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Uncharted 2: Among Thieves | The Official Thread

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You guys realize you don't have to kill 200 guys with the GAU all at once, right? Even if you die, it will still count. For most of those weapons achievements I found that I was only missing 20% or so of the kills to get them. Uncharted 2 is the easiest game to get a platinum on from the ones I played.

I almost got Survivor on hard (my first playthrough). Had 70 kills before I died. Then I played on very easy and quit after getting the trophy and 130 kills in a row.
 
Ballistictiger said:
GT gave it a 93% btw. There were some websites that stated it's the best single player game they ever played and then gave it a 9/10 :lol

I stand corrected :)

I still think it deserves higher than that compared to the titles this generation that have gotten a higher score.

But overall I definitely can't complain about the media's reaction to Uncharted 2. And in the end, I care about my, and my friends', experience with the game. That experience was amazing. I loved the image quality of the game on top of all the attention to detail. Just mind blowing.
 
ZeroRay said:
That's a pretty boring way to get it though. In one of the last chapters there's a round room where
guardians and mercs will be fighting already when you head in - the guardians will be on the right, and the mercs will come from the left. If you stay where you are up on the ledge when you walk in, then mercs will spawn continuously outside the door on the left side of the room and come rushing in, only there are 4 different guys that spawn instead of just the 1 you get in that youtube technique you posted. You can rain Gau fire down on them as they run down the stairs and it's a lot more interesting to have 4 or so targets instead of just the one. It's actually pretty fun, I found myself continuing to do it for a bit even after I had the trophies.
 
Ballistictiger said:
GT gave it a 93% btw. There were some websites that stated it's the best single player game they ever played and then gave it a 9/10 :lol
They fail at recognizing a masterpiece when they see one, or they are fanboys and think of the metacritic consequence their score might have. Perhaps a mix of these 2 reasons. Uncharted 2, as a complete SP and MP package, is as close to a perfect offering as a game can be.
 
speculawyer said:
Yeah, but even doing that is a chore. Man . . . I gotta kill 200 guys with the gau? I hardly used it play the campaign. Where am I gonna find 200 guys? Alright . . . the Monastery. I need some treasures there too. But I still need survivor and I might fuck up and die by constantly having to spawn the gau.

Ugh. Chore.

I used the Gau on Chapter 6, but that was after I had the 75 in a row trophy, but on that level you're guaranteed 30-35 kills with the Gau and you just rinse and repeat a few times. I'm two trophies away from my platinum now, and both are the multiplayer ones so I'm hoping they'll be pretty easy.
 
alr1ghtstart said:
lagging out is a good way to end the night, so I don't end up playing for 2 more hours.

You missed some good stuff though. :(

Somnium, I know you're going to read this, so I'd just like to tell you to find some randoms that aren't annoying assholes. Take SuperJet for example. :P
 
unomas said:
I used the Gau on Chapter 6, but that was after I had the 75 in a row trophy, but on that level you're guaranteed 30-35 kills with the Gau and you just rinse and repeat a few times. I'm two trophies away from my platinum now, and both are the multiplayer ones so I'm hoping they'll be pretty easy.

All you have to do is play one co-op game and one competitive game to earn both trophies.
 
A Nate quip I hadn't heard before when I did the crotch punch melee move: 'no kids for you!' :lol

I haven't played the multi as much as I did in the beta days, but one thing I've noticed in the few times Sanctuary comes up in deathmatch, is that everyone gathers in the small underground area where the pistole is. You could go there and get a kill or be killed anytime. It's like Snowbound in Halo 3
 
I had some good multiplayer matches tonight with random people in co-op. There was on match though where it pissed me off and it was co-op Gold Rush. Do these people not realize the point of that mode is to get the treasure and put it back in your base!? I hate it when you get stuck with people who don't play as a team.
 
Just got my Platinum. :D

I've tried the MP today for the first time. Deathmath is not my thing, but hell... Gold Rush is! I don't seem to find to many games going on and if I find one, there's no one with a headset. Still a lot of fun! :)
 
reilo said:
Just beat the game in 10:59:31 on normal. Mmmhhm, so good.

Curious, what was everyone's hit % in their first run? Mine was 42.47%.

But yeah, I think everything has been pretty much said about this game and how good it is. Final boss bottle, while a bit annoying (and nowhere near the announce of Killzone 2's final boss), was done really well compared to the first's.
I took longer (12 hrs some change) but my hit % was in the high 50s.
 
Okey, almost finished, most cinematic game evar but I dont understand why would somebody make a ten hour game like a braindead hollywood action flick? game looks stanning, specialy from distance, voice over is superb but over all game is so meh, very very forgetable generic crap, I was not expecting much anyway since I was not impressed with first either, more exploring and less shooting would have worked for me, at least for gameplay....
 
Nachkebia said:
Okey, almost finished, most cinematic game evar but I dont understand why would somebody make a ten hour game like a braindead hollywood action flick? game looks stanning, specialy from distance, voice over is superb but over all game is so meh, very very forgetable generic crap, I was not expecting much anyway since I was not impressed with first either, more exploring and less shooting would have worked for me, at least for gameplay....

What experience, in your opinion, has been better?
 
Boombloxer said:
What experience, in your opinion, has been better?

From cinematic and storytelling point of view mgs4 from gameplay gears of war 2, again game looks and sounds astonishing but I think they could have done something phenomenal rather than blant blank forgetable action flick..
 
Nachkebia said:
From cinematic and storytelling point of view mgs4 from gameplay gears of war 2, again game looks and sounds astonishing but I think they could have done something phenomenal rather than blant blank forgetable action flick..

:lol :lol :lol :lol




































:lol :lol :lol
 
Nachkebia said:
Okey, almost finished, most cinematic game evar but I dont understand why would somebody make a ten hour game like a braindead hollywood action flick? game looks stanning, specialy from distance, voice over is superb but over all game is so meh, very very forgetable generic crap, I was not expecting much anyway since I was not impressed with first either, more exploring and less shooting would have worked for me, at least for gameplay....
Joke post?
 
Nachkebia said:
From cinematic and storytelling point of view mgs4 from gameplay gears of war 2, again game looks and sounds astonishing but I think they could have done something phenomenal rather than blant blank forgetable action flick..

I loved MGS4, but for me, the story aspect was much more convoluted and overly verbose than it needed to be. Now, if the characters really had the immense depth that would justify all that, it would be one thing... but they really don't. So MGS4 to me does not necessarily represent better storytelling.

Uncharted 2 is certainly less "heavy" with its themes... and sure, if you were to judge it strictly as a movie, it might seem a little hollow. Fortunately though, it's not a movie. It's a game, augmented with movie-like trappings, and it never expects you to take anything too seriously. For that, it succeeds.
 
Nachkebia said:
From cinematic and storytelling point of view mgs4 from gameplay gears of war 2, again game looks and sounds astonishing but I think they could have done something phenomenal rather than blant blank forgetable action flick..

Don't compare Uncharted to MGS4 for story.

Comparing the two games for story is like comparing an independent Sundance film maker's oddball masterpiece to the blockbuster Spiderman movies.

Saying one is great and the other sucks makes for a poor comparison.
 
Phreak47 said:
I loved MGS4, but for me, the story aspect was much more convoluted and overly verbose than it needed to be. Now, if the characters really had the immense depth that would justify all that, it would be one thing... but they really don't. So MGS4 to me does not necessarily represent better storytelling.

Uncharted 2 is certainly less "heavy" with its themes... and sure, if you were to judge it strictly as a movie, it might seem a little hollow. Fortunately though, it's not a movie. It's a game, augmented with movie-like trappings, and it never expects you to take anything too seriously. For that, it succeeds.

Well I guess what I am saying is that I dont like ten hour games which are trying to be two hour action flicks, in games you have luxury to develope chatecters, do shit loads of back storys and so on, I bet most if movie directirs wish they could make ten hour movie...
 
Nachkebia said:
Joke? if anything above 90 on metacritic recieves negative feedback is a joke?

Actually there's been plenty of criticism about aspects of this game and nobody has really minded it.

I don't think 20 minute cutscenes with characters standing around explaining every detail of some weird plot is the best way to tell a story in a videogame, and I liked MGS4. I'll take Naughty Dog's approach, an ACTIVE cinematic experience, where the characters, ya know, talk and do stuff at the same time.
 
MGS4 cinematic and story pales in comparison to U2. Kojima prooves he's a loon with a pen and camera. Which is weird as MGS3 was far easier to digest.

What i dont understand is, what the hell is up with the paring in multiplayer deathmatch? Its always heavily one sided. 40s and 30s on one side 6s and 15s on the other!
 
UntoldDreams said:
Don't compare Uncharted to MGS4 for story.

Comparing the two games for story is like comparing an independent Sundance film maker's oddball masterpiece to the blockbuster Spiderman movies.

Saying one is great and the other sucks makes for a poor comparison.

I did not compare, he asked which I enjoyed more so I answered...
 
Nachkebia said:
Well I guess what I am saying is that I dont like ten hour games which are trying to be two hour action flicks, in games you have luxury to develope chatecters, do shit loads of back storys and so on, I bet most if movie directirs wish they could make ten hour movie...

If that's what you prefer, then maybe you could stick to RPGs?
 
The-Warning said:
Actually there's been plenty of criticism about aspects of this game and nobody has really minded it.

I don't think 20 minute cutscenes with characters standing around explaining every detail of some weird plot is the best way to tell a story in a videogame, and I liked MGS4. I'll take Naughty Dog's approach, an ACTIVE cinematic experience, where the characters, ya know, talk and do stuff at the same time.

You see, that is the problem, they made game for people like you for people who thing mgs plot is wierd and thats what dissapoints me...
 
Prine said:
MGS4 cinematic and story pales in comparison to U2. Kojima prooves he's a loon with a pen and camera. Which is weird as MGS3 was far easier to digest.

What i dont understand is, what the hell is up with the paring in multiplayer deathmatch? Its always heavily one sided. 40s and 30s on one side 6s and 15s on the other!
When I was low on the ladder, it didn't stop me from kicking their ass.
 
Nachkebia said:
You see, that is the problem, they made game for people like you for people who thing mgs plot is wierd and thats what dissapoints me...

Nobody is asking you to hate it, but it *IS* weird... weird and convoluted, like Kojima considers it an epic novel but somehow misses giving it the appropriate depth and clarity. Just opinions of course, but I bet you if you ran all the cinematics by some professional book/movie reviewers, you'd get similar responses.
 
My current Gears 2 playthrough highlighted once again how brilliant U2 is. Everything feels so much clunkier, imprecise and average from the cover mechanic to level design. Still have a Crushing runthrough to go, and all the treasures I've missed so I'm looking forward to going back to it after either I finish Gears 2 or just give up halfway :lol
 
Nachkebia said:
You see, that is the problem, they made game for people like you for people who thing mgs plot is wierd and thats what dissapoints me...

I liked UC2 not because it was dumbed down, but because the characters are more human and easier to connect to, while in MGS4 the characters felt like stereotypical videogame characters, besides Snake.

The story in UC2 is nothing that great, I agree, but it's the realsitic characters that make it work. You have to admit, the story in MGS4 is overly complex, and complex doesn't always mean interesting. Good characters is more important than story in a videogame, IMO.
 
Phreak47 said:
Nobody is asking you to hate it, but it *IS* weird... weird and convoluted, like Kojima considers it an epic novel but somehow misses giving it the appropriate depth and clarity. Just opinions of course, but I bet you if you ran all the cinematics by some professional book/movie reviewers, you'd get similar responses.

How is mgs plot wierd? I mean any story which has original story or original way of telling well known story could be wierd for a guy who has never watched anything but action flicks and read nothing but comics...
 
Nachkebia said:
How is mgs plot wierd? I mean any story which has original story or original way of telling well known story could be wierd for a guy who has nit watched anything except action flicks and read nothing but comics...

All right, this is the UC2 thread, so this is the last thing I'm saying about MGS4.

You seem to have this idea that some of us just don't "get" the MGS4 plot, and you also seem to want to erroneously assume that if we're criticizing it in any way it is only because we don't understand it and/or desire more simplistic plots? Well, as a guy that has read books like Pynchon's "Gravity's Rainbow", I will politely disagree with that assessment. Can you accept the idea that we do get the MGS4 storyline, and even appreciate the ambition in it, but still find fault in it?
 
hmm these are some of the more odd complaints I have seen yet. I am a absolute disciple of Kojima's crazy mind but I don't want uncharted anywhere near the realm of crazy awesome that is MGS.
 
Phreak47 said:
All right, this is the UC2 thread, so this is the last thing I'm saying about MGS4.

You seem to have this idea that some of us just don't "get" the MGS4 plot, and you also seem to want to erroneously assume that if we're criticizing it in any way it is only because we don't understand it and/or desire more simplistic plots? Well, as a guy that has read books like Pynchon's "Gravity's Rainbow", I will politely disagree with that assessment. Can you accept the idea that we do get the MGS4 storyline, and even appreciate the ambition in it, but still find fault in it?

Sure, I take faulty trying over imbecile not trying anyday....
 
Nachkebia said:
Sure, I take faulty trying over imbecile not trying anyday....

Do not take this the wrong way but the way your putting your thoughts to sentences is making it really difficult for me to understand you.
 
Anyhow I think games have reached level of cinematography that we can actually differenciet them by genre, so if Indigo prophecy is detective, sillent hill is horror, mass effect is advanture, uncharted is action. so maybe I just dont like this genre, I rather have something more intriguing...
 
Nachkebia said:
How is mgs plot wierd?

Uncharted 2 villain: a sociopathic mercenary lusting for mystic power source
MGS4 villain: worshipper of the man you are cloned from pretending to have been taken over mentally by an arm transplant from your evil clone brother doing so to let down the guard of a computer network that controls the world through nanomachines.

And lets not speak on this subject again, because you clearly can't express your thoughts very well. I loved MGS4, but it's story was pretty awful. U2 has realistic feeling and acted characters that make you care about the albeit simplistic plot while MGS4 throws loads of nonsense shit at a wall hoping some of it will stick. If you'd raised MGS3 as a contender for story, you'd have a point, but not MGS4.
 
Nachkebia said:
Okey, almost finished, most cinematic game evar but I dont understand why would somebody make a ten hour game like a braindead hollywood action flick? game looks stanning, specialy from distance, voice over is superb but over all game is so meh, very very forgetable generic crap, I was not expecting much anyway since I was not impressed with first either, more exploring and less shooting would have worked for me, at least for gameplay....
You might not be aware of this but such 'braindead hollywood action flicks' are quite financially successful and enjoyed by millions. It seems to be the most logical thing in the world to do, so you not understanding this choice mystifies me.

Want more exploring . . . perhaps the Tomb Raider games are more to your liking.

From cinematic and storytelling point of view mgs4 from gameplay gears of war 2, again game looks and sounds astonishing but I think they could have done something phenomenal rather than blant blank forgetable action flick..
:lol

That is popular with comicbook and videogame dorks. But that kind of stuff doesn't do well with a broader audience. I'm sorry they didn't make the exact game you were looking for but I think they made a choice that satisfied far more people.
 
My english is crap anyway but posting from iphone does not help :D

anyhow story can be interesting and intriguing withiut been deep and overly complex like mgs, I think uncharted with its bases could have been intersteresting, it just needed something extra, btw I loved part where the guy speaks his native toung to you, it just needed more moments like this, more emotionaly memorable moments...
 
speculawyer said:
You might not be aware of this but such 'braindead hollywood action flicks' are quite financially successful and enjoyed by millions. It seems to be the most logical thing in the world to do, so you not understanding this choice mystifies me.

Want more exploring . . . perhaps the Tomb Raider games are more to your liking.

Yeah, well I dont see die hard 3 recieving 96 on metacritics so selling has nothing to do with over apriciacion of this game...
 
The Uncharted series is more about teh funniez, yo. It doesn't take itself seriously, which is what a lot of people enjoy about it.

You really should have brought in MGS3 to the discussion. 4 is 85% garbage, 14% wut?, and 1% Finger guns.
 
Gary Whitta said:
Nepalese tank battle = INSANE
Sections like this always got me on the edge of my seat. Really love the cut scene style action sequeces. Love the fact they don't take the easy QTE route too.

They really know how to work the angles in this game. The big vista reveal shots get me too.
 
BruceLeeRoy said:
hmm these are some of the more odd complaints I have seen yet. I am a absolute disciple of Kojima's crazy mind but I don't want uncharted anywhere near the realm of crazy awesome that is MGS.

agree. they are different enough and i love them both. diversity is the key to happiness!
 
Irish said:
The Uncharted series is more about teh funniez, yo. It doesn't take itself seriously, which is what a lot of people enjoy about it.

You really should have brought in MGS3 to the discussion. 4 is 85% garbage, 14% wut?, and 1% Finger guns.

Agreed, mgs3 would have been better example :D
 
Feeding the baby then getting the last few chapters done before MW2 is out.

Well up to blitz the online co-op n vs too if you're up for it guys add me (have headset)

Gowans007
 
Nachkebia said:
Yeah, well I dont see die hard 3 recieving 96 on metacritics so selling has nothing to do with over apriciacion of this game...
I'm not sure what you are trying to say here. But if you don't think sales are important then you are living in a fantasy world. These are products that cost multi-millions of dollars. They really need to take that into consideration. So it makes a lot more sense to rip-off Indiana Jones than to make some convoluted cloning/nanomachines/governmentconspiracy/computernetwork sci-fi network fodder.
 
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