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Uncharted 2: Among Thieves | The Official Thread

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Rez said:
It kind of puts the Gears of War and Killzone 2 train levels to shame, and not just superficially either. I really love the way the trains physical movement actually effects where you're aiming and whether or not you can get a clear shot on the enemy (or visa-versa), it's such an impressive step up that I would have expected from a new console generation. It's like, "yeah, the PS3/360 did train levels on a straight pathway, look at what the PS4/XBOX3 can do now!" type material. Amazing.
Not even just that, but your running is affected a bit as well as the train sways around. They utilized this dynamic environment concept in other parts of the game too, but that was by far the longest stretch. It's one of the most impressive feats in the game how well this was pulled off - the only other game I know of that did this kind of thing was SotC, and there it just wasn't this smooth and seamless.

The whole train segment was like a damn programming and visual magic, and the scene that comes after harkened back to the best moments of first Metal Gear or Die Hard (movie). To say that I loved it would be an understatement.
 
Im on level 17 and this is one of the greatest games ever made. It feels revolutionary even though it really isnt. It just manages to flow so perfectly and actually have a story i care about for a change. Wit most games i have to try and struggle to care for the story. The graphics are also the best ive seen for a console game.

If you dont have a ps3 buy one for this game. Then get MGS 4.
 
Irish said:
It is? Unless you're talking about your actual friends, that is. Every dead person can talk to each other, but none of your living teammates can hear you. Each team only hears each other when they are alive.


and proximity as well.
 
Lord Error said:
Not even just that, but your running is affected a bit as well as the train sways a bit. They utilized this dynamic environment concept in other parts of the game too, but that was by far the longest stretch. It's one of the most impressive feats in the game how well this was pulled off - the only other game I know of that did this kind of thing was SotC, and there it just wasn't this smooth and seamless.

I think the question on my mind (Wow I was just studying the water/waterfall effects are impressive too...) is actually whether this level of technology will be adopted by others?

Are other engines adopting this type of advanced capabilities or is it just a lonely group of Sony dev specific groups?

Geurrilla, Naughty Dog, Insomniac, Sucker Punch, Evolution (Motorstorm), Kojima

All these devs are AAA teams and apparently can share information with each other...

But what about dev groups like EA / Ubisoft / etc? Are they basically stuck with the functional yet "now boring" Unreal Engine? Is there a chance they can get better?

Batman Arkham Asylum is the perfect example of something that could have benefited from a more powerful engine.
 
UntoldDreams said:
I think the question on my mind (Wow I was just studying the water/waterfall effects are impressive too...) is actually whether this level of technology will be adopted by others?

Are other engines adopting this type of advanced capabilities or is it just a lonely group of Sony dev specific groups?

Geurrilla, Naughty Dog, Insomniac, Sucker Punch, Evolution (Motorstorm)

All these devs are AAA teams and apparently can share information with each other...

But what about dev groups like EA / Ubisoft / etc? Are they basically stuck with the functional yet "now boring" Unreal Engine? Is there a chance they can get better?

Batman Arkham Asylum is the perfect example of something that could have benefited from a more powerful engine.
Yes there is, work harder.
 
so you can't use the weapon selection menu you unlock by beating the game on crushing? I beat the game on hard and was really counting on that to beat it crushing
 
Ken Masters said:
so you can't use the weapon selection menu you unlock by beating the game on crushing? I beat the game on hard and was really counting on that to beat it crushing
That make it too easy! You have to beat the mode first before you can use it. So once you beat game on crushing you can then use weapons on it.
 
Corran Horn said:
That make it too easy! You have to beat the mode first before you can use it. So once you beat game on crushing you can then use weapons on it.



shiiiiiiiiiiit




some parts where hard enough on hard (those extended fights with wave after wave of enemies), crushing may be impossible
 
UntoldDreams said:
I think sharing tech is cool and totally awesome, but licensed engines.. not so much:x It sounds like a contradiction to say I wouldn't like to see uncharted visuals in every freaking game, when the graphics are truly jaw dropping, but I really appreciate visual diversity:/ Still a couple of reasons why most people can spot an unreal engine quite easily is probably because of its flaws, so maybe an engine like naughty dog's being so complete can allow a bigger variety of visuals?


NeoUltima said:
Protip: Don't Have A Pump Party, somebody will drop a grenade :lol
pics?:lol
 
Is there some weird process to download Eye of Indra? Every time I check the store, it's not there. I search for 'uncharted' and 'indra', and it doesn't show up. Do Canadians not get this or something?
 
sharath_kumar said:
Visuals in
The village
are out of this world!!!
It would have been nice to interact more with the NPCs there....

Yet,
I'm still amazed by the amount and diversity of interaction the game allows you to express without falling into the trap of breaking the illusion buy giving you total freedom. Hard to explain, but I actually felt like a stranger.
 
arne said:
and proximity as well.


Please PLEASE PLEASE tell me there is some DLC for co-op on the way. Even if it isn't possible, make it freaking possible. co-op is soooo good. But it sucks that it's only three maps.

Seriously, it's the same thing with Resistance 2. Co-op was good (everything else was shit, which thankfully isn't the case with Uncharted 2), but too few maps. :(
 
NotTheGuyYouKill said:
Is there some weird process to download Eye of Indra? Every time I check the store, it's not there. I search for 'uncharted' and 'indra', and it doesn't show up. Do Canadians not get this or something?

It would appear that this is the case :(
 
had a lot of fun in some pub matches with jett, we were pwning. we only lost to 2-3 matches cuz of the stacked teams that had 3 or more guys who were 30-40 lvl. insane matchmaking. :lol
 
LiK said:
had a lot of fun in some pub matches with jett, we were pwning. we only lost to 2-3 matches cuz of the stacked teams that had 3 or more guys who were 30-40 lvl. insane matchmaking. :lol

Yeah dude good stuff, couldn't do much against most stacked team but we did pwn one of those teams. :P

btw triangle and square both work.
 
Rez said:
It's almost like ND planned for Donut. The amount of tight spaces Drake has to slide through and bridges that collapse beneath is feet is hilariously awesome. :lol
There's even a line by Flynn when on the roofs of chapter 2 that goes along "you gotta eat less donuts" as he pulls Drake up. Made me laugh out loud on my 2nd playthrough. :lol
 
jett said:
Yeah dude good stuff, couldn't do much against most stacked team but we did pwn one of those teams. :P

btw triangle and square both work.


yea, we won a 4 v 5 match too. someone dropped from our team but we kept the score up. that was sweet.
 
There are so many little throwaway lines in this game that are amusing. Like the one when
Chloe and Drake are in an elevator and the power goes out and there's a jolt, Chloe says "well, that was unpleasant."
Just the way she says it makes me laugh.

Speaking of, Claudia Black does a great job in this game.
 
I miss plunder from the beta, all that shows up in the objectives playlist is turfwar/koth/chain reaction which might as well be the same thing.
 
HOLY SHIT!! Just came back from a hilarious match. Near the end of the game threw a grenade and got a triple kill and one of the guys said 'What? All 3 of us? FUCK YOU GODDAMN CUMDUMPSTER!!!':lol :lol :lol :lol :lol I was ROFLing like crazy.
 
http://couchcampus.com/2009/10/nathan-drake-and-the-secret-of-metascores/
uc2metascore.jpg
 
TTP said:
Yet,
I'm still amazed by the amount and diversity of interaction the game allows you to express without falling into the trap of breaking the illusion buy giving you total freedom. Hard to explain, but I actually felt like a stranger.
I actually understand you completely.
It's not just that you don't understand them and can't do stuff that you normally do
, but the whole environment felt surreal, which was perfect for just after
waking out of being unconscious
. You could actually feel that you are
on some very high up mountain place
before you even had a chance to look, and they conveyed it not only by the sounds of the wind, but also a certain echo (or lack thereof) that anyone who talked there had, and by how the colors and lighting used made the air there feel so very clean.

It sounds stupid when I put it into words like this maybe, but things like that made that scene. This is a game I hope other devs study very carefully to figure out what's all that it does and how - as it does even the smallest things in a most impressive way.
 
jett said:
I miss plunder from the beta, all that shows up in the objectives playlist is turfwar/koth/chain reaction which might as well be the same thing.
There needs to be more specific playlists all around. This continues to be my main gripe with the online portion. If I want to play an RPG deathmatch then fucking let me do it.
 
Jack Scofield said:
And I asked earlier, but no dice. Does anyone have a Navarro code that they wouldn't mind giving away? He's probably my favorite bad guy from the first game, and I would love to play as him in Uncharted 2 MP. If no one has any extras, then mind telling me how I can get my own?


Navarro was a limited/exclusive giveaway for San Diego ComicCon attendees. I had some extras I brought to PAX for some spontaneous giveaways too. I found some more extras and I'm holding on to those for some future giveaway/sweepstakes/contests.
 
arne said:
Navarro was a limited/exclusive giveaway for San Diego ComicCon attendees. I had some extras I brought to PAX for some spontaneous giveaways too. I found some more extras and I'm holding on to those for some future giveaway/sweepstakes/contests.
So its never go to made available to everyone via DLC?(<-- I know you probably won't answer this either way) Not that I care I got 1 :D. His facial expression during his pump is too funny.
 
arne said:
Navarro was a limited/exclusive giveaway for San Diego ComicCon attendees. I had some extras I brought to PAX for some spontaneous giveaways too. I found some more extras and I'm holding on to those for some future giveaway/sweepstakes/contests.

I deserve it for quoting you :)

Anyways I'm on
chapter 18, right after fighting that snowman thing
.

This game is full of win, you guys did a tremendous job, what's next for you guys? I'm buying day 1 no matter what :D. I wonder how it feels on ND office now, probably partying like it's 1999.
 
AranhaHunter said:
I wonder how it feels on ND office now, probably partying like it's 1999.

They're partying like they just released Crash Team Racing then? Well, makes sense I guess, CTR was an awesome fucking game.
 
Irish said:
After listening to my voice through Dollas' mic, I've realized that I sound really annoying.

Don't you hate that? :P

And what the hell.. tonight was the worst attempt at GAF games ever :lol
First game there was a connection error, then people dropped out without saying anything..
We were in the lobby for like 10 minutes before we moved on :|

But GG to the people I did play with tonight.
 
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