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Uncharted 2: Among Thieves | The Official Thread

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Also, yes - you should definitely get more money per kill in elimination. Me and my friends love and dominate that mode, but we seldom play it just because of the time vs money investment is not as good as deathmatch.
 
Boombloxer said:
The Melee Range is inconsistent--and I don't like the fact that even if I punch first, there's a chance we'll both die.

The grenade explosion range irks me sometimes--it's very similar to Siphon Filter 2 multiplayer.

Now, kick off/pull down, is odd. I have better luck pulling someone off than kicking them.

I'm still having fun, but I'll probably wait until the skins are back to play regularly again.
they'll be gone in an hour!
 
DigiMish said:
Also, yes - you should definitely get more money per kill in elimination. Me and my friends love and dominate that mode, but we seldom play it just because of the time vs money investment is not as good as deathmatch.

The wait on elimination is also fucking atrocious. That combined with low/no money... = the worst game mode. I just didn't enjoy it at all.
 
Firestorm said:
Yeah, this is abuse of the GameStop Used Game Policy. I think EB Canada got rid of the 7 day policy and it's now exchange for same game. Although for Uncharted 2 they did have their Gaming Guarantee. Pre-Order the game and you can play it and return it within a week for full store credit. I would have taken advantage of it if it weren't for Co-op.

It's not really abuse. I...I work there. We really only define it as abuse if someone keeps doing it and treating like a rental service. You are totally free to return a game if you think it sucks or if you beat it. :/

Lord Error said:
Wow, I can't believe they allow that. That's practically legalized piracy, if you can abuse that forever.

^


LordError said:
I for one am glad that you enjoyed the game - what you did is not that much different than borrowing it from a friend I think. But don't act surprised at backlash, as what you wrote there almost begs for it. You want them to keep making games so that you could keep enjoying them for free. Kinda not fair, but if you don't have money, you do what you have to do I guess.

I don't know if I came across as bragging, because I wasn't trying to make it seem like that. Sorry if I offended anyone somehow :P And I think I said this before, but I bought UC2 used because 1: I wasn't sure if I would like the game. I didn't buy UC1 because...well...I just never got around to it. and 2: Because I don't have the money. It's mostly because I didn't have the money. If I knew the game would be so frakking awesome and I actually had the money, I would definitely have bought it new.

But anyways, I'm done with this cuz I didn't come to this thread to talk about how I bought UC2. I just wanted to talk about how amazing it was :D

Edit: The boss battle was pretty cool, but I'm glad that wasn't the end end of the game.
 
Jax said:
The wait on elimination is also fucking atrocious. That combined with low/no money... = the worst game mode. I just didn't enjoy it at all.

Elimination is also a flawed game mode. The problem is that people aren't enticed to be in the same area together. It worked in MW because there was an objective like place/disarm bomb. So you knew that a lot of the action was going to go down in the area (especially when 1 person left on each team).

Elimination in Uncharted 2 doesn't have an objective besides just kill people. Most times in 1 vs 1 situations, it ends up being a tie.

If Naughty Dog doesn't want to have an objective in elimination, a good solution would be to place markers on both players in 1 vs 1 situations so they both know where they are, promoting head on collisions and conflict resolutions.

This one is free, Naughty Dog :lol
 
TheSeks said:
Thank you for brining up what I brought up several pages back, no really.

The delevel system is the fucking stupid part of the two strikes bit. You have to put up with douches or OH GOD MY PS3 FROZE FOREVER! for the sake of not losing progress, really?

Lose the 40K and if you're at the edge of a level/delevel, delevel the player. That would be understandable.

Otherwise it should be:

1) First strike
2) Second: Lose 40K 90 seconds no delevel/delevel if the 40K take would put you down a level.
3) Second.
4) Sescond.
5) Delevel
6) Delevel
7) Delevel...

Getting this, ND?

Your system, like the MM level/skill system... is flawed. It works in theory, but in practice/execution it's just annoying.

I don't want to play the game anymore if I know my PS3 hardlocking means I lose a fucking level and hours of my life gaining that level because of your thoughtless system.

There should at least be four (or three) chances before you lose a level.


There is no delevelling unless the 40k (or higher) penalty takes you down a level as a result. The only penalty is cash based, there's no level based penalty at all.
 
DigiMish said:
Elimination is also a flawed game mode. The problem is that people aren't enticed to be in the same area together. It worked in MW because there was an objective like place/disarm bomb. So you knew that a lot of the action was going to go down in the area (especially when 1 person left on each team).

Elimination in Uncharted 2 doesn't have an objective besides just kill people. Most times in 1 vs 1 situations, it ends up being a tie.

If Naughty Dog doesn't want to have an objective in elimination, a good solution would be to place markers on both players in 1 vs 1 situations so they both know where they are, promoting head on collisions and conflict resolutions.

This one is free, Naughty Dog :lol

Agree. This is what a suggested a while back in order to improve Elimination:

Besides, I was thinking about the possibility to add an Elimination turn based (attack/defense) objective mode, perhaps with a future DLC.

Here is how it would work:

- No Respawns

- Defending team has to defend two "turf of war" like control points, making sure none of them gets claimed by the attackers.

- Attacking team has to gain control of any of the two control points. Only one control point needs to be claimed to win. Not both.

Of course the time needed to claim a control point should be higher than usual, basically giving the defending team (or last member of it) attending one control point the time to run across the map and reach the other control point under attack.

It's basically like a Search & Destroy mode in COD4.
 
TTP said:
Agree. This is what a suggested a while back in order to improve Elimination:

Interesting. Not sure about 2 control points (even if you have enough time to trek it across the map) - it may be overcomplicating things, but 1 control point could work. Basically, anything to give reason for the people on the 2 opposing teams to meet in an area would work.

It's been proven to work i.e. Counter-Strike and MW2.
 
Sai-kun said:
It's not really abuse. I...I work there. We really only define it as abuse if someone keeps doing it and treating like a rental service. You are totally free to return a game if you think it sucks or if you beat it. :/
Well, that's what you're doing =P Although I thought borrowing used games was one of the perks of being a GameStop employee anyway?
 
Started crushing mode during the weekend. Pretty easy so far. Maybe because I've learned a few tactics from hard mode.

I'm at chapter 23 now. The first Uncharted had a harder crushing mode.
 
The melee system in crushing is somewhat frustrating?

On chap 18 now,hand-hand combat only works for me when the opponent got hit or he would be pushed out of ledge.:lol
 
DigiMish said:
Interesting. Not sure about 2 control points (even if you have enough time to trek it across the map) - it may be overcomplicating things, but 1 control point could work.

Yeah, I get that. It's just a way to rise the tension on the defenders side (since they wouldn't know for sure which control point is going to be attacked) and also avoid the whole team to camp around one spot (they'd need to split up). Just like in MW Search & Destroy mode. But yeah, it really depends on where you place the control point.
 
Oh, that reminds me that control points in the pit on plaza are HILARIOUS. I don't even try for that one anymore if there are enemies around.
 
Firestorm said:
Well, that's what you're doing =P Although I thought borrowing used games was one of the perks of being a GameStop employee anyway?

What I mean is that it's abuse if someone buys Uncharted 2 used, returns it a week later, gets ODST used, returns it a week later, then buys some other game and returns it. Buying a game then returning it =/= abuse :P Anyone can buy a game, say it sucks and return it in a week. It's a satisfaction guarantee for a reason! We're allowed to borrow games for up to 3-4 days. But let's not go there. That is definitely not where this thread needs to go.
 
Slightly LTTP - got this game during the TRU Buy 2 Get 1 Free Online and it took forever to get it delivered. Finally finished up the story last night and its easily one of the best single player games I have ever experienced.
 
TheSeks said:
Thank you for brining up what I brought up several pages back, no really.

The delevel system is the fucking stupid part of the two strikes bit. You have to put up with douches or OH GOD MY PS3 FROZE FOREVER! for the sake of not losing progress, really?

Lose the 40K and if you're at the edge of a level/delevel, delevel the player. That would be understandable.

Otherwise it should be:

1) First strike
2) Second: Lose 40K 90 seconds no delevel/delevel if the 40K take would put you down a level.
3) Second.
4) Sescond.
5) Delevel
6) Delevel
7) Delevel...

Getting this, ND?

Your system, like the MM level/skill system... is flawed. It works in theory, but in practice/execution it's just annoying.

I don't want to play the game anymore if I know my PS3 hardlocking means I lose a fucking level and hours of my life gaining that level because of your thoughtless system.

There should at least be four (or three) chances before you lose a level.

If it takes hours to gain back 40,000 bucks you are doing something terribly wrong. I also thought that they had checks in place to ensure that people getting kicked from games dont get penalized. Is that incorrect?
 
arne said:
There is no delevelling unless the 40k (or higher) penalty takes you down a level as a result. The only penalty is cash based, there's no level based penalty at all.
I still want a plunder rematch.
 
Most used weapons in order- Melee, Grenades, Micro, Shotgun (Moss-12). My melee kills are nearly triple my deaths by it. I also have close to double grenade kills to deaths. The only time I tend to die from them is when I roll right into them or am already in cover/don't hear the beeping.

For elimination, I think an objective would ruin the fun. I like the hide and go seek nature of it as it is right now. The hammer/RPG should probably be taken out of this mode though. (Put a micro in their place.)

Anyway, I'll probably stop playing so much here in the next few weeks (not because I don't love it) due to AC2 and MW2 (my brother will bug the hell out of me anytime I am online.) Once the first DLC rolls in, I'll probably get sucked back in for another few months.

Great Job, ND!
 
please slow down the respawn of the pistole on Sanctuary. why does it come back so fast compared to other maps. and what about the Wes in multi, would like to see it
 
dralla said:
please slow down the respawn of the pistole on Sanctuary. why does it come back so fast compared to other maps. and what about the Wes in multi, would like to see it

Please dont. That is about the only thing that makes that shitty map a little fun playing. I love all the maps but Sanctuary is really pissing me off, not sure why but i just dotn find playing it fun at all.
 
chris0701 said:
The melee system in crushing is somewhat frustrating?

On chap 18 now,hand-hand combat only works for me when the opponent got hit or he would be pushed out of ledge.:lol
Yeah it started to suck for me too, what really bugs me is when an enemy initiates melee combat when I'm trying to come in close for blindfire and I get stuck in melee while being shot by other enemies.
 
Sai-kun said:
What I mean is that it's abuse if someone buys Uncharted 2 used, returns it a week later, gets ODST used, returns it a week later, then buys some other game and returns it. Buying a game then returning it =/= abuse :P Anyone can buy a game, say it sucks and return it in a week. It's a satisfaction guarantee for a reason! We're allowed to borrow games for up to 3-4 days. But let's not go there. That is definitely not where this thread needs to go.


True. I'm shocked you guys are still talking about this.
 
1 quit: 30 second wait
2 quits: 90 second wait
3 quits: 90 second wait + $40k reduction

at least that's how i've heard it was
 
Re: Elimination - it doesn't need fixing. It doesn't need control points. All it needs is to have the money gain amped significantly, to make up for the slower pace.

My most-played shooter this gen (and that of all my friends) is Gears. And barring a few exceptions, there is no respawning in in multiplayer there, either. And it works beautifully.

You're not incentivized to hang around with your teammates? The incentive is to NOT DIE since you've ran off on your own and then bumped into two enemies.

The game mode itself is what produces the incentive - if you don't work as a team and flank, control power weapons, etc., you'll lose Elim. matches.

Just make kills worth ~$1000 and the mode would be perfect.
 
TheExecutive said:
If it takes hours to gain back 40,000 bucks you are doing something terribly wrong. I also thought that they had checks in place to ensure that people getting kicked from games dont get penalized. Is that incorrect?

It is completely incorrect. I tried competitive deathmatch 3 times and all 3 times I was booted and penalized. My beta connections where fine, and all my other online gaming connections are fine, and co-op is fine... MP, is not fine.

arne said:
There is no delevelling unless the 40k (or higher) penalty takes you down a level as a result. The only penalty is cash based, there's no level based penalty at all.

That's not what the message said on my end. It said "40K and reduction in level" or something to that effect. Each time in my grand-old total of 3 times I've tried multiplayer my PS3 either locked up before the match started, or I'd lag for 3 seconds and have the connection drop. The msgs said I'd lose 40K and a reduction in level.

So, 120K and 6 levels dropped in the span of about 10 mins, after many hours of playing coop to earn that much.

TheSeks said:
Thank you for brining up what I brought up several pages back, no really.

(I know you weren't being sarcastic, but for the record i did look throuhg the past few pages and was surprised I hardly saw any mention of this issue. I must have missed yours in my searches for 'penalt' ;)) Thanks for your support though, I'm glad I'm not the only person suffering from this. It's just unfortunate that I won't be able to try multiplayer until this has been addressed.

alr1ghtstart said:
1 quit: 30 second wait
2 quits: 90 second wait
3 quits: 90 second wait + $40k reduction

at least that's how i've heard it was

That's not how it works. That would be acceptable if it's true, but it doesn't address the problem with UC2 not being able to tell if the connection was the issue or the person was a quitter (quitters should be penalized, connection issues shouldn't be).

I'm all for a huge wait-time being the penalty for quitters (eg 15mins or more), but seriously, there has to be a way to account for dropped connections that are not our faults.
 
dralla said:
down the irons should be activated by default for everyone. i haven't seen a single person who doesn't use it, it's basically a waste of a slot. I'd like to use other things but no way am I going to sacrifice accuracy on my primary weapons.

fleet foot is cool but there are other things I use depending on the map.

for the 'deposit' booster, is says more money for objective medals. does that mean medals that are specific to objective game types, like capturing the treasure, or are all medals considered 'objective'?
I dont use it. I think it's cheap and gives "regulars" no choice but to use it, if they want to stay competitive. Down The Irons is a little too....buggy for my liking.
 
alr1ghtstart said:
1 quit: 30 second wait
2 quits: 90 second wait
3 quits: 90 second wait + $40k reduction

at least that's how i've heard it was

I've only quit once (I had to go last time I played) and I got a $40k reduction. wtf?

It was the first and only time I've quit, and not because I was losing bad...I really had to quit.
 
I'll never get this idea that someone other than me is entitled to decide what I play. You can't force people to stick it out, but you can make it so people quitting doesn't matter. I've never heard anyone complain about quitting where people can join games in progress. They're taking away your freedom of choice, and you'll probably never get rid of quitters. I think you guys should reconsider what your asking for, and what your expectations are. In the end to each their own, but penalties won't solve the problem.
 
Trophy help question....whats the best way to get the one Steel Fist one (10 kills in a row of softening them with bullets then taking them out with a punch)??? For some reason i end up shooting them too much, or end up needing to punch them many times...
 
sloppyjoe_gamer said:
Trophy help question....whats the best way to get the one Steel Fist one (10 kills in a row of softening them with bullets then taking them out with a punch)??? For some reason i end up shooting them too much, or end up needing to punch them many times...

From what I remember I think either easy or normal is good for that, and at "The Dig" level. I think actually I got it on Desperate Times, though. The FAL is good because it's a 3shot burst, and on Normal that should be enough to soften them up the right amount. FWIW, that was the last trophy I had to get. It's harder than it looks.
 
sloppyjoe_gamer said:
Trophy help question....whats the best way to get the one Steel Fist one (10 kills in a row of softening them with bullets then taking them out with a punch)??? For some reason i end up shooting them too much, or end up needing to punch them many times...
Borneo. I think Chapter 4 where you get the map from Lazarević and you get discovered and learn how to use the grenades. You can do it on Very Easy. Just shoot them one time with the pistol and then punch.
 
chris0701 said:
The melee system in crushing is somewhat frustrating?

On chap 18 now,hand-hand combat only works for me when the opponent got hit or he would be pushed out of ledge.:lol

I had several times where I would try to get a melee kill, miss time pressing triangle and give up and just shoot the guy. If I was still alive. It seemed like I could never time it right if the triangle didnt appear on the screen.
 
Rewrite said:
Borneo. I think Chapter 4 where you get the map from Lazarević and you get discovered and learn how to use the grenades. You can do it on Very Easy. Just shoot them one time with the pistol and then punch.
It's important to shoot them once from the hip, not while aiming with L1 though. Just get close to them, and press R1, then Square.
 
Sai-kun said:
Sorry, man. <3 :lol Yeah, I beat the game in about 2 days. I have 10 hours on it. I loved it. And yeah, GS gives cash back if you buy used and pay in cash, and then return it in 7 days.


It aggravates me to no end when people do this with an amazing game like Uncharted 2. Naughty Dog deserves your money. Gaffe is right, the Developers deserve a slice of that pie.
 
PedroLumpy said:
I'll never get this idea that someone other than me is entitled to decide what I play. You can't force people to stick it out, but you can make it so people quitting doesn't matter. I've never heard anyone complain about quitting where people can join games in progress. They're taking away your freedom of choice, and you'll probably never get rid of quitters. I think you guys should reconsider what your asking for, and what your expectations are. In the end to each their own, but penalties won't solve the problem.
Yeah, I really hope they reconsider this penalty or at least fix it so you don't screwed due to the game's own connection errors (and those aren't exactly rare). Personally I think the 30 second wait time is enough.
 
How about after quitting, the next game you play makes your name (with the word "[quitter]" attached) visible to opposing players and you are NOT awarded medals. Just for that one match afterwards, though.
 
Something seems terribly wrong (and unfair) with Down the Irons. Instead of more precision, it seems like long guns hurt more when a player is using it.
 
MoonsaultSlayer said:
How about after quitting, the next game you play makes your name (with the word "[quitter]" attached) visible to opposing players and you are NOT awarded medals. Just for that one match afterwards, though.

I like this idea
 
I love all the variations of my name that ppl come up with.

Just got called Mr_Nothin-but-play-this-game.
:lol

"Hey Mr_Nothin...abort...your friends are calling you, they want to go out to the bar...oh wait, you dont have friends. You're a nothing"
 
mr_nothin said:
I love all the variations of my name that ppl come up with.

Just got called Mr_Nothin-but-play-this-game.
:lol

"Hey Mr_Nothin...abort...your friends are calling you, they want to go out to the bar...oh wait, you dont have friends. You're a nothing"

Most people in this game can't talk shit at all. The best was some guy that started talking, because I offed him and his friend with the shotgun as the first 2 kills on Plunder, Lost City.

"I'm coming for you next princeakuma, you're a bitch."

I :lol and keep playing. Couple secs later, I see him again. Pistol + Punch.

"FUCKING lucky!"

I :lol and then decide to turn on my mic.

"Shut the fuck up. No one's scared of your virtual ass, e-thug. Next time you come on over, I have another helping of my foot to your ass waiting."

We faced each other 7-8 more times, he got me twice (Rocket + crossfire), and killed him the rest. He didn't say thing after kill #4.

Same thing last night, guy was talking shit in 5 on 4 match, where he finished with 16 kills. I had 30ish, and laughed all the way.

Its even funnier watching the gf play, because she talks A LOT of shit, she made one dude quit once after she told him "You have been killed by a girl 14 times, pussy. Next time you're at the store, grab some tampons."

Everyone cracked up. <3 the wifey.:D
 
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