[Nintex] said:The final boss battle is a disaster, why end such an awesome game with such a shitty boss battle.
they'll be gone in an hour!Boombloxer said:The Melee Range is inconsistent--and I don't like the fact that even if I punch first, there's a chance we'll both die.
The grenade explosion range irks me sometimes--it's very similar to Siphon Filter 2 multiplayer.
Now, kick off/pull down, is odd. I have better luck pulling someone off than kicking them.
I'm still having fun, but I'll probably wait until the skins are back to play regularly again.
[Nintex] said:The final boss battle is a disaster, why end such an awesome game with such a shitty boss battle.
DigiMish said:Also, yes - you should definitely get more money per kill in elimination. Me and my friends love and dominate that mode, but we seldom play it just because of the time vs money investment is not as good as deathmatch.
Firestorm said:Yeah, this is abuse of the GameStop Used Game Policy. I think EB Canada got rid of the 7 day policy and it's now exchange for same game. Although for Uncharted 2 they did have their Gaming Guarantee. Pre-Order the game and you can play it and return it within a week for full store credit. I would have taken advantage of it if it weren't for Co-op.
Lord Error said:Wow, I can't believe they allow that. That's practically legalized piracy, if you can abuse that forever.
LordError said:I for one am glad that you enjoyed the game - what you did is not that much different than borrowing it from a friend I think. But don't act surprised at backlash, as what you wrote there almost begs for it. You want them to keep making games so that you could keep enjoying them for free. Kinda not fair, but if you don't have money, you do what you have to do I guess.
Jax said:The wait on elimination is also fucking atrocious. That combined with low/no money... = the worst game mode. I just didn't enjoy it at all.
TheSeks said:Thank you for brining up what I brought up several pages back, no really.
The delevel system is the fucking stupid part of the two strikes bit. You have to put up with douches or OH GOD MY PS3 FROZE FOREVER! for the sake of not losing progress, really?
Lose the 40K and if you're at the edge of a level/delevel, delevel the player. That would be understandable.
Otherwise it should be:
1) First strike
2) Second: Lose 40K 90 seconds no delevel/delevel if the 40K take would put you down a level.
3) Second.
4) Sescond.
5) Delevel
6) Delevel
7) Delevel...
Getting this, ND?
Your system, like the MM level/skill system... is flawed. It works in theory, but in practice/execution it's just annoying.
I don't want to play the game anymore if I know my PS3 hardlocking means I lose a fucking level and hours of my life gaining that level because of your thoughtless system.
There should at least be four (or three) chances before you lose a level.
DigiMish said:Elimination is also a flawed game mode. The problem is that people aren't enticed to be in the same area together. It worked in MW because there was an objective like place/disarm bomb. So you knew that a lot of the action was going to go down in the area (especially when 1 person left on each team).
Elimination in Uncharted 2 doesn't have an objective besides just kill people. Most times in 1 vs 1 situations, it ends up being a tie.
If Naughty Dog doesn't want to have an objective in elimination, a good solution would be to place markers on both players in 1 vs 1 situations so they both know where they are, promoting head on collisions and conflict resolutions.
This one is free, Naughty Dog :lol
Besides, I was thinking about the possibility to add an Elimination turn based (attack/defense) objective mode, perhaps with a future DLC.
Here is how it would work:
- No Respawns
- Defending team has to defend two "turf of war" like control points, making sure none of them gets claimed by the attackers.
- Attacking team has to gain control of any of the two control points. Only one control point needs to be claimed to win. Not both.
Of course the time needed to claim a control point should be higher than usual, basically giving the defending team (or last member of it) attending one control point the time to run across the map and reach the other control point under attack.
It's basically like a Search & Destroy mode in COD4.
TTP said:Agree. This is what a suggested a while back in order to improve Elimination:
Well, that's what you're doing =P Although I thought borrowing used games was one of the perks of being a GameStop employee anyway?Sai-kun said:It's not really abuse. I...I work there. We really only define it as abuse if someone keeps doing it and treating like a rental service. You are totally free to return a game if you think it sucks or if you beat it. :/
DigiMish said:Interesting. Not sure about 2 control points (even if you have enough time to trek it across the map) - it may be overcomplicating things, but 1 control point could work.
Firestorm said:Well, that's what you're doing =P Although I thought borrowing used games was one of the perks of being a GameStop employee anyway?
TheSeks said:Thank you for brining up what I brought up several pages back, no really.
The delevel system is the fucking stupid part of the two strikes bit. You have to put up with douches or OH GOD MY PS3 FROZE FOREVER! for the sake of not losing progress, really?
Lose the 40K and if you're at the edge of a level/delevel, delevel the player. That would be understandable.
Otherwise it should be:
1) First strike
2) Second: Lose 40K 90 seconds no delevel/delevel if the 40K take would put you down a level.
3) Second.
4) Sescond.
5) Delevel
6) Delevel
7) Delevel...
Getting this, ND?
Your system, like the MM level/skill system... is flawed. It works in theory, but in practice/execution it's just annoying.
I don't want to play the game anymore if I know my PS3 hardlocking means I lose a fucking level and hours of my life gaining that level because of your thoughtless system.
There should at least be four (or three) chances before you lose a level.
I still want a plunder rematch.arne said:There is no delevelling unless the 40k (or higher) penalty takes you down a level as a result. The only penalty is cash based, there's no level based penalty at all.
Full Recovery said:I still want a plunder rematch.
dralla said:please slow down the respawn of the pistole on Sanctuary. why does it come back so fast compared to other maps. and what about the Wes in multi, would like to see it
Like stealing candy from a baby.arne said:oh yeah? you didn't get enough servings of fail the first time around? alright, well come get some of this.
Yeah it started to suck for me too, what really bugs me is when an enemy initiates melee combat when I'm trying to come in close for blindfire and I get stuck in melee while being shot by other enemies.chris0701 said:The melee system in crushing is somewhat frustrating?
On chap 18 now,hand-hand combat only works for me when the opponent got hit or he would be pushed out of ledge.:lol
Sai-kun said:What I mean is that it's abuse if someone buys Uncharted 2 used, returns it a week later, gets ODST used, returns it a week later, then buys some other game and returns it. Buying a game then returning it =/= abuseAnyone can buy a game, say it sucks and return it in a week. It's a satisfaction guarantee for a reason! We're allowed to borrow games for up to 3-4 days. But let's not go there. That is definitely not where this thread needs to go.
The S-Word said:they'll be gone in an hour!
Blu_LED said:Wait there is de-leveling? How? Why?
TheExecutive said:If it takes hours to gain back 40,000 bucks you are doing something terribly wrong. I also thought that they had checks in place to ensure that people getting kicked from games dont get penalized. Is that incorrect?
arne said:There is no delevelling unless the 40k (or higher) penalty takes you down a level as a result. The only penalty is cash based, there's no level based penalty at all.
TheSeks said:Thank you for brining up what I brought up several pages back, no really.
alr1ghtstart said:1 quit: 30 second wait
2 quits: 90 second wait
3 quits: 90 second wait + $40k reduction
at least that's how i've heard it was
I dont use it. I think it's cheap and gives "regulars" no choice but to use it, if they want to stay competitive. Down The Irons is a little too....buggy for my liking.dralla said:down the irons should be activated by default for everyone. i haven't seen a single person who doesn't use it, it's basically a waste of a slot. I'd like to use other things but no way am I going to sacrifice accuracy on my primary weapons.
fleet foot is cool but there are other things I use depending on the map.
for the 'deposit' booster, is says more money for objective medals. does that mean medals that are specific to objective game types, like capturing the treasure, or are all medals considered 'objective'?
alr1ghtstart said:1 quit: 30 second wait
2 quits: 90 second wait
3 quits: 90 second wait + $40k reduction
at least that's how i've heard it was
sloppyjoe_gamer said:Trophy help question....whats the best way to get the one Steel Fist one (10 kills in a row of softening them with bullets then taking them out with a punch)??? For some reason i end up shooting them too much, or end up needing to punch them many times...
Borneo. I think Chapter 4 where you get the map from Lazarević and you get discovered and learn how to use the grenades. You can do it on Very Easy. Just shoot them one time with the pistol and then punch.sloppyjoe_gamer said:Trophy help question....whats the best way to get the one Steel Fist one (10 kills in a row of softening them with bullets then taking them out with a punch)??? For some reason i end up shooting them too much, or end up needing to punch them many times...
chris0701 said:The melee system in crushing is somewhat frustrating?
On chap 18 now,hand-hand combat only works for me when the opponent got hit or he would be pushed out of ledge.:lol
It's important to shoot them once from the hip, not while aiming with L1 though. Just get close to them, and press R1, then Square.Rewrite said:Borneo. I think Chapter 4 where you get the map from Lazarević and you get discovered and learn how to use the grenades. You can do it on Very Easy. Just shoot them one time with the pistol and then punch.
Sai-kun said:Sorry, man. <3 :lol Yeah, I beat the game in about 2 days. I have 10 hours on it. I loved it. And yeah, GS gives cash back if you buy used and pay in cash, and then return it in 7 days.
Yeah, I really hope they reconsider this penalty or at least fix it so you don't screwed due to the game's own connection errors (and those aren't exactly rare). Personally I think the 30 second wait time is enough.PedroLumpy said:I'll never get this idea that someone other than me is entitled to decide what I play. You can't force people to stick it out, but you can make it so people quitting doesn't matter. I've never heard anyone complain about quitting where people can join games in progress. They're taking away your freedom of choice, and you'll probably never get rid of quitters. I think you guys should reconsider what your asking for, and what your expectations are. In the end to each their own, but penalties won't solve the problem.
MoonsaultSlayer said:How about after quitting, the next game you play makes your name (with the word "[quitter]" attached) visible to opposing players and you are NOT awarded medals. Just for that one match afterwards, though.
mr_nothin said:I love all the variations of my name that ppl come up with.
Just got called Mr_Nothin-but-play-this-game.
:lol
"Hey Mr_Nothin...abort...your friends are calling you, they want to go out to the bar...oh wait, you dont have friends. You're a nothing"