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Uncharted 2: Among Thieves | The Official Thread

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Atrus said:
Nonsense. You know too little to make that assertion and since I'm only moved by arguments, I take the absence of them to mean the position is worthless of defending. That or quitting games while in the middle of one is merely symptomatic behaviour not limited to online activities.

You're pully my strings aren't yah? This must be one elaborate joke. :D Let me guess you are still following along with the Bill O'Reilly joke... yeah? Please say it is so, because the irony is staggering, well sorta. but if you really want a real argument, let me get a cup of joe started. Sure I will oblige your request to entertain you with a credible argument good sir.
 
Brandon F said:
Currently up to Chapter 19, hate to see the game end soon, but am I the only one that feels like the platforming/gunplay ratio is leaning more on the platforming? Some of these chapters I'd rather not replay ever again because of the lengthy platforming sections(not that they are bad, but just unnecessarily lengthy for a revisit).

Game is gorgeous though.

I was just about to post how much I liked the platforming/shooting ratio. It's just about perfect for me and hope they stick to a similar blend in number 3. I don't want the platforming to feel like simply tacked on brief interludes. I like that they are meatier parts in their own right and they're the perfect antidote to more intense firefights.

It gives it a more unique taste next to other 'shooters' too IMO, it's part and parcel of making uncharted uncharted.
 
gofreak said:
I was just about to post how much I liked the platforming/shooting ratio. It's just about perfect for me and hope they stick to a similar blend in number 3. I don't want the platforming to feel like simply tacked on brief interludes. I like that they are meatier parts in their own right and they're the perfect antidote to more intense firefights.

It gives it a more unique taste next to other 'shooters' too IMO, it's part and parcel of making uncharted uncharted.

Is there going to be a number 3, though? I mean - is there an official announcement I have missed?
 
Lé Blade Runner said:
Is there going to be a number 3, though? I mean - is there an official announcement I have missed?

Oh there HAS to be.

There's been no announcement of course. And I'm just on the last chapter now and haven't finished, but I presume it doesn't close the door on any further games.

#1 laid the foundation. #2 I think was the franchise's 'arrival'. You can bet there'll be a 3.
 
Lé Blade Runner said:
Is there going to be a number 3, though? I mean - is there an official announcement I have missed?

Nothing official, but saying "there's going to be a new Uncharted game" is about as safe a bet as saying "Microsoft will make another Halo game in the future."
 
Does anyone have a problem with the multiplayer maps being too small? Got into a discussion about this with a buddy who kept complaining they were too small. Any thoughts? I think they are fine for 5 vs 5.
 
The fact that people from Naughty Dog have specifically mentioned that they've brainstormed scenarios that top the train, for example, suggests they're going to start on another.

I read elsewhere that some Sony representative said Uncharted 3 will be out before the end of the PS3 gen, but I don't know how much stock I put on that.
 
jessecuster said:
Ok that kind of pisses me off. I played through the whole game on normal. When I failed to beat Lazaravich 5 or 6 times, I switch the difficulty to easy. As soon as I finished him off I switched it back to normal. The game credited me as having played it on easy.
be grateful it isn't like UC1. I had to play that game three times before I unlocked Crushing. I mean, I enjoyed myself, and the game isn't all that long when you skip cutscenes and know what to do, but yeah, there was no easy "just use the chapter select" option with that game. You had to start from Chapter One and play the whole thing through without changing the difficulty.
 
Amir0x said:
The fact that people from Naughty Dog have specifically mentioned that they've brainstormed scenarios that top the train, for example, suggests they're going to start on another.

I read elsewhere that some Sony representative said Uncharted 3 will be out before the end of the PS3 gen, but I don't know how much stock I put on that.

Would love to see that happening. They could just continue the game with the same look and gameplay and I would be all over it without a doubt.
 
They really need to do something about the weapon balance in multiplayer. The noob cannons are way too overpowered. More often than not, whenever I get killed by someone with a 40+ rank it's from a shotgun. The only thing that should kill someone with one shot is a well aimed sniper round to the head.
 
_leech_ said:
They really need to do something about the weapon balance in multiplayer. The noob cannons are way too overpowered. More often than not, whenever I get killed by someone with a 40+ rank it's from a shotgun. The only thing that should kill someone with one shot is a well aimed sniper round to the head.
Shotguns have terrible L1 aiming, if you see someone with a Shotgun, run away and pick him off from a distance. or the best thing you can do is call out shotgunners to your teamates so you can take him down easily. I very rarely get killed with shotguns. It's easy to rack up kills with it against people who run and gun, but against a good team it's not nearly as effective.
 
I figure I will give you a quick run-through on why I have not bothered to take you seriously and thus have not presented an argument, which you so proudly assume is due to the lack of having one....

Tearing down another's argument is always easier then building up one's own argument. So I figure I will begin there since I would "quit the moment face any difficulty". After all, why commit to a more difficult task when I can make do with an easier objective and quit thereafter? Here below, I have gathered up all the various posts you have typed over the past couple or so pages. Anything in bold is unequivocally false and everything that is in Italics happens to fall in one of these categories: misperception, assumption, misapplied
concept, or purely opinion masquerading as fact. If you have any doubt in my claims, then have no fear, everything will be explained to alleviate you of your doubts.

But first, let me point you towards some research that has been done in the psychology field of needs and wants. Are you familiar with McCellend's need theory or Maslow's Need hierarchy? well under McCellend's model, a person has 4 main drives ranging from a need for achievement, a need for affiliation, a need for power, and a need for growth. These needs are often highlighted in the management and human resource's field, but these do have a broader implication more encompassing then just on-the-job satisfation. Under his theory a person could fine happiness from having any one of these four needs met, however there is a kicker. Different individuals at different points in there life require different needs to be met (this idea also falls under Maslow's theory). A corporation looking to limit turnover would best benefit from having different programs that targets the different needs to different employees. Just like an intelligently designed game would have systems in place to keep each distinct type of gamer happy, the pro gamer, the leisurely gamer, etc. Why do you think blizzard is spending an incredible amount of time on minute details of battlenet and the matchmaking code for Starcraft 2? To keep both the pro gamers and the casuals satisfied, for the ultimate goal to maximize profits.

So you can see why I feel your argument of positioning the needs for growth and achievement at the forefront is misdirected. There is legitimate research that has been done to disprove what you have stated.

Atrus said:
hate quitters. [1]Just because a game may be 1 vs. 20 of the most talented players in the history of gaming doesn't give someone an excuse to quit.

If anything, it's the trial by fire that improves a person's playstyle. You see, you adapt. [2]Being outnumbered should give you only one thought (that you are going to be doing a hell of a lot more killing than the other team).

People are weighing you down? Then that's another handicap you can live with to improve yourself, a bit like the mindset behind those negative trait boosters this game has.
1-Fun constitutes a completely different meaning for different individuals. For some it is competing and going against the odds, and for others it is having a casual fair game with your buddies (need for affiliation). 1vs20 odds is a miserable time spent for the latter type of individual and under no circumstance should they be forced to endure such circumstances in a damn game.

2-This statement is valid under the conditions if you're trying to fulfill the need for achievement.

Atrus said:
I haven't yet played with the new update, it was getting out of hand with the number of bottom-feeding losers dropping a game because of player level imbalances, or because the team is losing, or because their team is outnumbered, or because they don't like the map/mode voted on.

Suck it up and stop whining about it. It doesn't matter if you were the only person on that team, you suck it up and learn to win in spite of it. Even if you lose then so what? It's the struggle that matters.

The only way you're going to get better is to press yourself into situations that are almost impossible to win, and then you find a way to win it.

Just because one team is stacked with clan members on a clan server and your the only one left alive doesn't give you a reason to switch teams or whine about your position. You get in there and you make a good accounting of it.

Is it annoying that teams can get stacked? Yes. Does it hurt the game adoption among lower leveled new players? Yes. Is it an excuse for placing an even harder burden on the remaining players by leaving with your tail between your legs? Not in the least.

grouping everyone into one category and insulting them doesn't help your argument

Atrus said:
is why online gaming is full of fodder and so screwed up because of the 'my own skill level' crowd who admit that they're natural born losers. The fear of failing keeps you all outside the reach of the greatest gameplay moments gaming has to offer. That adrenaline surge you get as you no longer see and react, but all of your senses flow together and you predict on a level that borders precognition.

Atrus said:
is no skill level that is unreachable, you play in games with limited rules and finite possibilities where everyone is almost equal in a way that isn't true of the real world. But everyone takes their real world self-esteem issues into the game anyway.

Atrus said:
an annoying system. It's a system that turns new players away from the game. It isn't however an excuse to quit and abandon the team to what you think is a hopeless situation. More annoying than the level disparities are the invertabrates who quit and ruin a game which strongly focuses on even match-ups, more so in objective modes.

That's a laughable statement. This game doesn't strongly focus on even match-ups, as the balancing system is complete shit.


Atrus said:
. Competition and leisure are not mutually exclusive and one heightens the other, and it's people like yourself who quit the moment they face any difficulty that are the problem, particularly before ND attempted to punish morons from leaving, something which you now blame them for doing.

Wow you know nothing of me yet you blindly make these assertions. What did your last post say? Pot Kettle black? lol

Atrus said:
game doesn't even have any real sense of 'level' disadvantage outside of the down the sights and treasurer bearer booster, yet people still get frustrated, believing numbers achieved by sheer length of play time makes for everything. The best boosters are even available at the earliest ranks to boot. But these numbers mean everything for people who are just looking to point fingers at anything to blame for their lack of willpower.

Let me attempt to establish my credibility here. I am a Level 46 and most of the meaningful perks available I have unlocked. I am assuming your level is not that high as you wouldn't have otherwise made such a glaringly false statement. Situational Awareness which is unlocked at level 46 is an absolute beast of a booster. It allowed me to go 18-1 last night against a team full of rank 30s, who mind you played decently. Additionally, there are plenty of perks that are incredible and aren't available at the lower ranks: Launchman, rocketman, situational awareness, scoped in. Also surefoot and walk softly aren't to shabby either.

Atrus said:
not even a lack of ability, just a misguided belief that everything in life should cater to pleasing you. Getting killed to much? Losing? Outnumbered? Time to quit because it isn't 'fun' and its not that is isn't fun for everyone, all it takes is for it not to be fun for you alone.

it 'Majority perspective' doesn't change the fact it's a shitty perspective. This perspective is only as relevent as the argument behind them and 'for fun' is as arbitrary and weak an argument for quitting as it was when used against playing games like Virtua Fighter.

No not everything in life should cater to you, but if a corporation is selling a product, they better be damn sure their product caters to their target market or else they will be out of business very shortly. That's hardly what I would consider irrelevant

Atrus said:
Nonsense. You know too little to make that assertion and since I'm only moved by arguments, I take the absence of them to mean the position is worthless of defending. That or quitting games while in the middle of one is merely symptomatic behaviour not limited to online activities.

I already hit up on why this absurd.

Edit: ok so this website italicizes quotes so all my selective italization is not very apparent.

So I forgot to conclude in the rush of things. To wrap up, for a person whom claims to be moved by arguments, your argument is so loose [insert random sex or mom joke] and full of holes that I don't believe you would truly appreciate a solid argument. More than likely you would simply dismiss the finer argument-destroying points [insert oh so appropriate analogy to Bill O'Reilly]. Which as things turned out from your most recent post, my assumptions have been validated
 
Amir0x said:
The fact that people from Naughty Dog have specifically mentioned that they've brainstormed scenarios that top the train, for example, suggests they're going to start on another.

I read elsewhere that some Sony representative said Uncharted 3 will be out before the end of the PS3 gen, but I don't know how much stock I put on that.

For what it's worth it I think you can put a lot of stock in that.
 
gofreak said:
I was just about to post how much I liked the platforming/shooting ratio. It's just about perfect for me and hope they stick to a similar blend in number 3. I don't want the platforming to feel like simply tacked on brief interludes. I like that they are meatier parts in their own right and they're the perfect antidote to more intense firefights.

It gives it a more unique taste next to other 'shooters' too IMO, it's part and parcel of making uncharted uncharted.

Bought the game today. I haven't absorbed much coverage of it, and I haven't played the first one (aside from the demo). But I bought it thinking/hoping it would be a little more Tomb Raider than 3rd person shooter. Glad to hear it's not all a big shoot-out.
 
What the hell is this shit, I got kicked off. Came back on and loss about a 1/3 of my money and went down 3 ranks. Saying I didn't finish a game >_>

And the balance in match making is really leaving something to be desired. There is something completely wrong when the lowest guy on the other team is higher then your entire team's rank added up.

After I got disconnected, I started the Single player game. I'm actually quite loving. Much much better than I expected. Up to chapter 6 now. Was getting frustrated with MP, but stepped in here. If it keeps building up the way it is, probably going be my top game for the year.
 
I've developed my definitive pet peeve for online multiplayer:

One guy on your team can make-or-break your team's deathmatch performance.

In 5v5, when one of your teammates is just feeding kills to other team, you have next to no chance of winning. I'd rather be outnumbered 4v5 than be 5v5 with a teammate finishing 1 and 15 :@

Solution: play objective-based games. Deathmatch is so good though :(
 
Irish said:
We're not playing together, you bastard. I have enough trouble when playing with Somnium. THAT'S MY MICRO!!!
Haha, you don't have to worry about me. The only weapon I actively go for is the shotgun. Other than that I'll pick up any weapon that I happen to be near, but I don't go out of my way to get them.

nib95 said:
Yea, it's a bit annoying. But headshots from ordinary rifles don't really kill people instantly. In-fact, it takes 2-3 FAL headshots to down someone. 2 biggest changes I'd make to the multiplayer are a few less shots to kill someone (not as important) and that grenades take a little longer to blow up (so you can actually run away). The latter is the urgent one.
This is why there needs to be at least one Crushing playlist. Every weapon on Crushing is deadly. It completely changes the way you play the game, but right now you can only do it in private games.

_leech_ said:
They really need to do something about the weapon balance in multiplayer. The noob cannons are way too overpowered. More often than not, whenever I get killed by someone with a 40+ rank it's from a shotgun. The only thing that should kill someone with one shot is a well aimed sniper round to the head.
Obviously keeping distance between you and a shotgunner makes them easy to deal with, but I've found (as long as it's 1v1) the riot shield works well against them. They try to get in close to shoot you but it does nothing and then you just melee them. If they try to grenade you just drop the shield and run and you have enough space between you that you don't have to worry.

Of course, if they've got their buddies with them you'll just get flanked.

irfan said:
Is there a guide/tip/strategy on getting to the platinum level quickly? How about upping the level in MP?
It's extremely easy to get the platinum without a guide, though you might want to use a treasure guide if you want to do it quickly.
 
10dollas said:
1-Fun constitutes a completely different meaning for different individuals. For some it is competing and going against the odds, and for others it is having a casual fair game with your buddies (need for affiliation). 1vs20 odds is a miserable time spent for the latter type of individual and under no circumstance should they be forced to endure such circumstances in a damn game.

2-This statement is valid under the conditions if you're trying to fulfill the need for achievement.

Fun as you stated constitutes different things for everyone but online multiplayer is a situation whose primary focus is competition, and competition is about facing challenges, some adverse, and then overcoming it. It's like coming into a MMO and complaining about the fact that you have to interact with others. If you want to entertain yourself is some self-mastubatory orgy, then don't play in a mode whose focus is on competition between teams and also expects some degree of cooperation between team mates. The latter of which is abandoned when you leave the game.

You might as well camp the idol in Plunder as well. After all, you get a hell of a lot more kills that way and you risk barely dying at all since everyone else is focussed on scoring. This often happens in CTF type matches where some asshole doesn't do anything but stalk kills by ignoring the objective of the match.

It's not the game's fault you aren't playing 'Everybody is a winner!'. Try Modern Warfare, the whole idea of kill streak perks there is to make people feel good, even as it removes, to a degree, the personalization of aiming, shooting, stalking and maneuvering for a kill. Something anti-thetical to a first-person shooter.

For you 1 vs. 20 is something you cannot enjoy because you dwell on the negative. You give up all hope and run. I see any situation as potentially winnable provided I play well enough. It may be impossible, but there's no way to know unless you try and the benefit to it all is deity level status. There is no other choice, you HAVE to kill everyone, and guess what? On occassion you can and will.

Statistically, it's the 1 guy who is advantaged in outnumbered situations, not the 20 people vying to kill the only guy they can kill. Even in this game, you can expect your k:d ratio to increase substantially, merely because the most they can kill is one, while you can kill as many as crowd around you as they compete for your one death.

These are worlds guided by rules. It takes a person a fixed length to spawn, they run/walk at fixed rates, and you can expect to know where someone is without actually seeing them. In games like CS you know where the probability of their head is through a wall given such a time, and this allows you to shoot through them given a particular timing or sound. This is all without factoring human behaviour into the equation.

Boosters like Situational Awareness aren't as advantageous as they appear. The position of your spawn, the position of the line of battle, the relative position of your teammates and enemy deaths all give away where an enemy is and the booster is worthless once line of sight is established. As was noted by another poster, this can be manipulated to advantage. The only reason they 'work' is because the vast majority of people don't have real life versions of the booster and have difficulty putting two and two together.

People running to the grenade launcher in Temple or the Idol in Ice Cavern are the ones that know this best. They usually end up running into a grenade thrown by someone who could never have seen their location, but simply based on the rate of running and time, the grenades land in a position that have a high probability of being filled by someone speeding to it, and that only happens because they aren't bright enough to have factored that in beforehand. If they stop advancing because of a grenade, they give up positional advantage to an enemy that will be better armed with AoE attacks.

Ultimately, it then becomes a game of one ups manship as one mind is pitted against each other, as it should be. Unfortunately, you can feel that most people are reactive thinkers while all the good players are proactive. The best matches are those where proactive thinkers spar against each other.

Just attempting to do the objective will ratchet you into the number 1 or 2 spot in most public matches, and most people don't use their brains to actually adapt to the information they can learn off of the game. Why is it that the number 1 person on the team can attain zone captures a factor of 4 times larger than others? Why does someone on a team have no captures and a 30 vs 1 k:d ratio in plunder on the losing team?


10dollas said:
No not everything in life should cater to you, but if a corporation is selling a product, they better be damn sure there product caters to their target market or else they will be out of business very shortly. thats hardly irrelevant

I already hit up on why this absurd.

Frankly, by quitting things you don't like, you are the exception. There are 10 players in a match in this game, and it's the 1-4 jerkoffs that leave the game that are the problem. You are the minority per match played and people that quit are the ones that create a cascading scenario where one quitter influences others to quit because they didn't like that someone quit and put them into a disadvantage. It's a self-sustaining habit.
 
irfan said:
Is there a guide/tip/strategy on getting to the platinum level quickly? How about upping the level in MP?
Treasure guide, use cheats to earn weapons kills faster than the speed of light, play hard mode to get crushing, use a glitch to activate cheats before you're allowed to if you want to make hard & crushing a breeze. That's pretty much it. For more specific stuff, visit this excellent guide :)
 
I played the crap out of the mp in the beta when I got inFamous but man, I just cannot get into it now for some reason. I don't know what it is. Maybe just the number of idiots running around or the fact that I'm only playing with randoms. Some of the modes are implemented really poorly. King of the Hill is terrible due to grenades and chain reaction needs to have more of a give and take, like TF2. Those two modes forced me to stop playing in the "any competitive mode" playlists. I wish I could just pick to play a rotation of elimination, treasure, and deathmatch.

Oh well, the multi is just gravy anyway.
 
eznark said:
I played the crap out of the mp in the beta when I got inFamous but man, I just cannot get into it now for some reason. I don't know what it is. Maybe just the number of idiots running around or the fact that I'm only playing with randoms. Some of the modes are implemented really poorly. King of the Hill is terrible due to grenades and chain reaction needs to have more of a give and take, like TF2. Those two modes forced me to stop playing in the "any competitive mode" playlists. I wish I could just pick to play a rotation of elimination, treasure, and deathmatch.

Oh well, the multi is just gravy anyway.
You should play with the gaf crew if you don't want to play with random people. We got a bunch of great people playing almost everyday. So satisfying when you have a team that you know can take out any team and overcome any obstacle.
 
Kaako said:
You should play with the gaf crew if you don't want to play with random people. We got a bunch of great people playing almost everyday. So satisfying when you have a team that you know can take out any team and overcome any obstacle.
Yeah, I added a handful of people from the spreadsheet, and I did play mostly with gaffers in the beta. As with anything, I'm sure it's a lot better with communication and familiarity.
 
_leech_ said:
They really need to do something about the weapon balance in multiplayer. The noob cannons are way too overpowered. More often than not, whenever I get killed by someone with a 40+ rank it's from a shotgun. The only thing that should kill someone with one shot is a well aimed sniper round to the head.
The "noob cannons" are overpowered at close range, but nearly useless at long range. So they need no rebalance, underpowering them - even slightly - would make them completely useless at any range.
If you know that people with a shotgun can only run and gun to be effective, use this against them. Keep your distance while spraying bullets and spamming grenades, and if they're out in the open they'll have no hope against you.

dralla said:
Shotguns have terrible L1 aiming, if you see someone with a Shotgun, run away and pick him off from a distance. or the best thing you can do is call out shotgunners to your teamates so you can take him down easily. I very rarely get killed with shotguns. It's easy to rack up kills with it against people who run and gun, but against a good team it's not nearly as effective.
Yeah, just say "BarbieQd has a shotty!" and someone will take him down.
By the way, BarbieQd was the name of a random player I met tonight, I'm using it as an example because it's all kinds of awesome.
 
My game just froze in a multiplayer match. You know what that means. Yeah, I lost money. I intended to use this weekend to level up to at least 25, but you know what Naughty Dogs, it ain't gonna happen anymore. This game has crashed more times for me than any other PS3 title. I'm sick of it. Since I have my Platinum, U2 is gonna end up in my shelf to collect dust. Eat it. :lol
 
Jocchan said:
Let me guess... trainwreck map?
Why yes :O That snowy blizzard map. Completely random just after respawning. And I was in the lead on our team :( It's the first time, I think, that it has crashed in mp for me. The other 3-4 times have been in sp (though not in chapter 18 like many others have experienced).
 
Minamu said:
Why yes :O That snowy blizzard map. Completely random just after respawning. And I was in the lead on our team :( It's the first time, I think, that it has crashed in mp for me. The other 3-4 times have been in sp (though not in chapter 18 like many others have experienced).
Every single freeze during multiplayer matches I heard of was in that map. That's why I was asking. Must be some nasty glitch there, just like the one in chapter
25 (not 18)
.
 
I got the soundtrack for the game too but it seems like its missing a lot of tracks, e.g. the Indian-type song that plays once in awhile and
when you fight Lazarevich
.
 
I'm at Chapter 22 and this game is a clear improvement on the original. I think they nailed the balance of combat and platforming. Combat - the set pieces, in particular - is a much better experience than the original. While there's still this disconnect between the real world look and the bullet sponge enemies, it's not anywhere near as distracting as in the original. ND's level designers have shown something in this game: tons of variety with each location, and a unique feel to each chunk of the game. It also seems like they made a real effort to integrate the platforming into the game this time, rather than just make it a mere diversion.

There are several issues that I hope are addressed in the sequel:

1. The cover system is still a sloppy mess. Getting into and out of cover is too unpredictable and it's not versatile enough when utilized. If they can't clean it up, then they should flat-out copy Gears.

2. I found myself fighting the camera way too often. The cinematic angles almost always had a negative impact on playability.

3. The exposition needs to be dialed way back. Since ND aren't good enough storytellers to do something other than cutscenes, they should at least use them more sparingly and quit interrupting the game for inconsequential crap.

Uncharted 2 is a lot of fun when the gameplay and level design are the focus; it's significantly less enjoyable when the cinematic pretensions take center stage.
 
BowieZ said:
Not having the time to read through this many pages, may I ask what the general GAF consensus of U2AT is?
two words: holy shit
 
Atrus said:
Fun as you stated constitutes different things for everyone but online multiplayer is a situation whose primary focus is competition, and competition is about facing challenges, some adverse, and then overcoming it. It's like coming into a MMO and complaining about the fact that you have to interact with others. If you want to entertain yourself is some self-mastubatory orgy, then don't play in a mode whose focus is on competition between teams and also expects some degree of cooperation between team mates. The latter of which is abandoned when you leave the game.

Who says online's primary focus is competition? First take a look at the mode named cooperative. Then take a look into the design decision behind plunder-- the whole team receives cash for securing the treasure, which reinforces cooperation. Then take a look into the party system-- this also has a place in reinforcing cooperation. I won't deny that a focus on online play is competitive, but to deny that there are not other focuses in competitive matchmaking is very narrow-minded thinking on your part. Again back to the corporation comparisons. If the job of a corporation is to make profit and to provide income for employees then why do you think so many corporations are spending huge amounts to insure its employees are happy? Shouldn't employees be solely satisfied by a large salary alone? My friend it is not as black and white as you make it out to be.


Atrus said:
you 1 vs. 20 is something you cannot enjoy because you dwell on the negative. You give up all hope and run. I see any situation as potentially winnable provided I play well enough. It may be impossible, but there's no way to know unless you try and the benefit to it all is deity level status. There is no other choice, you HAVE to kill everyone, and guess what? On occassion you can and will.

Ah hah!! An assumption that is quite false!


Atrus said:
like Situational Awareness aren't as advantageous as they appear. The position of your spawn, the position of the line of battle, the relative position of your teammates and enemy deaths all give away where an enemy is and the booster is worthless once line of sight is established. As was noted by another poster, this can be manipulated to advantage. The only reason they 'work' is because the vast majority of people don't have real life versions of the booster and have difficulty putting two and two together.

Can you make this claim though? What rank are you at? The benefits behind situational awareness are enormous. 2/3 of my deaths are a direct or indirect result of being surprised. Situational awareness reduces that aspect considerably. For example, I can't count how many times I've been merced when going around a corner only to be greeted by a guy with a pistole or shotgun, with no way of knowing they would be just around the bend without putting myself in danger. Situational awareness has solved this problem.

I am not quite sure what direction your heading with the rest of the post, so i'll save comments until you have clarified.
 
the game really picks up around chapter five and six, but yeah, the first few chapters are still pretty fun. :)
 
All chapters are good bar the last one in my opinion. The platforming also drags on a bit on some levels though. Especially
the ice caves
.

Favourite moments in the game:
The heist
Jungle
Train
Carrying Jeff
Shootout in the village
 
Jocchan said:
Every single freeze during multiplayer matches I heard of was in that map. That's why I was asking. Must be some nasty glitch there, just like the one in chapter
25 (not 18)
.
Yeah, that's where at least two of my freezes in sp have been. Different spots though. Thanks to my 360, I fear an YLOD every time it happens now :lol *knocks on wood*
 
I've only played that map once in multi but thankfully nothing happened, now I know to vote against it :\

The only time I've ever frozen when playing this game was chapter 25 as well.
 
After only a week or so, I'm pretty much sick of the competitive side of the multiplayer. The ridiculous grenade spam, shitty spawn points, terrible match making and lag has killed it for me. I think there's only one thing left that can save my enjoyment for the game...

*calls CrushDance*

"I think I'm gonna need your training..."


To be continued.
 
gofreak said:
Oh there HAS to be.

There's been no announcement of course. And I'm just on the last chapter now and haven't finished, but I presume it doesn't close the door on any further games.

#1 laid the foundation. #2 I think was the franchise's 'arrival'. You can bet there'll be a 3.

oh yea, i bet there will be at least one more PS3 uncharted game before the PS4 is out.
 
THROW THE FUCKING TREASURE YOU FUCKING MORON NO ONE FUCKING CARES WHO HAS THE MOST POIN TS JUST THROW IT NO WHAT ARE YOU DOING STOP RUNNING BACKWARDS TO TAKE COVER WITH IT JUST THROW IT AS SOON AS YOU FUC KING PICK IT UP GAAAAAAAAAAAhlJHkljhkJ.KJm,nljiy bhg
 
Rez said:
THROW THE FUCKING TREASURE YOU FUCKING MORON NO ONE FUCKING CARES WHO HAS THE MOST POIN TS JUST THROW IT NO WHAT ARE YOU DOING STOP RUNNING BACKWARDS TO TAKE COVER WITH IT JUST THROW IT AS SOON AS YOU FUC KING PICK IT UP GAAAAAAAAAAAhlJHkljhkJ.KJm,nljiy bhg

Worse than that?

"Okay, you're right there at the capture point, I'll throw it up... OKAY, it's all yours now, cap it! Where the fuck are you going? DO YOU NOT SEE THE TREASURE RIGHT AT OUR FUCKING SPOT, I DON'T CARE IF THERE'S EASY KILLS OVER THAT WAY, CAPTURE THE GODDAMN TREASURE YOU USELESS FUCK! Oh good... the other team has it now. WAY TO NOT CAPTURE THE TREASURE WHEN IT'S TWO FEET FROM THE GODDAMN BOX YOU USELESS BAG OF RHINO SHIT!"
 
Rez said:
THROW THE FUCKING TREASURE YOU FUCKING MORON NO ONE FUCKING CARES WHO HAS THE MOST POIN TS JUST THROW IT NO WHAT ARE YOU DOING STOP RUNNING BACKWARDS TO TAKE COVER WITH IT JUST THROW IT AS SOON AS YOU FUC KING PICK IT UP GAAAAAAAAAAAhlJHkljhkJ.KJm,nljiy bhg


:lol :lol :lol :lol You sound like me.
 
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