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Uncharted 2: Among Thieves | The Official Thread

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DjangoReinhardt said:
I just started Chapter 5 and am probably in the minority on this, but the cutscenes bug the hell out of me so far. They're overly-frequent and intrusive to the actual game. At times, it's like the gameplay is just here to get to Hennig's story, which is precisely backwards.


There is an option to skip them and they are not even that long.
 
DjangoReinhardt said:
I just started Chapter 5 and am probably in the minority on this, but the cutscenes bug the hell out of me so far. They're overly-frequent and intrusive to the actual game. At times, it's like the gameplay is just here to get to Hennig's story, which is precisely backwards.

This isn't MGS4. The cutscenes are generally short and help move the story along. I pretty much enjoyed every minute of them.
 
DjangoReinhardt said:
I just started Chapter 5 and am probably in the minority on this, but the cutscenes bug the hell out of me so far. They're overly-frequent and intrusive to the actual game. At times, it's like the gameplay is just here to get to Hennig's story, which is precisely backwards.

they become less frequent as you progress -- the opening chapters set everything up.
 
Yeah, beat it on Hard. At times it was a real slog though. I've started immediately on Crushing. I figure if I get a couple of chapters under my belt that will be enough compulsion to power through it, maybe.

For some reason
Losarevic(?) wasn't as difficultas normal I found. I didn't exactly work out a route, but I did remember what people said about not just running around the perimeter. Somehow I fumbled my way through to beating him, although I reckon if the last sap blast hadn't worked he would have got me.
 
I hate cut-scenes haters. If you don't like them, then skip them. The option is there anyway. For me, however, cut scenes are necessary for the progression of the story (my number 1 priority. Games without story usually do not capture my interest that well). It also gives me the impression that I'm getting rewarded for reaching a certain point in the story. So stop trying to demand game makers to exclude them, damn it!!
 
DjangoReinhardt said:
I just started Chapter 5 and am probably in the minority on this, but the cutscenes bug the hell out of me so far. They're overly-frequent and intrusive to the actual game. At times, it's like the gameplay is just here to get to Hennig's story, which is precisely backwards.

Are you referring to the cutscenes that you can skip (longer, lots of talking, occur frequently in the first four chapters)? Or are you referring to cutscenes that you can't skip, like the ones that happen when you lift up a gate or help someone onto a ladder?

The former sort are densest at the beginning. The latter sort will continue to happen with regular frequency, though probably slightly less often than at the beginning.
 
Replicant said:
I hate cut-scenes haters. If you don't like them, then skip them. The option is there anyway. For me, however, cut scenes are necessary for the progression of the story (my number 1 priority. Games without story usually do not capture my interest that well). It also gives me the impression that I'm getting rewarded for reaching a certain point in the story. So stop trying to demand game makers to exclude them, damn it!!
Well said.
 
BruceLeeRoy said:
Hey Arne does Amy Henning write a lot of the overall story and banter of the game or is that more of a team effort?

Amy writes the skeleton of the story and a lot of the script, one of our game designers also helped a bunch with it all. after that it's very collaborative in terms of the actual lines and physical movements the actors do -- they will provide suggestions or their thoughts on what their character should say or do sometimes.
 
DjangoReinhardt said:
I just started Chapter 5 and am probably in the minority on this, but the cutscenes bug the hell out of me so far. They're overly-frequent and intrusive to the actual game. At times, it's like the gameplay is just here to get to Hennig's story, which is precisely backwards.


considering how well the cut-scenes are edited and written...yeah Id say you were in the minority. A game like Metal Gear must be utter torture for you. Grow some attention span.
 
Replicant said:
I hate cut-scenes haters. If you don't like them, then skip them. The option is there anyway. For me, however, cut scenes are necessary for the progression of the story (my number 1 priority. Games without story usually do not capture my interest that well). It also gives me the impression that I'm getting rewarded for reaching a certain point in the story. So stop trying to demand game makers to exclude them, damn it!!

Games with a lot of cutscenes are usually designed so that the story makes no sense without them.

The cutscenes in Uncharted 2 weren't too long, but there were definitely a few unnecessary ones. I think there were 2 or 3 of them walking through a door, saying 2 lines, taking cover, then going back into gameplay. Why not have the player retain control and the characters still say those lines?
 
Sweet, apparently there is a glitch in the ice cave that allows people to grab you from under the floor. Got killed 5 times by these two guys.
 
Replicant said:
I hate cut-scenes haters. If you don't like them, then skip them. The option is there anyway. For me, however, cut scenes are necessary for the progression of the story (my number 1 priority. Games without story usually do not capture my interest that well). It also gives me the impression that I'm getting rewarded for reaching a certain point in the story. So stop trying to demand game makers to exclude them, damn it!!
it has a lot to do with the quality of the cutscenes. I love them in UC2, but I couldn't skip them quick enough in Shadow Complex, for instance.
 
tass0 said:
the average cutscene is what 2 minutes long? some people...
Yeah but they add up to a total of 90 minutes so I can understand the complaint. I enjoyed them the first time through and skipped all of them my second time through.
 
I want to savour this.

yeah, same here - it's taken me a good week to get to chapter 23 due to work hours/child playing up, and i know i'm nearly done but god damn it's been incredible.

Favourite moment so far was
opening the door in chapter 22 (?) and getting to the area with the waterfall and the sun coming over the mountain range - game looks crazy as it is but that was a real FUDGE ME moment. the battles after that and the sniper sections were fantastic fun

The sheer amount of detail in every environment in this game is completely and utterly insane. I can only assume Arne and co. were stationed above the art department whipping them constantly.
 
Replicant said:
I hate cut-scenes haters. If you don't like them, then skip them. The option is there anyway. For me, however, cut scenes are necessary for the progression of the story (my number 1 priority. Games without story usually do not capture my interest that well). It also gives me the impression that I'm getting rewarded for reaching a certain point in the story. So stop trying to demand game makers to exclude them, damn it!!

Well, it's been brought up before countless times, but you should be able to tell a story through gameplay as well. Don't get me wrong, I enjoy the cutscenes, but their frequency makes Uncharted 2 feel like a light version of MGS4. Indeed, there's only one bit in the game where I feel like they tried to tell a story with gameplay itself and that section is only a few minutes long.
When you carry a wounded Jeff through the city
.

But I think that's just a bigger problem of games being largely unable to do anything interesting that doesn't involve shooting or climbing without turning a game into a series of QTEs or dialog trees. I probably don't want to hit the square button to grab Chloe's ass during one of the opening cutscenes in the game.
 
Zzoram said:
Game with a lot of cutscenes are usually designed so that the story makes no sense without them.

The cutscenes in Uncharted 2 weren't too long, but there were definitely a few unnecessary ones. I think there were 2 or 3 of them walking through a door, saying 2 lines, taking cover, then going back into gameplay. Why not have the player retain control and the characters still say those lines?
I completely dislike these door cutscenes for breaking up the flow for no apparent reason. On the one hand you remain in control in a collapsing building, on the other, nearly every door opening is a cutscene in the city part of the game. Somehow made the city be my least favorite part of the game along with a few other gripes.
 
Die Squirrel Die said:
Yeah, beat it on Hard. At times it was a real slog though. I've started immediately on Crushing. I figure if I get a couple of chapters under my belt that will be enough compulsion to power through it, maybe.

For some reason
Losarevic(?) wasn't as difficultas normal I found. I didn't exactly work out a route, but I did remember what people said about not just running around the perimeter. Somehow I fumbled my way through to beating him, although I reckon if the last sap blast hadn't worked he would have got me.
That boss battle was terrible. Never in recent history has a game went from excellence to tedium in such a short jaunt.

I love the game, even the overly long and huge firefights, and difficulty, but that boss was just mind-numbingly terrible.

Let's make a boss where you have to run around the perimiter of the level and shoot sap to harm him. Then let's let him throw 5 grenades at once, then let's give him a gun that can kill you in 2-3 hits. Also let's make him super powerful, and very fast too. I compare it to Resistance 2's ending because of the fight with Daedelus because you do the same thing, but I'd call it worse. At least that one doesn't last too long and have four phases with nary a checkpoint between. But I'm over it now.
 
Fuzzy said:
Yeah but they add up to a total of 90 minutes so I can understand the complaint. I enjoyed them the first time through and skipped all of them my second time through.

Haha, no. Not even close to 90 minutes dude. The cutscenes were awesome, but there were a couple "filler" ones in the Monastery of Drake just kinda coming to a new area, which I thought were unnecessary and could have been done in game to save time and money.
 
DigiMish said:
Haha, no. Not even close to 90 minutes dude. The cutscenes were awesome, but there were a couple "filler" ones in the Monastery of Drake just kinda coming to a new area, which I thought were unnecessary and could have been done in game to save time and money.
I added up the times in the viewer earlier today and it came to 90 minutes.
 
Watching the BTS really makes me appreciate the amount of effort and hard work Naughty Dog put into this game. It truly is an amazing achievement! and lol @ crying over length of cut-scenes. I usually skip cut-scenes.. they just bore me. Not in this game.. they are incredibly well acted and scripted.
 
DMeisterJ said:
That boss battle was terrible. Never in recent history has a game went from excellence to tedium in such a short jaunt.

I love the game, even the overly long and huge firefights, and difficulty, but that boss was just mind-numbingly terrible.

Let's make a boss where you have to run around the perimiter of the level and shoot sap to harm him. Then let's let him throw 5 grenades at once, then let's give him a gun that can kill you in 2-3 hits. Also let's make him super powerful, and very fast too. I compare it to Resistance 2's ending because of the fight with Daedelus because you do the same thing, but I'd call it worse. At least that one doesn't last too long and have four phases with nary a checkpoint between. But I'm over it now.

did you play this on hard? Because maybe Normal or Easy is more your speed?
 
DMeisterJ said:
That boss battle was terrible. Never in recent history has a game went from excellence to tedium in such a short jaunt.

I love the game, even the overly long and huge firefights, and difficulty, but that boss was just mind-numbingly terrible.

Let's make a boss where you have to run around the perimiter of the level and shoot sap to harm him. Then let's let him throw 5 grenades at once, then let's give him a gun that can kill you in 2-3 hits. Also let's make him super powerful, and very fast too. I compare it to Resistance 2's ending because of the fight with Daedelus because you do the same thing, but I'd call it worse. At least that one doesn't last too long and have four phases with nary a checkpoint between. But I'm over it now.

Lazarovich is not that bad though I agree in that it's not really inventive. I just used the pistol on Crushing and then picked up grenades. Just shoot sap until his last form, which is when you start dropping grenades on the ground for him to trample on. Note that in one area where you jump a gap in the floor with sap on the other side, just make sure to jump the gap before turning around and setting the sap on fire.
 
Sweet, got the Survivor and 10 in a row Steel Fist, so that leaves just Crusing to complete. Just hit Ch. 3 :)

I didn't find Hard too bad, in fact I would say it's a fair bit easier than the first Uncharted. Fuck me it's good though. My 3rd run through the game and I am loving second of it still.
 
Good games tonight GAF :D Had so much fun with Chryz, Steroyd & Lince today.

Sanctuary & The village co-op games on crushing difficulty were epic!

... Chryz needs to stare less at DAT ASS, some times he misses enemies because of it :D
 
Fuzzy said:
I added up the times in the viewer earlier today and it came to 90 minutes.

Really? Interesting, doesn't seem like it at all though because the average time for a movie is really short. I guess there's lots of them though, which when added up make up 90 mins.

I still think they're placed at the right spots and seem very quick. Certainly not even close to MGS4 for reference.
 
rhino4evr said:
did you play this on hard? Because maybe Normal or Easy is more your speed?
Haha, no. Hard/Crushing is my style. Just a really annoying, maybe even borderline 'cheap' boss battle. I'd say 95% of the game was simple. Just 2 firefights and a boss and some platforming where the path was unclear were my problems. I mean, I beat the boss, just that I didn't think it was a great boss battle.
 
The-Warning said:
As far as favorite lines I can quote
the entire ending because I love every line. Just perfect. I love Sully's little quips though:

spoiler ahead:

Sully: "so, no cintamani stone?"
Drake: "Nope, just a metaphor I'm afraid."
Sully: "A metaphor ain't gonna pay your bills, kid."

Drake: "Hey, something else will come along, ya just gotta have faith."
Sully: "That and a quarter will get you 25 cents."

Just very Sully.

My personal favorite after that was:

Sully: Where did Chloe go?
Drake: That way.
Sully: Well later, kid.
Drake: You're a dirty old man, Sully.
Sully *walking away*: Uh huh.

Really need WAY more of him next game.
 
A friend and me tried to coop, but got the can't connect error. Is there any way to fix this, played with some other people later, and connected fine without any problems. Got the PS3 version.
Joking O_o
 
By the way Arne, I dunno why but it looks like if you unlock the 'Master of the Universe' medal, it shows the 'Back to back' medal in the results screen instead. Noticed this on the last crushing completion.
 
highluxury said:
Good games tonight GAF :D Had so much fun with Chryz, Steroyd & Lince today.

Sanctuary & The village co-op games on crushing difficulty were epic!

... Chryz needs to stare less at DAT ASS, some times he misses enemies because of it :D

yeh those were awesome, actually my first Crushing success in coop after so many fails :lol
and that GAF deathmatch game... lol, good fun but really what are the chances of facing another GAF squad in matchmaking? seems we're the only ones playing this goddamn game.
 
Replicant said:
I hate cut-scenes haters. If you don't like them, then skip them. The option is there anyway. For me, however, cut scenes are necessary for the progression of the story (my number 1 priority. Games without story usually do not capture my interest that well). It also gives me the impression that I'm getting rewarded for reaching a certain point in the story. So stop trying to demand game makers to exclude them, damn it!!
Skipping them doesn't address the fact that they break up the flow of the game (see: the first couple minutes of Chapter 6).
 
rhino4evr said:
considering how well the cut-scenes are edited and written...yeah Id say you were in the minority. A game like Metal Gear must be utter torture for you. Grow some attention span.

Please dont compare Uncharteds cutscenes to the disgusting, convoluted ones in MGS
 
Kaako said:
Yes. Also a tip for people going for the Survivor trophy:
After you've beaten the game, buy infinite ammo and one-hit kills and start up Chapter 19. There's a section where there's a machine gun on the roof and a house directly in front of the machine gunner(to your right when your first reach that section). Clear the house on the right and take our the machine gunner while staying in the house directly in front of it. After you've taken him out, look to the right and soldiers will spawn infinitely trying to get on the machine gun. Just take em out 1 shot at a time and you'll have your 75 kills. Cheap trick, but works.


there's a way earlier and easier area to do this.

when nate is packing jeff around after he's wounded. there's a door that you have to turn left to go through. elena stays back to hold off the bad guys while chloe runs forward to open the next door. if you stand back there with elena you can just one shot two guys that keep jumping down from an upper area. three guys will show up to your immediate right but they only spawn once. the the guys that are jumping down from the doorway will respawn until you continue moving forward.
 
As long as we're mentioning bugs: someone pointed this one out to me during the demo and it seems to be there in the retail version as well.

On The Ice Cave, starting from the Hero spawn, if you go down into the cave (where the grenade launcher and M4 spawn) there's a collapsed pillar on your right. If you use it as cover and go all the way to its right edge when you vault over it you end up inside of the wall with no way out.
 
arne said:
Amy writes the skeleton of the story and a lot of the script, one of our game designers also helped a bunch with it all. after that it's very collaborative in terms of the actual lines and physical movements the actors do -- they will provide suggestions or their thoughts on what their character should say or do sometimes.

That's very cool and makes perfect sense with just how natural and relaxed the banter always is.
 
DjangoReinhardt said:
Skipping them doesn't address the fact that they break up the flow of the game (see: the first couple minutes of Chapter 6).


No one is ever happy. I loved the cutscenes they were used to progress the story and were told well.
 
Scythian Empire said:
Why does no one bother to pick up the Desert Eagle on The Lost City? That weapon is fucking brutal.
Yea, great job man, why don't you let everyone know? It's the first place I go when the level starts.
 
neojubei said:
No one is ever happy. I loved the cutscenes they were used to progress the story and were told well.

I'm kind of an either or person. I adore games that try to find new ways to tell their narrative, but in a game like this, the cutscenes are done well enough that I don't really care if that's the method the game takes for telling its story.

It's certainly better than MGS4's exposition to gameplay ratio, and a billion times more charming as well.
 
arne said:
how come nobody has made (that I have noticed) a comment about Elena going "put your back into it" in Chapter 23.

I wasn't around when a lot of the last bits of one-liners were put in here and there, that might have been there but I didn't catch it until this time. that had me cracking up big time and telling people about it.
I thought it was funny, and even better, I love it when characters says something surprising that you wouldn't expect from them. Quips like that give them some unexpected dimensionality that sticks with you afterwards.
 
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