night.
I wish I had enjoyed it more than I did. I just could not find the fun I did in the first game, and I don't really know why.
 
KilgoreTrout said:
Most boosters are useless. Everyone just uses Down the Irons and Fleet Foot for the most part.

There needs to be other boosters that are worth using.

They are design for different play styles, maybe some love using the shield or mini gun? dont call them useless because they are not.
 
KilgoreTrout said:
Most boosters are useless. Everyone just uses Down the Irons and Fleet Foot for the most part.

There needs to be other boosters that are worth using.
The one that prevents wobbling is very useful. I use better long-gun aim and less wobble.

Other times I use faster long-gun reload plus more ammo in the clip. That way, I can keep shooting.

During rpg matches, I use no knockdowns from explosions.

Other times I use more ammo for the hammer when I want to go grenade launcher crazy. 12 rnds of grenades = tons of dying.
 
knitoe said:
Get shotgun or repostle, maneuver close to a guy and shoot once or twice. He'll be dead. Doesn't matter if you don't see him

So it's the so called run and gun auto aim I mentioned earlier. Yeah I know about that. Hasn't created any real problems for me yet.
 
Anyone know how useful the "Deposit" booster is? Costs about $100k but its suppose to give you more money for objective medals, but how much more?
 
as long as we have people hosting games on shared wireless connections lag won't go anywhere, random dude is hosting or playing a game of U2 while random dude's sister is on some instant msg software uploading pics and stuff, not to mention their computer is already downloading some PSP ISOs or the latest movies in atrocious camcorder quality. Can't believe an early title like Warhawk and freaking Resistance 2 had dedicated servers and the 2009 blockbuster is still peer-to-peer following KZ2's missteps.
 
tapedeck said:
Some interesting things I found when switching resolutions on Uncharted 2. I understand the game was designed to run in 720p but I have a 50" 1080p plasma and really wanted to see it in 1080p. The game defaults to 720p even if you have 1080p checked. So I unchecked everything except 1080p to force the game to run in that resolution. Two things... first, the cutscenes seem jaggy as hell and totally screwed when running in 1080p...I mean they are REALLY pixelated. BUT the actual gameplay looks WAY better, almost no jaggies compared to 720p...how the fuck can this be? Has anyone else tried this and gotten similar results?
Yeah, I got the exact same results as you. Ended up playing the game on its native 720p because cinematics do look jaggy as hell on 1080p.

Btw, I'm halfway through the game and words cannot describe how awesome Uncharted 2 is. Kudos to NaughtyDog once again, the game is among the best of the generation so far, if not the best.
 
Loudninja said:
They are design for different play styles, maybe some love using the shield or mini gun? dont call them useless because they are not.
You better be on friend's team (cover you) to use that stuff or you are going to be dead in no time. Most people aren't in one. No high skill player will not use shield or min gun alone. Thus, haven't seen anyone use those perks.
 
Wario64 said:
Anyone know how useful the "Deposit" booster is? Costs about $100k but its suppose to give you more money for objective medals, but how much more?
Gives you double for capturing the treasure and things like that.

Also, why the HELL am I playing against british people at this time of the day???
 
BobTheFork said:
I finally beat the game on hard last night.
I wish I had enjoyed it more than I did. I just could not find the fun I did in the first game, and I don't really know why.


expectations are a bitch yo. Maybe because you were expecting it be so much better then the first one?
 
mr_nothin said:
The one that prevents wobbling is very useful. I use better long-gun aim and less wobble.

Other times I use faster long-gun reload plus more ammo in the clip. That way, I can keep shooting.

During rpg matches, I use no knockdowns from explosions.

Other times I use more ammo for the hammer when I want to go grenade launcher crazy. 12 rnds of grenades = tons of dying.

The second booster has better variety, but the first everyone uses Down The Irons. It's ridiculous.

If people are complaining about auto-aim at close-range, they need to look at good look at their Down The Irons usage.
 
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