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Uncharted 2: Among Thieves | The Official Thread

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WOW at chapters 10 - 15.

Surely it cannot get better than this! I died over a dozen times during the
train scene.
That was insane!

Also, one thing which is a major improvement (and a much needed one) is the introduction of a variety of puzzles. In the prequel, it was basically run, gun, run and some more gunning. Glad there's some puzzle solving in between.
Liked the one in the train chapter where you had to shoot the supports holding the logs together so that the machine-gun wielding dude fell to his death.
Little additions such as that really make this game something special.
 
No_Style said:
A lot of this kind of stuff was "explained" via dialog including how
Sully got Nate out of jail
.

Sully 'greased palms' with butt loads of money which is A LOT if you consider that they got away with a fair bit of treasure in the first game. Sully said he went through his funds and most of Nate's

As for the villain,
you see him kill someone over something petty like stealing, but its the fact that Elena is risking her life tailing this guy which sold his "evilness" for me. He also shot a wounded man to prove a point. She also shared knowledge of his murders, tortures and mutilations. The villain's "handy work" was also referenced a number of times which ratcheted up the sense of urgency a bit.

Should they have shown it all on screen? I don't think so. Allow the player to extrapolate on their own a bit which is what I did.
Right, but the last two chapters talk about saving the world type of stuff. If Drake had left the guy and he had been successful, how does the world end? He's a psycho yeah, but world destroyer? That never came across.
 
Jocchan said:
Oh, and yesterday I had a pretty weird glitch during multiplayer.
I closed the XMB showing the chatroom by pushing the PS button, and stayed with a black XMB screen for a while (15-20 seconds, maybe more) showing only the clock, meaning the system was busy, while in the meantime matchmaking had finished and a new game was about to start.
When the XMB finally closed, I was alone in the lobby, with the other GAFfers playing :/
I had to wait till they finished to join them back, it wasn't fun.

This happened to me quite a few times in the beta. A few times, I could close XMB faster by pressing the PS button until the controller menu shows up, then closing it again. Probably a coincidence that that seemed to work. Then one time that didn't work, and I got stuck on the black screen forever and had to reboot the system.
 
eznark said:
Right, but the last two chapters talk about saving the world type of stuff. If Drake had left the guy and he had been successful, how does the world end? He's a psycho yeah, but world destroyer? That never came across.

The man idolizes the likes of Hitler and Stalin. Its pretty safe to assume what his plans would be if he were successful.
 
Haunted said:
This game is spectacular.
Been playing multiplayer? We're having a lot of fun in the evening (Euro time) with GAF parties :)

eznark said:
Right, but the last two chapters talk about saving the world type of stuff. If Drake had left the guy and he had been successful, how does the world end? He's a psycho yeah, but world destroyer? That never came across.
I hate whenever someone says "save the world", even when they recognize how cliché it is.
 
Dusterk said:
The man idolizes the likes of Hitler and Stalin. Its pretty safe to assume what his plans would be if he were successful.
Sure, but he isn't a world leader, he has no mechanized army, no ability to launch a large scale war. I don't know, to me that part of the story just fell flat.

I hate whenever someone says "save the world", even when they recognize how cliché it is.

I thought that line was handled brilliantly!
 
I hate whenever someone says "save the world", even when they recognize how cliché it is.
Typically, I agree, but I thought they handled it well here. Making such a hyperbolic statement after surviving a serious incident seems natural to me.
 
eznark said:
I thought that line was handled brilliantly!
Yeah,
they recognized how stupid it sounds, but "saving the world" sounds so stupid that even doing so isn't enough (it's also a boring cliché by itself)
.

dark10x said:
Typically, I agree, but I thought they handled it well here. Making such a hyperbolic statement after surviving a serious incident seems natural to me.
Not sure about that, honestly. Yeah, it could have been handled a lot worse, but avoiding it at all would have been much better.
 
eznark said:
Right, but the last two chapters talk about saving the world type of stuff. If Drake had left the guy and he had been successful, how does the world end? He's a psycho yeah, but world destroyer? That never came across.

By himself? No. But him and his army? Maybe?

By that time keep in mind that Zoran and his army already
incited a civil war in Borneo
and
plowed through an innocent village for the stone. Remember, they had no idea what this thing was capable of so there was the threat of the unknown.

Chloe wanted Drake and Elena to back off, remember? But they simply couldn't walk away because "What if..." this "supernatural nonsense" was the key to world domination. And they were convinced that it could lead to that since they were "standing in Shambhala after all.

I also took that final phrase as tongue in cheek comment since they inadvertently "saved the world" in the first game.
Stopping a biological weapon being sold equates to world saving, right?
:D
 
Game glitched on me once.

But that certainly didn't take away from the experience. I'm going to play through it again on Hard and Crushing over the weekend, and I am going to turn the Twitter function on.
 
Just when I thought this game could not amaze me anymore I get to chapter 25...........

Seriously ND has taken the PISS out of eveybody else..... Apart from Guerilla, nobody has even come close on consoles....
 
eznark said:
Sure, but he isn't a world leader, he has no mechanized army, no ability to launch a large scale war. I don't know, to me that part of the story just fell flat.


We know he has money, so he could easily hire more mercs or align himself with other radical leaders and heads of state.
 
Like I said, I just didn't buy the threat this time. The "bad guys" all seemed pretty interchangeable and the leader was just a bit "badder" than some of the other guys. Obviously the threat is just a mcguffin to keep you believing Drake would keep going forward but it didn't convince me that his actions would have actually been necessary (or logical).

Amazing game though, this is just a nitpick on the story. It's been an issue with both Uncharted games in my opinion, there has been a lack of evil character development. This one was far better than the first, and I'm sure the next will improve as well.
 
eznark said:
Right, but the last two chapters talk about saving the world type of stuff. If Drake had left the guy and he had been successful, how does the world end? He's a psycho yeah, but world destroyer? That never came across.
If he and his army could live forever...he could destroy the world by taking over any country he wanted.

He shot one of his own guys, stabbed one of his own guys - for NO reason.
That's evil.
 
LiK said:
pretty much this. you never want to villain to succeed.
And it's what the Nazis wanted.

If you show Hitler talking in his bunker with his officials - does he look EVIL? He doesn't kill anyone in front of you. He must be a nice bloke. No, it's about what he's ordered and what has happened outside of that bunker, away from that person.

The backstory is implied (and talked about...) You don't have to show genocide or a holocaust to understand that the person might have done such things.
 
Rez said:
that guy writes great articles that I don't always agree with

I feel differently. To me, it seems that he sets out to assassinate some games rather than critique them. The goal being to generate more clicks by being a bully rather than facilitate a conversation about the merits of a game. That being said, his Uncharted 2 review was rather muted, which I appreciate.
 
deepbrown said:
If he and his army could live forever...he could destroy the world by taking over any country he wanted.
.
But even if they were successful they can't. The guardians prove that. They'd just be a bit tougher.

Enough focusing on my one minor critique, this is how wars get started and quests for Shangri La begin.

I love Tom Chick's writing.
 
But now
what if one of the soldiers he selected to become immortal along with him turned out to not be so loyal after all? We'll have a bunch of highlanders competing against each other! :x
 
eznark said:
Right, but the last two chapters talk about saving the world type of stuff. If Drake had left the guy and he had been successful, how does the world end? He's a psycho yeah, but world destroyer? That never came across.
Plus all of that was talked about by Schafer with the Nazis - if they could live forever etc. It is implied that the same would happen here.
It's all explained, you just weren't concentrating.

eznark said:
But even if they were successful they can't. The guardians prove that. They'd just be a bit tougher.

Enough focusing on my one minor critique, this is how wars get started and quests for Shangri La begin.

I love Tom Chick's writing.
Sorry...
going from dying from a couple of shots in a war to being shot hundreds of times before you die - is quite a big difference.

If a critic can't be critiqued, what's the point of them being a critic? And enough for the same article to be published on two different websites with two different titles?
 
MP can get pretty retarded at times when random newbs see a full team of 40+'s and just quit the game as soon as it starts. Kilthee and I were playing last night and we ran into the same team twice, all high 40s, and each time it was 2v5.

They should make it so you can't join a game for 10 minutes if you purposely quit out of one (like WoWs BG sickness), or at least put some sort of penalty

better yet is to not show anyones levels and not show who's grouped up, that way its completely random as to what team you're fighting and nobody will quit due to thinking they're going to get slaughtered
 
deepbrown said:
Plus all of that was talked about by Schafer with the Nazis - if they could live forever etc. It is implied that the same would happen here.
It's all explained, you just weren't concentrating.
They can live forever but still be killed. That's my issue. Just being able to live forever is no good for ruling the world if a few explosions (or a shit ton of bullets) can kill you.

The real problem I think is that I was focusing too much instead of going along for the ride.
 
whether it was really saving the world or not, Zoran was a bastard and his men
hurt Elena. Drake wanted to kick Zoran's ass after she was heavily injured by Flynn's nade.
c'mon guys, we were pumped to give Zoran a beat down after that moment. riiiight? ;)
 
LiK said:
whether it was really saving the world or not, Zoran was a bastard and his men
hurt Elena. Drake wanted to kick Zoran's ass after she was heavily injured by Flynn's nade.
c'mon guys, we were pumped to give Zoran a beat down after that moment. riiiight? ;)
Of course. I think that would have been a dope story choice, Drake saying fuck it, I want revenge. No need for a suspension of disbelief there.
 
eznark said:
They can live forever but still be killed. That's my issue. Just being able to live forever is no good for ruling the world if a few explosions (or a shit ton of bullets) can kill you.

The real problem I think is that I was focusing too much instead of going along for the ride.
If you were in a modern war and you
were invulnerable to bullets and needed explosions to kill you...and you had an army of them against soldiers who would die from one shot - your army would take over the world. Simple. No arguments about it.

The reason why "living forever" isn't in the game,
is because they like to base things parallel to reality, rather than science-fiction/fantasy.
 
deepbrown said:
If you were in a modern war and you
were invulnerable to bullets and needed explosions to kill you...and you had an army of them against soldiers who would die from one shot - your army would take over the world. Simple. No arguments about it.

The reason why "living forever" isn't in the game,
is because they like to base things parallel to reality, rather than science-fiction/fantasy.
No, you would be mowed down via air, sea and land bombardments, as your strength is only viable pre mechanized warfare.

As to your second point...dude, zombies.
 
eznark said:
No, you would be mowed down via air, sea and land bombardments, as your strength is only viable pre mechanized warfare.

As to your second point...dude, zombies.
And Lazaravich has plenty of money...and sent helicopters and tanks after ONE guy. HELLO. His army would be mechanised. They weren't zombies :)

I really don't understand how you don't think an army of almost invulnerable soldiers won't beat an army of vulnerable soldiers. It's not only a given, it's common sense.
 
Wowbagger said:
More Euros need to sign up for Kilgore's game on Saturday. :'(
I think I'll catch up with you guys later, hoping you're still online.
Playing with GAF is so much better than playing with strangers it's not even funny.
 
Jocchan said:
Been playing multiplayer? We're having a lot of fun in the evening (Euro time) with GAF parties :)

I'm starting to play this online with euros too. Playing with randoms has little sense, id' like to try to play with you guys. I prefer coop in any form but i'd spend some time competitive too.

My timezone is GMT+1 and i play in the everning, usually starting at 21,30. Can i join ?
 
quetz67 said:
Especially the facial animation there sometimes looked close to photorealistic.
You have got to be kidding me :-D RE5? Everyone's face was more like a plastic doll there and acting was horrible. I can't believe you'd complain about acting in UC2 which was pretty much stellar in comparison.

btw. did I miss anything, a murderer and thief of national treasure released from a turkish prison after 3 month???
He didn't kill anyone there.
 
-Amon- said:
I'm starting to play this online with euros too. Playing with randoms has little sense, id' like to try to play with you guys. I prefer coop in any form but i'd spend some time competitive too.

My timezone is GMT+1 and i play in the everning, usually starting at 21,30. Can i join ?
The organized GAF game starts this Saturday at 6 PM GMT (be careful about daylight saving times, my country is usually in GMT+1 but now is in GMT+2 because of daylight savings), but you can always find some GAFfers online :)
 
Jocchan said:
The organized GAF game starts this Saturday at 6 PM GMT (be careful about daylight saving times, my country is usually in GMT+1 but now is in GMT+2 because of daylight savings), but you can always find some GAFfers online :)

Just had a look at the uc2 meetup thread.... too early for me , still at work :/

There will be other chances :)
 
LiK said:
nope, i agree with him. RE5 had fantastic facial animation and it was all in-game as well.
I was mostly thinking about acting, and props for it all being realtime, but I also never thought the animation there was that convincing. It all seemed to have the animation typical for games nowadays (same what I see in FFXIII videos all the time) where there would be a snapshot face with an expression chosen for the scene - and then the mouth would move. Then when the camera comes back to the character, they would perhaps have a different expression, and the mouth would move again. In first UC and in second one more so, as they've definitely increased these subtleties, you can clearly see whole face move, eyebrows burrowing, cheeks moving etc. They did this best on Drake, to be sure, but it's done so well that I can't believe someone would put it down like that. And cheesy acting? Give me a break - it's perfect for the kind of story this is, and the writing makes it so fun to listen to and follow what's happening.

quetz67 said:
didnt see...OK so it's like in the A-Team
Yeah, he definitely swims away. The game is full of that kind of stuff. Enemies that 'die' from being thrown down from one meter height etc. The game is supposed to be less than deadly serious, I think it's pretty clear from its whole look and feel.

As for graphics, I thought the
snow
at the beginning was already pretty incredible, subsurface scattering thrown around like it's nothing, and amazing art direction giving it great soft look, clearly different stuff from anything first game had... but you've literally seen nothing yet. The graphics in the game do in fact blow the first one out of the water and pretty badly - to an untrained eye or not :P What they've done with gameplay physics interaction is pretty remarkable too.

Gameplay animation does appear to be simillar to the first game when you start playing it, but try going back to the first game - you'll see how many subtle little things have been added or changed for the better. No foot sliding when you start walking, realistic bouncing off the walls if you jump into them, more convincing looking jumping, run into cover, and tons more - and these subtleties is exactly what was needed to expand on an already great foundation.
 
vehn said:
They should make it so you can't join a game for 10 minutes if you purposely quit out of one (like WoWs BG sickness), or at least put some sort of penalty

I don't think that would be fair, just add an option to only match with similar ranked players noting that matchmaking could take longer. People play U2 in organised parties so they all rank up pretty fast and get better at the game quickly, going solo is just asking for frustration.
 
Excuse me GAF, I have a story question..i just started Chapter 23.

Why did Schafer send Drake to the ancient temple (with the Yeti's) was it just to prove to him that bad people (aka Nazi) have seeked the stone's power? Couldn't he have just told him instead of having him go through all that hustle...that was one hell of a platforming section for not a lot of results.
 
I've just spent the last five hours playing the first 16 chapters. Holy fuckton it's awesome. I'll spoiler everything, so if you've not got as far as chapter 16 yet, jog on!

I feel that the opening was very strong - cinematic thanks to the train sequence, and the great cutscene that sets up the stories and characters. I liked the stealth section, too, but the section by the fountain was ridiculously frustrating for me. A lot of old school trial and error which resulted me playing over a dozen times probably. Definitely not what you want within the first hour of a game that otherwise flows so well.

That one section is where my complaints end, though. The following jungle exploration with Sulley was full of nostalgia as it was obviously very similar to the start of the original game, but with enough exciting new gameplay mechanics to prevent it from feeling like a mere rehash. Being trapped in the hut as he provides sniper support, and running for your life after you're caught red handed were extremely tense.

After that it just got better. The fighting in the streets, scaling the hotel and chase/battle with the helicopter were all sections I expected to see much later on. Despite having seen a lot of it already at E3 etc is still amazed me just as much as it would've if I'd never seen it before, I think. Then of course Elena returns and reminded me just how much more I love her than I do Chloe - everything from her attitude, one-liners and general banter with Nathan.

Finally, THAT train sequence. Not only did it have me completely engrossed, but also my girlfriend who has been watching me. As I got closer to a new cart and held my breath hoping that I'd make it, she was screaming besides me "Jump! JUMP!" :lol From the second you get on to the train right up until it brings it back around to you lingering over the edge of that cliff it's non-stop adrenaline and one of the finest pieces of gaming I've ever experienced - both from an entertainment and technical perspective.

I realise there's very little substance in all of that rambling, but I just had to get out how much I'm loving this game. I expect by tonight I'll have it close to finished. Considering my expectations were sky high, it's amazing that Naughty Dog so far haven't disappointed, that one stealth section aside. The visuals, writing, shooting, variety... everything has been increased to an insane level. *head explodes*
 
Lot's of animals in the game.

Birds (obviusly), the yaks in tibet... and, in Borneo i've seen a monkey in a tree, and a croc in the water... the croc kind of scare me. Didn't want to get eaten ala RE5.
 
rhino4evr said:
Excuse me GAF, I have a story question..i just started Chapter 23.

Why did Schafer send Drake to the ancient temple (with the Yeti's) was it just to prove to him that bad people (aka Nazi) have seeked the stone's power? Couldn't he have just told him instead of having him go through all that hustle...that was one hell of a platforming section for not a lot of results.


I think it was because Lazaravic was going to get the chintamani stone, so he told Drake to go get it (destroy it) instead because they all know Lazaravic is an asshole.
 
Lord Error said:
I was mostly thinking about acting, and props for it all being realtime, but I also never thought the animation there was that convincing. It all seemed to have the animation typical for games nowadays (same what I see in FFXIII videos all the time) where there would be a snapshot face with an expression chosen for the scene - and then the mouth would move. Then when the camera comes back to the character, they would perhaps have a different expression, and the mouth would move again. In first UC and in second one more so, as they've definitely increased these subtleties, you can clearly see whole face move, eyebrows burrowing, cheeks moving etc. They did this best on Drake, to be sure, but it's done so well that I can't believe someone would put it down like that. And cheesy acting? Give me a break - it's perfect for the kind of story this is, and the writing makes it so fun to listen to and follow what's happening.

yea, i don't think anyone should put down one over the other. i love both games for what they do. definitely depends on personal tastes and preferences. they're both graphically impressive and i hail the artists for both games. :)

rataplein said:
Lot's of animals in the game.

Birds (obviusly), the yaks in tibet... and, in Borneo i've seen a monkey in a tree, and a croc in the water... the croc kind of scare me. Didn't want to get eaten ala RE5.

crocs?? where? how could i've missed such a thing...
 
I missed the monkey and the croc too :\

rhino4evr said:
Excuse me GAF, I have a story question..i just started Chapter 23.

Why did Schafer send Drake to the ancient temple (with the Yeti's) was it just to prove to him that bad people (aka Nazi) have seeked the stone's power? Couldn't he have just told him instead of having him go through all that hustle...that was one hell of a platforming section for not a lot of results.
To convince him that the treasure is 'evil' and worth going forward to stop Lazarevic from obtaining it. When Drake saw that Schafer, a man who saved his life, was willing to kill his own men to stop them from getting it, he was convinced that there must be something really bad about that stone.
 
Jocchan said:
Been playing multiplayer? We're having a lot of fun in the evening (Euro time) with GAF parties :)
How are these being arranged? Other than the one this Saturday (Which is too early for me anyway) I don't see any mentions of it.
 
Lord Error said:
I missed the monkey and the croc too :\


To convince him that the treasure is 'evil' and worth going forward to stop Lazarevic from obtaining it. When Drake saw that Schafer, a man who saved his life, was willing to kill his own men to stop them from getting it, he was convinced that there must be something really bad about that stone.

Ok..I see..but he still couldln't have just told him? LOL.

I guess they needed time for the next event to occur..which by the way was a hugh highlight.

cat and mouse chapter was ingenious
 
Irish said:
After listening to my voice through Dollas' mic, I've realized that I sound really annoying.

Sorry, maybe its time for myself to fork over some cash and purchase a quality mic.

But this may provide some solace, I am not sure which psn account you are associated with, but the only annoying GAF member i've played with lately would be kilgoreisdead :).
 
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